Help Rocket not showing Vehicle Missiles.inc
#1

Hi im using this include. vehicle missiles by backwardsman. https://sampforum.blast.hk/showthread.php?tid=229111

Yes I put the .inc in my /pawno/include folder.

then I put #include <VM> on my gamemode.

when ingame and enter the rustler, i noticed there is no rocket on both side of the wings or any. why?

Код:
//Backwardsman97
 
#include <a_samp>
 
/*------------------------------------
native AddVehicleMissiles(vehicleid,Float:offsetx,Float:offsetz)
native RemoveVehicleMissiles(vehicleid)
native IsVehicleHot(vehicleid)
-------------------------------------*/
 
#define MISSILE_DETONATE_TIME 500       //milliseconds
#define MISSILE_EXPLODE_TYPE 10
#define MISSILE_EXPLODE_RADIUS 10.0
#define MISSILE_SPEED 40.0
#define MISSILE_FIRE_KEY 1
 
new VehicleFire[MAX_VEHICLES];
new VehicleBomb[MAX_VEHICLES][2];
new VehicleSmok[MAX_VEHICLES][2];
new Float:VehicleOffsetX[MAX_VEHICLES];
new Float:VehicleOffsetZ[MAX_VEHICLES];
 
forward VM_OnPlayerKeyStateChange(playerid,newkeys);
forward VM_Explode(vehicleid,mode);
forward VM_OnVehicleFire(vehicleid,slot);
 
stock AddVehicleMissiles(vehicleid,Float:offsetx,Float:offsetz)
{
        if(!VehicleFire[vehicleid])
        {
                new Float:x,Float:u;
                GetVehiclePos(vehicleid,x,u,u);
                if(x != 0)
                {
                        if(!IsValidObject(VehicleBomb[vehicleid][1]))
                        {
                               
                                VehicleBomb[vehicleid][0] = CreateObject(3790,0.0,0.0,0.0,0,0,0,300.0);
                                VehicleBomb[vehicleid][1] = CreateObject(3790,0.0,0.0,0.0,0,0,0,300.0);
 
                                AttachObjectToVehicle(VehicleBomb[vehicleid][0],vehicleid,offsetx,0,offsetz,0,0,270);
                                AttachObjectToVehicle(VehicleBomb[vehicleid][1],vehicleid,-offsetx,0,offsetz,0,0,270);
 
                                VehicleOffsetX[vehicleid] = offsetx;
                                VehicleOffsetZ[vehicleid] = offsetz;
                                return 1;
                        }
                }
        }
        return 0;
}
 
stock RemoveVehicleMissiles(vehicleid)
{
        if(!VehicleFire[vehicleid])
        {
                if(IsValidObject(VehicleBomb[vehicleid][1]))
                {
                        if(VehicleBomb[vehicleid][0])
                        {
                                DestroyObject(VehicleBomb[vehicleid][0]);
                                DestroyObject(VehicleBomb[vehicleid][1]);
                                return 1;
                        }
                        return DestroyObject(VehicleBomb[vehicleid][1]),1;
                }
        }
        return 0;
}
 
stock IsVehicleHot(vehicleid)
{
        if(IsValidObject(VehicleBomb[vehicleid][1]))
                return 1;
 
        return 0;
}
 
 
public VM_OnPlayerKeyStateChange(playerid,newkeys)
{
        if((newkeys & MISSILE_FIRE_KEY) == (MISSILE_FIRE_KEY))
        {
                new id = GetPlayerVehicleID(playerid);
                if(!VehicleFire[id])
                {
                        if(id)
                        {
                                if(IsValidObject(VehicleBomb[id][1]))
                                {
                                        new
                                        Float:x,
                                        Float:y,
                                        Float:z,
                                        Float:a;
 
 
                                        VehicleFire[id] = 1;
 
                                        if(IsValidObject(VehicleBomb[id][0]))
                                        {
                                                DestroyObject(VehicleBomb[id][0]);
 
                                                GetVehiclePos(id,x,y,z);
                                                GetVehicleZAngle(id,a);
 
                                                a += 270;
                                                z += VehicleOffsetZ[id];
 
