[Map] Zombie Apocalypse - Heaven [By Yourdeath]
#1

Zombie Apocalypse - Heaven
All credits : Yourdeath


  • So, I made this map for zombie apocalypse servers.
  • This map is named as Heaven as it on the buildings.
  • You fall down, you die.
  • I have made zombie and human spawns.
  • Few fun things are also added.


Time : 00:00
Weather: Foggy

Pastebin : Click here.
Screenshots:







Code (If pastebin does not works)
Код:
CreateObject(1337,1396.6796900,-1754.4746100,5.3135400,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (11)
CreateObject(5154,3371.6001000,-4488.3999000,-3.0000000,0.0000000,0.0000000,0.0000000); //object(dk_cargoshp03d) (1)
CreateObject(1461,3365.3999000,-4479.1001000,1.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_life_p) (1)
CreateObject(1461,3377.8999000,-4478.7998000,1.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_life_p) (2)
CreateObject(1461,3365.3999000,-4497.7998000,1.0000000,0.0000000,0.0000000,184.0000000); //object(dyn_life_p) (3)
CreateObject(1461,3377.6001000,-4497.7002000,1.0000000,0.0000000,0.0000000,174.0000000); //object(dyn_life_p) (4)
CreateObject(1598,3366.0000000,-4497.7002000,0.5000000,0.0000000,0.0000000,0.0000000); //object(beachball) (1)
CreateObject(1641,3366.3000500,-4495.7998000,0.2000000,0.0000000,0.0000000,0.0000000); //object(beachtowel03) (1)
CreateObject(1640,3368.8999000,-4495.7002000,0.2000000,0.0000000,0.0000000,0.0000000); //object(beachtowel04) (1)
CreateObject(1642,3371.3000500,-4495.6001000,0.2000000,0.0000000,0.0000000,0.0000000); //object(beachtowel02) (1)
CreateObject(1643,3373.5000000,-4495.6001000,0.2000000,0.0000000,0.0000000,0.0000000); //object(beachtowel01) (1)
CreateObject(2406,3367.0000000,-4478.5000000,1.4000000,0.0000000,0.0000000,0.0000000); //object(cj_surf_board3) (1)
CreateObject(2410,3369.0000000,-4478.7002000,0.3000000,0.0000000,0.0000000,0.0000000); //object(cj_surf_board4) (1)
CreateObject(2405,3370.8000500,-4478.6001000,1.4000000,0.0000000,0.0000000,0.0000000); //object(cj_surf_board2) (1)
CreateObject(2404,3371.8994100,-4478.5000000,1.4000000,0.0000000,0.0000000,0.0000000); //object(cj_surf_board) (1)
CreateObject(2410,3374.0000000,-4478.8999000,0.3000000,0.0000000,0.0000000,2.0000000); //object(cj_surf_board4) (2)
CreateObject(1606,3375.6999500,-4491.2998000,-3.6000000,0.0000000,0.0000000,0.0000000); //object(fish2s) (1)
CreateObject(1606,3367.5068400,-4491.5576200,-6.5899100,0.0000000,0.0000000,0.0000000); //object(fish2s) (2)
CreateObject(1606,3367.5000000,-4480.7998000,-7.1000000,0.0000000,0.0000000,0.0000000); //object(fish2s) (3)
CreateObject(1605,3375.6999500,-4486.7998000,-6.1000000,0.0000000,0.0000000,0.0000000); //object(fish1s) (1)
CreateObject(1603,3356.1001000,-4487.6001000,0.0000000,0.0000000,0.0000000,0.0000000); //object(jellyfish01) (1)
CreateObject(1608,3360.3000500,-4488.7998000,0.0000000,0.0000000,0.0000000,0.0000000); //object(shark) (1)
CreateObject(1608,3392.3574200,-4455.8867200,-67.3777500,0.0000000,0.0000000,0.0000000); //object(shark) (2)
CreateObject(1608,3370.8000500,-4474.3999000,0.0000000,0.0000000,0.0000000,266.0000000); //object(shark) (3)
CreateObject(1608,3384.3999000,-4489.2998000,0.0000000,0.0000000,0.0000000,0.0000000); //object(shark) (4)
CreateObject(1337,3370.3212900,-4497.0869100,-0.3707400,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (2)
CreateObject(1609,3368.8999000,-4501.7002000,0.0000000,0.0000000,0.0000000,88.0000000); //object(turtle) (1)
CreateObject(9237,3371.3999000,-4488.8999000,8.2000000,0.0000000,0.0000000,0.0000000); //object(lighhouse_sfn) (1)
CreateObject(1255,3366.6001000,-4483.8999000,0.7000000,0.0000000,0.0000000,0.0000000); //object(lounger) (1)
CreateObject(1255,3366.6001000,-4482.2998000,0.7000000,0.0000000,0.0000000,0.0000000); //object(lounger) (2)
CreateObject(1255,3366.6001000,-4480.7002000,0.7000000,0.0000000,0.0000000,0.0000000); //object(lounger) (3)
CreateObject(1255,3376.6001000,-4480.1001000,0.7000000,0.0000000,0.0000000,180.0000000); //object(lounger) (4)
CreateObject(1255,3376.6001000,-4481.6001000,0.7000000,0.0000000,0.0000000,178.0000000); //object(lounger) (5)
CreateObject(1255,3376.6001000,-4483.2998000,0.7000000,0.0000000,0.0000000,182.0000000); //object(lounger) (6)
