[Ajuda] Payday
#1

pessoal vim pedir ajuda a vcs pq ja tentei de tudo, ja olhei varios e varios topicos sobre isso ja testei todos mais nada faz ele dar payday as 00 de todas as horas:
aqui esta tudo no meu GM relativo a PayDay!:

Код:
forward PayDay();

pPayDay

PlayerInfo[playerid][pPayDay] = 0;

SetTimer("PayDay",30*108000, true);


public SyncTime()
{
	new string[64];
	new tmphour;
	new tmpminute;
	new tmpsecond;
	gettime(tmphour, tmpminute, tmpsecond);
	Fixhour(tmphour);
	tmphour = shifthour;
	if ((tmphour > ghour) || (tmphour == 0 && ghour == 23))
	{
		format(string, sizeof(string), "[BEG]: Agora sгo %d:00 horas",shifthour);
		BroadCast(COLOR_WHITE,string);
		ghour = tmphour;
		PayDay();
		SetHora();
	}
}


public Production()
{
	for(new i = 0; i < MAX_PLAYERS; i++)
	{
		if(IsPlayerConnected(i))
		{
		    if(PlayerInfo[i][pFishes] >= 5) { if(FishCornt[i] >= 3) { PlayerInfo[i][pFishes] = 0; } else { FishCornt[i] += 1; } }
		    if(PlayerDrunk[i] > 0) { PlayerDrunk[i] = 0; PlayerDrunkTime[i] = 0; SetPlayerDrunkLevel (i, 0); GameTextForPlayer(i, "~w~O efeito da bebida~n~~b~acabou", 3500, 1); }
 		    if(PlayerInfo[i][pPayDay] < 6) { PlayerInfo[i][pPayDay] += 1; } //+ 5 min to PayDay anti-abuse
		}
	}
}
public PayDay()
{
	new Conta,interest;
	new rent = 0;
	for(new i = 0; i < MAX_PLAYERS; i++)
	{
		if(IsPlayerConnected(i) && !IsPlayerNPC(i))
		{
		    if(PlayerInfo[i][pLevel] > 0)
		    {
		    	if(MoneyMessage[i]==1)
				{
				    SendClientMessage(i, COR_TRIADS, "Vocк devia ter debitado suas dнvidas, lhe enviaram um pedido de prisгo.");
				    GameTextForPlayer(i, "~r~apreendido !", 2000, 1);
				    SetPlayerInterior(i, 6);
			   		SetPlayerPos(i, 264.6288,77.5742,1001.0391);
		            PlayerInfo[i][pJailed] = 1;
		            ResetPlayerWeapons(i);
					WantedPoints[i] = 0;
					PlayerInfo[i][pJailTime] = 240;
					format(gstring, sizeof(gstring), "Vocк foi preso por %d segundos.   Fianзa: Desativada", PlayerInfo[i][pJailTime]);
					SendClientMessage(i, COLOR_LIGHTBLUE, gstring);
				}
				if(Multa[i] > 1)
				{
				    SendClientMessage(i, COR_TRIADS, "Vocк devia ter debitado suas dнvidas, lhe enviaram um pedido de prisгo.");
				    GameTextForPlayer(i, "~r~apreendido !", 2000, 1);
				    SetPlayerInterior(i, 6);
			   		SetPlayerPos(i, 264.6288,77.5742,1001.0391);
		            PlayerInfo[i][pJailed] = 1;
		            ResetPlayerWeapons(i);
					WantedPoints[i] = 0;
					PlayerInfo[i][pJailTime] = 240;
					format(gstring, sizeof(gstring), "Vocк foi preso por %d segundos.   Fianзa: Desativada", PlayerInfo[i][pJailTime]);
					SendClientMessage(i, COLOR_LIGHTBLUE, gstring);
				}
			    if(MoneyMessage[i]==1)
				{
				    SendClientMessage(i, COLOR_LIGHTRED, "Vocк nгo pagou a sua dнvida e foi preso.");
				    GameTextForPlayer(i, "~r~Preso!", 2000, 1);
				    SetPlayerInterior(i, 6);
			   		SetPlayerPos(i, 264.6288,77.5742,1001.0391);
		            PlayerInfo[i][pJailed] = 1;
		            ResetPlayerWeaponsEx(i);
                    WantedPoints[i] = 0;
      				SetPlayerWantedLevel(i, 0);
					PlayerInfo[i][pJailTime] = 600;
					format(gstring, sizeof(gstring), "Vocк foi preso por %d segundos.", PlayerInfo[i][pJailTime]);
					SendClientMessage(i, COLOR_LIGHTBLUE, gstring);
				}
				new playername2[MAX_PLAYER_NAME];
				GetPlayerName(i, playername2, sizeof(playername2));
				Conta = PlayerInfo[i][pConta];
				new key = PlayerInfo[i][pPHousekey];
				if(key != 255)
				{
					rent = HouseInfo[key][hRent];
					if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
					{
						rent = 0;
					}
					else if(rent > GetPlayerMoneyEx(i))
					{
						PlayerInfo[i][pPHousekey] = 255;
						SendClientMessage(i, COLOR_WHITE, "Vocк foi expulso(a).");
						rent = 0;
					}
					HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
				}
				new tmpintrate;
