For some reason i can't upload the login stock so i will paste a half on each reply, first half:
Код:
stock OnPlayerLogin(playerid, password[])
{
new
data[256],
string[128],
playername[24],
DBResult:result;
GetPlayerName(playerid, playername, sizeof(playername));
if (!gPlayerLogged[playerid])
{
Encrypt(password);
format(string, sizeof(string), "SELECT * FROM `Accounts` WHERE `Username` = '%s' AND `Password` = '%s'", playername, password);
result = db_query(AccountDB, string);
if (db_num_rows(result) != 0)
{
format(PlayerInfo[playerid][pKey], 128, password);
db_get_field_assoc(result, "Level", data, sizeof(data)); PlayerInfo[playerid][pLevel] = strval(data);
db_get_field_assoc(result, "AdminLevel", data, sizeof(data)); PlayerInfo[playerid][pAdmin] = strval(data);
db_get_field_assoc(result, "Band", data, sizeof(data)); PlayerInfo[playerid][pBand] = strval(data);
db_get_field_assoc(result, "PermaBand", data, sizeof(data)); PlayerInfo[playerid][pPermBand] = strval(data);
db_get_field_assoc(result, "Warnings", data, sizeof(data)); PlayerInfo[playerid][pWarns] = strval(data);
db_get_field_assoc(result, "TruckerCooldown", data, sizeof(data)); PlayerInfo[playerid][pTruckerCooldown] = strval(data);
db_get_field_assoc(result, "Disabled", data, sizeof(data)); PlayerInfo[playerid][pDisabled] = strval(data);
db_get_field_assoc(result, "DonateRank", data, sizeof(data)); PlayerInfo[playerid][pDonateRank] = strval(data);
db_get_field_assoc(result, "ATMExterior", data, sizeof(data)); PlayerInfo[playerid][ATMExterior] = strval(data);
db_get_field_assoc(result, "ATMID", data, sizeof(data)); PlayerInfo[playerid][ATMID] = strval(data);
db_get_field_assoc(result, "MAPBExterior", data, sizeof(data)); PlayerInfo[playerid][MAPBExterior] = strval(data);
db_get_field_assoc(result, "GSTATIONExterior", data, sizeof(data)); PlayerInfo[playerid][GSTATIONExterior] = strval(data);
db_get_field_assoc(result, "HSSignExterior", data, sizeof(data)); PlayerInfo[playerid][HSSignExterior] = strval(data);
db_get_field_assoc(result, "MAPBID", data, sizeof(data)); PlayerInfo[playerid][MAPBID] = strval(data);
db_get_field_assoc(result, "GSTATIONID", data, sizeof(data)); PlayerInfo[playerid][GSTATIONID] = strval(data);
db_get_field_assoc(result, "HSSignID", data, sizeof(data)); PlayerInfo[playerid][HSSignID] = strval(data);
db_get_field_assoc(result, "VIPJoinDate", data, sizeof(data)); strmid(PlayerInfo[playerid][pVIPJoinDate], data, 0, strlen(data), 255);
db_get_field_assoc(result, "VIPExpDate", data, sizeof(data)); strmid(PlayerInfo[playerid][pVIPExpDate], data, 0, strlen(data), 255);
db_get_field_assoc(result, "FactionBanned", data, sizeof(data)); PlayerInfo[playerid][pFactionBanned] = strval(data);
db_get_field_assoc(result, "LaserOwner", data, sizeof(data)); PlayerInfo[playerid][pLaserOwner] = strval(data);
db_get_field_assoc(result, "BanAppealer", data, sizeof(data)); PlayerInfo[playerid][pBanAppealer] = strval(data);
db_get_field_assoc(result, "FCard", data, sizeof(data)); PlayerInfo[playerid][pFcard] = strval(data);
db_get_field_assoc(result, "dExtX", data, sizeof(data)); PlayerInfo[playerid][dExtX] = floatstr(data);
db_get_field_assoc(result, "dExtY", data, sizeof(data)); PlayerInfo[playerid][dExtY] = floatstr(data);
db_get_field_assoc(result, "dExtZ", data, sizeof(data)); PlayerInfo[playerid][dExtZ] = floatstr(data);
db_get_field_assoc(result, "GangMod", data, sizeof(data)); PlayerInfo[playerid][pGangMod] = strval(data);
db_get_field_assoc(result, "Famed", data, sizeof(data)); PlayerInfo[playerid][pFamed] = strval(data);
db_get_field_assoc(result, "FactionMod", data, sizeof(data)); PlayerInfo[playerid][pFactionMod] = strval(data);
db_get_field_assoc(result, "UpgradePoints", data, sizeof(data)); PlayerInfo[playerid][gPupgrade] = strval(data);
db_get_field_assoc(result, "ConnectedTime", data, sizeof(data)); PlayerInfo[playerid][pConnectTime] = strval(data);
db_get_field_assoc(result, "Registered", data, sizeof(data)); PlayerInfo[playerid][pReg] = strval(data);