CreateObject(1646,3373.3999000,-4483.7002000,0.5000000,0.0000000,0.0000000,180.0000000); //object(lounge_towel_up) (1)
CreateObject(1646,3369.5000000,-4483.5000000,0.5000000,0.0000000,0.0000000,176.0000000); //object(lounge_towel_up) (2)
CreateObject(1645,3371.6001000,-4483.5000000,0.5000000,0.0000000,0.0000000,178.0000000); //object(lounge_wood_up) (1)
CreateObject(3858,1718.0999800,-1873.3000500,18.7000000,0.0000000,0.0000000,0.0000000); //object(ottosmash1) (1)
CreateObject(9949,1470.6999500,-1779.4000200,24.6000000,0.0000000,0.0000000,270.0000000); //object(pier1_sfe) (1)
CreateObject(2745,1470.9000200,-1796.0999800,13.8000000,0.0000000,0.0000000,0.0000000); //object(cj_stat_3) (1)
CreateObject(2745,1488.1999500,-1796.1999500,13.8000000,0.0000000,0.0000000,0.0000000); //object(cj_stat_3) (2)
CreateObject(14819,1479.0999800,-1795.5000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(og_door) (1)
CreateObject(14819,1480.5999800,-1795.5000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(og_door) (2)
CreateObject(11489,1500.1999500,-1764.5000000,12.5000000,0.0000000,0.0000000,180.0000000); //object(dam_statues) (1)
CreateObject(11489,1458.5000000,-1763.6999500,12.5000000,0.0000000,0.0000000,182.0000000); //object(dam_statues) (2)
CreateObject(1949,1487.3000500,-1835.0000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(barrier_4andy) (1)
CreateObject(1949,1472.6999500,-1834.8000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(barrier_4andy) (2)
CreateObject(3578,1433.0000000,-1835.1999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (1)
CreateObject(3578,1400.8000500,-1804.3000500,13.3000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (2)
CreateObject(3578,1400.6999500,-1791.0000000,13.3000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (3)
CreateObject(3578,1400.9000200,-1775.5999800,13.3000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (4)
CreateObject(3578,1559.0000000,-1804.0000000,13.3000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (5)
CreateObject(3578,1559.0000000,-1790.1999500,13.3000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (6)
CreateObject(3578,1559.0000000,-1776.0999800,13.3000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (7)
CreateObject(3578,1528.5999800,-1835.5000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (8)
CreateObject(6965,1536.9000200,-1763.3000500,16.2000000,0.0000000,0.0000000,0.0000000); //object(venefountain02) (1)
CreateObject(6965,1538.0000000,-1816.9000200,16.2000000,0.0000000,0.0000000,0.0000000); //object(venefountain02) (2)
CreateObject(6965,1422.4000200,-1816.4000200,16.2000000,0.0000000,0.0000000,0.0000000); //object(venefountain02) (3)
CreateObject(6965,1420.4000200,-1763.5000000,16.2000000,0.0000000,0.0000000,0.0000000); //object(venefountain02) (4)
CreateObject(9833,1484.9000200,-1761.0999800,15.7000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (1)
CreateObject(9833,1469.4000200,-1760.9000200,15.7000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (2)
CreateObject(12814,1597.5999800,-1699.3000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(cuntyeland04) (1)
CreateObject(12814,1567.8000500,-1699.4000200,12.5000000,0.0000000,0.0000000,0.0000000); //object(cuntyeland04) (2)
CreateObject(12814,1553.8994100,-1697.6992200,12.5000000,0.0000000,0.0000000,0.0000000); //object(cuntyeland04) (3)
CreateObject(12814,1553.1999500,-1647.6999500,12.5000000,0.0000000,0.0000000,0.0000000); //object(cuntyeland04) (4)
CreateObject(12814,1563.9000200,-1615.1999500,12.5000000,0.0000000,0.0000000,90.0000000); //object(cuntyeland04) (5)
CreateObject(12814,1598.3000500,-1660.6999500,12.5000000,0.0000000,0.0000000,0.0000000); //object(cuntyeland04) (6)
CreateObject(12814,1567.4000200,-1652.0999800,12.5000000,0.0000000,0.0000000,0.0000000); //object(cuntyeland04) (7)
CreateObject(12814,1598.5999800,-1622.9000200,12.5000000,0.0000000,0.0000000,0.0000000); //object(cuntyeland04) (8)
CreateObject(12814,1590.4000200,-1651.5999800,12.5000000,0.0000000,0.0000000,0.0000000); //object(cuntyeland04) (9)
CreateObject(10381,1561.3000500,-1675.3000500,25.1000000,0.0000000,0.0000000,0.0000000); //object(artgallery_sfs) (1)
CreateObject(8251,1599.9000200,-1615.4000200,16.4000000,0.0000000,0.0000000,180.0000000); //object(pltschlhnger02_lvs) (1)