			    if(PlayerInfo[i][pVIP] == 1) { tmpintrate = 3; }
			    else if(PlayerInfo[i][pVIP] == 2) { tmpintrate = 4; }
				else { tmpintrate = 1; }
				if(PlayerInfo[i][pPayDay] >= 3)
				{
				    Tax += TaxValue;//Shorld work for every player online
				    PlayerInfo[i][pConta] -= TaxValue;
					new checks = PlayerInfo[i][pSalario];
				    new ebill = (PlayerInfo[i][pConta]/30000)*(PlayerInfo[i][pLevel]);
				    ConsumingMoney[i] = 1;
				    GivePlayerMoneyEx(i, checks);
				    if(PlayerInfo[i][pConta] > 0)
				    {
				    	PlayerInfo[i][pConta] -= ebill;
				    	SBizzInfo[4][sbTill] += ebill;
					}
					else
					{
					    ebill = 0;
					}
					if(CHitman == CTriad && Avisouc == 0)
					{
					SendClientMessageToAll(COLOR_LIGHTBLUE, "Os Hitmans e os Triads concluiram o mesmo nъmero de contratos.");
					Avisouc = 1;
					}
					if(CHitman > CTriad && Avisouc == 0)
					{
					SendClientMessageToAll(COLOR_LIGHTBLUE, "Os Hitmans concluiram um maior nъmero de contratos do que os Triads e ganharam um Bфnus Especial.");
					CHitman = 0;
					CTriad = 0;
					Avisouc = 1;
					GanhouArmamento = 8;
					}
	 				if(CTriad > CHitman && Avisouc == 0)
					{
					SendClientMessageToAll(COLOR_LIGHTBLUE, "Os Triads concluiram um maior nъmero de contratos do que os Hitmans e ganharam um Bфnus Especial.");
					CHitman = 0;
					CTriad = 0;
					Avisouc = 1;
					GanhouArmamento = 26;
                    }
					interest = (PlayerInfo[i][pConta]/1000)*(tmpintrate);
					PlayerInfo[i][pExp]++;
					PlayerPlayMusic(i);
					PlayerInfo[i][pConta] = Conta+interest;
					SendClientMessage(i, COLOR_WHITE, "|_____ Mensagem do Banco _____|");
					format(gstring, sizeof(gstring), "  Salario: {33AA33}R$%d   {FFFFFF}Imposto: {FF6347}-R$%d", checks, TaxValue);
					SendClientMessage(i, COLOR_GRAD1, gstring);
					SendClientMessage(i, COLOR_GRAD1, "  Mйdico: {FF6347}-R$100");
					if(PlayerInfo[i][pPHousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
					{
					    format(gstring, sizeof(gstring), "  Taxa de Iluminaзгo Pъblica: {FF6347}-R$%d", ebill);
						SendClientMessage(i, COLOR_GRAD1, gstring);
					}
					format(gstring, sizeof(gstring), "  Banco: {FF6347}R$%d", Conta);
					SendClientMessage(i, COLOR_GRAD1, gstring);
					format(gstring, sizeof(gstring), "  Juros: {FF6347}0.%d  por cento",tmpintrate);
					SendClientMessage(i, COLOR_GRAD2, gstring);
					SendClientMessage(i, COLOR_GRAD4, "|_______________________________________|");
					format(gstring, sizeof(gstring), "  Novo Saldo: {FF6347}R$%d", PlayerInfo[i][pConta]);
					SendClientMessage(i, COLOR_GRAD5, gstring);
					format(gstring, sizeof(gstring), "  Aluguel: {FF6347}-R$%d", rent);
					SendClientMessage(i, COLOR_GRAD5, gstring);
					PlayerPlaySound(i, 1185, 0.0, 0.0, 0.0);
					format(gstring, sizeof(gstring), "~p~-==- ~g~Salario ~p~ -==-");
					GameTextForPlayer(i, gstring, 5000, 1);
					GivePlayerMoney(i,- 100);
					rent = 0;
					PlayerInfo[i][pPayDay] = 0;
					PlayerInfo[i][pSalario] = 0;
					PlayerInfo[i][pConnectTime] += 15;
                    PlayerInfo[i][pCaixinha] = 0;
					pban[i] = 0;
					if(PlayerInfo[i][pEmprego] > 0)
	    			{
	    	    		if(PlayerInfo[i][pContractTime] < 25)
	    	    		{
							PlayerInfo[i][pContractTime] ++;
						}
	    			}
				}
				else
				{
				    SendClientMessage(i, COLOR_LIGHTRED, "* Vocк nгo jogou tempo suficiente para receber salбrio!.");
				}
			}
		}
		new lolbagui;
		lolbagui = PlayerInfo[i][pExp];
		new nxtlevel = PlayerInfo[i][pLevel]+1;
		if(lolbagui >= nxtlevel*levelexp)
		{
		    GameTextForPlayer(i, "~g~Respeito Adquirido!~n~~r~Digite /comprarnivel!", 5000, 1);
		}
	}
	Avisouc = 0;
	OOCNews(COLOR_WHITE, "Loteria: Ja comecou a loteria.");
	new rand = random(200);
	if(rand < 77) { rand += 3; }
	Lotto(rand);
	Checkprop();
	//return true;
}

