[Map] City hall Edition !
#1

Hello guys , I was bored so I came with City hall with new look idea , By the way this map is the best for Fun servers (RP)

Code:
CreateObject(1649,1492.5000000,-1750.6000000,16.1000000,0.0000000,0.0000000,179.9950000); //object(wglasssmash) (1)
CreateObject(1649,1492.5000000,-1750.6000000,19.4000000,0.0000000,0.0000000,179.9950000); //object(wglasssmash) (2)
CreateObject(1649,1492.5000000,-1750.6000000,22.7000000,0.0000000,0.0000000,179.9950000); //object(wglasssmash) (3)
CreateObject(1649,1492.5000000,-1750.6000000,26.0000000,0.0000000,0.0000000,179.9950000); //object(wglasssmash) (4)
CreateObject(1649,1488.1000000,-1750.6000000,16.1000000,0.0000000,0.0000000,179.9950000); //object(wglasssmash) (5)
CreateObject(1649,1488.1000000,-1750.6000000,19.4000000,0.0000000,0.0000000,179.9950000); //object(wglasssmash) (6)
CreateObject(1649,1469.8000000,-1750.7000000,16.1000000,0.0000000,0.0000000,179.9950000); //object(wglasssmash) (8)
CreateObject(1649,1474.2000000,-1750.7000000,16.1000000,0.0000000,0.0000000,179.9950000); //object(wglasssmash) (9)
CreateObject(1649,1474.2000000,-1750.7000000,19.4000000,0.0000000,0.0000000,179.9950000); //object(wglasssmash) (10)
CreateObject(1649,1469.8000000,-1750.7000000,19.4000000,0.0000000,0.0000000,179.9950000); //object(wglasssmash) (11)
CreateObject(1649,1469.8000000,-1750.7000000,22.7000000,0.0000000,0.0000000,179.9950000); //object(wglasssmash) (12)
CreateObject(1649,1488.1000000,-1750.6000000,22.7000000,0.0000000,0.0000000,179.9950000); //object(wglasssmash) (13)
CreateObject(1649,1488.1000000,-1750.6000000,26.0000000,0.0000000,0.0000000,179.9950000); //object(wglasssmash) (14)
CreateObject(1649,1474.2000000,-1750.7000000,22.7000000,0.0000000,0.0000000,179.9950000); //object(wglasssmash) (15)
CreateObject(1649,1474.2000000,-1750.7000000,26.0000000,0.0000000,0.0000000,179.9950000); //object(wglasssmash) (16)
CreateObject(1649,1469.8000000,-1750.7000000,26.0000000,0.0000000,0.0000000,179.9950000); //object(wglasssmash) (17)
CreateObject(1649,1478.6000000,-1750.6000000,26.0000000,0.0000000,0.0000000,179.9950000); //object(wglasssmash) (18)
CreateObject(1649,1483.0000000,-1750.5000000,26.0000000,0.0000000,0.0000000,179.9950000); //object(wglasssmash) (20)
CreateObject(1649,1484.9000000,-1750.5000000,26.0000000,0.0000000,0.0000000,179.9950000); //object(wglasssmash) (22)
CreateObject(2773,1483.9000000,-1744.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (1)
CreateObject(2773,1478.3000000,-1744.4000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (2)
CreateObject(2773,1483.9000000,-1749.0000000,15.0000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (3)
CreateObject(2773,1478.4000000,-1749.2000000,15.0000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (4)
CreateObject(2773,1477.1000000,-1750.5000000,15.0000000,0.0000000,0.0000000,270.0000000); //object(cj_airprt_bar) (5)
CreateObject(2773,1484.9000000,-1750.3000000,15.0000000,0.0000000,0.0000000,270.0000000); //object(cj_airprt_bar) (6)
CreateObject(2773,1483.6000000,-1757.4000000,17.1000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (7)
CreateObject(2773,1478.2000000,-1757.6000000,17.1000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (8)
CreateObject(2773,1484.1000000,-1771.3000000,18.3000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (9)
CreateObject(2773,1478.0000000,-1771.5000000,18.3000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (10)
CreateObject(2773,1478.0000000,-1769.2000000,18.3000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (11)
CreateObject(2773,1478.0000000,-1766.9000000,18.3000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (12)
CreateObject(2773,1484.1000000,-1769.0000000,18.3000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (13)
CreateObject(2773,1484.1000000,-1766.7000000,18.3000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (14)
CreateObject(9833,1481.2000000,-1752.5000000,35.6000000,0.0000000,0.0000000,359.0000000); //object(fountain_sfw) (1)
CreateObject(3850,1452.0000000,-1753.4000000,13.1000000,0.0000000,0.0000000,179.9950000); //object(carshowbann_sfsx) (2)
