#1

Laser Problem
Код:
C:\Users\munawar khan\Downloads\Desktop\StuntGM\filterscripts\Laser.pwn(197) : warning 217: loose indentation
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


1 Warning.
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#2

gimme the code and i will help you and fix it for you,.
Reply
#3

Код:
#include <a_samp>

//----------------------------------------------------------------------------//

public OnFilterScriptInit() {
        print("\n-- Laser Pointer by Skiaffo --\n");
        new p = GetMaxPlayers();
        for (new i=0; i < p; i++) {
                SetPVarInt(i, "laser", 0);
                SetPVarInt(i, "color", 18643);
        }
        return 1;
}

public OnFilterScriptExit() {
        new p = GetMaxPlayers();
        for (new i=0; i < p; i++) {
                SetPVarInt(i, "laser", 0);
                RemovePlayerAttachedObject(i, 0);
        }
        return 1;
}

//----------------------------------------------------------------------------//

public OnPlayerSpawn(playerid) {
    if (!GetPVarInt(playerid, "color")) SetPVarInt(playerid, "color", 18643);
}

public OnPlayerDisconnect(playerid) {
        SetPVarInt(playerid, "laser", 0);
        RemovePlayerAttachedObject(playerid, 0);
        return 1;
}

//----------------------------------------------------------------------------//

public OnPlayerCommandText(playerid, cmdtext[]) {

        new cmd[256];
        new idx;
        cmd = strtok(cmdtext, idx);

        if (!strcmp("/laseron", cmdtext, true)) {
                SetPVarInt(playerid, "laser", 1);
                SetPVarInt(playerid, "color", GetPVarInt(playerid, "color"));
                return 1;
        }

        if (!strcmp("/laseroff", cmdtext, true)) {
                SetPVarInt(playerid, "laser", 0);
                RemovePlayerAttachedObject(playerid, 0);
                return 1;
        }

        if (!strcmp("/lasercol", cmd, true)) {
                new tmp[256];
                tmp = strtok(cmdtext, idx);
                if (!strlen(tmp)) {
                        SendClientMessage(playerid, 0x00E800FF, "Usage: /lasercol [color]");
                        return 1;
                }
                if (!strcmp(tmp, "red", true)) SetPVarInt(playerid, "color", 18643);
                else if (!strcmp(tmp, "blue", true)) SetPVarInt(playerid, "color", 19080);
                else if (!strcmp(tmp, "pink", true)) SetPVarInt(playerid, "color", 19081);
                else if (!strcmp(tmp, "orange", true)) SetPVarInt(playerid, "color", 19082);
                else if (!strcmp(tmp, "green", true)) SetPVarInt(playerid, "color", 19083);
                else if (!strcmp(tmp, "yellow", true)) SetPVarInt(playerid, "color", 19084);
                else SendClientMessage(playerid, 0x00E800FF, "Colour not available!");
                return 1;
        }

