[Map] Ghetto in Los Santos v1.0
#1

Hello Again

Now i working on Ghetto in los santos so I wanted your opinion on my work, I think I made ​​a good start to the work and whether my work make sense

Map is not yet complete, so, I ask that we suggest something or give me some advice.

Pawn code
Код:
AddStaticVehicleEx(538,2254.1000000,-1525.9000000,21.9000000,0.0000000,245,245,15); //Streak
AddStaticVehicleEx(590,2253.2000000,-1544.8000000,21.2000000,144.0000000,-1,-1,15); //Freight Carriage
AddStaticVehicleEx(422,2130.2000000,-1484.4000000,23.9000000,0.0000000,140,146,15); //Bobcat
AddStaticVehicleEx(422,2133.3000000,-1479.8000000,23.9000000,0.0000000,140,146,15); //Bobcat
CreateObject(16437,2113.0000000,-1515.6000000,24.5000000,0.0000000,0.0000000,178.0000000); //object(cn2_roadblock02) (1)
CreateObject(16436,2082.7000000,-1463.7000000,24.5000000,0.0000000,0.0000000,88.0000000); //object(cn2_roadblock01) (1)
CreateObject(4526,2108.7000000,-1383.2000000,24.5000000,0.0000000,0.0000000,176.0000000); //object(sfse_roadblock5) (1)
CreateObject(972,2055.2000000,-1339.5000000,22.8000000,0.0000000,0.0000000,180.0000000); //object(tunnelentrance) (1)
CreateObject(972,2067.0000000,-1280.4000000,22.8000000,0.0000000,0.0000000,272.0000000); //object(tunnelentrance) (2)
CreateObject(972,2166.0000000,-1359.3000000,22.8000000,0.0000000,0.0000000,272.0000000); //object(tunnelentrance) (4)
CreateObject(973,2207.7000000,-1506.7000000,23.7000000,0.0000000,0.0000000,174.0000000); //object(sub_roadbarrier) (1)
CreateObject(973,2217.4000000,-1506.7000000,23.7000000,0.0000000,0.0000000,0.0000000); //object(sub_roadbarrier) (2)
CreateObject(973,2207.8000000,-1511.0000000,23.7000000,0.0000000,0.0000000,0.0000000); //object(sub_roadbarrier) (3)
CreateObject(973,2217.8000000,-1511.1000000,23.8000000,0.0000000,0.0000000,0.0000000); //object(sub_roadbarrier) (4)
CreateObject(974,2268.1000000,-1490.8000000,24.2000000,0.0000000,0.0000000,260.0000000); //object(tall_fence) (1)
CreateObject(974,2269.5000000,-1484.2000000,24.4000000,0.0000000,0.0000000,259.9970000); //object(tall_fence) (2)
CreateObject(974,2270.8000000,-1477.5000000,24.5000000,0.0000000,0.0000000,259.9970000); //object(tall_fence) (3)
CreateObject(974,2272.2000000,-1471.0000000,24.8000000,0.0000000,0.0000000,259.9970000); //object(tall_fence) (4)
CreateObject(974,2273.6000000,-1464.2000000,25.0000000,0.0000000,0.0000000,259.9970000); //object(tall_fence) (5)
CreateObject(974,2274.9000000,-1457.5000000,25.0000000,0.0000000,0.0000000,259.9970000); //object(tall_fence) (6)
CreateObject(974,2276.3000000,-1450.6000000,25.2000000,0.0000000,0.0000000,259.9970000); //object(tall_fence) (7)
CreateObject(974,2277.6000000,-1443.8000000,25.3000000,0.0000000,0.0000000,259.9970000); //object(tall_fence) (8)
CreateObject(974,2278.6000000,-1436.8000000,25.4000000,0.0000000,0.0000000,259.9970000); //object(tall_fence) (9)
CreateObject(974,2279.5000000,-1429.9000000,25.5000000,0.0000000,0.0000000,259.9970000); //object(tall_fence) (10)
CreateObject(974,2280.3000000,-1422.6000000,25.5000000,0.0000000,0.0000000,259.9970000); //object(tall_fence) (11)
CreateObject(974,2280.9000000,-1415.6000000,25.6000000,0.0000000,0.0000000,267.9970000); //object(tall_fence) (12)
CreateObject(974,2266.4000000,-1497.1000000,23.8000000,0.0000000,0.0000000,259.9970000); //object(tall_fence) (13)
CreateObject(974,2264.6000000,-1503.5000000,23.4000000,0.0000000,0.0000000,247.9970000); //object(tall_fence) (14)
CreateObject(974,2262.0000000,-1509.7000000,23.1000000,0.0000000,0.0000000,247.9940000); //object(tall_fence) (15)
CreateObject(974,2259.2000000,-1515.8000000,22.8000000,0.0000000,0.0000000,247.9940000); //object(tall_fence) (16)
