Increase Object Draw Distance Limit
#1

Well, 300 ain't enough.
Increasing it will solve many problems with mappers. For example, making the object visible from long range to prevent players from crashing into it (a tower for example)
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#2

https://sampwiki.blast.hk/wiki/CreateObject
Quote:

Float: DrawDistance (optional) The distance that San Andreas renders objects at. 0.0 will cause objects to render at their default distances. Usable since 0.3b. Limited to 300 prior to 0.3x.

Quote:

Limited to 300 prior to 0.3x.

you can already use values >300.0 since 0.3x
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#3

I wish it would be restricted to a lower draw distance once again, some server got like 2000000 objects and it makes me have 1 fps.
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#4

Quote:
Originally Posted by Xsyiaris
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I wish it would be restricted to a lower draw distance once again, some server got like 2000000 objects and it makes me have 1 fps.
It's not like it's the server's fault your computer can't handle it. Don't join servers that stream too many objects at once :3 (the limit is 1000 anyways...)
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#5

Quote:
Originally Posted by [FSaF]Jarno
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It's not like it's the server's fault your computer can't handle it. Don't join servers that stream too many objects at once :3 (the limit is 1000 anyways...)
Streamer supports more than 100 objects anyways...
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#6

Quote:
Originally Posted by d0
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https://sampwiki.blast.hk/wiki/CreateObject


you can already use values >300.0 since 0.3x
pawn Code:
CreateObject(2587, 2001.195679, 1547.113892, 14.283400, 0.0, 0.0, 96.0, 50000.0); //Object will render at 300.0 units. (The usable maximum)
It says here that it will render at 300 units because it is the usable maximum, that means it is the limit. Nothing can go above that value.
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#7

No help?
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#8

Quote:
Originally Posted by d0
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you can already use values >300.0 since 0.3x
Can you read?

pawn Code:
//Object will render at 300.0 units. (The usable maximum)
This is just outdated comment, you can set draw distance to 50000.0 and it will render at 50000.0
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#9

Quote:
Originally Posted by pyrodojo25
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Can you read?

pawn Code:
//Object will render at 300.0 units. (The usable maximum)
This is just outdated comment, you can set draw distance to 50000.0 and it will render at 50000.0
He's right... ">"means higher...
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#10

There is no point going over 1km given the way shading works in SAMP
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