db_get_field_assoc(result, "Sex", data, sizeof(data)); PlayerInfo[playerid][pSex] = strval(data);
db_get_field_assoc(result, "House", data, sizeof(data)); PlayerInfo[playerid][pPhousekey] = strval(data);
db_get_field_assoc(result, "InGarage", data, sizeof(data)); PlayerInfo[playerid][InGarage] = strval(data);
db_get_field_assoc(result, "HouseExterior", data, sizeof(data)); PlayerInfo[playerid][HouseExterior] = strval(data);
db_get_field_assoc(result, "HouseInterior", data, sizeof(data)); PlayerInfo[playerid][HouseInterior] = strval(data);
db_get_field_assoc(result, "hIntID", data, sizeof(data)); PlayerInfo[playerid][hIntID] = strval(data);
db_get_field_assoc(result, "CarTime", data, sizeof(data)); PlayerInfo[playerid][pCarTime] = strval(data);
db_get_field_assoc(result, "Developer", data, sizeof(data)); PlayerInfo[playerid][pDeveloper] = strval(data);
db_get_field_assoc(result, "Mapper", data, sizeof(data)); PlayerInfo[playerid][pMapper] = strval(data);
db_get_field_assoc(result, "Division", data, sizeof(data)); PlayerInfo[playerid][pDivision] = strval(data);
db_get_field_assoc(result, "Tester", data, sizeof(data)); PlayerInfo[playerid][pTester] = strval(data);
db_get_field_assoc(result, "hExtID", data, sizeof(data)); PlayerInfo[playerid][hExtID] = strval(data);
db_get_field_assoc(result, "hExtX", data, sizeof(data)); PlayerInfo[playerid][hExtX] = floatstr(data);
db_get_field_assoc(result, "hExtY", data, sizeof(data)); PlayerInfo[playerid][hExtY] = floatstr(data);
db_get_field_assoc(result, "hExtZ", data, sizeof(data)); PlayerInfo[playerid][hExtZ] = floatstr(data);
db_get_field_assoc(result, "hIntX", data, sizeof(data)); PlayerInfo[playerid][hIntX] = floatstr(data);
db_get_field_assoc(result, "hIntY", data, sizeof(data)); PlayerInfo[playerid][hIntY] = floatstr(data);
db_get_field_assoc(result, "hIntZ", data, sizeof(data)); PlayerInfo[playerid][hIntZ] = floatstr(data);
db_get_field_assoc(result, "Inbuilding", data, sizeof(data)); PlayerInfo[playerid][Inbuilding] = strval(data);
db_get_field_assoc(result, "buildingExterior", data, sizeof(data)); PlayerInfo[playerid][buildingExterior] = strval(data);
db_get_field_assoc(result, "buildingInterior", data, sizeof(data)); PlayerInfo[playerid][buildingInterior] = strval(data);
db_get_field_assoc(result, "cIntID", data, sizeof(data)); PlayerInfo[playerid][cIntID] = strval(data);
db_get_field_assoc(result, "cIntID", data, sizeof(data)); PlayerInfo[playerid][cIntID] = strval(data);
db_get_field_assoc(result, "cExtX", data, sizeof(data)); PlayerInfo[playerid][cExtX] = floatstr(data);
db_get_field_assoc(result, "cExtY", data, sizeof(data)); PlayerInfo[playerid][cExtY] = floatstr(data);
db_get_field_assoc(result, "cExtZ", data, sizeof(data)); PlayerInfo[playerid][cExtZ] = floatstr(data);
db_get_field_assoc(result, "Inmotel", data, sizeof(data)); PlayerInfo[playerid][Inmotel] = strval(data);
db_get_field_assoc(result, "motelExterior", data, sizeof(data)); PlayerInfo[playerid][motelExterior] = strval(data);
db_get_field_assoc(result, "motelInterior", data, sizeof(data)); PlayerInfo[playerid][motelInterior] = strval(data);
db_get_field_assoc(result, "mIntID", data, sizeof(data)); PlayerInfo[playerid][mIntID] = strval(data);
db_get_field_assoc(result, "mIntID", data, sizeof(data)); PlayerInfo[playerid][mIntID] = strval(data);
db_get_field_assoc(result, "mExtX", data, sizeof(data)); PlayerInfo[playerid][mExtX] = floatstr(data);
db_get_field_assoc(result, "mExtY", data, sizeof(data)); PlayerInfo[playerid][mExtY] = floatstr(data);
db_get_field_assoc(result, "mExtZ", data, sizeof(data)); PlayerInfo[playerid][mExtZ] = floatstr(data);
db_get_field_assoc(result, "mIntX", data, sizeof(data)); PlayerInfo[playerid][mIntX] = floatstr(data);
db_get_field_assoc(result, "mIntY", data, sizeof(data)); PlayerInfo[playerid][mIntY] = floatstr(data);
db_get_field_assoc(result, "mIntZ", data, sizeof(data)); PlayerInfo[playerid][mIntZ] = floatstr(data);
db_get_field_assoc(result, "cIntX", data, sizeof(data)); PlayerInfo[playerid][cIntX] = floatstr(data);