        return 0;
}

public OnPlayerUpdate(playerid) {
        if (GetPVarInt(playerid, "laser")) {
                RemovePlayerAttachedObject(playerid, 0);
                if ((IsPlayerInAnyVehicle(playerid)) || (IsPlayerInWater(playerid))) return 1;
                switch (GetPlayerWeapon(playerid)) {
                        case 23: {
                                if (IsPlayerAiming(playerid)) {
                                        if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SP standing aiming
                                                0.108249, 0.030232, 0.118051, 1.468254, 350.512573, 364.284240);
                                        } else {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SP crouched aiming
                                                0.108249, 0.030232, 0.118051, 1.468254, 349.862579, 364.784240);
                                        }
                                } else {
                                        if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SP standing not aiming
                                                0.078248, 0.027239, 0.113051, -11.131746, 350.602722, 362.384216);
                                        } else {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SP crouched not aiming
                                                0.078248, 0.027239, 0.113051, -11.131746, 350.602722, 362.384216);
                        }       }       }
                        case 27: {
                                if (IsPlayerAiming(playerid)) {
                                        if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SPAS standing aiming
                                                0.588246, -0.022766, 0.138052, -11.531745, 347.712585, 352.784271);
                                        } else {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SPAS crouched aiming
                                                0.588246, -0.022766, 0.138052, 1.468254, 350.712585, 352.784271);
                                        }
                                } else {
                                        if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SPAS standing not aiming
                                                0.563249, -0.01976, 0.134051, -11.131746, 351.602722, 351.384216);
                                        } else {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SPAS crouched not aiming
                                                0.563249, -0.01976, 0.134051, -11.131746, 351.602722, 351.384216);
                        }       }       }
                        case 30: {
                                if (IsPlayerAiming(playerid)) {
                                        if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // AK standing aiming
                                                0.628249, -0.027766, 0.078052, -6.621746, 352.552642, 355.084289);
                                        } else {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // AK crouched aiming
                                                0.628249, -0.027766, 0.078052, -1.621746, 356.202667, 355.084289);
                                        }
                                } else {
                                        if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // AK standing not aiming
                                                0.663249, -0.02976, 0.080051, -11.131746, 358.302734, 353.384216);
                                        } else {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // AK crouched not aiming
                                                0.663249, -0.02976, 0.080051, -11.131746, 358.302734, 353.384216);
                        }       }       }
                        case 31: {
                                if (IsPlayerAiming(playerid)) {
                                        if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // M4 standing aiming
                                                0.528249, -0.020266, 0.068052, -6.621746, 352.552642, 355.084289);
                                        } else {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // M4 crouched aiming
                                                0.528249, -0.020266, 0.068052, -1.621746, 356.202667, 355.084289);
                                        }
                                } else {
                                        if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // M4 standing not aiming
                                                0.503249, -0.02376, 0.065051, -11.131746, 357.302734, 354.484222);
                                        } else {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // M4 crouched not aiming
                                                0.503249, -0.02376, 0.065051, -11.131746, 357.302734, 354.484222);
                        }       }       }
			case 34: {
				if (IsPlayerAiming(playerid)) {
					/*if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
						SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // Sniper standing aiming
						0.528249, -0.020266, 0.068052, -6.621746, 352.552642, 355.084289);
					} else {
						SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // Sniper crouched aiming
						0.528249, -0.020266, 0.068052, -1.621746, 356.202667, 355.084289);
					}*/
					return 1;
				} else {
					if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
						SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // Sniper standing not aiming
						0.658248, -0.03276, 0.133051, -11.631746, 355.302673, 353.584259);
					} else {
						SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // Sniper crouched not aiming
						0.658248, -0.03276, 0.133051, -11.631746, 355.302673, 353.584259);
			}	}	}
                        case 29: {
                                if (IsPlayerAiming(playerid)) {
                                        if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // MP5 standing aiming
                                                0.298249, -0.02776, 0.158052, -11.631746, 359.302673, 357.584259);
                                        } else {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // MP5 crouched aiming
                                                0.298249, -0.02776, 0.158052, 8.368253, 358.302673, 352.584259);
                                        }
                                } else {
                                        if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // MP5 standing not aiming
                                                0.293249, -0.027759, 0.195051, -12.131746, 354.302734, 352.484222);
                                        } else {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // MP5 crouched not aiming
                                                0.293249, -0.027759, 0.195051, -12.131746, 354.302734, 352.484222);
        }       }       }       }       }
        return 1;
}

stock IsPlayerInWater(playerid) {
        new anim = GetPlayerAnimationIndex(playerid);
        if (((anim >=  1538) && (anim <= 1542)) || (anim == 1544) || (anim == 1250) || (anim == 1062)) return 1;
        return 0;
}

stock IsPlayerAiming(playerid) {
	new anim = GetPlayerAnimationIndex(playerid);
	if (((anim >= 1160) && (anim <= 1163)) || (anim == 1167) || (anim == 1365) ||
	(anim == 1643) || (anim == 1453) || (anim == 220)) return 1;
        return 0;
}

//----------------------------------------------------------------------------//

strtok(const string[], &index)
{
        new length = strlen(string);
        while ((index < length) && (string[index] <= ' '))
        {
                index++;
        }

        new offset = index;
        new result[20];
        while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
        {
                result[index - offset] = string[index];
                index++;
        }
        result[index - offset] = EOS;
        return result;
}

//----------------------------------------------------------------------------//
Reply
#4

It's not an error, it's a warning, but a warning which should be taken seriously so it's good you're posting it here.

It means that you haven't aligned your code properly, as Ahmad said, you really need to show the code otherwise simply nothing can be done to rectify your issue. This should be common sense.

EDIT: In regards to the post above, please wrap it in [pawn] tags instead of [code] tags as it makes it considerably easier to read.
Reply
#5

can you help me with weapons i neeed weapons Code
Reply
#6

pawn Код:
#include <a_samp>

//----------------------------------------------------------------------------//

public OnFilterScriptInit() {
        print("\n-- Laser Pointer by Skiaffo --\n");
        new p = GetMaxPlayers();
        for (new i=0; i < p; i++) {
                SetPVarInt(i, "laser", 0);
                SetPVarInt(i, "color", 18643);
        }
        return 1;
}

public OnFilterScriptExit() {
        new p = GetMaxPlayers();
        for (new i=0; i < p; i++) {
                SetPVarInt(i, "laser", 0);
                RemovePlayerAttachedObject(i, 0);
        }
        return 1;
}

