їQuй estб mal con este cуdigo?
#1

Cuando el jugador entra en el vehнculo el pestillo de reloj, mбs cуdigo OnPlayerEnterVehicle pъblico no estб mal.

public "reloginho":

pawn Код:
public reloginho(){
    SyncTime();
 new
  string[256],
  ano,
  mes,
  dia,
  horas,
  minutos,
  segundos;
 getdate(ano, mes, dia);gettime(horas, minutos, segundos);
 format(string, sizeof string, "~b~~h~~h~~h~%d/%s%d/2014", dia, ((mes < 10) ? ("0") : ("")), mes);TextDrawSetString(Reloginho1, string);
 format(string, sizeof string, "~b~~h~~h~~h~%s%d:%s%d:%s%d", (horas < 10) ? ("0") : (""), horas, (minutos < 10) ? ("0") : (""), minutos, (segundos < 10) ? ("0") : (""), segundos);TextDrawSetString(Reloginho2, string);
 TextDrawShowForAll(Reloginho1);TextDrawShowForAll(Reloginho2);}
public OnPlayerEnterVehicle:

pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    new string[256];
    new strong[256];
    if(IsAnOwnableCar(vehicleid) && CarInfo[vehicleid][cLock] == 1 && CarInfo[vehicleid][cOwned] == 1)
 {
  if(IsPlayerAdmin(playerid)) { }
  else
  {
   new Float:cx, Float:cy, Float:cz;
     GetPlayerPos(playerid, cx, cy, cz);
      SetPlayerPos(playerid, cx, cy, cz);
      GetPlayerName(playerid, sendernome, sizeof(sendernome));
   format(strong, sizeof(strong), "* %s Puxa a maзaneta do veнculo de %s sem sucesso.", sendernome, CarInfo[vehicleid][cOwner]);
   ProxDetector(5.0, playerid, strong, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
   SendClientMessage(playerid, COLOR_WHITE, "[INFO]: Este veнculo estб trancado!");
  }
 }
 if(CarInfo[vehicleid][cLock] == 0)
 {
 GetPlayerName(playerid, sendername, sizeof(sendername));
 format(string, sizeof(string), "* %s Entra no veiculo.", sendername);
 ProxDetector(5.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
 }
  if(Trancado[vehicleid] >= 1)
 {
     if(PlayerInfo[playerid][pAdmin] > 0 || ispassenger) { }
  else
  {
         new Float:x,Float:y,Float:z,Float:a;
      GetPlayerPos(playerid,x,y,z);
      GetPlayerFacingAngle(playerid,a);
       SetPlayerPos(playerid, x, y, z+0.3);
   SetPlayerFacingAngle(playerid, a);
       SendClientMessage(playerid, COLOR_YELLOW, "Veiculo Trancado!");
      }
 }
 return true;
}
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#2

No dices cual es el problema, por cierto, el portuguйs tiene su propia secciуn, te recomiendo ir ahн

Vocк nгo diz qual й o problema, й claro, o Portuguкs tem sua prуpria seзгo, eu recomendo a minha viagem
http://forum.sa-mp.com/forumdisplay.php?f=34

Usa las tabulaciones y tu cуdigo serб mas comprensible
Use as guias e seu cуdigo serб mais compreensнvel

Le hice unos cambios, pruebalo
Eu fiz algumas mudanзas, experimentб-lo
pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    new string[256];
    new strong[256];
    if(IsAnOwnableCar(vehicleid) && CarInfo[vehicleid][cLock] == 1 && CarInfo[vehicleid][cOwned] == 1)
    {
        if(!IsPlayerAdmin(playerid)) // Si no es administrador
        {
            new Float:cx, Float:cy, Float:cz;
            GetPlayerPos(playerid, cx, cy, cz);
            SetPlayerPos(playerid, cx, cy, cz);
            GetPlayerName(playerid, sendernome, sizeof(sendernome));
            format(strong, sizeof(strong), "* %s Puxa a maзaneta do veнculo de %s sem sucesso.", sendernome, CarInfo[vehicleid][cOwner]);
            ProxDetector(5.0, playerid, strong, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
            SendClientMessage(playerid, COLOR_WHITE, "[INFO]: Este veнculo estб trancado!");
        }
    }
    if(CarInfo[vehicleid][cLock] == 0)
    {
        GetPlayerName(playerid, sendername, sizeof(sendername));
        format(string, sizeof(string), "* %s Entra no veiculo.", sendername);
        ProxDetector(5.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    }
    if(Trancado[vehicleid] >= 1)
    {
        if(PlayerInfo[playerid][pAdmin] == 0 || ispassenger)
        {
            new Float:x,Float:y,Float:z,Float:a;
            GetPlayerPos(playerid,x,y,z);
            GetPlayerFacingAngle(playerid,a);
            SetPlayerPos(playerid, x, y, z+0.3);
            SetPlayerFacingAngle(playerid, a);
            SendClientMessage(playerid, COLOR_YELLOW, "Veiculo Trancado!");
        }
    }
    return 1;
}
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