db_get_field_assoc(result, "cIntY", data, sizeof(data)); PlayerInfo[playerid][cIntY] = floatstr(data);
db_get_field_assoc(result, "cIntZ", data, sizeof(data)); PlayerInfo[playerid][cIntZ] = floatstr(data);
db_get_field_assoc(result, "BriefCase", data, sizeof(data)); PlayerInfo[playerid][pBriefCase] = strval(data);
db_get_field_assoc(result, "BCash", data, sizeof(data)); PlayerInfo[playerid][pBCash] = strval(data);
db_get_field_assoc(result, "BCrack", data, sizeof(data)); PlayerInfo[playerid][pBCrack] = strval(data);
db_get_field_assoc(result, "BPot", data, sizeof(data)); PlayerInfo[playerid][pBPot] = strval(data);
db_get_field_assoc(result, "TrashSkill", data, sizeof(data)); PlayerInfo[playerid][pTrashSkill] = strval(data); // Trashman
db_get_field_assoc(result, "Debarrel", data, sizeof(data)); PlayerInfo[playerid][pDebarrel] = strval(data);
db_get_field_assoc(result, "AKbarrel", data, sizeof(data)); PlayerInfo[playerid][pAKbarrel] = strval(data);
db_get_field_assoc(result, "CSGbarrel", data, sizeof(data)); PlayerInfo[playerid][pCSGbarrel] = strval(data);
db_get_field_assoc(result, "Destock", data, sizeof(data)); PlayerInfo[playerid][pDestock] = strval(data);
db_get_field_assoc(result, "AKstock", data, sizeof(data)); PlayerInfo[playerid][pAKstock] = strval(data);
db_get_field_assoc(result, "CSGstock", data, sizeof(data)); PlayerInfo[playerid][pCSGstock] = strval(data);
db_get_field_assoc(result, "PlayerVehicleModel1", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicleModel1] = strval(data);
db_get_field_assoc(result, "PlayerVehicleFacing1", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicleFacing1] = floatstr(data);
db_get_field_assoc(result, "PlayerVehicle1Color", data, sizeof(data)); PlayerInfo[playerid][pPlayerVehicle1Color] = strval(data);
db_get_field_assoc(result, "PlayerVehicle1Color2", data, sizeof(data)); PlayerInfo[playerid][pPlayerVehicle1Color2] = strval(data);
db_get_field_assoc(result, "PlayerVehiclePosX1", data, sizeof(data)); PlayerInfo[playerid][PlayerVehiclePosX1] = floatstr(data);
db_get_field_assoc(result, "PlayerVehiclePosY1", data, sizeof(data)); PlayerInfo[playerid][PlayerVehiclePosY1] = floatstr(data);
db_get_field_assoc(result, "PlayerVehiclePosZ1", data, sizeof(data)); PlayerInfo[playerid][PlayerVehiclePosZ1] = floatstr(data);
db_get_field_assoc(result, "PlayerVehicle1PaintJob", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle1PaintJob] = strval(data);
db_get_field_assoc(result, "PlayerVehicle1Nos", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle1Nos] = strval(data);
db_get_field_assoc(result, "PlayerVehicle1ModSlot0", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle1ModSlot0] = strval(data);
db_get_field_assoc(result, "PlayerVehicle1ModSlot1", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle1ModSlot1] = strval(data);
db_get_field_assoc(result, "PlayerVehicle1ModSlot2", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle1ModSlot2] = strval(data);
db_get_field_assoc(result, "PlayerVehicle1ModSlot3", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle1ModSlot3] = strval(data);
db_get_field_assoc(result, "PlayerVehicle1ModSlot4", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle1ModSlot4] = strval(data);
db_get_field_assoc(result, "PlayerVehicle1ModSlot5", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle1ModSlot5] = strval(data);
db_get_field_assoc(result, "PlayerVehicle1ModSlot6", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle1ModSlot6] = strval(data);
db_get_field_assoc(result, "PlayerVehicle1ModSlot7", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle1ModSlot7] = strval(data);
db_get_field_assoc(result, "PlayerVehicle1ModSlot8", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle1ModSlot8] = strval(data);
db_get_field_assoc(result, "PlayerVehicle1ModSlot9", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle1ModSlot9] = strval(data);
db_get_field_assoc(result, "PlayerVehicle1ModSlot10", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle1ModSlot10] = strval(data);
