[Map] HQ dos bombeiros V1.0
#1






Код:
AddStaticVehicleEx(407,1268.1999500,-1798.5000000,13.8000000,180.0000000,208,11,15); //Firetruck
AddStaticVehicleEx(407,1272.0000000,-1798.5999800,13.8000000,180.0000000,208,11,15); //Firetruck
AddStaticVehicleEx(407,1276.5999800,-1798.5000000,13.8000000,180.0000000,208,11,15); //Firetruck
AddStaticVehicleEx(407,1280.4000200,-1798.5999800,13.8000000,180.0000000,208,11,15); //Firetruck
AddStaticVehicleEx(407,1263.9000200,-1798.4000200,13.8000000,180.0000000,208,11,15); //Firetruck
AddStaticVehicleEx(416,1250.9000200,-1811.0999800,13.7000000,220.0000000,208,11,15); //Ambulance
AddStaticVehicleEx(416,1253.5999800,-1808.9000200,13.7000000,220.0000000,208,11,15); //Ambulance
AddStaticVehicleEx(416,1256.6999500,-1806.3000500,13.7000000,219.9960000,208,11,15); //Ambulance
AddStaticVehicleEx(416,1247.9000200,-1813.3000500,13.7000000,219.9960000,208,11,15); //Ambulance
AddStaticVehicleEx(586,1200.5999800,-1830.5999800,13.0000000,272.0000000,208,11,15); //Wayfarer
AddStaticVehicleEx(586,1199.6999500,-1828.6999500,13.0000000,262.0000000,208,11,15); //Wayfarer
AddStaticVehicleEx(586,1200.6999500,-1832.0999800,13.0000000,272.0000000,208,11,15); //Wayfarer
AddStaticVehicleEx(586,1200.8000500,-1833.8000500,13.0000000,272.0000000,208,11,15); //Wayfarer
AddStaticVehicleEx(586,1200.9000200,-1835.5000000,13.0000000,272.0000000,208,11,15); //Wayfarer
CreateObject(1225,1304.8000500,-1811.3000500,13.0000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (1)
CreateObject(1225,1304.6999500,-1815.0999800,13.0000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (2)
CreateObject(1225,1304.6999500,-1819.1999500,13.0000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (3)
CreateObject(1225,1304.5000000,-1823.6999500,13.0000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (4)
CreateObject(1225,1304.1999500,-1826.9000200,13.0000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (5)
CreateObject(1225,1304.0000000,-1830.5999800,13.0000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (6)
CreateObject(1225,1303.8000500,-1834.0999800,13.0000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (7)
CreateObject(1225,1304.0000000,-1838.1999500,13.0000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (8)
CreateObject(987,1274.0999800,-1784.3000500,12.6000000,0.0000000,0.0000000,352.0000000); //object(elecfence_bar) (1)
CreateObject(987,1285.8000500,-1785.8000500,12.6000000,0.0000000,0.0000000,274.0000000); //object(elecfence_bar) (2)
CreateObject(987,1286.3000500,-1797.6999500,12.6000000,0.0000000,0.0000000,269.9990000); //object(elecfence_bar) (3)
CreateObject(987,1286.0000000,-1806.6999500,12.6000000,0.0000000,0.0000000,269.9950000); //object(elecfence_bar) (4)
CreateObject(987,1286.1999500,-1815.5999800,12.6000000,0.0000000,0.0000000,269.9950000); //object(elecfence_bar) (5)
CreateObject(987,1286.0999800,-1824.6999500,12.6000000,0.0000000,0.0000000,269.9950000); //object(elecfence_bar) (6)
CreateObject(987,1286.0999800,-1834.3000500,12.6000000,0.0000000,0.0000000,213.9920000); //object(elecfence_bar) (8)
CreateObject(3749,1270.0999800,-1841.0999800,18.3000000,0.0000000,0.0000000,0.0000000); //object(clubgate01_lax) (1)
CreateObject(980,1270.0000000,-1840.9000200,15.2000000,0.0000000,0.0000000,0.0000000); //object(airportgate) (1)
CreateObject(987,1248.3000500,-1840.1999500,12.8000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (9)
CreateObject(987,1248.2998000,-1840.1992200,12.8000000,0.0000000,0.0000000,180.0000000); //object(elecfence_bar) (10)
CreateObject(987,1239.3000500,-1840.0000000,12.8000000,0.0000000,0.0000000,179.9950000); //object(elecfence_bar) (11)
CreateObject(987,1236.0999800,-1839.9000200,12.8000000,0.0000000,0.0000000,179.9950000); //object(elecfence_bar) (12)
CreateObject(3749,1214.5000000,-1841.0000000,18.2000000,0.0000000,0.0000000,0.0000000); //object(clubgate01_lax) (2)
CreateObject(980,1214.5999800,-1840.0999800,15.2000000,0.0000000,0.0000000,0.0000000); //object(airportgate) (2)
CreateObject(987,1193.8000500,-1839.3000500,12.8000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (13)
CreateObject(987,1193.7998000,-1839.2998000,12.8000000,0.0000000,0.0000000,92.0000000); //object(elecfence_bar) (14)
CreateObject(987,1193.8000500,-1830.5999800,12.8000000,0.0000000,0.0000000,76.0000000); //object(elecfence_bar) (15)
CreateObject(1215,1251.0999800,-1841.9000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateObject(1215,1231.8000500,-1842.3000500,13.2000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,1202.4000200,-1842.0999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
CreateObject(1215,1190.0999800,-1842.0999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
CreateObject(1215,1190.0999800,-1834.3000500,13.2000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5)
CreateObject(1215,1190.0999800,-1825.3000500,13.2000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6)
CreateObject(1211,1288.3000500,-1844.6999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(fire_hydrant) (1)
CreateObject(1231,1243.5000000,-1808.0000000,15.3000000,0.0000000,0.0000000,20.0000000); //object(streetlamp2) (1)
CreateObject(1231,1247.5000000,-1805.0999800,15.3000000,0.0000000,0.0000000,35.9950000); //object(streetlamp2) (2)
CreateObject(1231,1250.8000500,-1803.0000000,15.3000000,0.0000000,0.0000000,37.9910000); //object(streetlamp2) (3)
CreateObject(1231,1254.9000200,-1799.9000200,15.3000000,0.0000000,0.0000000,37.9910000); //object(streetlamp2) (4)
CreateObject(1231,1257.9000200,-1795.0000000,15.3000000,0.0000000,0.0000000,43.9910000); //object(streetlamp2) (5)
Source
Creditos: Weslley_Script
Aceitarei criticas construtivas e negativas tambйm quero saber quais os objetos colocar na proxima versгo do mapa
Reply
#2

