pizza job [red markers help]
#1

I have pizza job on my filterscript and i go the first mark, and its dont shoe me the other markers... why? and sorry for my bad english
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#2

Codes?
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#3

its the codes:

PHP код:
#include <a_samp>
#define COLOR_DARKGOLD 0x808000AA
#define COLOR_RED 0xFF0000AA
#define COLOR_YELLOW 0xFFFF00AA
new PizzaJob[256];
public 
OnPlayerCommandText(playeridcmdtext[])
{
    if (
strcmp("/pizza"cmdtexttrue10) == 0)
    {
        if(
GetVehicleModel(GetPlayerVehicleID(playerid)) == 448)
        {
            
PizzaJob[playerid] = 1;
            new 
name[MAX_PLAYER_NAME], string[48];
            
GetPlayerName(playeridnamesizeof(name));
            
format(stringsizeof(string), "* %s is now a Pizzaboy."name );
            
SendClientMessageToAll(COLOR_YELLOWstring);
            
SetPlayerCheckpoint(playerid,2012.6134,-1729.3796,13.1536,10);
            
SendClientMessage(playerid,COLOR_YELLOW,"* Follow the red markers and you'll recieve money!");
            return 
1;
        }
        
SendClientMessage(playeridCOLOR_RED,"You have to be on a pizza bike to start the job!");
    }
    return 
0;
}
public 
OnPlayerEnterVehicle(playeridvehicleidispassenger)
{
     if(
GetVehicleModel(GetPlayerVehicleID(playerid)) == 448)
     {
         
SendClientMessage(playeridCOLOR_RED"* You can start the pizza courier by using /pizza");
     }
     return 
0;
}
public 
OnPlayerEnterCheckpoint(playerid)
{
     if(
GetVehicleModel(GetPlayerVehicleID(playerid)) == 448)
     {
        if(
PizzaJob[playerid] == 1){
            
PizzaJob[playerid] = 2;
            
SetPlayerCheckpoint(playerid,2012.4771,-1640.1229,13.1431,10);
            
SendClientMessage(playerid,COLOR_YELLOW,"* Please go to the next mark, and you'll be payed!");
            return 
1;
         }
        if(
PizzaJob[playerid] == 2){
            
PizzaJob[playerid] = 3;
            
SetPlayerCheckpoint(playerid,2387.0063,-1667.1498,13.1249,10);
            return 
1;
         }
        if(
PizzaJob[playerid] == 3){
            
PizzaJob[playerid] = 4;
            
SetPlayerCheckpoint(playerid,2414.9255,-1649.6678,13.1305,10);
            return 
1;
         }
        if(
PizzaJob[playerid] == 4){
            
PizzaJob[playerid] = 5;
            
SetPlayerCheckpoint(playerid,2517.6394,-1678.3141,13.9862,10);
            return 
1;
         }
        if(
PizzaJob[playerid] == 5){
            
PizzaJob[playerid] = 6;
            
SetPlayerCheckpoint(playerid,2441.1526,-2017.4093,13.1231,10);
            return 
1;
         }
        if(
PizzaJob[playerid] == 6){
            
PizzaJob[playerid] = 7;
            
SetPlayerCheckpoint(playerid,2486.2058,-2017.6384,13.1309,10);
            return 
1;
         }
        if(
PizzaJob[playerid] == 7){
            
PizzaJob[playerid] = 8;
            
SetPlayerCheckpoint(playerid,2520.9238,-2016.4714,13.1395,10);
            return 
1;
         }
        if(
PizzaJob[playerid] == 8){
            
PizzaJob[playerid] = 9;
            
SetPlayerCheckpoint(playerid,2464.7258,-2000.3944,13.1430,10);
            return 
1;
         }
        if(
PizzaJob[playerid] == 9){
            
PizzaJob[playerid] = 10;
            
SetPlayerCheckpoint(playerid,2240.8374,-1886.9504,13.1486,10);
            return 
1;
         }
        if(
PizzaJob[playerid] == 10){
            
PizzaJob[playerid] = 11;
            
SetPlayerCheckpoint(playerid,2095.5488,-1815.7517,12.9792,10);
            return 
1;
         }
        if(
PizzaJob[playerid] == 11){
            
PizzaJob[playerid] = 0;
            
DisablePlayerCheckpoint(playerid);
            
SendClientMessage(playerid,COLOR_YELLOW,"You have recieved $500 for delivering the pizzas.");
            
GivePlayerMoney(playerid,500);
         }
     }
     return 
1;
}
public 
OnPlayerExitVehicle(playeridvehicleid)
{
    if(
PizzaJob[playerid] > 0)
    {
        
PizzaJob[playerid] = 0;
        
SendClientMessage(playeridCOLOR_RED"You have left your job, you won't be payed.");
        
