[Map] Parkour Map ( 31.12.2013)
#1

Hello,

Parkour MAP

Video;
[ame="http://www.youtube.com/watch?v=qd8DppHy0Fg"]http://www.youtube.com/watch?v=qd8DppHy0Fg[/ame]

Code;
Код:
CreateObject(19129, -121.00113, -3134.09326, 57.56268,   0.00000, 0.00000, 0.00000);
CreateObject(19129, -534.05170, -3535.47852, 114.48148,   0.00000, 0.00000, 354.35187);
CreateObject(19129, -122.62511, -3016.57251, 57.56268,   0.00000, 0.00000, 0.00000);
CreateObject(19129, -102.61897, -3016.55908, 57.56268,   0.00000, 0.00000, 0.00000);
CreateObject(18985, -106.57683, -3074.80884, 62.64210,   0.00000, 0.00000, 0.00000);
CreateObject(18985, -117.05177, -3074.78296, 62.64210,   0.00000, 0.00000, 0.00000);
CreateObject(18985, -325.35428, -3070.17920, 121.03456,   0.00000, 0.00000, 44.01413);
CreateObject(18985, -95.83257, -3074.78931, 62.64210,   0.00000, 0.00000, 0.00000);
CreateObject(19129, -102.61065, -2996.60132, 57.56268,   0.00000, 0.00000, 0.00000);
CreateObject(19129, -101.04543, -3134.13037, 57.56268,   0.00000, 0.00000, 0.00000);
CreateObject(18786, -101.01434, -3149.37402, 59.76430,   0.00000, 0.00000, 90.00000);
CreateObject(18786, -120.73181, -3149.77271, 59.76430,   0.00000, 0.00000, 90.00000);
CreateObject(19071, -111.11669, -3248.03149, 62.05104,   0.00000, 0.00000, 0.00000);
CreateObject(19071, -111.10589, -3189.29663, 62.05104,   0.00000, 0.00000, 0.00000);
CreateObject(10009, -122.31699, -3272.67114, 73.63318,   0.00000, 0.00000, 146.04298);
CreateObject(10009, -127.99085, -3269.43164, 66.32230,   0.00000, 0.00000, 0.00000);
CreateObject(10009, -96.17744, -3271.06934, 66.32230,   0.00000, 0.00000, 0.00000);
CreateObject(10009, -90.99512, -3274.04443, 73.63318,   0.00000, 0.00000, 146.04298);
CreateObject(10009, -107.23009, -3270.37524, 66.32230,   0.00000, 0.00000, 0.00000);
CreateObject(10009, -101.74036, -3273.58008, 73.63318,   0.00000, 0.00000, 146.04298);
CreateObject(10009, -116.49644, -3270.87793, 66.32230,   0.00000, 0.00000, 0.00000);
CreateObject(10009, -111.63712, -3273.75757, 73.63318,   0.00000, 0.00000, 146.04298);
CreateObject(4824, -106.69229, -3256.39966, 80.36980,   0.00000, 0.00000, -90.00000);
CreateObject(9164, -189.84921, -3189.68408, 84.70510,   0.00000, 0.00000, 90.00000);
CreateObject(9164, -106.65193, -3214.14575, 84.70509,   0.00000, 0.00000, 0.00000);
CreateObject(9164, -130.84689, -3189.68213, 84.70510,   0.00000, 0.00000, 90.00000);
CreateObject(13562, -241.45982, -3189.96143, 81.74380,   0.00000, 0.00000, 0.00000);
CreateObject(13562, -221.95631, -3189.11377, 81.74380,   0.00000, 0.00000, 0.00000);
CreateObject(13562, -227.05304, -3189.22217, 81.74380,   0.00000, 0.00000, 0.00000);
CreateObject(13562, -232.14789, -3189.53882, 81.74380,   0.00000, 0.00000, 0.00000);
CreateObject(13562, -236.86174, -3189.70532, 81.74380,   0.00000, 0.00000, 0.00000);
CreateObject(18367, -304.61356, -3190.29663, 88.12299,   0.00000, 0.00000, 90.00000);
CreateObject(18367, -242.92374, -3190.21265, 88.19020,   0.00000, 0.00000, -90.00000);
CreateObject(896, -353.11850, -3181.69116, 80.85001,   0.00000, 0.00000, 0.00000);
CreateObject(896, -308.58780, -3187.73608, 82.00670,   0.00000, 0.00000, 0.00000);
CreateObject(896, -324.07898, -3190.92944, 80.85001,   0.00000, 0.00000, 0.00000);
CreateObject(14596, -340.68201, -3162.88940, 111.24144,   0.00000, 0.00000, 216.38460);
CreateObject(13749, -344.25601, -3173.73315, 93.81660,   0.00000, 0.00000, 0.00000);
CreateObject(11496, -329.87415, -3158.04565, 117.76600,   0.00000, 0.00000, -49.70000);
CreateObject(11496, -315.99979, -3146.37256, 117.76600,   0.00000, 0.00000, -49.70000);
CreateObject(11496, -286.38739, -3120.36523, 119.06111,   0.00000, 0.00000, -49.70000);
CreateObject(3865, -294.83035, -3129.54370, 120.43942,   18.00000, 0.00000, 313.00000);
CreateObject(11496, -302.55750, -3134.92676, 117.76600,   0.00000, 0.00000, -49.70000);
CreateObject(19333, -286.37830, -3115.52051, 118.26150,   0.00000, 0.00000, 312.74420);
CreateObject(19333, -288.04517, -3113.86157, 118.26150,   0.00000, 0.00000, 312.74420);
CreateObject(19333, -289.62820, -3112.14478, 118.26150,   0.00000, 0.00000, 312.74420);
CreateObject(19333, -291.24313, -3110.39771, 118.26150,   0.00000, 0.00000, 312.74420);