CreateObject(974,2254.9000000,-1520.7000000,20.1000000,90.0000000,0.0000000,215.9940000); //object(tall_fence) (17)
CreateObject(974,2249.6000000,-1524.4000000,23.4000000,0.0000000,0.0000000,199.9900000); //object(tall_fence) (18)
CreateObject(974,2243.4000000,-1526.9000000,24.4000000,0.0000000,0.0000000,199.9900000); //object(tall_fence) (19)
CreateObject(974,2236.5000000,-1528.7000000,23.6000000,0.0000000,0.0000000,199.9900000); //object(tall_fence) (20)
CreateObject(974,2228.9000000,-1530.5000000,22.8000000,0.0000000,0.0000000,199.9900000); //object(tall_fence) (21)
CreateObject(4526,2267.2000000,-1386.3000000,24.9000000,0.0000000,0.0000000,63.9950000); //object(sfse_roadblock5) (2)
CreateObject(974,2281.2000000,-1408.6000000,25.6000000,0.0000000,0.0000000,267.9950000); //object(tall_fence) (22)
CreateObject(974,2276.9000000,-1400.5000000,25.7000000,0.0000000,0.0000000,315.9950000); //object(tall_fence) (23)
CreateObject(974,2279.4000000,-1403.3000000,25.7000000,0.0000000,0.0000000,305.9940000); //object(tall_fence) (24)
CreateObject(1308,2254.5000000,-1518.9000000,20.8000000,0.0000000,0.0000000,0.0000000); //object(telgrphpole02) (1)
CreateObject(1308,2250.6000000,-1549.1000000,8.5000000,0.0000000,0.0000000,0.0000000); //object(telgrphpole02) (2)
CreateObject(981,2224.1000000,-1613.3000000,15.2000000,0.0000000,0.0000000,338.0000000); //object(helix_barrier) (1)
CreateObject(980,2095.6000000,-1445.2000000,24.0000000,0.0000000,0.0000000,272.0000000); //object(airportgate) (1)
CreateObject(980,2229.8000000,-1322.0000000,25.8000000,0.0000000,0.0000000,330.0000000); //object(airportgate) (2)
CreateObject(980,2219.4000000,-1316.9000000,25.8000000,0.0000000,0.0000000,335.9960000); //object(airportgate) (3)
CreateObject(980,2209.4000000,-1315.1000000,25.8000000,0.0000000,0.0000000,3.9950000); //object(airportgate) (4)
CreateObject(980,2177.6000000,-1340.3000000,24.8000000,0.0000000,0.0000000,272.0000000); //object(airportgate) (5)
CreateObject(1264,2172.4000000,-1490.8000000,23.5000000,0.0000000,0.0000000,0.0000000); //object(blackbag1) (1)
CreateObject(1264,2179.3000000,-1480.9000000,25.0000000,0.0000000,0.0000000,0.0000000); //object(blackbag1) (2)
CreateObject(1264,2157.8000000,-1465.0000000,25.0000000,0.0000000,0.0000000,0.0000000); //object(blackbag1) (3)
CreateObject(1264,2165.8000000,-1483.5000000,25.0000000,0.0000000,0.0000000,0.0000000); //object(blackbag1) (4)
CreateObject(1264,2165.7000000,-1469.4000000,25.0000000,0.0000000,0.0000000,0.0000000); //object(blackbag1) (5)
CreateObject(1264,2164.2000000,-1483.3000000,25.0000000,0.0000000,0.0000000,0.0000000); //object(blackbag1) (6)
CreateObject(1264,2175.9000000,-1455.7000000,25.0000000,0.0000000,0.0000000,0.0000000); //object(blackbag1) (7)
CreateObject(1264,2163.8000000,-1451.2000000,25.0000000,0.0000000,0.0000000,0.0000000); //object(blackbag1) (8)
CreateObject(2977,2130.1000000,-1485.3000000,23.3000000,0.0000000,0.0000000,0.0000000); //object(kmilitary_crate) (1)
CreateObject(2976,2130.0000000,-1485.3000000,24.5000000,0.0000000,0.0000000,0.0000000); //object(green_gloop) (1)
CreateObject(2918,2155.5000000,-1389.8000000,29.9000000,0.0000000,0.0000000,0.0000000); //object(kmb_mine) (1)
CreateObject(2892,2206.6000000,-1384.6000000,22.8000000,0.0000000,0.0000000,0.0000000); //object(temp_stinger) (1)
CreateObject(2891,2133.0000000,-1480.9000000,23.8000000,0.0000000,0.0000000,0.0000000); //object(kmb_packet) (1)
CreateObject(2891,2131.6000000,-1480.8000000,22.8000000,0.0000000,0.0000000,0.0000000); //object(kmb_packet) (2)
CreateObject(3786,2183.8000000,-1467.1000000,25.0000000,0.0000000,0.0000000,0.0000000); //object(missile_05_sfxr) (1)