                                                x += (VehicleOffsetX[id] * floatsin(-a, degrees));
                                                y += (VehicleOffsetX[id] * floatcos(-a, degrees));
 
                                                VehicleBomb[id][0] = CreateObject(3790,x,y,z,0,0,a,300.0);
                                                VehicleSmok[id][0] = CreateObject(18731,x,y,z-1.3,0,0,0,300.0);
 
                                                a += 90;
 
                                                x += (30 * floatsin(-a, degrees));
                                                y += (30 * floatcos(-a, degrees));
 
                                                MoveObject(VehicleBomb[id][0],x,y,z,MISSILE_SPEED);
                                                MoveObject(VehicleSmok[id][0],x,y,z-1.3,MISSILE_SPEED);
 
                                                SetTimerEx("VM_Explode",MISSILE_DETONATE_TIME,0,"dd",id,0);
                                                VM_OnVehicleFire(id,0);
                                                return 1;
                                        }
                                        DestroyObject(VehicleBomb[id][1]);
 
                                        GetVehiclePos(id,x,y,z);
                                        GetVehicleZAngle(id,a);
 
                                        a += 90;
                                        z += VehicleOffsetZ[id];
 
                                        x += (VehicleOffsetX[id] * floatsin(-a, degrees));
                                        y += (VehicleOffsetX[id] * floatcos(-a, degrees));
 
                                        VehicleBomb[id][1] = CreateObject(3790,x,y,z,0,0,a+180,300.0);
                                        VehicleSmok[id][1] = CreateObject(18731,x,y,z-1.3,0,0,0,300.0);
 
                                        a += 270;
 
                                        x += (30 * floatsin(-a, degrees));
                                        y += (30 * floatcos(-a, degrees));
 
                                        MoveObject(VehicleBomb[id][1],x,y,z,MISSILE_SPEED);
                                        MoveObject(VehicleSmok[id][1],x,y,z-1.3,MISSILE_SPEED);
 
                                        SetTimerEx("VM_Explode",MISSILE_DETONATE_TIME,0,"dd",id,1);
                                        VM_OnVehicleFire(id,1);
                                        return 1;
                                }
                        }
                        return 1;
                }
        }
        return 1;
}
 
public VM_Explode(vehicleid,mode)
{
        if(IsValidObject(VehicleBomb[vehicleid][mode]))
        {
                new
                Float:x,
                Float:y,
                Float:z;
 
                GetObjectPos(VehicleBomb[vehicleid][mode],x,y,z);
                CreateExplosion(x,y,z,MISSILE_EXPLODE_TYPE,MISSILE_EXPLODE_RADIUS);
 
                DestroyObject(VehicleBomb[vehicleid][mode]);
                DestroyObject(VehicleSmok[vehicleid][mode]);
 
                VehicleFire[vehicleid] = 0;
                return 1;
        }
        return 1;
}
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#2

I think I need to add a command for it. but i have this problem argument mismatched

AddVehicleMissiles(Vehicles,1.1,0.0,-0.2);

Код:
stock AddVehicleMissiles(vehicleid,Float:offsetx,Float:offsetz)
{
        if(!VehicleFire[vehicleid])
        {
                new Float:x,Float:u;
                GetVehiclePos(vehicleid,x,u,u);
                if(x != 0)
                {
                        if(!IsValidObject(VehicleBomb[vehicleid][1]))
                        {

                                VehicleBomb[vehicleid][0] = CreateObject(3790,0.0,0.0,0.0,0,0,0,300.0);
                                VehicleBomb[vehicleid][1] = CreateObject(3790,0.0,0.0,0.0,0,0,0,300.0);

                                AttachObjectToVehicle(VehicleBomb[vehicleid][0],vehicleid,offsetx,0,offsetz,0,0,270);
                                AttachObjectToVehicle(VehicleBomb[vehicleid][1],vehicleid,-offsetx,0,offsetz,0,0,270);

                                VehicleOffsetX[vehicleid] = offsetx;
                                VehicleOffsetZ[vehicleid] = offsetz;
                                return 1;
                        }
                }
        }
        return 0;
}
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#3

Can you please just help me how to extend more length of the rocket? let say the rocket fires only at 2 meters I want to add more like 5 meters how?
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#4

Hi. Anyone?
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