IG_Job_Maker bugs vehicles in blue berry
#1

G_Job_Maker down and help when I work with the same vehicle s work the last bug in blueberry

example /createJob 1 car vehicle id 431 /createJob 2 car vehicle id 431 this bug in blueberry

as I do? code below

Code:
#define FILTERSCRIPT
#include <a_samp>
#include <sscanf2>
#include <YSI/y_ini>
#include <YSI\y_commands>
#include <streamer>
#pragma tabsize 0

#define SCM 	SendClientMessage
#define COLOR_RED     0xD62F4E
#define COL_LIGHTBLUE "{1BD3E0}"
#define COL_RED 	  "{D62F4E}"
#define COL_ORANGE 	  "{E09B1B}"
#define COL_WHITE     "{FFFFFF}"
#define DIALOG_JOB    1093
#define JOB_FILE      "Jobs/%d.ini"
#define Player_File   "Jobs/Player/%s.ini"
#define MAX_JOBS      20
#define MAX_CP        20
new bool:False = false, _S_T_R_[128];
#define SendFormatMSG(%0,%1,%2,%3)\
		do{\
			format(_S_T_R_, sizeof (_S_T_R_), (%2), %3);\
			SendClientMessage((%0),(%1), _S_T_R_);\
		}\
		while (False)
#define randomEx(%0,%1)             (random((%1) - (%0)) + (%0))

new
	JobName[MAX_PLAYERS][64],
	JobCP[MAX_PLAYERS],
	JobID[MAX_PLAYERS],
	PlayerCP[MAX_PLAYERS],
	JobVehID[MAX_PLAYERS],
	PlayerVeh[MAX_PLAYERS],
	bool:PlayerWork[MAX_PLAYERS],
	JobChoose[MAX_PLAYERS],
	JobMin[MAX_PLAYERS],
	JobMax[MAX_PLAYERS],
	bool:PlayerCreateJob[MAX_PLAYERS],
	bool:JobOnCP[MAX_PLAYERS],
	Seller[MAX_PLAYERS],
	Price[MAX_PLAYERS];

enum info
{
	pJob,
}
new P_Data[MAX_PLAYERS][info];

enum jo
{
	Float:TCPX,
	Float:TCPY,
 	Float:TCPZ,
 	Name[64],
 	VehID,
 	Choosed,
 	Min,
 	Max,
 	Pickup,
 	Text3D:Label
}
new Job[MAX_JOBS][jo];

enum jobs
{
 	Float:CPX,
 	Float:CPY,
 	Float:CPZ,
}
new CheckPoint[MAX_JOBS][MAX_CP][jobs];

public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print(" InGame Job Maker by: Mr.Gagi (Gagi_Corleone)");
	print("--------------------------------------\n");
	
	for(new i = 1; i<=MAX_JOBS;i++)
	{
 		new gFile[35],string[128];
		format(gFile, 35, JOB_FILE ,i);
		INI_ParseFile(gFile, "LoadJobs", .bExtra = true, .extra = i);
		Job[i][Pickup] = CreateDynamicPickup(1239, 23,  Job[i][TCPX],Job[i][TCPY],Job[i][TCPZ],-1,-1,-1,100.0);
		format(string,128,""COL_LIGHTBLUE"To take job "COL_ORANGE"%s\n"COL_LIGHTBLUE"Type "COL_RED"[/takejob]",Job[i][Name]);
		Job[i][Label] = CreateDynamic3DTextLabel(string, 0xFFFFFF, Job[i][TCPX],Job[i][TCPY],Job[i][TCPZ], 100, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1, -1, -1, 100);
	}
	return 1;
}

public OnFilterScriptExit()
{
	return 1;
}
main()
{
	print("\n----------------------------------");
	print(" InGame Job Maker by: Mr.Gagi (Gagi_Corleone)");
	print("----------------------------------\n");
}


public OnGameModeInit()
{
	return 1;
}

public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
	return 1;
}

public OnPlayerConnect(playerid)
{
Seller[playerid] = 999;
Price[playerid] = 0;
new pFile[48];
format(pFile, 48, Player_File, GetName(playerid));