CreateObject(3627,1604.5000000,-1656.9000200,16.3000000,0.0000000,0.0000000,0.0000000); //object(dckcanpy) (1)
CreateObject(3627,1604.5000000,-1694.1999500,16.3000000,0.0000000,0.0000000,0.0000000); //object(dckcanpy) (2)
CreateObject(993,1582.0000000,-1603.3000500,14.1000000,0.0000000,0.0000000,0.0000000); //object(bar_barrier10) (1)
CreateObject(993,1572.1999500,-1603.3000500,14.1000000,0.0000000,0.0000000,0.0000000); //object(bar_barrier10) (2)
CreateObject(993,1562.3000500,-1603.3000500,14.1000000,0.0000000,0.0000000,0.0000000); //object(bar_barrier10) (3)
CreateObject(993,1552.3000500,-1603.3000500,14.1000000,0.0000000,0.0000000,0.0000000); //object(bar_barrier10) (4)
CreateObject(993,1544.5999800,-1603.3000500,14.1000000,0.0000000,0.0000000,0.0000000); //object(bar_barrier10) (5)
CreateObject(993,1540.0000000,-1608.0999800,14.2000000,0.0000000,0.0000000,90.0000000); //object(bar_barrier10) (6)
CreateObject(993,1540.0000000,-1617.8000500,14.2000000,0.0000000,0.0000000,90.0000000); //object(bar_barrier10) (7)
CreateObject(993,1539.9000200,-1638.0000000,14.2000000,0.0000000,0.0000000,90.0000000); //object(bar_barrier10) (8)
CreateObject(993,1539.8000500,-1647.0999800,14.2000000,0.0000000,0.0000000,90.0000000); //object(bar_barrier10) (9)
CreateObject(993,1544.4000200,-1652.1999500,14.1000000,0.0000000,0.0000000,0.0000000); //object(bar_barrier10) (10)
CreateObject(7657,1612.5000000,-1637.5000000,14.2000000,0.0000000,0.0000000,270.0000000); //object(plasticsgate1) (1)
CreateObject(7657,1612.5000000,-1657.5000000,14.2000000,0.0000000,0.0000000,270.0000000); //object(plasticsgate1) (2)
CreateObject(7657,1612.5000000,-1677.5000000,14.2000000,0.0000000,0.0000000,270.0000000); //object(plasticsgate1) (3)
CreateObject(7657,1612.5000000,-1697.5000000,14.2000000,0.0000000,0.0000000,270.0000000); //object(plasticsgate1) (4)
CreateObject(7657,1612.5000000,-1712.8000500,14.2000000,0.0000000,0.0000000,270.0000000); //object(plasticsgate1) (5)
CreateObject(7657,1602.1999500,-1722.5999800,14.3000000,0.0000000,0.0000000,180.0000000); //object(plasticsgate1) (6)
CreateObject(7657,1582.1999500,-1722.5999800,14.3000000,0.0000000,0.0000000,180.0000000); //object(plasticsgate1) (7)
CreateObject(7657,1562.2998000,-1722.5996100,14.3000000,0.0000000,0.0000000,179.9950000); //object(plasticsgate1) (8)
CreateObject(7657,1549.5000000,-1722.6992200,14.3000000,0.0000000,0.0000000,179.9950000); //object(plasticsgate1) (9)
CreateObject(993,1539.9000200,-1717.8994100,14.0600000,0.0000000,0.0000000,90.0000000); //object(bar_barrier10) (11)
CreateObject(993,1539.9000200,-1708.1999500,14.1000000,0.0000000,0.0000000,90.0000000); //object(bar_barrier10) (12)
CreateObject(993,1544.5000000,-1696.1999500,14.1000000,0.0000000,0.0000000,0.0000000); //object(bar_barrier10) (13)
CreateObject(993,1539.9000200,-1701.0000000,14.1000000,0.0000000,0.0000000,90.0000000); //object(bar_barrier10) (14)
CreateObject(994,1537.3000500,-1666.8000500,12.4000000,0.0000000,0.0000000,270.0000000); //object(lhouse_barrier2) (1)
CreateObject(994,1537.4000200,-1683.8000500,12.4000000,0.0000000,0.0000000,90.0000000); //object(lhouse_barrier2) (2)
CreateObject(1422,1540.8000500,-1623.1999500,12.9000000,0.0000000,0.0000000,0.0000000); //object(dyn_roadbarrier_5) (1)
CreateObject(1422,1545.0000000,-1623.3000500,12.9000000,0.0000000,0.0000000,0.0000000); //object(dyn_roadbarrier_5) (2)
CreateObject(1422,1541.5000000,-1633.0000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(dyn_roadbarrier_5) (3)
CreateObject(1422,1545.0999800,-1633.0000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(dyn_roadbarrier_5) (4)
CreateObject(8041,1538.0000000,-1627.5000000,18.3000000,0.0000000,0.0000000,180.0000000); //object(apbarriergate06_lvs) (1)
CreateObject(2773,1548.8000500,-1674.0000000,14.9000000,0.0000000,0.0000000,92.0000000); //object(cj_airprt_bar) (1)
CreateObject(2773,1548.9000200,-1676.5000000,14.9000000,0.0000000,0.0000000,270.0000000); //object(cj_airprt_bar) (2)
CreateObject(11008,1794.5000000,-1796.5996100,19.4000000,0.0000000,0.0000000,0.0000000); //object(firehouse_sfs) (1)
CreateObject(12959,1717.9000200,-1792.5999800,12.5000000,0.0000000,0.0000000,182.0000000); //object(sw_library) (1)
CreateObject(7191,1811.5999800,-1764.3000500,14.5000000,0.0000000,0.0000000,0.0000000); //object(vegasnnewfence2b) (1)