db_get_field_assoc(result, "PlayerVehicle1ModSlot11", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle1ModSlot11] = strval(data);
db_get_field_assoc(result, "PlayerVehicle1ModSlot12", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle1ModSlot12] = strval(data);
db_get_field_assoc(result, "PlayerVehicle1ModSlot13", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle1ModSlot13] = strval(data);
db_get_field_assoc(result, "VehLock1", data, sizeof(data)); PlayerInfo[playerid][pVehLock1] = strval(data);
db_get_field_assoc(result, "VehLocked1", data, sizeof(data)); PlayerInfo[playerid][pVehLocked1] = strval(data);
db_get_field_assoc(result, "PlayerVehicle1VirWorld", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle1VirWorld] = strval(data);
db_get_field_assoc(result, "PlayerVehicle1Interior", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle1Interior] = strval(data);
db_get_field_assoc(result, "PlayerVehicleModel2", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicleModel2] = strval(data);
db_get_field_assoc(result, "PlayerVehicleFacing2", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicleFacing2] = floatstr(data);
db_get_field_assoc(result, "PlayerVehicle2Color", data, sizeof(data)); PlayerInfo[playerid][pPlayerVehicle2Color] = strval(data);
db_get_field_assoc(result, "PlayerVehicle2Color2", data, sizeof(data)); PlayerInfo[playerid][pPlayerVehicle2Color2] = strval(data);
db_get_field_assoc(result, "PlayerVehiclePosX2", data, sizeof(data)); PlayerInfo[playerid][PlayerVehiclePosX2] = floatstr(data);
db_get_field_assoc(result, "PlayerVehiclePosY2", data, sizeof(data)); PlayerInfo[playerid][PlayerVehiclePosY2] = floatstr(data);
db_get_field_assoc(result, "PlayerVehiclePosZ2", data, sizeof(data)); PlayerInfo[playerid][PlayerVehiclePosZ2] = floatstr(data);
db_get_field_assoc(result, "PlayerVehicle2PaintJob", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle2PaintJob] = strval(data);
db_get_field_assoc(result, "PlayerVehicle2Nos", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle2Nos] = strval(data);
db_get_field_assoc(result, "PlayerVehicle2ModSlot0", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle2ModSlot0] = strval(data);
db_get_field_assoc(result, "PlayerVehicle2ModSlot1", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle2ModSlot1] = strval(data);
db_get_field_assoc(result, "PlayerVehicle2ModSlot2", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle2ModSlot2] = strval(data);
db_get_field_assoc(result, "PlayerVehicle2ModSlot3", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle2ModSlot3] = strval(data);
db_get_field_assoc(result, "PlayerVehicle2ModSlot4", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle2ModSlot4] = strval(data);
db_get_field_assoc(result, "PlayerVehicle2ModSlot5", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle2ModSlot5] = strval(data);
db_get_field_assoc(result, "PlayerVehicle2ModSlot6", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle2ModSlot6] = strval(data);
db_get_field_assoc(result, "PlayerVehicle2ModSlot7", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle2ModSlot7] = strval(data);
db_get_field_assoc(result, "PlayerVehicle2ModSlot8", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle2ModSlot8] = strval(data);
db_get_field_assoc(result, "PlayerVehicle2ModSlot9", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle2ModSlot9] = strval(data);
db_get_field_assoc(result, "PlayerVehicle2ModSlot10", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle2ModSlot10] = strval(data);
db_get_field_assoc(result, "PlayerVehicle2ModSlot11", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle2ModSlot11] = strval(data);
db_get_field_assoc(result, "PlayerVehicle2ModSlot12", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle2ModSlot12] = strval(data);
db_get_field_assoc(result, "PlayerVehicle2ModSlot13", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle2ModSlot13] = strval(data);
db_get_field_assoc(result, "VehLock2", data, sizeof(data)); PlayerInfo[playerid][pVehLock2] = strval(data);