DisablePlayerCheckpoint(playerid);
    }

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#4

Why don't you make it when the player gets in 1 check point he get 100$ and so on it'll be better than making the all check point depending on each other
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#5

You can to change it for me ?
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#6

I'm from mobile right now, when I come from computer I'll make it and test it for you
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#7

use [/PAWN] Please
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#8

thanks for all help
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#9

? Please need help !
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#10

Try it Here is the code:
pawn Код:
#include <a_samp>

#define COLOR_DARKGOLD 0x808000AA
#define COLOR_RED 0xFF0000AA
#define COLOR_YELLOW 0xFFFF00AA

new PizzaJob[256];


public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/pizza", cmdtext, true, 10) == 0)
    {
        if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 448)
        {
            PizzaJob[playerid] = 1;
            new name[MAX_PLAYER_NAME], string[48];
            GetPlayerName(playerid, name, sizeof(name));
            format(string, sizeof(string), "* %s is now a Pizzaboy.", name );
            SendClientMessageToAll(COLOR_YELLOW, string);
            SetPlayerCheckpoint(playerid,2012.6134,-1729.3796,13.1536,10);
            SendClientMessage(playerid,COLOR_YELLOW,"* Follow the red markers and you'll recieve money!");
            return 1;
        }
        SendClientMessage(playerid, COLOR_RED,"You have to be on a pizza bike to start the job!");
    }
    return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 448)
     {
         SendClientMessage(playerid, COLOR_RED, "* You can start the pizza courier by using /pizza");
     }
     return 0;
}
public OnPlayerEnterCheckpoint(playerid)
{
     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 448)
     {
        if(PizzaJob[playerid] == 1){
            PizzaJob[playerid] = 2;
            DisablePlayerCheckpoint(playerid);
            SetPlayerCheckpoint(playerid,2012.4771,-1640.1229,13.1431,10);
            SendClientMessage(playerid,COLOR_YELLOW,"* Please go to the next mark, and you'll be payed!");
            return 1;
         }
        if(PizzaJob[playerid] == 2){
            PizzaJob[playerid] = 3;
            DisablePlayerCheckpoint(playerid);
            SetPlayerCheckpoint(playerid,2387.0063,-1667.1498,13.1249,10);
            return 1;
         }
        if(PizzaJob[playerid] == 3){
            PizzaJob[playerid] = 4;
            DisablePlayerCheckpoint(playerid);
            SetPlayerCheckpoint(playerid,2414.9255,-1649.6678,13.1305,10);
            return 1;
         }
        if(PizzaJob[playerid] == 4){
            PizzaJob[playerid] = 5;
            DisablePlayerCheckpoint(playerid);
            SetPlayerCheckpoint(playerid,2517.6394,-1678.3141,13.9862,10);
            return 1;
         }
        if(PizzaJob[playerid] == 5){
            PizzaJob[playerid] = 6;
            DisablePlayerCheckpoint(playerid);
            SetPlayerCheckpoint(playerid,2441.1526,-2017.4093,13.1231,10);
            return 1;
         }
        if(PizzaJob[playerid] == 6){
            PizzaJob[playerid] = 7;
            DisablePlayerCheckpoint(playerid);
            SetPlayerCheckpoint(playerid,2486.2058,-2017.6384,13.1309,10);
            return 1;
         }
        if(PizzaJob[playerid] == 7){
            PizzaJob[playerid] = 8;
            DisablePlayerCheckpoint(playerid);
            SetPlayerCheckpoint(playerid,2520.9238,-2016.4714,13.1395,10);
            return 1;
         }
        if(PizzaJob[playerid] == 8){
            PizzaJob[playerid] = 9;
            DisablePlayerCheckpoint(playerid);
            SetPlayerCheckpoint(playerid,2464.7258,-2000.3944,13.1430,10);
            return 1;
         }
        if(PizzaJob[playerid] == 9){
            PizzaJob[playerid] = 10;
            DisablePlayerCheckpoint(playerid);
            SetPlayerCheckpoint(playerid,2240.8374,-1886.9504,13.1486,10);
            return 1;
         }
        if(PizzaJob[playerid] == 10){
            PizzaJob[playerid] = 11;
            DisablePlayerCheckpoint(playerid);
            SetPlayerCheckpoint(playerid,2095.5488,-1815.7517,12.9792,10);
            return 1;
         }
        if(PizzaJob[playerid] == 11){
            PizzaJob[playerid] = 0;
            DisablePlayerCheckpoint(playerid);
            SendClientMessage(playerid,COLOR_YELLOW,"You have recieved $500 for delivering the pizzas.");
            GivePlayerMoney(playerid,500);
         }
     }
     return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
    if(PizzaJob[playerid] > 0)
    {
        PizzaJob[playerid] = 0;
        SendClientMessage(playerid, COLOR_RED, "You have left your job, you won't be payed.");
        DisablePlayerCheckpoint(playerid);
    }
}
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