CreateObject(7191,1789.0000000,-1742.4000200,14.5000000,0.0000000,2.0000000,90.0000000); //object(vegasnnewfence2b) (2)
CreateObject(7191,1767.6999500,-1742.4000200,14.5000000,0.0000000,0.0000000,90.0000000); //object(vegasnnewfence2b) (3)
CreateObject(7191,1745.6999500,-1764.6999500,14.5000000,0.0000000,0.0000000,180.0000000); //object(vegasnnewfence2b) (4)
CreateObject(7191,1745.6999500,-1787.6999500,14.5000000,0.0000000,0.0000000,180.0000000); //object(vegasnnewfence2b) (5)
CreateObject(7191,1767.4000200,-1815.8000500,14.5000000,0.0000000,358.0000000,254.0000000); //object(vegasnnewfence2b) (6)
CreateObject(8659,1699.8000500,-1785.0999800,13.5000000,0.0000000,0.0000000,90.0000000); //object(shbbyhswall11_lvs) (1)
CreateObject(8659,1699.8000500,-1756.8000500,13.5000000,0.0000000,0.0000000,90.0000000); //object(shbbyhswall11_lvs) (2)
CreateObject(8406,1709.4000200,-1743.1999500,18.0000000,0.0000000,0.0000000,0.0000000); //object(carparksign01_lvs) (1)
CreateObject(3627,1753.6999500,-1765.0999800,16.4000000,0.0000000,0.0000000,0.0000000); //object(dckcanpy) (3)
CreateObject(8410,1734.1999500,-1757.0000000,13.9000000,0.0000000,0.0000000,0.0000000); //object(carparkhut02_lvs) (1)
CreateObject(11245,1805.6999500,-1792.6999500,20.9000000,0.0000000,0.0000000,0.0000000); //object(sfsefirehseflag) (1)
CreateObject(11245,1805.6999500,-1803.1999500,21.0000000,0.0000000,0.0000000,0.0000000); //object(sfsefirehseflag) (2)
CreateObject(11245,1805.6999500,-1781.6999500,20.9000000,0.0000000,0.0000000,0.0000000); //object(sfsefirehseflag) (3)
CreateObject(3934,1772.1999500,-1799.3000500,12.6000000,0.0000000,0.0000000,0.0000000); //object(helipad01) (1)
CreateObject(3934,1756.3000500,-1799.0000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(helipad01) (2)
CreateObject(3627,1789.3000500,-1750.9000200,16.4000000,0.0000000,0.0000000,90.0000000); //object(dckcanpy) (4)
CreateObject(3749,-866.7999900,1630.9000200,31.8000000,0.0000000,0.0000000,30.0000000); //object(clubgate01_lax) (1)
CreateObject(8210,-889.5999800,1603.6999500,27.4000000,0.0000000,358.0000000,62.0000000); //object(vgsselecfence12) (1)
CreateObject(8313,-906.9000200,1567.0000000,28.5000000,0.0000000,0.0000000,352.0000000); //object(vgsselecfence16) (1)
CreateObject(8263,-912.5000000,1496.0999800,28.1000000,0.0000000,0.0000000,90.0000000); //object(vgsselecfence14) (1)
CreateObject(3475,-909.9000200,1434.1999500,31.3000000,0.0000000,0.0000000,50.0000000); //object(vgsn_fncelec_pst) (1)
CreateObject(1337,-912.2578100,1430.3193400,32.9369300,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (3)
CreateObject(3873,-675.7999900,1540.0000000,92.8000000,0.0000000,0.0000000,0.0000000); //object(silicon04_sfs) (1)
CreateObject(1596,-670.4000200,1532.5999800,112.7000000,0.0000000,0.0000000,0.0000000); //object(satdishsml) (1)
CreateObject(1596,-686.5000000,1540.6999500,112.7000000,0.0000000,0.0000000,264.0000000); //object(satdishsml) (2)
CreateObject(750,-796.5999800,1583.0999800,26.0000000,0.0000000,0.0000000,0.0000000); //object(sm_scrb_column2) (1)
CreateObject(16118,-892.0999800,1428.0999800,26.5000000,0.0000000,0.0000000,78.0000000); //object(des_rockgp2_05) (1)
CreateObject(16119,-841.5999800,1432.4000200,13.1000000,0.0000000,0.0000000,354.0000000); //object(des_rockgp2_06) (1)
CreateObject(16121,-886.0000000,1444.0000000,1.0000000,0.0000000,0.0000000,32.0000000); //object(des_rockgp2_09) (1)
CreateObject(16116,-895.0999800,1449.3000500,24.7000000,0.0000000,38.0000000,4.0000000); //object(des_rockgp2_04) (1)
CreateObject(8149,-750.5000000,1413.5999800,15.5000000,0.0000000,356.0000000,88.0000000); //object(vgsselecfence03) (1)
CreateObject(11442,-828.9000200,1566.0000000,25.8000000,0.0000000,0.0000000,0.0000000); //object(des_pueblo3) (1)
CreateObject(11441,-826.9000200,1579.4000200,26.1000000,0.0000000,0.0000000,0.0000000); //object(des_pueblo5) (1)
CreateObject(11444,-827.0999800,1588.5000000,26.1000000,0.0000000,0.0000000,0.0000000); //object(des_pueblo2) (1)
CreateObject(11445,-827.0999800,1602.5999800,26.1000000,0.0000000,0.0000000,0.0000000); //object(des_pueblo06) (1)
CreateObject(17324,-790.2999900,1594.6999500,26.1000000,0.0000000,0.0000000,266.0000000); //object(cw_combbarn) (1)