db_get_field_assoc(result, "VehLocked2", data, sizeof(data)); PlayerInfo[playerid][pVehLocked2] = strval(data);
db_get_field_assoc(result, "PlayerVehicle2VirWorld", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle2VirWorld] = strval(data);
db_get_field_assoc(result, "PlayerVehicle2Interior", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle2Interior] = strval(data);
db_get_field_assoc(result, "PlayerVehicleModel3", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicleModel3] = strval(data);
db_get_field_assoc(result, "PlayerVehicleFacing3", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicleFacing3] = floatstr(data);
db_get_field_assoc(result, "PlayerVehicle3Color", data, sizeof(data)); PlayerInfo[playerid][pPlayerVehicle3Color] = strval(data);
db_get_field_assoc(result, "PlayerVehicle3Color2", data, sizeof(data)); PlayerInfo[playerid][pPlayerVehicle3Color2] = strval(data);
db_get_field_assoc(result, "PlayerVehiclePosX3", data, sizeof(data)); PlayerInfo[playerid][PlayerVehiclePosX3] = floatstr(data);
db_get_field_assoc(result, "PlayerVehiclePosY3", data, sizeof(data)); PlayerInfo[playerid][PlayerVehiclePosY3] = floatstr(data);
db_get_field_assoc(result, "PlayerVehiclePosZ3", data, sizeof(data)); PlayerInfo[playerid][PlayerVehiclePosZ3] = floatstr(data);
db_get_field_assoc(result, "PlayerVehicle3PaintJob", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle3PaintJob] = strval(data);
db_get_field_assoc(result, "PlayerVehicle3Nos", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle3Nos] = strval(data);
db_get_field_assoc(result, "PlayerVehicle3ModSlot0", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle3ModSlot0] = strval(data);
db_get_field_assoc(result, "PlayerVehicle3ModSlot1", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle3ModSlot1] = strval(data);
db_get_field_assoc(result, "PlayerVehicle3ModSlot2", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle3ModSlot2] = strval(data);
db_get_field_assoc(result, "PlayerVehicle3ModSlot3", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle3ModSlot3] = strval(data);
db_get_field_assoc(result, "PlayerVehicle3ModSlot4", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle3ModSlot4] = strval(data);
db_get_field_assoc(result, "PlayerVehicle3ModSlot5", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle3ModSlot5] = strval(data);
db_get_field_assoc(result, "PlayerVehicle3ModSlot6", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle3ModSlot6] = strval(data);
db_get_field_assoc(result, "PlayerVehicle3ModSlot7", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle3ModSlot7] = strval(data);
db_get_field_assoc(result, "PlayerVehicle3ModSlot8", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle3ModSlot8] = strval(data);
db_get_field_assoc(result, "PlayerVehicle3ModSlot9", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle3ModSlot9] = strval(data);
db_get_field_assoc(result, "PlayerVehicle3ModSlot10", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle3ModSlot10] = strval(data);
db_get_field_assoc(result, "PlayerVehicle3ModSlot11", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle3ModSlot11] = strval(data);
db_get_field_assoc(result, "PlayerVehicle3ModSlot12", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle3ModSlot12] = strval(data);
db_get_field_assoc(result, "PlayerVehicle3ModSlot13", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle3ModSlot13] = strval(data);
db_get_field_assoc(result, "VehLock3", data, sizeof(data)); PlayerInfo[playerid][pVehLock3] = strval(data);
db_get_field_assoc(result, "VehLocked3", data, sizeof(data)); PlayerInfo[playerid][pVehLocked3] = strval(data);
db_get_field_assoc(result, "PlayerVehicle3VirWorld", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle3VirWorld] = strval(data);
db_get_field_assoc(result, "PlayerVehicle3Interior", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle3Interior] = strval(data);
db_get_field_assoc(result, "PlayerVehicleModel4", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicleModel4] = strval(data);