CreateObject(3786,2183.8000000,-1466.4000000,25.0000000,0.0000000,0.0000000,0.0000000); //object(missile_05_sfxr) (2)
CreateObject(3786,2183.8000000,-1465.7000000,25.0000000,0.0000000,0.0000000,0.0000000); //object(missile_05_sfxr) (3)
CreateObject(3786,2183.7000000,-1465.1000000,25.0000000,0.0000000,0.0000000,0.0000000); //object(missile_05_sfxr) (4)
CreateObject(3786,2183.6000000,-1464.3000000,25.0000000,0.0000000,0.0000000,0.0000000); //object(missile_05_sfxr) (5)
CreateObject(3787,2196.8000000,-1503.3000000,23.5000000,0.0000000,0.0000000,0.0000000); //object(missile_02_sfxr) (1)
CreateObject(3790,2197.0000000,-1503.2000000,24.3000000,0.0000000,0.0000000,0.0000000); //object(missile_01_sfxr) (1)
CreateObject(3794,2169.9000000,-1505.9000000,23.5000000,0.0000000,0.0000000,0.0000000); //object(missile_07_sfxr) (1)
CreateObject(3797,2161.2000000,-1403.4000000,25.8000000,0.0000000,0.0000000,0.0000000); //object(missile_11_sfxr) (1)
CreateObject(3797,2186.2000000,-1401.9000000,26.5000000,0.0000000,0.0000000,136.0000000); //object(missile_11_sfxr) (2)
CreateObject(3797,2181.1000000,-1419.8000000,29.3000000,0.0000000,0.0000000,196.0000000); //object(missile_11_sfxr) (3)
CreateObject(3786,2190.0000000,-1490.0000000,26.7000000,0.0000000,0.0000000,0.0000000); //object(missile_05_sfxr) (6)
CreateObject(3786,2214.7000000,-1486.0000000,23.3000000,0.0000000,310.0000000,0.0000000); //object(missile_05_sfxr) (7)
CreateObject(3786,2233.0000000,-1402.6000000,28.0000000,0.0000000,309.9960000,0.0000000); //object(missile_05_sfxr) (8)
CreateObject(3786,2126.9000000,-1386.0000000,23.3000000,0.0000000,309.9960000,0.0000000); //object(missile_05_sfxr) (9)
CreateObject(3786,2133.8000000,-1478.2000000,24.3000000,0.0000000,309.9960000,0.0000000); //object(missile_05_sfxr) (10)
CreateObject(3884,2258.5000000,-1484.8000000,21.9000000,0.0000000,0.0000000,64.0000000); //object(samsite_sfxrf) (1)
CreateObject(3884,2115.2000000,-1377.6000000,22.8000000,0.0000000,0.0000000,231.9950000); //object(samsite_sfxrf) (2)
CreateObject(2985,2224.0000000,-1468.1000000,23.0000000,0.0000000,0.0000000,128.0000000); //object(minigun_base) (1)
CreateObject(2985,2223.7000000,-1398.5000000,23.0000000,0.0000000,0.0000000,195.9960000); //object(minigun_base) (2)
CreateObject(2985,2157.3000000,-1374.7000000,23.0000000,0.0000000,0.0000000,195.9960000); //object(minigun_base) (3)
CreateObject(2977,2172.3000000,-1414.0000000,23.0000000,0.0000000,0.0000000,0.0000000); //object(kmilitary_crate) (2)
CreateObject(2977,2172.0000000,-1415.6000000,23.0000000,0.0000000,0.0000000,0.0000000); //object(kmilitary_crate) (3)
CreateObject(2977,2170.8000000,-1414.6000000,23.0000000,0.0000000,0.0000000,0.0000000); //object(kmilitary_crate) (4)
CreateObject(2977,2171.2000000,-1412.9000000,23.0000000,0.0000000,0.0000000,0.0000000); //object(kmilitary_crate) (5)
CreateObject(2891,2162.7000000,-1495.5000000,23.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_packet) (3)
CreateObject(2891,2163.3000000,-1495.5000000,23.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_packet) (4)
CreateObject(2891,2163.2000000,-1495.6000000,23.3000000,0.0000000,0.0000000,0.0000000); //object(kmb_packet) (5)
CreateObject(2891,2162.8000000,-1495.5000000,23.2000000,0.0000000,0.0000000,0.0000000); //object(kmb_packet) (6)
CreateObject(2891,2163.1000000,-1495.6000000,23.5000000,0.0000000,0.0000000,0.0000000); //object(kmb_packet) (7)
CreateObject(2891,2162.7000000,-1495.4000000,23.5000000,0.0000000,0.0000000,0.0000000); //object(kmb_packet) (8)
CreateObject(2891,2163.2000000,-1495.8000000,23.8000000,0.0000000,0.0000000,0.0000000); //object(kmb_packet) (9)