CreateObject(3256,-794.2999900,1569.0000000,26.1000000,0.0000000,0.0000000,0.0000000); //object(refchimny01) (1)
CreateObject(6973,-715.2000100,1451.8000500,15.0000000,0.0000000,0.0000000,176.0000000); //object(shamheliprt1) (1)
CreateObject(9241,-748.0999800,1441.0000000,16.0000000,0.0000000,0.0000000,176.0000000); //object(copbits_sfn) (1)
CreateObject(3279,-831.2999900,1543.0999800,26.1000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (1)
CreateObject(3279,-843.4000200,1609.3000500,26.1000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (2)
CreateObject(3268,-893.2999900,1537.9000200,24.9000000,0.0000000,0.0000000,272.0000000); //object(mil_hangar1_) (1)
CreateObject(3268,-750.9000200,1637.0999800,26.1000000,0.0000000,0.0000000,88.0000000); //object(mil_hangar1_) (2)
CreateObject(8078,-771.7000100,1554.4000200,30.1000000,0.0000000,0.0000000,0.0000000); //object(vgsfrates07) (1)
CreateObject(1524,-861.5999800,1636.3000500,29.9000000,0.0000000,0.0000000,0.0000000); //object(tag_front) (1)
CreateObject(3749,915.0000000,1952.9000200,15.7000000,0.0000000,0.0000000,268.0000000); //object(clubgate01_lax) (2)
CreateObject(3749,1107.2998000,2045.8994100,15.6000000,0.0000000,0.0000000,0.0000000); //object(clubgate01_lax) (3)
CreateObject(8150,913.4000200,1882.8000500,12.9000000,0.0000000,0.0000000,90.0000000); //object(vgsselecfence04) (1)
CreateObject(8149,984.0999800,1820.1999500,12.1000000,0.0000000,0.0000000,270.0000000); //object(vgsselecfence03) (2)
CreateObject(8151,1104.8000500,1848.6999500,14.2000000,0.0000000,0.0000000,266.0000000); //object(vgsselecfence05) (1)
CreateObject(8149,1146.6999500,1945.8000500,12.9000000,0.0000000,0.0000000,0.0000000); //object(vgsselecfence03) (3)
CreateObject(8210,1141.5999800,2044.9000200,12.9000000,0.0000000,0.0000000,0.0000000); //object(vgsselecfence12) (2)
CreateObject(8210,1146.9000200,2018.4000200,12.9000000,0.0000000,0.0000000,92.0000000); //object(vgsselecfence12) (3)
CreateObject(8209,916.0000000,2008.9000200,12.9000000,0.0000000,0.0000000,90.0000000); //object(vgsselecfence11) (1)
CreateObject(8209,965.0999800,2044.6999500,12.9000000,0.0000000,0.0000000,0.0000000); //object(vgsselecfence11) (2)
CreateObject(8209,1051.5999800,2044.5999800,12.9000000,0.0000000,0.0000000,0.0000000); //object(vgsselecfence11) (3)
CreateObject(9132,1093.6999500,1941.5000000,28.9000000,0.0000000,0.0000000,0.0000000); //object(triadcasign_lvs) (1)
CreateObject(9132,1057.8000500,1941.0000000,28.9000000,0.0000000,0.0000000,0.0000000); //object(triadcasign_lvs) (2)
CreateObject(6973,1082.3000500,1865.1999500,8.0000000,0.0000000,0.0000000,90.0000000); //object(shamheliprt1) (2)
CreateObject(6973,1095.0999800,1857.5999800,8.0000000,0.0000000,0.0000000,270.0000000); //object(shamheliprt1) (3)
CreateObject(14467,912.5000000,1960.9000200,12.4000000,0.0000000,0.0000000,274.0000000); //object(carter_statue) (1)
CreateObject(14467,911.5999800,1945.0000000,12.4000000,0.0000000,0.0000000,270.0000000); //object(carter_statue) (2)
CreateObject(3279,920.7999900,1825.5999800,9.0000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (3)
CreateObject(3279,924.4000200,2039.3000500,10.1000000,0.0000000,358.0000000,270.0000000); //object(a51_spottower) (4)
CreateObject(3268,940.0999800,1897.5999800,9.8000000,0.0000000,0.0000000,270.0000000); //object(mil_hangar1_) (3)
CreateObject(3268,940.4000200,1877.5000000,9.8000000,0.0000000,0.0000000,90.0000000); //object(mil_hangar1_) (4)
CreateObject(10183,1057.7011700,2013.8691400,9.6821100,0.0000000,0.0000000,0.0000000); //object(ferspaces) (1)
CreateObject(1337,1068.4492200,2014.5312500,10.8593800,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (1)
CreateObject(3092,912.4000200,1952.6999500,16.0000000,0.0000000,0.0000000,78.0000000); //object(dead_tied_cop) (1)
CreateObject(3524,1113.0999800,2047.8000500,12.6000000,0.0000000,0.0000000,184.0000000); //object(skullpillar01_lvs) (1)
CreateObject(3524,1101.5999800,2047.8000500,12.6000000,0.0000000,0.0000000,182.0000000); //object(skullpillar01_lvs) (2)
CreateObject(3528,1107.1999500,2049.3999000,18.0000000,0.0000000,0.0000000,90.0000000); //object(vgsedragon) (1)
CreateObject(7073,1105.0000000,1942.6999500,28.1000000,0.0000000,0.0000000,282.0000000); //object(vegascowboy1) (1)