Dava para fazer uma coisa mais elaborada "so" tem carro e grades.. mais mesmo assim meus parabens!
Reply
#3

Ta legal mais ta super simples,pode melhorar.
Reply
#4

me falem alguns objetos que eu poderia coloca na HQ pra eu atualizar na proxima versгo.
Reply
#5

atй hoje eu me lembro ... vc falando q era profissional ...
se achava falando q fazia curso ... e fez a cidade de ls em 2h ^^

Bom , em todos os seus mapas unica coisa q vc sabe fazer й colocar veiculo e grade ... sem criatividade nen uma .
pense em algo grande , pois todos os seus mapas sгo coisas pequenas e vc nunca evolui

Obs: Se quiser pode me xingar sу pq eu te critiquei, isso n vai tirar o fato q vc й um orrivel em seus mapas .
Reply
#6

Quote:
Originally Posted by Samuel300
Посмотреть сообщение
atй hoje eu me lembro ... vc falando q era profissional ...
se achava falando q fazia curso ... e fez a cidade de ls em 2h ^^

Bom , em todos os seus mapas unica coisa q vc sabe fazer й colocar veiculo e grade ... sem criatividade nen uma .
pense em algo grande , pois todos os seus mapas sгo coisas pequenas e vc nunca evolui

Obs: Se quiser pode me xingar sу pq eu te critiquei, isso n vai tirar o fato q vc й um orrivel em seus mapas .
fale um exemplo de algo grande como oque?
Reply
#7

Bem primeiramente o lugar nгo se encaixa com o mapa, ou melhorar atй ser apto, colocar umas bandeiras etc..

Ta bom...
Reply
#8

Quote:
Originally Posted by WeslleyScript
Посмотреть сообщение
fale um exemplo de algo grande como oque?
Eu sei que nгo adianta ficar falando muita coisa, pois vocк й aquele tнpico personagem que entende a parte que quer, interpretando-a da maneira que lhe for conveniente. Mбs de qualquer jeito, algo grande que ele quis dizer й qualquer coisa bem feita.

Qualquer coisa bem feita e bem trabalhada demora bastante tempo para ser feito, nem todos tem ideias e й por isso que a maioria nгo posta mapas.. penso que se й pra postar alguma coisa comum, que todo mundo conseguiria fazer a hora que quiser, nгo precisaria ser postado. Os mapas que eu fazia a 3 anos atrбs demoravam de 2 dias a 1 semana para ficarem prontos (salvo algumas exceзхes), isso por que eu sempre analisava todos os erros e implementava tudo o que dava nos mapas.

Este mapa nгo tem nenhum tipo de novidade, й a mesmisse que todos os mappers sem ideia fazem a anos em seus servidores, fora que pode ser feito em menos de 5 minutos, com sobra de tempo.

Quando for postar alguma coisa, se pergunte sobre a criatividade do seu mapa: Nгo seria mais fбcil para a pessoa que estб procurando o mapa fazer o mapa do que procurar na net por um mapa desses?
Reply
#9

Alguma coisa tipo AQUI, ai sim seria admirбvel atй mesmo digno de aplausos.

Att,

pawn Код:
Wanderson Silva
Reply
#10

Quote:
Originally Posted by Samuel300
Посмотреть сообщение
atй hoje eu me lembro ... vc falando q era profissional ...
se achava falando q fazia curso ... e fez a cidade de ls em 2h ^^

Bom , em todos os seus mapas unica coisa q vc sabe fazer й colocar veiculo e grade ... sem criatividade nen uma .
pense em algo grande , pois todos os seus mapas sгo coisas pequenas e vc nunca evolui

Obs: Se quiser pode me xingar sу pq eu te critiquei, isso n vai tirar o fato q vc й um orrivel em seus mapas .
Super verdadesss
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)