Textdraw clock problem
#1

Hi all
I have problem with textdraw in my script, they are globally and not specific and idk what wrong, i make textdraws and instead the characters will be shown the clock being shown -_-
Note: in the following screenshots i have used Zamaroht's TextDraw Editor., i also tried to create textdraw without the editor but same problem - the clock is being shown instead of my real textdraw.
So, In red right-down side of the screen Should be shown "Fuel", instead clock time shown.

fuel textdraw



2 seconds after using function TextDrawShowForPlayer(playerid) - fuel textdraw



please help me out +REP
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#2

Please explain more. As I understand you watch is not counting, No ?
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#3

Quote:
Originally Posted by FilesMAker
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Please explain more. As I understand you watch is not counting, No ?
No, the clock/watch is okay, the problem is with textdraw, every textdraw i try to TextDrawShowForPlayer the clock is shown and not the real textdraw i wanted, for example: "Fue" is my real textdraw but instead "12:45" is shown.
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#4

In your script you maybe use the fuel textdraw entry on the clock, try to make a new textdraw entry.
If you want put your fuel code and watch code ! To help you more and check !
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#5

As i said, IM USING Zamaroht's TextDraw Editor, i have no codes...
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#6

look Zamaroht's TextDraw Editor is just edit text draw position style etc..
But who edit your Fuel textdraw to watch is a code, detach your gamemode and use the default one "grandlarc" on editing the textdraws ! use only Zamaroht's TextDraw Editor filterscript.

On your server.cfg
Quote:

gamemode0 grandlarc 0
filterscripts tdedit

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#7

working perfectly with grandlarc, what means that my script has problem with textdraw - as i said in my first post...

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#8

You didn't say it. Anyway try to find the bug in your scripts !
please +Rep if I helped you !
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#9

Quote:
Originally Posted by FilesMAker
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You didn't say it. Anyway try to find the bug in your scripts !
please +Rep if I helped you !
Dude, idk what the bug, because that i posted a thread for this lol
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#10

the textdraw might seems to be mixed with other textdraw in your script
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