CreateObject(7392,1059.9000200,1941.0999800,55.1000000,0.0000000,0.0000000,86.0000000); //object(vegcandysign1) (1)
CreateObject(16782,1112.5999800,1915.5000000,14.2000000,0.0000000,0.0000000,176.0000000); //object(a51_radar_scan) (1)
CreateObject(3934,1062.5107400,2004.0869100,9.6372900,0.0000000,0.0000000,0.0000000); //object(helipad01) (3)
CreateObject(3928,1058.4000200,1903.5000000,15.5000000,0.0000000,0.0000000,0.0000000); //object(helipad) (1)
CreateObject(3934,1072.9000200,1903.3000500,15.5000000,0.0000000,0.0000000,0.0000000); //object(helipad01) (4)
CreateObject(3928,1087.6999500,1903.3000500,15.5000000,0.0000000,0.0000000,0.0000000); //object(helipad) (2)
CreateObject(3928,1120.8000500,1915.1999500,15.5000000,0.0000000,0.0000000,0.0000000); //object(helipad) (3)
CreateObject(3934,1120.8000500,1901.0000000,15.5000000,0.0000000,0.0000000,0.0000000); //object(helipad01) (5)
CreateObject(3934,1121.5000000,1930.4000200,15.5000000,0.0000000,0.0000000,0.0000000); //object(helipad01) (6)
CreateObject(3279,1141.1999500,2037.6999500,9.8000000,0.0000000,0.0000000,180.0000000); //object(a51_spottower) (5)
CreateObject(3279,1136.9000200,1819.5000000,9.7000000,0.0000000,0.0000000,176.0000000); //object(a51_spottower) (6)
CreateObject(3271,943.4000200,1980.0000000,9.8000000,0.0000000,0.0000000,96.0000000); //object(bonyrd_block3_) (1)
CreateObject(12911,1135.8000500,2007.5000000,9.8000000,0.0000000,0.0000000,10.0000000); //object(sw_silo02) (1)
CreateObject(12912,1125.3000500,2007.0000000,21.3000000,0.0000000,0.0000000,0.0000000); //object(sw_silo04) (1)
CreateObject(13637,1827.0999800,-1309.0999800,132.8000000,0.0000000,0.0000000,80.0000000); //object(tuberamp) (1)
CreateObject(2780,1831.3000500,-1314.1999500,130.7000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (1)
CreateObject(3524,1829.0999800,-1302.8000500,133.6000100,0.0000000,0.0000000,218.0000000); //object(skullpillar01_lvs) (3)
CreateObject(3524,1820.5000000,-1310.3000500,133.6000100,0.0000000,0.0000000,212.0000000); //object(skullpillar01_lvs) (4)
CreateObject(1395,1752.0999800,-1315.8000500,135.0000000,0.0000000,288.0000000,18.0000000); //object(twrcrane_l_03) (1)
CreateObject(1379,1703.9000200,-1332.1999500,147.0000000,0.0000000,290.0000000,6.0000000); //object(magnocrane_02) (1)
CreateObject(1395,1755.9000200,-1258.5000000,100.0000000,0.0000000,304.0000000,116.0000000); //object(twrcrane_l_03) (2)
CreateObject(1388,1833.8000500,-1261.6999500,123.3000000,0.0000000,0.0000000,0.0000000); //object(twrcrane_s_04) (1)
CreateObject(16310,1836.4000200,-1223.4000200,128.6000100,0.0000000,0.0000000,272.0000000); //object(des_quarryhut1) (1)
CreateObject(923,1833.5999800,-1228.3000500,130.0000000,0.0000000,0.0000000,0.0000000); //object(packing_carates2) (1)
CreateObject(3066,1773.1999500,-1301.5999800,131.8000000,0.0000000,0.0000000,0.0000000); //object(ammotrn_obj) (1)
CreateObject(2934,1814.3000500,-1315.1999500,132.2000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_red) (1)
CreateObject(3724,1753.4000200,-1208.3000500,109.0000000,0.0000000,0.0000000,270.0000000); //object(laxrf_cargotop) (1)
CreateObject(12930,1763.5000000,-1272.3000500,93.2000000,0.0000000,0.0000000,0.0000000); //object(sw_pipepile02) (1)
CreateObject(16599,1746.1999500,-1247.1999500,95.4000000,0.0000000,0.0000000,0.0000000); //object(by_fuel06) (1)
CreateObject(1683,1673.9000200,-1371.0999800,155.0000000,0.0000000,0.0000000,270.0000000); //object(ap_jumbo_01) (1)
CreateObject(16442,1672.0000000,-1393.0000000,157.1000100,0.0000000,0.0000000,272.0000000); //object(desn2_stripsigs1) (1)
CreateObject(3092,1829.0999800,-1226.9000200,130.0000000,0.0000000,0.0000000,178.0000000); //object(dead_tied_cop) (2)
CreateObject(3092,1838.4000200,-1226.5999800,130.1000100,0.0000000,0.0000000,188.0000000); //object(dead_tied_cop) (3)
CreateObject(3011,1826.0999800,-1298.6999500,131.5000000,0.0000000,0.0000000,0.0000000); //object(chopcop_legl) (1)
CreateObject(3011,1814.3000500,-1303.5000000,131.5000000,0.0000000,0.0000000,0.0000000); //object(chopcop_legl) (2)
CreateObject(3011,1827.5999800,-1294.9000200,131.5000000,0.0000000,0.0000000,0.0000000); //object(chopcop_legl) (3)
CreateObject(3010,1817.6999500,-1280.9000200,131.5000000,0.0000000,0.0000000,0.0000000); //object(chopcop_legr) (1)
