[FilterScript] Simple Vehicle Boost,Horn Jump,And Repair.
#1

Hello All This Is My First Filterscript.
I've made a simple vehicle boost, repair, and horn jump.

Code's Below

Код:
//========== Vehicle Repair Filterscript By Symphony's ==========//
//========== Super Boost Filterscript By Symphony's ==========//
//========== Super Horn Jump Filterscript By Symphony's ==========//

//========== Credits : Symphony's For Make The Filterscript ==========//


#include <a_samp>

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print(" Vehicle Repair filterscript By Symphony's");
	print(" Speedboost filterscript By Symphony's");
	print(" Horn Jump filterscript By Symphony's");
	print("--------------------------------------\n");
	return 1;
}

public OnFilterScriptExit()
{
	return 1;
}

#endif

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	if(newkeys & KEY_SUBMISSION) {
		if (IsPlayerInAnyVehicle(playerid)){
		{
            RepairVehicle(GetPlayerVehicleID(playerid));
  			SetVehicleHealth(GetPlayerVehicleID(playerid),1000.0);
			}
		}
	}
	if(newkeys & KEY_FIRE) {
		if (IsPlayerInAnyVehicle(playerid)){
		{
			new Float:vx, Float:vy, Float:vz;
			AddVehicleComponent(GetPlayerVehicleID(playerid), 1010);
			GetVehicleVelocity(GetPlayerVehicleID(playerid), vx, vy, vz);
			SetVehicleVelocity(GetPlayerVehicleID(playerid) ,vx * 1.5,vy * 1.5 ,vz * 1.5);
			}
		}
	}
	if(newkeys & KEY_CROUCH) {
		if (IsPlayerInAnyVehicle(playerid)){
		{
        	new Float:x, Float:y, Float:z;
			GetVehicleVelocity(GetPlayerVehicleID(playerid), x, y, z);
			SetVehicleVelocity(GetPlayerVehicleID(playerid) ,x ,y ,z+0.5);
			}
		}
	}
	return 1;
}
So that's it, only that.

Thank for look at my first filterscript
Good luck.
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#2

Quite Good good luck improving it
Reply
#3

Thank
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