if(!fexist(pFile))
{
    new
    INI:UserFile = INI_Open(pFile);
    INI_WriteFloat(UserFile, "Job", 0);
    INI_Close(UserFile);
}
INI_ParseFile(pFile, "LoadPlayerData", .bExtra = true, .extra = playerid);
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
new pFile[48];
format(pFile, 48, Player_File, GetName(playerid));

if(fexist(pFile))
{
    new
    INI:UserFile = INI_Open(pFile);
    INI_WriteInt(UserFile, "Job", P_Data[playerid][pJob]);
    INI_Close(UserFile);
}
return 1;
}

public OnPlayerSpawn(playerid)
{
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}
public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
new cpid = PlayerCP[playerid];
new jobid = P_Data[playerid][pJob];
if(cpid >= 1)
{
if(IsPlayerInRangeOfPoint(playerid,3.0,CheckPoint[jobid][cpid][CPX],CheckPoint[jobid][cpid][CPY],CheckPoint[jobid][cpid][CPZ]))
{
if(GetPlayerVehicleID(playerid) == PlayerVeh[playerid])
{
PlayerCP[playerid]++;
cpid = PlayerCP[playerid];
new money = randomEx(Job[jobid][Min],Job[jobid][Max]);
if(CheckPoint[jobid][cpid][CPX] == 0.0 && CheckPoint[jobid][cpid][CPY] == 0)//Last Checkpoint
{
if(Job[jobid][Choosed] == 2)
{
GivePlayerMoney(playerid,money);
SendFormatMSG(playerid,-1,"You are get {E0941B}$%d",money);
PlayerCP[playerid] = 0;
DestroyVehicle(PlayerVeh[playerid]);
SCM(playerid,-1,"You are finish your job!");
DisablePlayerCheckpoint(playerid); PlayerWork[playerid] = false;
return 1;
}
if(Job[jobid][Choosed] == 1){ PlayerCP[playerid] = 2; cpid = PlayerCP[playerid];}
}
SetPlayerCheckpoint(playerid,CheckPoint[jobid][cpid][CPX],CheckPoint[jobid][cpid][CPY],CheckPoint[jobid][cpid][CPZ],3.0);
GivePlayerMoney(playerid,money);
SendFormatMSG(playerid,-1,"You are get {E0941B}$%d",money);
}
}
}
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	if(newkeys == KEY_FIRE)
	{
	if(PlayerCreateJob[playerid])
	{
	if(JobCP[playerid] == 1)
	{
		new dFile[32],Float:Pos[3],string[128];
		GetPlayerPos(playerid,Pos[0],Pos[1],Pos[2]);
		format(dFile, 35, JOB_FILE, JobID[playerid]);
		new
			INI:File = INI_Open(dFile);

            INI_WriteString(File, "Name", JobName[playerid]);
    		INI_WriteFloat(File, "TCPX", Pos[0]);
    		INI_WriteFloat(File, "TCPY", Pos[1]);
    		INI_WriteFloat(File, "TCPZ", Pos[2]);
    		INI_WriteInt(File, "Veh", JobVehID[playerid]);
    		INI_WriteInt(File, "Min", JobMin[playerid]);
    		INI_WriteInt(File, "Max", JobMax[playerid]);
    		INI_WriteInt(File, "Choose", JobChoose[playerid]);
    		INI_Close(File);
     		format(Job[JobID[playerid]][Name],64,"%s",JobName[playerid]);
			Job[JobID[playerid]][TCPX] = Pos[0];
			Job[JobID[playerid]][TCPY] = Pos[1];
			Job[JobID[playerid]][TCPZ] = Pos[2];
			Job[JobID[playerid]][VehID] = JobVehID[playerid];
			Job[JobID[playerid]][Choosed] = JobChoose[playerid];
			Job[JobID[playerid]][Min] = JobMin[playerid];
			Job[JobID[playerid]][Max] = JobMax[playerid];
			Job[JobID[playerid]][Pickup] = CreateDynamicPickup(1239, 23,  Job[JobID[playerid]][TCPX],Job[JobID[playerid]][TCPY],Job[JobID[playerid]][TCPZ],-1,-1,-1,100.0);
			format(string,128,""COL_LIGHTBLUE"To take job "COL_ORANGE"%s\n"COL_LIGHTBLUE"Type "COL_RED"[/takejob]",Job[JobID[playerid]][Name]);
			Job[JobID[playerid]][Label] = CreateDynamic3DTextLabel(string, 0xFFFFFF, Job[JobID[playerid]][TCPX],Job[JobID[playerid]][TCPY],Job[JobID[playerid]][TCPZ], 100, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1, -1, -1, 100);
    		JobCP[playerid]++;
	}
	else if(JobCP[playerid] > 1)
	{
		new dFile[32],Float:Pos[3],string[6];
		GetPlayerPos(playerid,Pos[0],Pos[1],Pos[2]);
		format(dFile, 35, JOB_FILE, JobID[playerid]);