//----------------------------------------------------------------------------//

public OnPlayerSpawn(playerid) {
    if (!GetPVarInt(playerid, "color")) SetPVarInt(playerid, "color", 18643);
}

public OnPlayerDisconnect(playerid) {
        SetPVarInt(playerid, "laser", 0);
        RemovePlayerAttachedObject(playerid, 0);
        return 1;
}

//----------------------------------------------------------------------------//

public OnPlayerCommandText(playerid, cmdtext[]) {

        new cmd[256];
        new idx;
        cmd = strtok(cmdtext, idx);

        if (!strcmp("/laseron", cmdtext, true)) {
                SetPVarInt(playerid, "laser", 1);
                SetPVarInt(playerid, "color", GetPVarInt(playerid, "color"));
                return 1;
        }

        if (!strcmp("/laseroff", cmdtext, true)) {
                SetPVarInt(playerid, "laser", 0);
                RemovePlayerAttachedObject(playerid, 0);
                return 1;
        }

        if (!strcmp("/lasercol", cmd, true)) {
                new tmp[256];
                tmp = strtok(cmdtext, idx);
                if (!strlen(tmp)) {
                        SendClientMessage(playerid, 0x00E800FF, "Usage: /lasercol [color]");
                        return 1;
                }
                if (!strcmp(tmp, "red", true)) SetPVarInt(playerid, "color", 18643);
                else if (!strcmp(tmp, "blue", true)) SetPVarInt(playerid, "color", 19080);
                else if (!strcmp(tmp, "pink", true)) SetPVarInt(playerid, "color", 19081);
                else if (!strcmp(tmp, "orange", true)) SetPVarInt(playerid, "color", 19082);
                else if (!strcmp(tmp, "green", true)) SetPVarInt(playerid, "color", 19083);
                else if (!strcmp(tmp, "yellow", true)) SetPVarInt(playerid, "color", 19084);
                else SendClientMessage(playerid, 0x00E800FF, "Colour not available!");
                return 1;
        }

        return 0;
}

public OnPlayerUpdate(playerid) {
        if (GetPVarInt(playerid, "laser")) {
                RemovePlayerAttachedObject(playerid, 0);
                if ((IsPlayerInAnyVehicle(playerid)) || (IsPlayerInWater(playerid))) return 1;
                switch (GetPlayerWeapon(playerid)) {
                        case 23: {
                                if (IsPlayerAiming(playerid)) {
                                        if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SP standing aiming
                                                0.108249, 0.030232, 0.118051, 1.468254, 350.512573, 364.284240);
                                        } else {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SP crouched aiming
                                                0.108249, 0.030232, 0.118051, 1.468254, 349.862579, 364.784240);
                                        }
                                } else {
                                        if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SP standing not aiming
                                                0.078248, 0.027239, 0.113051, -11.131746, 350.602722, 362.384216);
                                        } else {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SP crouched not aiming
                                                0.078248, 0.027239, 0.113051, -11.131746, 350.602722, 362.384216);
                        }       }       }
                        case 27: {
                                if (IsPlayerAiming(playerid)) {
                                        if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SPAS standing aiming
                                                0.588246, -0.022766, 0.138052, -11.531745, 347.712585, 352.784271);
                                        } else {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SPAS crouched aiming
                                                0.588246, -0.022766, 0.138052, 1.468254, 350.712585, 352.784271);
                                        }
                                } else {
                                        if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SPAS standing not aiming
                                                0.563249, -0.01976, 0.134051, -11.131746, 351.602722, 351.384216);
                                        } else {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // SPAS crouched not aiming
                                                0.563249, -0.01976, 0.134051, -11.131746, 351.602722, 351.384216);
                        }       }       }
                        case 30: {
                                if (IsPlayerAiming(playerid)) {
                                        if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // AK standing aiming
                                                0.628249, -0.027766, 0.078052, -6.621746, 352.552642, 355.084289);
                                        } else {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // AK crouched aiming
                                                0.628249, -0.027766, 0.078052, -1.621746, 356.202667, 355.084289);
                                        }
                                } else {
                                        if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // AK standing not aiming
                                                0.663249, -0.02976, 0.080051, -11.131746, 358.302734, 353.384216);
                                        } else {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // AK crouched not aiming
                                                0.663249, -0.02976, 0.080051, -11.131746, 358.302734, 353.384216);
                        }       }       }
                        case 31: {
                                if (IsPlayerAiming(playerid)) {
                                        if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // M4 standing aiming
                                                0.528249, -0.020266, 0.068052, -6.621746, 352.552642, 355.084289);
                                        } else {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // M4 crouched aiming
                                                0.528249, -0.020266, 0.068052, -1.621746, 356.202667, 355.084289);
                                        }
                                } else {
                                        if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // M4 standing not aiming
                                                0.503249, -0.02376, 0.065051, -11.131746, 357.302734, 354.484222);
                                        } else {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // M4 crouched not aiming
                                                0.503249, -0.02376, 0.065051, -11.131746, 357.302734, 354.484222);
                        }       }       }
            case 34: {
                if (IsPlayerAiming(playerid)) {
                    /*if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
                        SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // Sniper standing aiming
                        0.528249, -0.020266, 0.068052, -6.621746, 352.552642, 355.084289);
                    } else {
                        SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // Sniper crouched aiming
                        0.528249, -0.020266, 0.068052, -1.621746, 356.202667, 355.084289);
                    }*/