CreateObject(2891,2162.8000000,-1495.7000000,23.4000000,0.0000000,0.0000000,0.0000000); //object(kmb_packet) (10)
CreateObject(2891,2163.2000000,-1495.8000000,24.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_packet) (11)
CreateObject(2891,2163.3000000,-1495.5000000,23.6000000,0.0000000,0.0000000,0.0000000); //object(kmb_packet) (12)
CreateObject(2891,2163.5000000,-1495.6000000,23.2000000,0.0000000,0.0000000,0.0000000); //object(kmb_packet) (13)
CreateObject(2891,2163.7000000,-1495.4000000,23.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_packet) (14)
CreateObject(2891,2163.7000000,-1495.5000000,23.5000000,0.0000000,0.0000000,0.0000000); //object(kmb_packet) (15)
CreateObject(2891,2163.6000000,-1495.6000000,23.8000000,0.0000000,0.0000000,0.0000000); //object(kmb_packet) (16)
CreateObject(2891,2163.5000000,-1495.8000000,24.1000000,0.0000000,0.0000000,0.0000000); //object(kmb_packet) (17)
CreateObject(2891,2163.0000000,-1495.7000000,23.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_packet) (18)
CreateObject(2891,2162.7000000,-1495.8000000,23.1000000,0.0000000,0.0000000,0.0000000); //object(kmb_packet) (19)
CreateObject(2891,2162.2000000,-1495.4000000,23.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_packet) (20)
CreateObject(2891,2162.6000000,-1496.1000000,23.3000000,0.0000000,0.0000000,0.0000000); //object(kmb_packet) (21)
CreateObject(2891,2162.9000000,-1495.9000000,23.3000000,0.0000000,0.0000000,0.0000000); //object(kmb_packet) (22)
CreateObject(2891,2163.5000000,-1495.8000000,23.2000000,0.0000000,0.0000000,0.0000000); //object(kmb_packet) (23)
CreateObject(2891,2163.9000000,-1495.6000000,23.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_packet) (24)
CreateObject(2891,2163.5000000,-1495.9000000,23.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_packet) (25)
CreateObject(2891,2163.8000000,-1496.0000000,23.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_packet) (26)
CreateObject(2891,2163.2000000,-1496.0000000,23.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_packet) (27)
CreateObject(2891,2163.5000000,-1496.3000000,23.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_packet) (28)
CreateObject(1213,2176.3000000,-1391.1000000,23.1000000,0.0000000,0.0000000,0.0000000); //object(mine) (1)
CreateObject(1213,2179.0000000,-1377.8000000,23.1000000,0.0000000,0.0000000,0.0000000); //object(mine) (2)
CreateObject(1213,2170.6000000,-1383.7000000,23.0000000,0.0000000,0.0000000,0.0000000); //object(mine) (3)
CreateObject(1213,2184.9000000,-1388.0000000,23.0000000,0.0000000,0.0000000,0.0000000); //object(mine) (4)
CreateObject(1213,2190.4000000,-1382.4000000,23.0000000,0.0000000,0.0000000,0.0000000); //object(mine) (5)
CreateObject(1213,2224.5000000,-1386.0000000,23.0000000,0.0000000,0.0000000,0.0000000); //object(mine) (6)
CreateObject(1213,2149.2000000,-1422.9000000,24.7000000,0.0000000,0.0000000,0.0000000); //object(mine) (7)
CreateObject(1213,2120.7000000,-1420.9000000,23.0000000,0.0000000,0.0000000,0.0000000); //object(mine) (8)
CreateObject(1213,2124.6000000,-1416.4000000,23.1000000,0.0000000,0.0000000,0.0000000); //object(mine) (9)
CreateObject(1550,2164.5000000,-1495.2000000,23.4000000,0.0000000,0.0000000,0.0000000); //object(cj_money_bag) (1)
CreateObject(1636,2182.0950000,-1494.8590000,22.9713400,0.0000000,0.0000000,0.0000000); //object(rcbomb) (1)
CreateObject(2035,2224.6000000,-1452.3000000,22.9000000,0.0000000,0.0000000,0.0000000); //object(cj_m16) (1)
CreateObject(2036,2176.0000000,-1457.1000000,24.6000000,0.0000000,0.0000000,0.0000000); //object(cj_psg1) (1)
CreateObject(2044,2172.3000000,-1495.3000000,23.0000000,0.0000000,0.0000000,0.0000000); //object(cj_mp5k) (1)
