Team Limit
#1

Hello i made a COD gamemode but i cant figure out how to make a limit for teams can anyone help me?
and i already found some but i want something simple like this team way anyone that will help will get rep
here is my team code

pawn Код:
#define TEAM_GANG 1
#define TEAM_COPS 2
#define TEAM_ARMY 3
#define TEAM_RUSSIA 4
pawn Код:
public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, 2516.9578, 2447.6992, 11.0313);
    SetPlayerFacingAngle(playerid, 269.7719);
    SetPlayerCameraPos(playerid, 2521.2405, 2447.5195, 12.0313);
    SetPlayerCameraLookAt(playerid, 2516.9578, 2447.6992, 11.0313);
    switch( classid ) // Goes through all of the classid's,faster than an if statement!
    {
        case 0: // 'classid' zero is our first class, which is going to be assigned to 'TEAM_ONE'
        {
            SetPlayerTeam( playerid, TEAM_GANG );
            // Since TEAM_ONE is defined as '3', this is the same thing as doing:
             // SetPlayerTeam( playerid, 3 );
        }

        case 1: // Let's do the same thing again, but this time, we're assigning it to 'TEAM_TWO'
        {
            SetPlayerTeam( playerid, TEAM_COPS );
            // Once again, this is like doing:
             // SetPlayerTeam( playerid, 6 );
        }
        case 2:
        {
            SetPlayerTeam(playerid,TEAM_ARMY);
        }
        case 3:
        {
            SetPlayerTeam(playerid,TEAM_RUSSIA);
        }          
    }

    /*
        Alternatively, you could do something with if statements like so:

    if( classid == 0 )
    {
    }

        But this method would be slower than using a switch statement.
        Remember switch > if statement, if it's between using multiple if statements or a simple switch statement.

    */

    return 1;
}
pawn Код:
public OnPlayerSpawn(playerid)
{
    if(GetPlayerTeam(playerid) == TEAM_GANG)
    {
        SetPlayerColor(playerid, COLOR_RED);
        GameTextForPlayer(playerid, "~b~OPfor", 1000, 3);

    }

    else if(GetPlayerTeam(playerid) ==TEAM_COPS)
    {
        SetPlayerColor(playerid, COLOR_BLUE);
        GameTextForPlayer(playerid, "~b~Rangers", 1000, 3);
    }
   
    else if(GetPlayerTeam(playerid) == TEAM_ARMY)
    {
        SetPlayerColor(playerid,COLOR_ORANGE);
        GameTextForPlayer(playerid,"~b~Task Force 141",1000,3);
    }

    else if(GetPlayerTeam(playerid) == TEAM_RUSSIA)
    {
        SetPlayerColor(playerid,COLOR_RED);
        GameTextForPlayer(playerid,"~b~Spetsnaz",1000,3);
    }      
    GivePlayerWeapon(playerid, 23, 250);
    GivePlayerWeapon(playerid, 29, 250);
    GivePlayerWeapon(playerid, 30, 250);
   
   
    SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 999);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 999);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 999);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 999);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 999);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 999);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 999);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 999);
   
    return 1;
}
pawn Код:
stock GetTeamName ( TeamID )
 {
    new
        tName [ 64 ];
            // We probably don't even need 64 cells for this, but we will just in case.

    switch( TeamID )
    {
        case TEAM_GANG:
        {
            tName = "OPfor";
            // If their Team ID is TEAM_GANG, then GetTeamName will return "Attackers"
        }

        case TEAM_COPS:
        {
            tName = "Rangers";
            // If their Team ID is TEAM_COPS, then GetTeamName will return "Defenders"
        }
       
        case TEAM_ARMY:
        {
            tName = "Task Force 141";
        }
       
        case TEAM_RUSSIA:
        {
            tName = "Spetsnaz";
        }          
       
        default: // Anything but TEAM_ONE or TEAM_TWO.
        {
            tName = "Unknown";
            // If it's unknown ( I'm not sure how this would happen, but I'm sure it's possible.. )
        }
    }
    return tName;
}
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Messages In This Thread
Team Limit - by DarkLored - 02.02.2014, 20:33
Re: Team Limit - by ikbenremco - 02.02.2014, 20:52
Re: Team Limit - by DarkLored - 02.02.2014, 21:18
Re: Team Limit - by DarkLored - 02.02.2014, 22:36
Re: Team Limit - by erminpr0 - 02.02.2014, 22:45
Re: Team Limit - by DarkLored - 03.02.2014, 18:41

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