23.02.2014, 21:26
Hi alls.This Work Is Very Nice But I Cant Change My Sql To Other Idea.
Any One Can Change My Sql To Other Idea? Pls I Need This Work Whitout My Sql System Thank Very Much + Rep This Is Code :
And This IS Link Of Work
https://sampforum.blast.hk/showthread.php?tid=388307
Any One Can Change My Sql To Other Idea? Pls I Need This Work Whitout My Sql System Thank Very Much + Rep This Is Code :
Код:
// LumberJack Job Made By Me. // I Hope You'll Leave Credits... // If Not Go Fuck You're Self... // This Is MySql =) // I Hope You'll Like It! #include <a_samp> #include <a_mysql> #define COLOR_ORANGE 0xFFA500FF #define COLOR_SYSTEM 0xFFFFFFFF #define COLOR_YELLOW3d 0xFFFF00FF forward TimeDrov(playerid); new Text3D:cutterd; new cutt; new bool:startjobd[MAX_PLAYERS]; new bool:woodcutter[MAX_PLAYERS]; new timecutt[MAX_PLAYERS]; new Oldskin[MAX_PLAYERS]; new kgcutt[MAX_PLAYERS]; new cuttrands; new pickcutt; new randomcutt[][1] = { {25},{27},{29},{28},{33},{30},{35},{32},{37},{41},{36}, {42},{47},{52},{39},{40},{53},{54},{43},{44},{45} }; public OnFilterScriptInit() { mysql_connect("localhost" , "root", "src", "123321"); new texts[56]; CreateObject(18259,-1897.80004883,-1971.00000000,86.59999847,0.00000000,0.00000000,0.00000000); //object(logcabinn01) (2) CreateObject(1463,-1892.90002441,-1984.69995117,85.50000000,0.00000000,0.00000000,0.00000000); //object(dyn_woodpile2) (1) CreateObject(1463,-1894.19995117,-1983.09997559,85.50000000,0.00000000,0.00000000,0.00000000); //object(dyn_woodpile2) (2) CreateObject(1463,-1892.40002441,-1981.00000000,85.50000000,0.00000000,0.00000000,0.00000000); //object(dyn_woodpile2) (3) CreateObject(1463,-1894.09997559,-1981.40002441,85.50000000,0.00000000,0.00000000,0.00000000); //object(dyn_woodpile2) (4) CreateObject(1463,-1892.30004883,-1982.40002441,85.50000000,0.00000000,0.00000000,0.00000000); //object(dyn_woodpile2) (5) CreateObject(1463,-1894.00000000,-1982.09997559,85.80000305,0.00000000,0.00000000,0.00000000); //object(dyn_woodpile2) (6) CreateObject(1463,-1892.40002441,-1981.59997559,85.80000305,0.00000000,0.00000000,0.00000000); //object(dyn_woodpile2) (7) CreateObject(1463,-1893.80004883,-1981.80004883,86.40000153,0.00000000,0.00000000,0.00000000); //object(dyn_woodpile2) (8) CreateObject(1463,-1894.19995117,-1982.69995117,86.09999847,0.00000000,0.00000000,0.00000000); //object(dyn_woodpile2) (9) CreateObject(1463,-1891.19995117,-1984.00000000,85.50000000,0.00000000,0.00000000,0.00000000); //object(dyn_woodpile2) (10) CreateObject(1463,-1894.90002441,-1984.90002441,85.50000000,0.00000000,0.00000000,0.00000000); //object(dyn_woodpile2) (11) CreateObject(14872,-1890.09997559,-1979.19995117,85.69999695,0.00000000,0.00000000,0.00000000); //object(kylie_logs) (1) CreateObject(14872,-1892.09997559,-2013.30004883,78.80000305,0.00000000,0.00000000,0.00000000); //object(kylie_logs) (2) CreateObject(14872,-1868.80004883,-2016.80004883,77.50000000,0.00000000,0.00000000,0.00000000); //object(kylie_logs) (3) CreateObject(848,-1872.30004883,-2005.09997559,82.40000153,0.00000000,0.00000000,0.00000000); //object(dead_tree_20) (1) CreateObject(684,-1888.40002441,-1973.19995117,85.69999695,3.00000000,0.00000000,0.00000000); //object(sm_fir_log02) (1) CreateObject(846,-1892.00000000,-2019.80004883,77.00000000,17.50000000,0.00000000,0.00000000); //object(dead_tree_18) (1) CreateObject(842,-1898.30004883,-1982.00000000,85.40000153,0.00000000,0.00000000,0.00000000); //object(dead_tree_14) (1) CreateObject(834,-1882.90002441,-2009.50000000,81.69999695,0.00000000,0.00000000,0.00000000); //object(dead_tree_7) (1) CreateObject(831,-1883.59997559,-1993.90002441,83.40000153,0.00000000,0.00000000,0.00000000); //object(dead_tree_5) (1) CreateObject(831,-1917.90002441,-1904.50000000,86.19999695,0.00000000,0.00000000,0.00000000); //object(dead_tree_5) (2) CreateObject(831,-1905.50000000,-1889.30004883,86.19999695,0.00000000,0.00000000,250.00000000); //object(dead_tree_5) (3) pickcutt = CreatePickup(1275,23,-1904.40002441,-1979.30004883,87.80000305); Create3DTextLabel("Inventory is empty", 0xFFA500FF, -1889.9906,-1976.1985,86.3198, 40.0, 0, 0); return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(startjobd[playerid] == true) { if(newkeys == KEY_JUMP || newkeys == KEY_FIRE || KEY_CROUCH || KEY_SECONDARY_ATTACK) { DisablePlayerCheckpoint(playerid); RemovePlayerAttachedObject(playerid,1); ApplyAnimation(playerid,"PED","IDLE_tired",4.1,0,1,1,0,1); SendClientMessage(playerid,0xAFAFAFAA," you