db_get_field_assoc(result, "PlayerVehicleFacing4", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicleFacing4] = floatstr(data);
db_get_field_assoc(result, "PlayerVehicle4Color", data, sizeof(data)); PlayerInfo[playerid][pPlayerVehicle4Color] = strval(data);
db_get_field_assoc(result, "PlayerVehicle4Color2", data, sizeof(data)); PlayerInfo[playerid][pPlayerVehicle4Color2] = strval(data);
db_get_field_assoc(result, "PlayerVehiclePosX4", data, sizeof(data)); PlayerInfo[playerid][PlayerVehiclePosX4] = floatstr(data);
db_get_field_assoc(result, "PlayerVehiclePosY4", data, sizeof(data)); PlayerInfo[playerid][PlayerVehiclePosY4] = floatstr(data);
db_get_field_assoc(result, "PlayerVehiclePosZ4", data, sizeof(data)); PlayerInfo[playerid][PlayerVehiclePosZ4] = floatstr(data);
db_get_field_assoc(result, "PlayerVehicle4PaintJob", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle4PaintJob] = strval(data);
db_get_field_assoc(result, "PlayerVehicle4Nos", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle4Nos] = strval(data);
db_get_field_assoc(result, "PlayerVehicle4ModSlot0", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle4ModSlot0] = strval(data);
db_get_field_assoc(result, "PlayerVehicle4ModSlot1", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle4ModSlot1] = strval(data);
db_get_field_assoc(result, "PlayerVehicle4ModSlot2", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle4ModSlot2] = strval(data);
db_get_field_assoc(result, "PlayerVehicle4ModSlot3", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle4ModSlot3] = strval(data);
db_get_field_assoc(result, "PlayerVehicle4ModSlot4", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle4ModSlot4] = strval(data);
db_get_field_assoc(result, "PlayerVehicle4ModSlot5", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle4ModSlot5] = strval(data);
db_get_field_assoc(result, "PlayerVehicle4ModSlot6", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle4ModSlot6] = strval(data);
db_get_field_assoc(result, "PlayerVehicle4ModSlot7", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle4ModSlot7] = strval(data);
db_get_field_assoc(result, "PlayerVehicle4ModSlot8", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle4ModSlot8] = strval(data);
db_get_field_assoc(result, "PlayerVehicle4ModSlot9", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle4ModSlot9] = strval(data);
db_get_field_assoc(result, "PlayerVehicle4ModSlot10", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle4ModSlot10] = strval(data);
db_get_field_assoc(result, "PlayerVehicle4ModSlot11", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle4ModSlot11] = strval(data);
db_get_field_assoc(result, "PlayerVehicle4ModSlot12", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle4ModSlot12] = strval(data);
db_get_field_assoc(result, "PlayerVehicle4ModSlot13", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle4ModSlot13] = strval(data);
db_get_field_assoc(result, "VehLock4", data, sizeof(data)); PlayerInfo[playerid][pVehLock4] = strval(data);
db_get_field_assoc(result, "VehLocked4", data, sizeof(data)); PlayerInfo[playerid][pVehLocked4] = strval(data);
db_get_field_assoc(result, "PlayerVehicle4VirWorld", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle4VirWorld] = strval(data);
db_get_field_assoc(result, "PlayerVehicle4Interior", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle4Interior] = strval(data);
db_get_field_assoc(result, "PlayerVehicleModel5", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicleModel5] = strval(data);
db_get_field_assoc(result, "PlayerVehicleFacing5", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicleFacing5] = floatstr(data);
db_get_field_assoc(result, "PlayerVehicle5Color", data, sizeof(data)); PlayerInfo[playerid][pPlayerVehicle5Color] = strval(data);
db_get_field_assoc(result, "PlayerVehicle5Color2", data, sizeof(data)); PlayerInfo[playerid][pPlayerVehicle5Color2] = strval(data);
db_get_field_assoc(result, "PlayerVehiclePosX5", data, sizeof(data)); PlayerInfo[playerid][PlayerVehiclePosX5] = floatstr(data);