		new
			INI:File = INI_Open(dFile);
			
            format(string,6,"CPX%d",JobCP[playerid]);
    		INI_WriteFloat(File, string, Pos[0]);
			CheckPoint[JobID[playerid]][JobCP[playerid]][CPX] = Pos[0];
			
    		format(string,6,"CPY%d",JobCP[playerid]);
    		INI_WriteFloat(File, string, Pos[1]);
    		CheckPoint[JobID[playerid]][JobCP[playerid]][CPY] = Pos[1];
    		
    		format(string,6,"CPZ%d",JobCP[playerid]);
    		INI_WriteFloat(File, string, Pos[2]);
			CheckPoint[JobID[playerid]][JobCP[playerid]][CPZ] = Pos[2];
			
    		INI_Close(File);
    		JobCP[playerid]++;
	}
	}
	}
	return 1;
}
public OnPlayerUpdate(playerid)
{
	return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch(dialogid)
{
	case DIALOG_JOB:
	    {
	    if(!response) return 1;
	    switch(listitem)
	    	{
			    case 0://Checpoint
			        {
			        SCM(playerid,-1,"You'r choose job based on chekpoint.");
					ShowPlayerDialog(playerid,DIALOG_JOB+1,DIALOG_STYLE_INPUT,"Job Name","Type job name","Insert","Close");
					JobOnCP[playerid] = true;
					}
			    case 1://Checpoint
			        {
			        SCM(playerid,-1,"You'r choose job based on commands.");
					ShowPlayerDialog(playerid,DIALOG_JOB+1,DIALOG_STYLE_INPUT,"Job Name","Type job name","Insert","Close");
                    JobOnCP[playerid] = false;
					}
	    	}
	    }
case DIALOG_JOB+1:
{
if(!response) return 1;
if(JobOnCP[playerid]) { JobCP[playerid] = 1; SCM(playerid,-1,"To set checkpoint use click on mouse. First click is location for command /takejob");}
format(JobName[playerid],64,"%s",inputtext);
ShowPlayerDialog(playerid,DIALOG_JOB+2,DIALOG_STYLE_INPUT,"Job Veh","Type vehicle id for job","Insert","Close");
}
case DIALOG_JOB+2:
{
if(!response) return 1;
SendFormatMSG(playerid,-1,"You are choose car id %d",strval(inputtext));
JobVehID[playerid] = strval(inputtext);
if(JobOnCP[playerid]) { ShowPlayerDialog(playerid,DIALOG_JOB+3,DIALOG_STYLE_INPUT,"Choose system","1 =  After player enter in last\ncheckpoint start again checkpoints\n2 =  After player enter in last\ncheckpoint disablecheckpoints\nType 1 or 2","Insert","Close"); }
if(!JobOnCP[playerid]) { ShowPlayerDialog(playerid,DIALOG_JOB+6,DIALOG_STYLE_INPUT,"Type command name","Example: sellicecream (with no /)","Insert","Close"); }
}
case DIALOG_JOB+3:
{
if(!response) return 1;
SendFormatMSG(playerid,-1,"You are choose option %d",strval(inputtext));
JobChoose[playerid] = strval(inputtext);
ShowPlayerDialog(playerid,DIALOG_JOB+4,DIALOG_STYLE_INPUT,"Choose minimum","Choose minimum money for get money on checkpoint","Insert","Close");
}
case DIALOG_JOB+4:
{
if(!response) return 1;
SendFormatMSG(playerid,-1,"You are choose $%d for minimum money",strval(inputtext));
JobMin[playerid] = strval(inputtext);
ShowPlayerDialog(playerid,DIALOG_JOB+5,DIALOG_STYLE_INPUT,"Choose max","Choose max money for get money on checkpoint","Insert","Close");
}
case DIALOG_JOB+5:
{
if(!response) return 1;
SendFormatMSG(playerid,-1,"You are choose $%d for max money",strval(inputtext));
JobMax[playerid] = strval(inputtext);
}
case DIALOG_JOB+6:
{
if(!response) return 1;
		new dFile[32],Float:Pos[3],string[200];
		GetPlayerPos(playerid,Pos[0],Pos[1],Pos[2]);
		format(dFile, 35, JOB_FILE, JobID[playerid]);
		new
			INI:File = INI_Open(dFile);

