27.01.2014, 17:15
Код:
public OnPlayerRequestSpawn(playerid) { new team1count = GetPlayersCountInTeam(TEAM_TERRORIST); new team2count = GetPlayersCountInTeam(TEAM_ARMY); if(GetPlayerTeam(playerid) == TEAM_TERRORIST) { if(team1count > team2count) { SendClientMessage(playerid, TEAM_TERRORIST_COLOR,"Terrorist team is full"); return 0; } } if(GetPlayerTeam(playerid) == TEAM_ARMY) { if(team2count > team1count) { SendClientMessage(playerid, TEAM_ARMY_COLOR,"Army team is full"); return 0; } } if(classid == 6) { if(PlayerInfo[playerid][pMafia] == 0) { SendClientMessage(playerid, TEAM_TERRORIST_COLOR,"You need to be mafia member to use this class"); return 0; } } if(classid == 7) { if(PlayerInfo[playerid][pOptic] == 0) { SendClientMessage(playerid, TEAM_ARMY_COLOR,"You need to be optic member to use this class"); return 0; } } return 1; }