CreateObject(18985, -127.44338, -3074.80981, 62.64210,   0.00000, 0.00000, 0.00000);
CreateObject(8397, -429.43542, -3042.24658, 110.49593,   90.00000, 0.00000, -222.00000);
CreateObject(8397, -364.45010, -3030.56494, 109.65704,   90.00000, 0.00000, -135.00000);
CreateObject(3887, -434.69073, -3046.84058, 125.19931,   0.00000, 0.00000, 342.23666);
CreateObject(18779, -443.06552, -3094.91455, 132.75714,   0.00000, 0.00000, 76.00000);
CreateObject(18769, -517.48816, -3331.48120, 114.04731,   0.00000, 0.00000, 345.52408);
CreateObject(18999, -488.94366, -3227.74268, 133.79665,   98.00000, 0.00000, 343.37317);
CreateObject(18769, -455.76953, -3121.96606, 142.03961,   0.00000, 0.00000, 347.97125);
CreateObject(18836, -534.26123, -3410.34277, 119.56740,   0.00000, 57.00000, 348.00000);
CreateObject(18836, -524.94141, -3366.54517, 119.56744,   0.00000, 0.00000, 347.87030);
CreateObject(4853, -545.54956, -3478.80737, 111.42416,   0.00000, 0.00000, 82.03853);
CreateObject(19129, -122.38898, -2996.62646, 57.56268,   0.00000, 0.00000, 0.00000);
CreateObject(19129, -553.83484, -3533.58813, 114.48148,   0.00000, 0.00000, 354.35187);
CreateObject(19129, -573.54663, -3531.68530, 114.48148,   0.00000, 0.00000, 354.35187);
CreateObject(19129, -536.07520, -3555.34229, 114.48148,   0.00000, 0.00000, 354.35187);
CreateObject(19129, -555.91113, -3553.32788, 114.48148,   0.00000, 0.00000, 354.35187);
CreateObject(19129, -575.54498, -3551.48242, 114.48148,   0.00000, 0.00000, 354.35187);
CreateObject(19076, -553.48822, -3543.00244, 114.36305,   0.00000, 0.00000, 355.40472);
CreateObject(19056, -554.32019, -3543.06812, 115.16186,   0.00000, 0.00000, 0.00000);
CreateObject(19056, -552.78741, -3543.12891, 115.16186,   0.00000, 0.00000, 0.00000);
CreateObject(19056, -553.50708, -3542.41382, 115.16186,   0.00000, 0.00000, 0.00000);
CreateObject(19056, -553.66351, -3544.04004, 115.16186,   0.00000, 0.00000, 0.00000);
CreateObject(19057, -547.80591, -3525.10010, 114.95439,   0.00000, 0.00000, 354.85269);
CreateObject(19057, -547.97797, -3526.80103, 114.95439,   0.00000, 0.00000, 354.85269);
CreateObject(19057, -548.08533, -3528.82837, 114.95439,   0.00000, 0.00000, 354.85269);
CreateObject(19057, -548.23212, -3530.55640, 114.95439,   0.00000, 0.00000, 354.85269);
CreateObject(19057, -548.35114, -3532.64526, 114.95439,   0.00000, 0.00000, 354.85269);
CreateObject(19057, -548.79175, -3535.26294, 114.95439,   0.00000, 0.00000, 354.85269);
CreateObject(19057, -549.20367, -3538.03638, 114.95439,   0.00000, 0.00000, 354.85269);
CreateObject(19057, -549.69409, -3541.31445, 114.95439,   0.00000, 0.00000, 354.85269);
CreateObject(19058, -554.77191, -3523.94409, 114.95850,   0.00000, 0.00000, 352.19095);
CreateObject(19058, -555.00195, -3526.53101, 114.95850,   0.00000, 0.00000, 352.19095);
CreateObject(19058, -555.33032, -3529.08960, 114.95850,   0.00000, 0.00000, 352.19095);
CreateObject(19058, -555.57990, -3531.55786, 114.95850,   0.00000, 0.00000, 352.19095);
CreateObject(19058, -555.78784, -3534.00879, 114.95850,   0.00000, 0.00000, 352.19095);
CreateObject(19058, -555.99213, -3536.48169, 114.95850,   0.00000, 0.00000, 352.19095);
CreateObject(19058, -556.29095, -3539.08594, 114.95850,   0.00000, 0.00000, 352.19095);
CreateObject(896, -339.75894, -3186.56396, 80.85001,   0.00000, 0.00000, 0.00000);
Pos;
Код:
-101.0335, -3001.1169, 59.7985
Reply
#2

7/10 because your a newbie.
Reply
#3

Quote:
Originally Posted by boomerboom
Посмотреть сообщение
7/10 because your a newbie.
Thank you for your comment.
Reply
#4

Make more obstacles at the long empty areas, so you are all the time in action, or even make fire is chasing you, and if you stop that fire catch you and you blow up
Reply
#5

seems ok
Reply
#6

Long, and boring parkour
Reply
#7

I agree with the other people. It's too long and due to that a bit boring. Try to find some shorter objects and make the parkour smaller. Make the parkour harder for the players!
Reply
#8

Thank you for the comments. Map gelisitirilebilir or can be shortened to
Reply
#9

Preety Cool + Rep
Reply
#10

Thank you for review
Reply


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