02.02.2014, 21:06
Verifique se Contem isso....
public OnPlayerRequestClass(playerid, classid)
{
if(IsPlayerNPC(playerid)) return SpawnPlayer(playerid);
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(IsPlayerNPC(playerid)) return true;
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
if(IsPlayerNPC(playerid)) return SpawnPlayer(playerid);
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(IsPlayerNPC(playerid)) return true;
return 1;
}