format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);

if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); }

format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);



if(strcmp(cmd, "/payday", true) == 0)
	{
  if (PlayerInfo[playerid][pAdmin] >= MASTER)
		{
		    for(new i=0;  i<MAX_PLAYERS; i++)
			{
				if(IsPlayerConnected(i)) PlayerInfo[i][pPayDay] = 6;
			}
			PayDay();
			format(gstring, 128, "ADM AVISO: %s ID[%d] usou o comando /payday", PlayerName(playerid), playerid);
			SendClientMessage(playerid, COLOR_GRAD1, gstring);
			PayLog(string);
		}
		else
		{
			SendClientMessage(playerid, COLOR_GRAD1, "Vocк nгo esta autorizado a usar este comando!");
		}
		return true;
 }
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#2

pawn Код:
new hora, minuto;
GetPlayerHour(playerid, hora, minuto);
if(hora == 1 && minuto == 00)
    PayDay(playerid);
}
Reply
#3

Quote:
Originally Posted by DannielCooper
Посмотреть сообщение
pawn Код:
new hora, minuto;
GetPlayerHour(playerid, hora, minuto);
if(hora == 1 && minuto == 00)
    PayDay(playerid);
}
me desculpe a ignorвncia sou novo em pawn mais faria oque com esse? substituн por algo que ta ali?
ou add? se for onde add?
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