CreateObject(2045,2138.4000000,-1373.9000000,23.1000000,0.0000000,0.0000000,0.0000000); //object(cj_bbat_nails) (1)
CreateObject(2057,2130.2000000,-1480.8000000,23.0000000,0.0000000,0.0000000,0.0000000); //object(flame_tins) (1)
CreateObject(2058,2170.6000000,-1458.1000000,23.0000000,0.0000000,0.0000000,0.0000000); //object(cj_gun_docs) (1)
CreateObject(2058,2162.6000000,-1455.6000000,24.5000000,0.0000000,0.0000000,0.0000000); //object(cj_gun_docs) (2)
CreateObject(2058,2159.9000000,-1473.3000000,24.5000000,0.0000000,0.0000000,0.0000000); //object(cj_gun_docs) (3)
CreateObject(2058,2153.0000000,-1462.5000000,24.5000000,0.0000000,0.0000000,0.0000000); //object(cj_gun_docs) (4)
CreateObject(2064,2226.3000000,-1411.9000000,23.6000000,0.0000000,0.0000000,348.0000000); //object(cj_feildgun) (1)
CreateObject(2060,2227.8000000,-1412.6000000,23.2000000,0.0000000,0.0000000,0.0000000); //object(cj_sandbag) (1)
CreateObject(2060,2224.6000000,-1412.5000000,23.2000000,0.0000000,0.0000000,0.0000000); //object(cj_sandbag) (2)
CreateObject(2060,2223.4000000,-1412.5000000,23.2000000,0.0000000,0.0000000,0.0000000); //object(cj_sandbag) (3)
CreateObject(2060,2224.6000000,-1412.5000000,23.5000000,0.0000000,0.0000000,0.0000000); //object(cj_sandbag) (4)
CreateObject(2060,2223.5000000,-1412.5000000,23.5000000,0.0000000,0.0000000,0.0000000); //object(cj_sandbag) (5)
CreateObject(2060,2223.7000000,-1412.5000000,23.8000000,0.0000000,0.0000000,0.0000000); //object(cj_sandbag) (6)
CreateObject(2060,2224.6000000,-1412.4000000,23.8000000,0.0000000,0.0000000,0.0000000); //object(cj_sandbag) (7)
CreateObject(2060,2225.7000000,-1412.7000000,23.2000000,0.0000000,0.0000000,0.0000000); //object(cj_sandbag) (8)
CreateObject(2060,2226.5000000,-1412.7000000,23.2000000,0.0000000,0.0000000,0.0000000); //object(cj_sandbag) (9)
CreateObject(2060,2227.8000000,-1412.6000000,23.5000000,0.0000000,0.0000000,0.0000000); //object(cj_sandbag) (10)
CreateObject(2060,2227.8000000,-1412.4000000,23.8000000,0.0000000,0.0000000,0.0000000); //object(cj_sandbag) (11)
CreateObject(2060,2228.9000000,-1412.6000000,23.2000000,0.0000000,0.0000000,0.0000000); //object(cj_sandbag) (12)
CreateObject(2060,2228.9000000,-1412.6000000,23.5000000,0.0000000,0.0000000,0.0000000); //object(cj_sandbag) (13)
CreateObject(2060,2228.9000000,-1412.5000000,23.8000000,0.0000000,0.0000000,0.0000000); //object(cj_sandbag) (14)
CreateObject(2061,2223.7000000,-1411.9000000,23.3000000,0.0000000,0.0000000,0.0000000); //object(cj_shells1) (1)
CreateObject(2061,2224.8000000,-1411.9000000,23.3000000,0.0000000,0.0000000,0.0000000); //object(cj_shells1) (2)
CreateObject(2061,2224.2000000,-1411.9000000,23.3000000,0.0000000,0.0000000,0.0000000); //object(cj_shells1) (3)
CreateObject(2061,2224.8000000,-1411.6000000,23.3000000,0.0000000,0.0000000,0.0000000); //object(cj_shells1) (4)
CreateObject(2061,2224.2000000,-1411.6000000,23.3000000,0.0000000,0.0000000,0.0000000); //object(cj_shells1) (5)
CreateObject(2061,2223.7000000,-1411.6000000,23.3000000,0.0000000,0.0000000,0.0000000); //object(cj_shells1) (6)
CreateObject(2064,2238.7000000,-1455.5000000,23.6000000,0.0000000,0.0000000,246.0000000); //object(cj_feildgun) (2)
CreateObject(2060,2240.2000000,-1454.7000000,23.0000000,0.0000000,0.0000000,0.0000000); //object(cj_sandbag) (15)
CreateObject(2060,2240.2000000,-1454.7000000,23.3000000,0.0000000,0.0000000,0.0000000); //object(cj_sandbag) (16)
CreateObject(2060,2239.1000000,-1454.7000000,23.0000000,0.0000000,0.0000000,0.0000000); //object(cj_sandbag) (17)
CreateObject(2060,2239.1000000,-1454.7000000,23.3000000,0.0000000,0.0000000,0.0000000); //object(cj_sandbag) (18)
CreateObject(2060,2240.1000000,-1454.7000000,23.6000000,0.0000000,0.0000000,0.0000000); //object(cj_sandbag) (19)