drop the timber"); SetPlayerCheckpoint(playerid, -1898.4493,-2008.8124,80.6425,1.0); } } return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { if(pickupid == pickcutt) { if(woodcutter[playerid] == true) ShowPlayerDialog(playerid,9999,DIALOG_STYLE_MSGBOX,"Operation Lumberjack","{EEADDF}>>{FFFFFF}You really want to finish the job?","Yes","No"); else ShowPlayerDialog ( playerid, 999 , DIALOG_STYLE_MSGBOX, "Operation Lumberjack" , "{} >> EEADDF {FFFFFF} You want to start a woodcutter?" , "Yes" , "No" ) ; } return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { new string[256]; switch(dialogid) { case 999: { if(response) { if ( IsPlayerAttachedObjectSlotUsed ( playerid, 1 ) ) RemovePlayerAttachedObject ( playerid, 1 ) , // pick pickaxe woodcutter[playerid] = true;// work started Oldskin[playerid] = GetPlayerSkin(playerid);// grean triangle for the skin SetPlayerSkin(playerid, 133);//put the skin on hard workers SetPlayerCheckpoint(playerid,-1898.4493,-2008.8124,80.6425,1.0);// Put the checkpoint SendClientMessage(playerid, COLOR_SYSTEM, "{EEADDF}>>{FFFFFF}You Started WoodMan!"); SendClientMessage(playerid, COLOR_SYSTEM, "{EEADDF}>>{FFFFFF}on your map marked checkpoint"); SendClientMessage(playerid, COLOR_SYSTEM, "{EEADDF}>>{FFFFFF}Go to him to start logging"); ApplyAnimation(playerid,"CHAINSAW","WEAPON_csaw",4.1,1,0,0,0,1); ClearAnimations(playerid); } } case 9999: { if(response) { woodcutter[playerid] = false;// player is not woodcutter SetPlayerSkin(playerid,Oldskin[playerid]);// Put the old skin DisablePlayerCheckpoint(playerid);// Harvesting emergency. GivePlayerMoney(playerid, kgcutt[playerid]/2); format(string, sizeof(string), "{EEADDF}>>{FFFFFF}You earned% d $% d for cutting hardwood",kgcutt[playerid]/2,kgcutt[playerid]); SendClientMessage(playerid, COLOR_SYSTEM, string); kgcutt[playerid] = 0; if(IsPlayerAttachedObjectSlotUsed(playerid,1)) RemovePlayerAttachedObject(playerid,1); if(IsPlayerAttachedObjectSlotUsed(playerid,2)) RemovePlayerAttachedObject(playerid,2);// took a wheelballer if(IsPlayerAttachedObjectSlotUsed(playerid,3)) RemovePlayerAttachedObject(playerid,3);// ^^ } } } return 1; } public OnPlayerEnterCheckpoint(playerid) { new string[128]; ClearAnimations(playerid); ApplyAnimation(playerid,"CARRY","crry_prtial",4.0,1,0,0,1,1,1); if(IsPlayerInRangeOfPoint(playerid, 6.0, -1898.4493,-2008.8124,80.6425)) { startjobd[playerid] = true; ApplyAnimation(playerid,"CHAINSAW","WEAPON_csaw",4.1,1,0,0,0,11000); GivePlayerWeapon(playerid, 9, 1); DisablePlayerCheckpoint(playerid); timecutt[playerid] = SetTimerEx("TimeDrov",9800,false,"i", playerid); return 1; } else if(IsPlayerInRangeOfPoint(playerid, 3.0, -1896.6873,-1984.3062,86.1669) && GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { startjobd[playerid] = false; cuttrands = random(sizeof(randomcutt)); kgcutt[playerid] += randomcutt[cuttrands][0]; if(IsPlayerAttachedObjectSlotUsed(playerid,1)) RemovePlayerAttachedObject(playerid,1);// if(IsPlayerAttachedObjectSlotUsed(playerid,3)) RemovePlayerAttachedObject(playerid,3);// format(string, sizeof(string), "The total number of hardwood %d",kgcutt[playerid]); SendClientMessage(playerid, -1, string); format(string, sizeof(string), "You cut down hardwood %d ",randomcutt[cuttrands][0]); SendClientMessage(playerid, -1, string); // cutter+=randomcutt[cuttrands][0]; cutt+=randomcutt[cuttrands][0]; cutt ++; ApplyAnimation(playerid,"PED","IDLE_tired",4.1,1,0,0,0,2500); SetPlayerCheckpoint(playerid, -1898.4493,-2008.8124,80.6425,1.0); UpdateMine(); return 1; } return 1; } public TimeDrov(playerid) { if(startjobd[playerid] == true) { ResetPlayerWeapons(playerid); SetPlayerAttachedObject(playerid, 1, 1463, 1,0.20,0.36,0.0,0.0,90.0, 0.0, 0.4, 0.3, 0.6); ApplyAnimation(playerid,"CARRY","crry_prtial",4.0,1,0,0,1,1,1); SetPlayerCheckpoint(playerid,-1896.6873,-1984.3062,86.1669,1.0); } return 1; } public OnPlayerDisconnect(playerid) { woodcutter[playerid] = false;// return 1; } UpdateMine() { new string[56]; format(string,sizeof(string),"In Stock:\n %d Wood",cutt); Update3DTextLabelText(cutterd, COLOR_YELLOW3d, string); SaveMine(); return 1; } stock SaveMine() { new ok[200]; format(ok,sizeof(ok),"INSERT INTO mine (cutt) VALUES (%d)", cutt); mysql_query(ok); return 1; }
https://sampforum.blast.hk/showthread.php?tid=388307