            INI_WriteString(File, "Name", JobName[playerid]);
    		INI_WriteFloat(File, "TCPX", Pos[0]);
    		INI_WriteFloat(File, "TCPY", Pos[1]);
    		INI_WriteFloat(File, "TCPZ", Pos[2]);
    		INI_WriteInt(File, "Veh", JobVehID[playerid]);
    		INI_Close(File);
     		format(Job[JobID[playerid]][Name],64,"%s",JobName[playerid]);
			Job[JobID[playerid]][TCPX] = Pos[0];
			Job[JobID[playerid]][TCPY] = Pos[1];
			Job[JobID[playerid]][TCPZ] = Pos[2];
			Job[JobID[playerid]][VehID] = JobVehID[playerid];
			Job[JobID[playerid]][Choosed] = JobChoose[playerid];
			Job[JobID[playerid]][Min] = JobMin[playerid];
			Job[JobID[playerid]][Max] = JobMax[playerid];
			Job[JobID[playerid]][Pickup] = CreateDynamicPickup(1239, 23,  Job[JobID[playerid]][TCPX],Job[JobID[playerid]][TCPY],Job[JobID[playerid]][TCPZ],-1,-1,-1,100.0);
			format(string,128,""COL_LIGHTBLUE"To take job "COL_ORANGE"%s\n"COL_LIGHTBLUE"Type "COL_RED"[/takejob]",Job[JobID[playerid]][Name]);
			Job[JobID[playerid]][Label] = CreateDynamic3DTextLabel(string, 0xFFFFFF, Job[JobID[playerid]][TCPX],Job[JobID[playerid]][TCPY],Job[JobID[playerid]][TCPZ], 100, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1, -1, -1, 100);
   		new File:log = fopen("/Command.txt", io_write); 
   		format(string,sizeof(string),"YCMD:%s(playerid,params[],help)\r\n{\r\n#pragma unused help\r\n",inputtext);
    	fwrite(log, string);
   		format(string,sizeof(string),"if(P_Data[playerid][pJob] != %d) return SCM(playerid,COLOR_RED,\"EROR:\"COL_WHITE\"You are not %s\");\r\n",JobID[playerid]);
    	fwrite(log, string);
   		format(string,sizeof(string),"new pplayerid,price,Float:Position[3];\r\nif(sscanf(params,\"ui\",pplayerid,price))  return SCM(playerid,COLOR_RED,\"\"COL_WHITE\"Usage: /%s [Player ID/Part OfName] [Price]\");\r\n",inputtext);
    	fwrite(log, string);
  		fwrite(log, "if(!PlayerWork[playerid]) return SCM(playerid,COLOR_RED,\"EROR: \"COL_WHITE\"Type /startjob\");\r\n");
        fwrite(log, "if(PlayerVeh[playerid] != GetPlayerVehicleID(playerid)) return SCM(playerid,COLOR_RED,\"EROR: \"COL_WHITE\"You are not in your vehicle\");\r\n");
		fwrite(log, "if(pplayerid == INVALID_PLAYER_ID) return SCM(playerid,COLOR_RED,\"EROR:\"COL_WHITE\"Invalid ID\");\r\n");
    	fwrite(log, "GetPlayerPos(pplayerid,Position[0],Position[1],Position[2]);\r\n");
    	fwrite(log, "if(!IsPlayerInRangeOfPoint(playerid,5.0,Position[0],Position[1],Position[2])) return SCM(playerid,COLOR_RED,\"EROR:\"COL_WHITE\"You are not near to that player\");\r\n");
		fwrite(log, "Seller[pplayerid] = playerid;\r\nPrice[pplayerid] = price;\r\n");
		format(string,sizeof(string),"SendFormatMSG(pplayerid,-1,\"Player with job %s has you offered for price:",JobName[playerid]);
		fwrite(log, string);
		fwrite(log, " %d type /accept\",price);\r\n");
		fwrite(log, "SCM(playerid,-1,\"Wait for player answer\");\r\n");
		fwrite(log, "return 1;\r\n}\r\n==============In command /accept\r\n");
   		format(string,sizeof(string),"if(strcmp(text,\"%s\",false) == 0)\r\n{\r\n",inputtext);
    	fwrite(log, string);
    	fwrite(log, "if(Seller[playerid] == 999) return SCM(playerid,COLOR_RED,\"No body dosen't gave you some offer\");\r\n");
    	fwrite(log, "if(Price[playerid] > GetPlayerMoney(playerid)) return SCM(playerid,COLOR_RED,\"You don't have that money\"),Seller[playerid] = 999;\r\n");
    	fwrite(log, "SCM(Seller[playerid],-1,\"Player is accept offer\");\r\nSCM(playerid,-1,\"You are accept offer\");\r\n");
        fwrite(log, "GivePlayerMoney(Seller[playerid],Price[playerid]);\r\nGivePlayerMoney(playerid,-Price[playerid]);\r\n");
        fwrite(log, "new Float:health; GetPlayerHealth(playerid,health);\r\nSetPlayerHealth(playerid,health+25);\r\n");
        fwrite(log, "}");
	fclose(log); // Close the file
}
}
	return 1;
}
forward LoadPlayerData(playerid, name[], value[]);
public LoadPlayerData(playerid, name[], value[])
{
    INI_Int("Job", P_Data[playerid][pJob]);
    return 1;
}
stock GetName(playerid)
{
    new
        pName[MAX_PLAYER_NAME];