CreateObject(2060,2238.0000000,-1454.7000000,23.0000000,0.0000000,0.0000000,0.0000000); //object(cj_sandbag) (20)
CreateObject(2060,2237.0000000,-1454.7000000,23.0000000,0.0000000,0.0000000,0.0000000); //object(cj_sandbag) (21)
CreateObject(2060,2237.0000000,-1454.8000000,23.3000000,0.0000000,0.0000000,0.0000000); //object(cj_sandbag) (22)
CreateObject(2060,2237.0000000,-1454.9000000,23.6000000,0.0000000,0.0000000,0.0000000); //object(cj_sandbag) (23)
CreateObject(2060,2235.9000000,-1454.7000000,23.0000000,0.0000000,0.0000000,0.0000000); //object(cj_sandbag) (24)
CreateObject(2060,2236.0000000,-1454.7000000,23.3000000,0.0000000,0.0000000,0.0000000); //object(cj_sandbag) (25)
CreateObject(2060,2235.9000000,-1454.8000000,23.6000000,0.0000000,0.0000000,0.0000000); //object(cj_sandbag) (26)
CreateObject(2061,2240.1000000,-1455.1000000,23.3000000,0.0000000,0.0000000,0.0000000); //object(cj_shells1) (7)
CreateObject(2061,2240.6000000,-1455.1000000,23.3000000,0.0000000,0.0000000,0.0000000); //object(cj_shells1) (8)
CreateObject(2061,2240.6000000,-1455.4000000,23.3000000,0.0000000,0.0000000,0.0000000); //object(cj_shells1) (9)
CreateObject(2061,2240.1000000,-1455.3000000,23.3000000,0.0000000,0.0000000,0.0000000); //object(cj_shells1) (10)
CreateObject(2061,2240.0000000,-1455.6000000,23.3000000,0.0000000,0.0000000,0.0000000); //object(cj_shells1) (11)
CreateObject(2228,2244.0000000,-1459.3000000,23.6000000,0.0000000,0.0000000,0.0000000); //object(cj_shovel) (1)
CreateObject(2690,2236.8000000,-1455.2000000,23.4000000,0.0000000,0.0000000,0.0000000); //object(cj_fire_ext) (1)
CreateObject(2690,2228.2000000,-1411.6000000,23.4000000,0.0000000,0.0000000,0.0000000); //object(cj_fire_ext) (2)
CreateObject(1252,2151.1000000,-1428.9000000,27.1000000,0.0000000,0.0000000,0.0000000); //object(barrelexpos) (1)
CreateObject(1576,2232.2000000,-1432.6000000,23.8000000,0.0000000,0.0000000,0.0000000); //object(drug_orange) (1)
CreateObject(1576,2232.2000000,-1433.2000000,23.8000000,0.0000000,0.0000000,0.0000000); //object(drug_orange) (2)
CreateObject(1576,2232.1000000,-1433.0000000,23.8000000,0.0000000,0.0000000,0.0000000); //object(drug_orange) (3)
CreateObject(1576,2232.0000000,-1432.7000000,23.8000000,0.0000000,0.0000000,0.0000000); //object(drug_orange) (4)
CreateObject(1576,2231.4000000,-1432.8000000,23.7000000,0.0000000,0.0000000,0.0000000); //object(drug_orange) (5)
CreateObject(1576,2231.8000000,-1433.0000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(drug_orange) (6)
CreateObject(1576,2231.7000000,-1432.7000000,24.2000000,0.0000000,0.0000000,0.0000000); //object(drug_orange) (7)
CreateObject(1576,2231.1000000,-1432.9000000,24.1000000,0.0000000,0.0000000,0.0000000); //object(drug_orange) (8)
CreateObject(1576,2230.9000000,-1433.1000000,24.4000000,0.0000000,0.0000000,0.0000000); //object(drug_orange) (9)
CreateObject(1576,2231.7000000,-1433.2000000,23.7000000,0.0000000,0.0000000,0.0000000); //object(drug_orange) (10)
CreateObject(1576,2231.3000000,-1433.0000000,23.7000000,0.0000000,0.0000000,0.0000000); //object(drug_orange) (11)
CreateObject(1576,2231.1000000,-1432.4000000,23.7000000,0.0000000,0.0000000,0.0000000); //object(drug_orange) (12)
CreateObject(1576,2230.8000000,-1432.4000000,24.1000000,0.0000000,0.0000000,0.0000000); //object(drug_orange) (13)
CreateObject(1576,2230.7000000,-1432.6000000,24.5000000,0.0000000,0.0000000,0.0000000); //object(drug_orange) (14)
CreateObject(1576,2230.9000000,-1432.6000000,24.1000000,0.0000000,0.0000000,0.0000000); //object(drug_orange) (15)
CreateObject(1576,2230.8000000,-1432.8000000,23.6000000,0.0000000,0.0000000,0.0000000); //object(drug_orange) (16)