CreateObject(3850,1452.0000000,-1746.4000000,13.1000000,0.0000000,0.0000000,179.9950000); //object(carshowbann_sfsx) (3)
CreateObject(3850,1453.8000000,-1744.6000000,13.1000000,0.0000000,0.0000000,269.9950000); //object(carshowbann_sfsx) (4)
CreateObject(3850,1452.0000000,-1749.9000000,13.1000000,0.0000000,0.0000000,179.9950000); //object(carshowbann_sfsx) (5)
CreateObject(3850,1457.3000000,-1744.6000000,13.1000000,0.0000000,0.0000000,269.9890000); //object(carshowbann_sfsx) (6)
CreateObject(869,1454.8000000,-1752.6000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (2)
CreateObject(869,1455.2000000,-1749.3000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (3)
CreateObject(869,1454.6000000,-1746.8000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (4)
CreateObject(869,1458.0000000,-1748.2000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (5)
CreateObject(869,1457.6000000,-1746.3000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (6)
CreateObject(869,1456.7000000,-1752.1000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (7)
CreateObject(3850,1510.1000000,-1753.9000000,13.1000000,0.0000000,0.0000000,180.2390000); //object(carshowbann_sfsx) (7)
CreateObject(3850,1510.1000000,-1750.4000000,13.1000000,0.0000000,0.0000000,180.2360000); //object(carshowbann_sfsx) (8)
CreateObject(3850,1510.1000000,-1746.9000000,13.1000000,0.0000000,0.0000000,180.2360000); //object(carshowbann_sfsx) (9)
CreateObject(3850,1508.4000000,-1745.2000000,13.1000000,0.0000000,0.0000000,90.2360000); //object(carshowbann_sfsx) (11)
CreateObject(3850,1504.9000000,-1745.2000000,13.1000000,0.0000000,0.0000000,90.2360000); //object(carshowbann_sfsx) (12)
CreateObject(869,1508.1000000,-1754.1000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (8)
CreateObject(869,1506.1000000,-1754.2000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (9)
CreateObject(869,1508.0000000,-1750.9000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (10)
CreateObject(869,1505.4000000,-1751.2000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (11)
CreateObject(869,1507.8000000,-1747.4000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (12)
CreateObject(869,1504.6000000,-1748.1000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (13)
CreateObject(869,1456.9000000,-1753.4000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (14)
CreateObject(869,1454.0000000,-1750.9000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (15)
CreateObject(869,1453.5000000,-1746.6000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (16)
CreateObject(9833,1498.3000000,-1743.5000000,15.7000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (2)
CreateObject(9833,1465.1000000,-1740.9000000,15.7000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (3)
CreateObject(1237,1502.7000000,-1745.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (2)
CreateObject(1237,1459.4000000,-1745.1000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(strtbarrier01) (3)
Screens:











Hope that you like it and please rate and comment !
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#2

Nice work
rep+
Reply
#3

Good work nub :P
Reply
#4

Dont like it, and the glass are misplaced
Reply
#5

I appreciate your opinion too
And thanks for replying!

And for sure thx SDLMMM !
Reply
#6

You still have much to learn and yea like FrankLeQuebcois said Your glass windows are a bit missplaced and some other things to
Reply
#7

I`m good mapper , but i made it in 20 mins ! anyways i will check glasses again and i will fix them !
Reply
#8

Ok all stuff fixed ! thx to frank and maurice for telling me about those bugs ! ! new screens / Code uploaded !

Have fun !
Reply
#9

Good job! The fixed things are rox.
Reply
#10

Good job !
Reply
#11

Excellent +REP
Reply
#12

Thanks for your support guys !
Reply
#13

Not bad. for a newbie , that glass is breakable ?
Reply
#14

Thanks sir ! Yes
Reply
#15

nice map!
Reply
#16

Thx AlieN_ !
Reply
#17

Well its not so pretty good, But good job.
^^
Reply
#18

Thanks !
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