Can I leave this in?
#1

Well since I'm converting to zcmd,sscanf and since the commands then arent under OnPlayerCommandText I have this question.. Can I still leave this under that callback?
pawn Код:
new string[512 char];
    new playermoney;
    new sendername[MAX_PLAYER_NAME];
    new giveplayer[MAX_PLAYER_NAME];
    new playername[MAX_PLAYER_NAME];
    new cmd[128];
    new tmp[128];
    new dancestyle;
    new giveplayerid, moneys, idx;
    new idcar = GetPlayerVehicleID(playerid);
    new pveh = GetVehicleModel(GetPlayerVehicleID(playerid));
    cmd = strtok(cmdtext, idx);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    new y5, m5, d5;
    new h5,mi5,s5;
    getdate(y5,m5,d5);
    gettime(h5,mi5,s5);
    format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> %s",d5,m5,y5,h5,mi5,s5,sendername,cmdtext);
    AllCommandLog(string);

    if(PlayerInfo[playerid][pAdmin] == 0) Commands[playerid] ++;
    if(Commands[playerid] >= 1)
    {
        KillTimer(CommandsTimer[playerid]);
        CommandsTimer[playerid] = SetTimerEx("ResetCommands",1500,false,"i",playerid);
    }
    if(Commands[playerid] == 5) SCM(playerid, COLOR_LIGHTBLUE,"* Slow it down or you will be kicked!");
    if(Commands[playerid] == 10)
    {
        GetPlayerName(playerid, playername, sizeof(playername));
        format(string, sizeof(string), "%s (%d), Has been kicked by The [AC] for Flooding the Commands.", playername, playerid);
        SCMToAll(COLOR_NICERED, string);
        SCM(playerid,COLOR_LIGHTBLUE, "You have been Kicked by The [AC] For Flooding the commands.");
        format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] [AC] Has Kicked %s for: Flooding the Commands.",d5,m5,y5,h5,mi5,s5,playername);
        KickLog(string);
        format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] Kicked by the [AC] - Flooding the Commands.",d5,m5,y5,h5,mi5,s5,playername);
        AddPunishment(playerid, string);
        SetTimerEx("KickPlayerOut",500,false,"i",playerid);

        KillTimer(CommandsTimer[playerid]);
    }

    if(PlayerInfo[playerid][pAdmin] >= 1 && AFK[playerid] == 1)
    {
        if(!IsPlayerInAnyVehicle(playerid)) SafeSetPlayerPos(playerid, TeleportDest[playerid][0],TeleportDest[playerid][1],TeleportDest[playerid][2]);
        else SetVehiclePos(idcar, TeleportDest[playerid][0],TeleportDest[playerid][1],TeleportDest[playerid][2]);
        afkadmins --;
        AFK[playerid] = 0;
        TogglePlayerControllable(playerid, 1);
        TextDrawHideForPlayer(playerid, Textdraw5);
        TextDrawHideForPlayer(playerid, Textdraw50);
        TextDrawShowForPlayer(playerid, Textdraw44);
        TextDrawShowForPlayer(playerid, Textdraw45);
        TextDrawShowForPlayer(playerid, Textdraw49[playerid]);
        TextDrawShowForPlayer(playerid, Textdraw51[playerid]);
        TextDrawShowForPlayer(playerid, Textdraw55);
EDIT: Yes I will remove the things that isnt needed there, I just copy pasted right now..
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#2

You can keep them, they're native to SA-MP. So any player command will trigger this code.
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#3

Awsome, Thanks
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