CreateObject(1576,2231.2000000,-1433.4000000,23.4000000,0.0000000,0.0000000,0.0000000); //object(drug_orange) (17)
CreateObject(2037,2230.0000000,-1433.8000000,23.3000000,0.0000000,0.0000000,0.0000000); //object(cj_pistol_ammo) (1)
CreateObject(8947,2231.1000000,-1454.3000000,19.9000000,0.0000000,0.0000000,270.0000000); //object(vgelkup) (1)
CreateObject(8947,2212.2000000,-1425.9000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(vgelkup) (2)
CreateObject(8947,2211.7000000,-1450.4000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(vgelkup) (3)
CreateObject(8947,2211.2000000,-1474.3000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(vgelkup) (4)
CreateObject(8947,2211.3000000,-1498.6000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(vgelkup) (5)
CreateObject(8947,2224.5000000,-1484.9000000,19.8000000,1.0000000,0.0000000,92.0000000); //object(vgelkup) (6)
CreateObject(8947,2254.6000000,-1454.8000000,19.9000000,0.0000000,0.0000000,270.0000000); //object(vgelkup) (8)
CreateObject(8947,2267.7000000,-1440.1000000,19.9000000,0.0000000,0.0000000,356.0000000); //object(vgelkup) (9)
CreateObject(8947,2267.4000000,-1421.5000000,19.9000000,0.0000000,0.0000000,355.9960000); //object(vgelkup) (10)
CreateObject(8947,2251.3000000,-1419.9000000,19.9000000,0.0000000,0.0000000,89.9950000); //object(vgelkup) (11)
CreateObject(8947,2227.4000000,-1419.1000000,19.9000000,0.0000000,0.0000000,89.9950000); //object(vgelkup) (12)
CreateObject(8947,2213.3000000,-1402.1000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(vgelkup) (13)
CreateObject(8947,2251.3000000,-1382.7000000,19.9000000,0.0000000,0.0000000,89.9950000); //object(vgelkup) (14)
CreateObject(8947,2227.2000000,-1382.2000000,19.9000000,0.0000000,0.0000000,89.9950000); //object(vgelkup) (15)
CreateObject(8947,2203.0000000,-1382.3000000,19.9000000,0.0000000,0.0000000,89.9950000); //object(vgelkup) (16)
CreateObject(8947,2178.8000000,-1382.3000000,19.9000000,0.0000000,0.0000000,89.9950000); //object(vgelkup) (17)
CreateObject(8947,2154.4000000,-1382.0000000,19.9000000,0.0000000,0.0000000,89.9950000); //object(vgelkup) (18)
CreateObject(8947,2130.2000000,-1382.1000000,19.9000000,0.0000000,0.0000000,89.9950000); //object(vgelkup) (19)
CreateObject(8947,2110.9000000,-1407.6000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(vgelkup) (20)
CreateObject(8947,2114.7000000,-1431.6000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(vgelkup) (21)
CreateObject(8947,2114.5000000,-1388.8000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(vgelkup) (22)
CreateObject(8947,2114.8000000,-1455.7000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(vgelkup) (23)
CreateObject(8947,2114.7000000,-1480.1000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(vgelkup) (24)
CreateObject(8947,2115.1000000,-1503.0000000,19.8000000,0.0000000,0.0000000,0.0000000); //object(vgelkup) (25)
CreateObject(8947,2134.1000000,-1482.8000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(vgelkup) (26)
CreateObject(8947,2134.3000000,-1458.6000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(vgelkup) (27)
CreateObject(8947,2127.5000000,-1434.6000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(vgelkup) (28)
CreateObject(8947,2127.0000000,-1410.2000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(vgelkup) (29)
CreateObject(8947,2126.9000000,-1401.1000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(vgelkup) (30)
CreateObject(8947,2115.2000000,-1409.0000000,19.8000000,0.0000000,0.0000000,0.0000000); //object(vgelkup) (31)
CreateObject(8947,2134.3000000,-1390.2000000,19.9000000,0.0000000,0.0000000,0.0000000); //object(vgelkup) (32)