CreateObject(3010,1811.5999800,-1293.5000000,131.5000000,0.0000000,0.0000000,0.0000000); //object(chopcop_legr) (2)
CreateObject(3009,1819.1999500,-1298.3000500,130.7000000,0.0000000,0.0000000,0.0000000); //object(chopcop_arml) (1)
CreateObject(3009,1827.4000200,-1282.5999800,130.7000000,0.0000000,0.0000000,0.0000000); //object(chopcop_arml) (2)
CreateObject(3009,1815.0000000,-1274.4000200,130.7000000,0.0000000,0.0000000,0.0000000); //object(chopcop_arml) (3)
CreateObject(3008,1807.8000500,-1306.5999800,130.7000000,0.0000000,0.0000000,0.0000000); //object(chopcop_armr) (1)
CreateObject(3008,1785.5000000,-1296.9000200,130.7000000,0.0000000,0.0000000,0.0000000); //object(chopcop_armr) (2)
CreateObject(3009,1790.1999500,-1302.6999500,130.7000000,0.0000000,0.0000000,0.0000000); //object(chopcop_arml) (4)
CreateObject(3010,1779.0000000,-1307.8000500,131.5000000,0.0000000,0.0000000,0.0000000); //object(chopcop_legr) (3)
CreateObject(3007,1801.8000500,-1296.0999800,130.7000000,0.0000000,0.0000000,0.0000000); //object(chopcop_torso) (1)
CreateObject(3007,1801.1999500,-1310.0000000,130.7000000,0.0000000,0.0000000,0.0000000); //object(chopcop_torso) (2)
CreateObject(3007,1822.9000200,-1274.0999800,130.7000000,0.0000000,0.0000000,0.0000000); //object(chopcop_torso) (3)
CreateObject(3008,1802.6999500,-1302.6999500,130.7000000,0.0000000,0.0000000,0.0000000); //object(chopcop_armr) (3)
CreateObject(2907,1792.8000500,-1298.5999800,130.8999900,0.0000000,0.0000000,0.0000000); //object(kmb_deadtorso) (1)
CreateObject(2907,1805.1999500,-1299.5999800,130.8999900,0.0000000,0.0000000,0.0000000); //object(kmb_deadtorso) (2)
CreateObject(2907,1828.4000200,-1284.6999500,130.8999900,0.0000000,0.0000000,0.0000000); //object(kmb_deadtorso) (3)
CreateObject(2907,1745.6999500,-1256.8000500,90.8000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadtorso) (4)
CreateObject(2905,1737.6999500,-1255.1999500,90.7000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadleg) (1)
CreateObject(2906,1753.0000000,-1267.5999800,90.7000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadarm) (1)
CreateObject(2908,1740.4000200,-1265.4000200,90.7000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadhead) (1)
CreateObject(2905,1762.3000500,-1252.9000200,90.7000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadleg) (2)
CreateObject(2906,1737.4000200,-1190.5999800,90.7000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadarm) (2)
CreateObject(2907,1734.1999500,-1206.1999500,90.8000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadtorso) (5)
CreateObject(2905,1734.0999800,-1242.1999500,90.7000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadleg) (3)
CreateObject(2907,1735.0000000,-1224.5999800,90.8000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadtorso) (6)
CreateObject(2906,1667.3000500,-1338.8000500,157.6000100,0.0000000,0.0000000,0.0000000); //object(kmb_deadarm) (3)
CreateObject(2905,1677.5000000,-1345.5000000,157.6000100,0.0000000,0.0000000,0.0000000); //object(kmb_deadleg) (4)
CreateObject(2908,1677.3000500,-1335.9000200,157.6000100,0.0000000,0.0000000,0.0000000); //object(kmb_deadhead) (2)
CreateObject(2907,1665.6999500,-1347.0999800,157.6000100,0.0000000,0.0000000,0.0000000); //object(kmb_deadtorso) (7)
CreateObject(3009,1671.8000500,-1341.0000000,157.5000000,0.0000000,0.0000000,0.0000000); //object(chopcop_arml) (5)
CreateObject(3012,1670.5000000,-1336.0999800,157.5000000,0.0000000,0.0000000,0.0000000); //object(chopcop_head) (1)
CreateObject(3009,1678.0999800,-1348.6999500,157.5000000,0.0000000,0.0000000,0.0000000); //object(chopcop_arml) (6)
CreateObject(3010,1679.9000200,-1340.5000000,158.2000000,0.0000000,0.0000000,0.0000000); //object(chopcop_legr) (4)
CreateObject(3007,1679.3000500,-1350.0999800,157.5000000,0.0000000,0.0000000,0.0000000); //object(chopcop_torso) (4)
CreateObject(1369,1820.8000500,-1303.5999800,131.3999900,0.0000000,0.0000000,220.0000000); //object(cj_wheelchair1) (1)
CreateObject(1383,1631.6999500,-1345.0000000,170.0000000,0.0000000,296.0000000,2.0000000); //object(twrcrane_m_04) (1)
CreateObject(1391,1590.9000200,-1345.9000200,189.0000000,0.0000000,246.0000000,182.0000000); //object(twrcrane_s_03) (1)
CreateObject(3749,1661.3000500,-1343.6999500,163.3000000,0.0000000,0.0000000,272.0000000); //object(clubgate01_lax) (4)