                    return 1;
                } else {
                    if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
                        SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // Sniper standing not aiming
                        0.658248, -0.03276, 0.133051, -11.631746, 355.302673, 353.584259);
                    } else {
                        SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // Sniper crouched not aiming
                        0.658248, -0.03276, 0.133051, -11.631746, 355.302673, 353.584259);
            }   }   }
                        case 29: {
                                if (IsPlayerAiming(playerid)) {
                                        if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // MP5 standing aiming
                                                0.298249, -0.02776, 0.158052, -11.631746, 359.302673, 357.584259);
                                        } else {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // MP5 crouched aiming
                                                0.298249, -0.02776, 0.158052, 8.368253, 358.302673, 352.584259);
                                        }
                                } else {
                                        if (GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // MP5 standing not aiming
                                                0.293249, -0.027759, 0.195051, -12.131746, 354.302734, 352.484222);
                                        } else {
                                                SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6, // MP5 crouched not aiming
                                                0.293249, -0.027759, 0.195051, -12.131746, 354.302734, 352.484222);
        }       }       }       }       }
        return 1;
}

stock IsPlayerInWater(playerid) {
        new anim = GetPlayerAnimationIndex(playerid);
        if (((anim >=  1538) && (anim <= 1542)) || (anim == 1544) || (anim == 1250) || (anim == 1062)) return 1;
        return 0;
}

stock IsPlayerAiming(playerid) {
    new anim = GetPlayerAnimationIndex(playerid);
    if (((anim >= 1160) && (anim <= 1163)) || (anim == 1167) || (anim == 1365) ||
    (anim == 1643) || (anim == 1453) || (anim == 220)) return 1;
    return 0;
}

//----------------------------------------------------------------------------//

strtok(const string[], &index)
{
        new length = strlen(string);
        while ((index < length) && (string[index] <= ' '))
        {
                index++;
        }

        new offset = index;
        new result[20];
        while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
        {
                result[index - offset] = string[index];
                index++;
        }
        result[index - offset] = EOS;
        return result;
}

//----------------------------------------------------------------------------//
I packed only the error.
organize your codes...
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#7

Thanks So much Can u help me with Another code Please fix this i need this too
Код:
#include <Forech>
#include <zcmd>
#include <hab>
#include <a_samp>
/*
CreateHotAirBalloon(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz = 0.0);
*/
CreateHotAirBalloon(1, 1461.8, -2544.3, 12.51, 0.0, 0.0, 0.0);
CreateHotAirBalloon(2, 1511.8, -2544.3, 12.51, 0.0, 0.0, 0.0);
CreateHotAirBalloon(5, 1561.8, -2544.3, 12.51, 0.0, 0.0, 0.0);
CreateHotAirBalloon(3, 1731.8, -2544.3, 12.51, 0.0, 0.0, 0.0);
CreateHotAirBalloon(7, 1791.8, -2544.3, 12.51, 0.0, 0.0, 0.0);
CreateHotAirBalloon(,1560.0, -2530.0, 13.547
new
        gBalloon = -1;

public OnGameModeInit()
{
    gBalloon = CreateHotAirBalloon(1, 1461.8, -2544.3, 12.51, 0.0, 0.0, 0.0);
    return true;
}
DestroyHotAirBalloon(gBalloon);

if(IsHotAirBalloonCreated(gBalloon)) printf("Balloon is created.");
else printf("Balloon is NOT created.");

StopHotAirBalloon(gBalloon);

RespawnHotAirBalloon(gBalloon);

SetHotAirBalloonSpeed(gBalloon, 3.5);

SetHotAirBalloonSpeed(gBalloon);

SetHotAirBalloonSpeed(gBalloon);

new
        gBalloon = IsPlayerAtAnyHotAirBalloon(playerid);

if(gBalloon != -1) printf("Player is near the balloon with ID %i.", gBalloon);
else printf("Player is NOT near any balloon.");

#define MAX_HOT_AIR_BALLOONS (5)
#define MAX_HOT_AIR_BALLOON_SPEED (10.0)
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