23.02.2014, 12:07
I'm having to use my furniture system in the following way because Dynamic object pos & rot seems to be totally incorrect.
I have to create a normal object and edit it. Then destroy it and create it as a dynamic object.
When I use just dynamic objects it doesn't get the correct dynamicobjectpos & rot.
Any reasons for this?
I have to create a normal object and edit it. Then destroy it and create it as a dynamic object.
When I use just dynamic objects it doesn't get the correct dynamicobjectpos & rot.
Any reasons for this?