    GetPlayerName(playerid, pName, MAX_PLAYER_NAME);
    return pName;
}
forward GetJobID(playerid);
public GetJobID(playerid)
{
	new Float:Distance;
	for(new j = 1; j<MAX_JOBS; j++)
	{
	    Distance = GetDistanceToJob(playerid, j);
	    if(Distance < 5.0)
	    {
	        return j;
		}
	}
	return -1;
}
forward Float:GetDistanceToJob(playerid, j);
public Float:GetDistanceToJob(playerid, j)
{
	new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
	GetPlayerPos(playerid,x1,y1,z1);
	x2 = Job[j][TCPX];
	y2 = Job[j][TCPY];
	z2 = Job[j][TCPZ];
	return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
}
forward LoadJobs(id, name[], value[]);
public LoadJobs(id, name[], value[])
{
	new string[6];
    INI_String("Name", Job[id][Name],64);
    INI_Float("TCPX", Job[id][TCPX]);
    INI_Float("TCPY", Job[id][TCPY]);
    INI_Float("TCPZ", Job[id][TCPZ]);
    INI_Int("Veh", Job[id][VehID]);
	INI_Int("Min", Job[id][Min]);
	INI_Int("Max", Job[id][Max]);
	INI_Int("Choose", Job[id][Choosed]);
    for(new i = 1;i <= MAX_CP;i++)
    {
    format(string,6,"CPX%d",i);
    INI_Float(string, CheckPoint[id][i][CPX]);
    format(string,6,"CPY%d",i);
    INI_Float(string, CheckPoint[id][i][CPY]);
    format(string,6,"CPZ%d",i);
    INI_Float(string, CheckPoint[id][i][CPZ]);
    }
    return 1;
}
//========Commands=========
YCMD:createjob(playerid,params[],help)
{
#pragma unused help
#pragma unused params
new dFile[32];
if(!IsPlayerAdmin(playerid)) return SCM(playerid,COLOR_RED,"EROR: "COL_WHITE"Need to be RCON admin!");
if(PlayerCreateJob[playerid]) return SCM(playerid,COLOR_RED,"EROR: "COL_WHITE"You already creating job!");
ShowPlayerDialog(playerid,DIALOG_JOB,DIALOG_STYLE_LIST,"Job bassed on","Checkpoints\nCommands","Choose","Close");
JobID[playerid] = 1;
PlayerCreateJob[playerid] = true;
for(new id = 1; id <= MAX_JOBS;id++)
{
format(dFile, 35, JOB_FILE, id);
if(fexist(dFile)) JobID[playerid]++;
if(JobID[playerid] > MAX_JOBS) return SCM(playerid,-1,"Change MAX_JOBS in FS for more jobs.");
}
return 1;
}
YCMD:finishcjob(playerid,params[],help)
{
#pragma unused help
#pragma unused params
if(!IsPlayerAdmin(playerid)) return SCM(playerid,COLOR_RED,"EROR: "COL_WHITE"Need to be RCON admin!");
if(!PlayerCreateJob[playerid]) return SCM(playerid,COLOR_RED,"EROR: "COL_WHITE"You don't creating job!");
JobID[playerid] = 0;
PlayerCreateJob[playerid] = false;
SCM(playerid,-1,"You are finish creating job.");
return 1;
}
YCMD:takejob(playerid,params[],help)
{
#pragma unused help
#pragma unused params
new id = GetJobID(playerid);