db_get_field_assoc(result, "PlayerVehiclePosY5", data, sizeof(data)); PlayerInfo[playerid][PlayerVehiclePosY5] = floatstr(data);
db_get_field_assoc(result, "PlayerVehiclePosZ5", data, sizeof(data)); PlayerInfo[playerid][PlayerVehiclePosZ5] = floatstr(data);
db_get_field_assoc(result, "PlayerVehicle5PaintJob", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle5PaintJob] = strval(data);
db_get_field_assoc(result, "PlayerVehicle5Nos", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle5Nos] = strval(data);
db_get_field_assoc(result, "PlayerVehicle5ModSlot0", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle5ModSlot0] = strval(data);
db_get_field_assoc(result, "PlayerVehicle5ModSlot1", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle5ModSlot1] = strval(data);
db_get_field_assoc(result, "PlayerVehicle5ModSlot2", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle5ModSlot2] = strval(data);
db_get_field_assoc(result, "PlayerVehicle5ModSlot3", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle5ModSlot3] = strval(data);
db_get_field_assoc(result, "PlayerVehicle5ModSlot4", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle5ModSlot4] = strval(data);
db_get_field_assoc(result, "PlayerVehicle5ModSlot5", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle5ModSlot5] = strval(data);
db_get_field_assoc(result, "PlayerVehicle5ModSlot6", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle5ModSlot6] = strval(data);
db_get_field_assoc(result, "PlayerVehicle5ModSlot7", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle5ModSlot7] = strval(data);
db_get_field_assoc(result, "PlayerVehicle5ModSlot8", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle5ModSlot8] = strval(data);
db_get_field_assoc(result, "PlayerVehicle5ModSlot9", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle5ModSlot9] = strval(data);
db_get_field_assoc(result, "PlayerVehicle5ModSlot10", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle5ModSlot10] = strval(data);
db_get_field_assoc(result, "PlayerVehicle5ModSlot11", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle5ModSlot11] = strval(data);
db_get_field_assoc(result, "PlayerVehicle5ModSlot12", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle5ModSlot12] = strval(data);
db_get_field_assoc(result, "PlayerVehicle5ModSlot13", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle5ModSlot13] = strval(data);
db_get_field_assoc(result, "VehLock5", data, sizeof(data)); PlayerInfo[playerid][pVehLock5] = strval(data);
db_get_field_assoc(result, "VehLocked5", data, sizeof(data)); PlayerInfo[playerid][pVehLocked5] = strval(data);
db_get_field_assoc(result, "PlayerVehicle5VirWorld", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle5VirWorld] = strval(data);
db_get_field_assoc(result, "PlayerVehicle5Interior", data, sizeof(data)); PlayerInfo[playerid][PlayerVehicle5Interior] = strval(data);
db_get_field_assoc(result, "Age", data, sizeof(data)); PlayerInfo[playerid][pAge] = strval(data);
db_get_field_assoc(result, "RPBoost", data, sizeof(data)); PlayerInfo[playerid][pRPBoost] = strval(data);
db_get_field_assoc(result, "Origin", data, sizeof(data)); PlayerInfo[playerid][pOrigin] = strval(data);
db_get_field_assoc(result, "Muted", data, sizeof(data)); PlayerInfo[playerid][pMuted] = strval(data);
db_get_field_assoc(result, "Respect", data, sizeof(data)); PlayerInfo[playerid][pExp] = strval(data);
db_get_field_assoc(result, "Money", data, sizeof(data)); PlayerInfo[playerid][pCash] = strval(data);
db_get_field_assoc(result, "CasinoWinnings", data, sizeof(data)); PlayerInfo[playerid][pCasinoWinnings] = strval(data);
db_get_field_assoc(result, "Bank", data, sizeof(data)); PlayerInfo[playerid][pAccount] = strval(data);
db_get_field_assoc(result, "Crimes", data, sizeof(data)); PlayerInfo[playerid][pCrimes] = strval(data);
db_get_field_assoc(result, "Accent", data, sizeof(data)); strmid(Accent[playerid], data, 0, strlen(data), 255);
db_get_field_assoc(result, "Kills", data, sizeof(data)); PlayerInfo[playerid][pKills] = strval(data);