08.03.2014, 11:24
(
Последний раз редактировалось UfsDev; 10.03.2014 в 15:26.
)
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public OnPlayerText(playerid, text[]) { SetPlayerChatBubble(playerid, text, 0xFF0000FF, 100.0, 10000); return 1; }
public OnPlayerConnect(playerid) { new string[64], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid,pName,MAX_PLAYER_NAME); format(string,sizeof string,"%s has joined the server. Welcome!",pName); SendClientMessageToAll(0xFFFFFFAA,string); return 1; }