/*
Objects converted: 220
Vehicles converted: 4
Vehicle models found: 3
----------------------
convertFFS converted your input in 0.06 seconds - Chuck Norris could have done it in 0.001 seconds!
*/
Pictures:

http://upload.slike.com/slike/2014/0...1-31-12-67.jpg

http://upload.slike.com/slike/2014/0...1-31-23-23.jpg

http://upload.slike.com/slike/2014/0...1-31-32-49.jpg

http://upload.slike.com/slike/2014/0...1-31-48-09.jpg

http://upload.slike.com/slike/2014/0...1-31-53-96.jpg

http://upload.slike.com/slike/2014/0...1-32-06-80.jpg

http://upload.slike.com/slike/2014/0...1-32-12-09.jpg

http://upload.slike.com/slike/2014/0...1-32-19-94.jpg

http://upload.slike.com/slike/2014/0...1-32-31-61.jpg

http://upload.slike.com/slike/2014/0...1-32-38-56.jpg

http://upload.slike.com/slike/2014/0...1-32-50-40.jpg

http://upload.slike.com/slike/2014/0...1-33-12-31.jpg

http://upload.slike.com/slike/2014/0...1-33-19-87.jpg

http://upload.slike.com/slike/2014/0...1-33-37-07.jpg

NOTICE

This is BETA VERSION

I must add some commands and objects



SORRY FOR MY BAD ENGLISH, IM USED ****** TRANSLATE
Reply
#2

So.. map is good but it's unreal. Good for dm, tdm I guess.
Reply
#3

good idea
Reply
#4

yes that is for dm server

i have ghetto for rp server but that is my private
Reply


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