/*
Objects converted: 256
Vehicles converted: 0
Vehicle models found: 0
----------------------
In the time this conversion took to finish 0.05 micro-fortnights have passed!
*/
+Rep if you like it, It matter a lot for me
Reply
#2

Time to start jumping haha.

9/10
Reply
#3

Thank you! +rep matters a lot for me...
Reply
#4

Pretty bad actually, should be more realistic even for a apocalypse map, only my opinion though.
Reply
#5

How does a zombie apocalypse have skulls on sticks and random tied, floating cops?

2/10.
Reply
#6

Why would you put a cow on a plane.
Reply
#7

I suprisingly like it, over all the fantasy there is creativity
Reply
#8

Quote:
Originally Posted by [Twixx]
Посмотреть сообщение
How does a zombie apocalypse have skulls on sticks and random tied, floating cops?

2/10.
This + from the last picture it looks more like a parkour map.
Reply
#9

It is more for fun not for realistic, Fantasy like thingy...
One thing more to others...People enter the evac and by magic they TP to a plane..wtf? is that logic?
I wonder this map will be fun playing more than being realistic. If I start telling you logic about your server scripts, there will be a war.
Reply
#10

Quote:
Originally Posted by Yourdeath
Посмотреть сообщение
It is more for fun not for realistic, Fantasy like thingy...
One thing more to others...People enter the evac and by magic they TP to a plane..wtf? is that logic?
I wonder this map will be fun playing more than being realistic. If I start telling you logic about your server scripts, there will be a war.
Couldn't agree more, there are RP gamemodes where DeathMatch is the number one thing. You should keep releasing maps like this.
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