21.01.2014, 08:35
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Последний раз редактировалось Naman; 21.01.2014 в 09:28.
)
hello guys i am new here and when i click on a dialog box and select it nothing happens and no other dialog comes up it just dissapears this happens with every script, my server ip: 151.236.29.226:7260 please checkout here that the dialog box is working or not
this photo is before pressing enter![](http://forum.sa-mp.com/attachment.php?attachmentid=6962&stc=1&d=1390297683)
this photo is after pressing enter![](http://forum.sa-mp.com/attachment.php?attachmentid=6963&stc=1&d=1390297683)
this is the filterscript i am using
this photo is before pressing enter
this photo is after pressing enter
this is the filterscript i am using
Код:
// Teleport menu by CaptainJohn #include <a_samp> // Defines #define FILTERSCRIPT #define DIALOGID 3300 #define MAX 13 // Change this to the max players in your server.cfg // Sniper Death Match new Info[255]; new Float:RandomSpawn[][6] = { // Positions, (X, Y, Z and Facing Angle) {-973.6733,1061.2589,1345.6721,85.6553}, {-1027.8649,1081.1333,1343.2194,282.9058}, {-1025.7057,1082.3707,1343.3472,67.0405}, {-1039.5646,1085.4370,1343.3317,154.3409}, {-1062.0338,1070.1962,1343.4124,121.8743}, {-1069.0345,1092.3414,1343.1663,116.1298} }; // BikeRace/CarRace new iSpawnedCar[MAX]=-1; // Skydive new OnSkyDiving[MAX]; public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/Teleport", cmdtext, true, 10) == 0) { ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Teleport Categories", "Los Santos\nSan Fierro\nLas Venturas\nOther", "Select", "Cancel"); return 1; } return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == DIALOGID) // Teleport Dialog { if(response) { if(listitem == 0) // Los Santos { ShowPlayerDialog(playerid, DIALOGID+1, DIALOG_STYLE_LIST, "Los Santos", "Los Santos Airport \nSanta Marina \nGrove Street \nCity Hall \nPolice Station \nBank \nOcean Docks \nCrazybob's House \nJefferson Motel \nAbove Los Santos \nBack", "Select", "Cancel"); } if(listitem == 1) // San Fierro { ShowPlayerDialog(playerid, DIALOGID+2, DIALOG_STYLE_LIST, "San Fierro", "San Fierro Airport \nCity Hall \nBank \nOcean Flats \nMissionary Hill \nJizzys Pleasure Dome \nPolice Station \nBack", "Select", "Cancel"); } if(listitem == 2) // Las Venturas { ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, "Las Venturas", "Las Venturas Airport \nArea69 \nCity Hall \nPolice Station \nCaligulas Casino \nStarfish Casino \nBank \nPrickle Pine \nBandit Stadium \nLast Dime Motel \nAbove Las Venturas \nBack", "Select", "Cancel"); } if(listitem == 3) // Other { ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, "Other", "Verdant Meadows \nBayside \nPalominmo Creek \nMontgomery \nBlueberry \nDrylake \nSniper Death Match \nBike Race \nCar Race \nMount Chilliad Cabin \nTop of Mount Chilliad \nMount Chilliad \nBack", "Select", "Cancel"); } } return 0; } if(dialogid == DIALOGID+1) // Los Santos { if(response) { if(listitem == 0) // Airport { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 1934.8811,-2305.5283,13.5469); SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Los Santos Airport."); } if(listitem == 1) //Santa Marina { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 433.1179,-1796.5649,5.5469); SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Santa Marina Beach."); } if(listitem == 2) // Grove Street { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 2499.8733,-1667.6309,13.3512); SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Grove Street."); } if(listitem == 3) // City Hall { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 1461.0043,-1019.4626,24.6975); SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Los Santos City Hall."); } if(listitem == 4) // Police Station { SetPlayerPos(playerid, 1544.8700,-1675.8081,13.5593); SetPlayerFacingAngle(playerid, 90); SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Los Santos Police Department."); } if(listitem == 5) // Bank { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 595.1895,-1243.1205,18.0844); SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Los Santos Bank."); } if(listitem == 6) // Ocean Docks { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 2791.1782,-2534.6309,13.6303); SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Ocean