Код:
SendClientMessage(playerid, COLOR_GREEN, "You are attacking The Ship! Attacking duration - 30 seconds! Good luck!");
SendClientMessage(playerid, COLOR_ORANGE, "Just don't leave this checkpoint, or countingdown will be stopped!");
new strn[256];
format(strn, sizeof(strn), "%s is attacking The Ship!", PlayerName(playerid));
SendClientMessageToAll(COLOR_GREEN, strn);
GameTextForPlayer(playerid, "~g~30", 3000, 6);
TS_Timer = SetTimerEx("TS_CountDown", 1000, true, "i", playerid);
SetPlayerCheckpoint(playerid, -2315.0615,1544.8688,18.7734, 3);
printf("[%d.%d.%d] %s is attacking The Ship",ye,mo,da, PlayerName(playerid));
Код:
public TS_CountDown(playerid)
{
getdate(ye,mo,da);
if(IsPlayerInCheckpoint(playerid))
{
TS_CD_Value[playerid]--;
new count[256];
if(playerDB[playerid][TS_Owners] == true)
{
SendClientMessage(playerid, COLOR_YELLOW, "Your team member was faster than you :) !!");
KillTimer(TS_Timer);
GameTextForPlayer(playerid, "STOP", 3000, 6);
TS_CD_Value[playerid] = 30;
DisablePlayerCheckpoint(playerid);
}
else if(TS_CD_Value[playerid] == 0)
{
KillTimer(TS_Timer);
TS_CD_Value[playerid] = 30;
DisablePlayerCheckpoint(playerid);
GameTextForPlayer(playerid, "~g~PERIMTA!", 3000, 6);
for(new a = 0, k = GetMaxPlayers(); a <= k; a++)
{
if(playerDB[a][TS_Owners] == true) playerDB[a][TS_Owners] = false;
}
if(GetPlayerTeam(playerid) == 1)
{
GangZoneShowForAll(TheShipZone, COLOR_PRABADOS);
new stringas[256];
format(stringas, sizeof(stringas), "%s [LOS ZETAS] took over The Ship!", PlayerName(playerid));
SendClientMessageToAll(COLOR_PRABADOS, stringas);
printf("[%d.%d.%d] %s successfully attacked The Ship for Los Zetas",ye,mo,da, PlayerName(playerid));
dini_Set("GangZones.ini", "THE SHIP", "ZETAS");
for(new i = 0,a = GetMaxPlayers(); i <= a; i++)
{
if(GetPlayerTeam(i) == 1)
{
playerDB[i][TS_Owners] = true;
}
}
}
else if(GetPlayerTeam(playerid) == 2)
{
GangZoneShowForAll(TheShipZone, COLOR_BRODAROS);
new stringas[256];
format(stringas, sizeof(stringas), "%s [BIKERS] took over The Ship!", PlayerName(playerid));
SendClientMessageToAll(COLOR_BRODAROS, stringas);
printf("[%d.%d.%d] %s successfully attacked The Ship for Bikers",ye,mo,da, PlayerName(playerid));
dini_Set("GangZones.ini", "THE SHIP", "BIKERS");
for(new i = 0,a = GetMaxPlayers(); i <= a; i++)
{
if(GetPlayerTeam(i) == 2)
{
playerDB[i][TS_Owners] = true;
}
}
}
else if(GetPlayerTeam(playerid) == 3)
{
GangZoneShowForAll(TheShipZone, COLOR_GRADAROS);
new stringas[256];
format(stringas, sizeof(stringas), "%s [COSA NOSTRA] took over The Ship!", PlayerName(playerid));
SendClientMessageToAll(COLOR_GRADAROS, stringas);
printf("[%d.%d.%d] %s successfully attacked The Ship for Cosa Nostra",ye,mo,da, PlayerName(playerid));
dini_Set("GangZones.ini", "THE SHIP", "COSA");
for(new i = 0,a = GetMaxPlayers(); i <= a; i++)
{
if(GetPlayerTeam(i) == 3)
{
playerDB[i][TS_Owners] = true;
}
}
}
else if(GetPlayerTeam(playerid) == 4)
{
GangZoneShowForAll(TheShipZone, COLOR_CREEKERS);
new stringas[256];
format(stringas, sizeof(stringas), "%s [YAKUZA] took over The Ship!", PlayerName(playerid));
SendClientMessageToAll(COLOR_CREEKERS, stringas);
printf("[%d.%d.%d] %s successfully attacked The Ship for Yakuza",ye,mo,da, PlayerName(playerid));
dini_Set("GangZones.ini", "THE SHIP", "YAKUZA");
for(new i = 0,a = GetMaxPlayers(); i <= a; i++)
{
if(GetPlayerTeam(i) == 4)
{
playerDB[i][TS_Owners] = true;
}
}
}
else if(GetPlayerTeam(playerid) == 5)
{
GangZoneShowForAll(TheShipZone, COLOR_BAYSIDERS);
new stringas[256];
format(stringas, sizeof(stringas), "%s [BAYSIDERS] took over The Ship!", PlayerName(playerid));
SendClientMessageToAll(COLOR_BAYSIDERS, stringas);
printf("[%d.%d.%d] %s successfully attacked The Ship for Baysiders",ye,mo,da, PlayerName(playerid));
dini_Set("GangZones.ini", "THE SHIP", "BAYSIDERS");
for(new i = 0,a = GetMaxPlayers(); i <= a; i++)
{
if(GetPlayerTeam(i) == 5)
{
playerDB[i][TS_Owners] = true;
}
}
}
}
else
{
format(count, sizeof(count), "~g~%d", TGS_CD_Value);
GameTextForPlayer(playerid, count, 3000, 6);
}
}
else
{
printf("[%d.%d.%d] %s stopped attacking The Ship at second %d",ye,mo,da, PlayerName(playerid), TS_CD_Value);
GameTextForPlayer(playerid, "~r~STOP", 3000, 6);
SendClientMessage(playerid, COLOR_RED, "You are not in CheckPoint, so countingdown has been stopped!");
KillTimer(TS_Timer);
TS_CD_Value[playerid] = 30;
DisablePlayerCheckpoint(playerid);
}
return 1;
}