[Map] Ammunation
#1

I decided to mess around with textures and stuff like that, I don't expect you to like it.
You don't need to give me credits or whatever if you for some reason would want to use it, it's a simple edit, I figured there could be someone who is too lazy and have low standards that wants it.


Location
http://i.imgur.com/j4qzW1j.png

Screenshot
http://i.imgur.com/o1lYkgk.jpg

Code
pawn Код:
new tmpobjid1;
new tmpobjid2;
new tmpobjid3;
RemoveBuildingForPlayer(playerid, 9959, -1974.0234, 768.7266, 75.4609, 0.25); // old
RemoveBuildingForPlayer(playerid, 10046, -1974.0234, 768.7266, 75.4609, 0.25);// oldbuild^
   
tmpobjid1 = CreateObject(10046, -1974.02344, 768.72662, 75.46090,   0.00000, 0.00000, 0.00000); //newbuilding
SetObjectMaterial(tmpobjid1, 1, 10056, "bigoldbuild_sfe", "sf_shop4", 0); //exterior texture change
   
tmpobjid2 = CreateObject(8293,-1979.890,745.411,54.806,0.000,0.000,37.400,600.000); //sign #1 ammu
SetObjectMaterial(tmpobjid2, 0, 13131, "cunte_blockammo", "dt_ammu_sign1", 0);
   
tmpobjid3 = CreateObject(8293,-1965.081,745.385,54.842,-0.299,0.000,36.999,600.000); //sign #2 nation
SetObjectMaterial(tmpobjid3, 0, 13131, "cunte_blockammo", "dt_ammu_sign2", 0);
Filterscripted used:
https://sampforum.blast.hk/showthread.php?tid=471474
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