if(id == -1) return SCM(playerid,COLOR_RED,"EROR: "COL_WHITE"There is no any job.");
if(P_Data[playerid][pJob] != 0) return SCM(playerid,COLOR_RED,"EROR: "COL_WHITE"You already have job.");
SendFormatMSG(playerid,-1,"Now your job is {E0941B}%s",Job[id][Name]);
P_Data[playerid][pJob] = id;
return 1;
}
YCMD:startjob(playerid,params[],help)
{
#pragma unused help
#pragma unused params
if(PlayerWork[playerid]) return SCM(playerid,COLOR_RED,"EROR: "COL_WHITE"You are already start job. Type /finishjob");
new h = P_Data[playerid][pJob],Float:Pos[4]; GetPlayerPos(playerid,Pos[0],Pos[1],Pos[2]); GetPlayerFacingAngle(playerid,Pos[3]);
if(P_Data[playerid][pJob] == 0) return SCM(playerid,COLOR_RED,"EROR: "COL_WHITE"You don't have job.");
if(!IsPlayerInRangeOfPoint(playerid,20.0,Job[h][TCPX],Job[h][TCPY],Job[h][TCPZ]))  return SCM(playerid,COLOR_RED,"EROR: "COL_WHITE"You are not near to your job.");
PlayerCP[playerid] = 2;
if(Job[h][Choosed] != 0) SetPlayerCheckpoint(playerid,CheckPoint[h][PlayerCP[playerid]][CPX],CheckPoint[h][PlayerCP[playerid]][CPY],CheckPoint[h][PlayerCP[playerid]][CPZ],3.0);
SCM(playerid,-1,"You are start with job. Go to red checkpoint.");
PlayerVeh[playerid] = CreateVehicle(Job[h][VehID],Pos[0],Pos[1]+1,Pos[2],Pos[3],random(256),random(256),3600);
PlayerWork[playerid] = true;
return 1;
}
YCMD:finishjob(playerid,params[],help)
{
#pragma unused help
#pragma unused params
if(!PlayerWork[playerid]) return SCM(playerid,COLOR_RED,"EROR: "COL_WHITE"You aren't start job.");
if(P_Data[playerid][pJob] == 0) return SCM(playerid,COLOR_RED,"EROR: "COL_WHITE"You don't have job.");
PlayerCP[playerid] = 0;
DisablePlayerCheckpoint(playerid);
SCM(playerid,-1,"You are finish with job.");
DestroyVehicle(PlayerVeh[playerid]);
PlayerWork[playerid] = false;
return 1;
}
YCMD:quitjob(playerid,params[],help)
{
#pragma unused help
#pragma unused params
if(PlayerWork[playerid]) return SCM(playerid,COLOR_RED,"EROR: "COL_WHITE"First finish work.");
if(P_Data[playerid][pJob] == 0) return SCM(playerid,COLOR_RED,"EROR: "COL_WHITE"You don't have job.");
SCM(playerid,-1,"You are quit from job.");
P_Data[playerid][pJob] = 0;
return 1;
}
YCMD:accept(playerid,params[],help)
{
#pragma unused help
new text[48];
if(sscanf(params,"s[48]",text)) return SCM(playerid,-1,"/accept [Something]");
/*
Other from command.txt
*/
return 1;
}
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#2

oh yeah post the entire script y don't u -_-
I'll look trough it...
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