Need help with server crash
#1

Hello, so my server is on samp 0.3z and when i use my ingame mapping tool to edit a obj i created it crashes my server... it did not do this on 0.3x. :/ any idea how to fix this?

code for my obj edit

Код:
CMD:editobj(playerid, params[])
{
    new string[128], idx;
    if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
    if(PlayerInfo[playerid][pMapper] < 1) return SendClientMessage(playerid, COLOR_GREY, "You are not authorized to use this command.");
    if(!mDuty[playerid]) return SendClientMessage(playerid, COLOR_GREY, "You are not on Mapper Duty.");
    if(sscanf(params, "i", idx)) return SendClientMessage(playerid, COLOR_WHITE, "[Usage]: /editobj [objectid]");
    if(!ObjInfo[idx][oModel]) return SendClientMessage(playerid, COLOR_GREY, "Invalid object id.");
    oEdit[playerid] = 1;
    oEditID[playerid] = idx;
    GetDynamicObjectPos(ObjInfo[idx][obj], oPos[playerid][0], oPos[playerid][1], oPos[playerid][2]);
    GetDynamicObjectRot(ObjInfo[idx][obj], oRot[playerid][0], oRot[playerid][1], oRot[playerid][2]);
    EditDynamicObject(playerid, ObjInfo[idx][obj]);
    format(string, sizeof(string), " You are now editing object ID %d's position.", idx);
    SendClientMessage(playerid, COLOR_WHITE, string);
    format(string, sizeof(string), "MapperWarn: %s is editting object ID %d's position.)", RPN(playerid), idx);
    SendMapperMessage(COLOR_GREEN, 1, string);
    return 1;
}
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#2

Use this plugin to get more information about crash.
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#3

My bad it does not crash the server, it only crashes the person who uses the command. :/
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#4

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