Docks."); } if(listitem == 7) // Crazybob's House { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 1255.2925,-778.2413,92.0302); SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Crazybob's House."); } if(listitem == 8) // Jefferson Motel { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 2229.0200,-1159.8000,25.7981); SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Jefferson Motel."); } if(listitem == 9) // Above Los Santos { SetPlayerPos(playerid, 1744.1571,-1426.3916,1513.2897); SetPlayerFacingAngle(playerid, 0); GivePlayerWeapon(playerid, 46, 1); SendClientMessage(playerid, 0x00FFFFAA, "You got a parachute."); OnSkyDiving[playerid]=1; } if(listitem == 10) // Back { ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Teleport Categories", "Los Santos\nSan Fierro\nLas Venturas\nOther", "Select", "Cancel"); } } return 0; } if(dialogid == DIALOGID+2) // San Fierro { if(response) { if(listitem == 0) // Airport { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, -1315.9419,-223.8595,14.1484); SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to San Fierro Airport."); } if(listitem == 1) // City Hall { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, -2672.6116,1268.4943,55.9456); SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to San Fierro City Hall."); } if(listitem == 2) // Bank { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, -2050.6089,459.3649,35.1719); SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to San Fierro Bank."); } if(listitem == 3) // Ocen Flats { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, -2670.1101,-4.9832,6.1328); SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Ocean Flats."); } if(listitem == 4) // Missionary Hill { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, -2515.6768,-611.6651,132.5625); SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Missionary Hill."); } if(listitem == 5) // Jizzy's Pleasure Dome { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, -2621.0244,1403.7534,7.0938); SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Jizzy's Pleasure Dome."); } if(listitem == 6) // Police Station { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, -1608.1376,718.9722,12.4356); SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to San Fierro Police Station."); } if(listitem == 7) // Back { ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Teleport Categories", "Los Santos\nSan Fierro\nLas Venturas\nOther", "Select", "Cancel"); } } return 1; } if(dialogid == DIALOGID+3) // Las Venturas { if(response) { if(listitem == 0) // Airport { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 1487.9703,1736.9537,10.8125); SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Las Venturas Airport."); } if(listitem == 1) // Area69 { SetPlayerPos(playerid, 129.3000, 1920.3000, 20.0); GameTextForPlayer(playerid,"~W~Welcome to ~G~Area 69~W~!",1000,0); SetPlayerInterior(playerid,0); } if(listitem == 2) // City Hall { SetPlayerPos(playerid, 2421.7185,1121.9866,10.8125); SetPlayerFacingAngle(playerid, 90); SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Las Venturas City Hall."); } if(listitem == 3) // Police Station { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 2287.2561,2426.2576,10.8203); SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Las Venturas Police Station."); } if(listitem == 4) // Caligulas Casino { SetPlayerPos(playerid, 2187.8350,1678.5358,11.1094); SetPlayerFacingAngle(playerid, 90); SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Caligulas Casino."); } if(listitem == 5) // Starfish Casino { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 2227.3596,1894.3228,10.6719); SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Starfish Casino."); } if(listitem == 6) // Bank { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 2463.6680,2240.7524,10.8203); SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Las Venturas Bank."); } if(listitem == 7) // Prickle Pine { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 1434.6989,2654.4026,11.3926); SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Prickle Pine."); } if(listitem == 8) // Bandit Stadium { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 1493.2443,2238.1526,11.0291); SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Bandit Stadium."); } if(listitem == 9) // Last Dime Motel { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 1929.0522,707.8507,10.8203); SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Last Dime Motel."); } if(listitem == 10) // Above Las Venturas { SetPlayerPos(playerid, 2201.6697,1997.7933,1500.1992); SetPlayerFacingAngle(playerid, 0); GivePlayerWeapon(playerid, 46, 1); SendClientMessage(playerid, 0x00FFFFAA, "You got a parachute."); OnSkyDiving[playerid]=1; } if(listitem == 11) // Back { ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Teleport Categories", "Los Santos\nSan Fierro\nLas Venturas\nOther", "Select", "Cancel"); } } return 1; } if(dialogid == DIALOGID+4) // Other { if(response) { if(listitem == 0) // Verdant Meadows { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 414.9159,2532.9700,19.1484); SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Verdant Meadows."); } if(listitem == 1) // Bayside { SetPlayerPos(playerid, -2271.0764, 2317.8457, 4.8202); SetPlayerFacingAngle(playerid, 180); SendClientMessage(playerid, 0x00FFFFAA, "Aye there fisherman, your at Bayside."); } if(listitem == 2) // Palomino Creek { SetPlayerPos(playerid, 2259.5532, -85.0334, 26.5107); SetPlayerFacingAngle(playerid, 180); SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Palomino Creek."); } if(listitem == 3) // Montgomery { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 1377.4314,271.4077,19.5669); SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Montgomery."); } if(listitem == 4) // Blueberry { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 183.9907,-108.5440,2.0234); SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Blueberry."); } if(listitem == 5) // Drylake { SetPlayerPos(playerid, -12.7000, 1481.7000, 14.00); GameTextForPlayer(playerid,"~W~Welcome to ~B~Dry lake~W~!", 1000, 0); SetPlayerInterior(playerid,0); } if(listitem == 6) // Sniper Death Match { new PlayerName[MAX_PLAYER_NAME]; new iRandom=random(sizeof(RandomSpawn)); GetPlayerName(playerid, PlayerName ,sizeof(PlayerName)); // SetPlayerPos to the random spawn information SetPlayerPos(playerid, RandomSpawn[iRandom][0], RandomSpawn[iRandom][1],RandomSpawn[iRandom][2]); // SetPlayerFacingAngle to the random facing angle information SetPlayerFacingAngle(playerid, RandomSpawn[iRandom][3]); SetPlayerInterior(playerid, 10); format(Info, sizeof(Info), "%s (%i) has joined the Sniper Stadium. Join it too with /sniper!", PlayerName, playerid); SendClientMessageToAll(0x00FFFFFF, Info); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 34, 5000); GivePlayerWeapon(playerid, 24, 5000); } if(listitem == 7) // Bike Race { if(iSpawnedCar[playerid] != -1) DestroyVehicle(iSpawnedCar[playerid]); SetPlayerInterior(playerid,4); SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Bike Race. Use /exit to exit."); iSpawnedCar[playerid] = CreateVehicle(468,-1424.93,-664.58,1059.85, 180.0, -1, -1, -1); LinkVehicleToInterior(iSpawnedCar[playerid], 4); PutPlayerInVehicle(playerid,iSpawnedCar[playerid], 0); } if(listitem == 8) // Car Race { if(iSpawnedCar[playerid] != -1) DestroyVehicle(iSpawnedCar[playerid]); SetPlayerInterior(playerid,7); SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Car Race. Use /exit to exit."); iSpawnedCar[playerid] = CreateVehicle(415,-1394.54,-243.56,1043.20, 180.0, -1, -1, -1); LinkVehicleToInterior(iSpawnedCar[playerid],7); PutPlayerInVehicle(playerid,iSpawnedCar[playerid], 0); } if(listitem == 9) // Mount Chilliad Cabin { SetPlayerPos(playerid, -2809.0000, -1516.5000, 142.0000); SetPlayerFacingAngle(playerid, 270); SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to the cabin at Mount Chilliad."); GameTextForPlayer(playerid,"~W~Welcome to~N~~R~~H~Mount Chilliad Cabin~W~!",1000,0); } if(listitem == 10) // Top of Mount Chilliad { SetPlayerPos(playerid, -2238.0000, -1712.2700, 482.0000); SetPlayerFacingAngle(playerid, 90); SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported on top of Mount Chilliad."); GameTextForPlayer(playerid,"~W~Welcome to~N~~R~~H~Top of Mount Chilliad~W~!",1000,0); } if(listitem == 11) // Mount Chilliad { SetPlayerPos(playerid, -2409.5000, -2190.0000, 35.0000); SetPlayerFacingAngle(playerid, 270); SendClientMessage(playerid, 0x00FFFFAA, "You've been teleported to Mount Chilliad. Type /mccabin or /mctop for more places."); GameTextForPlayer(playerid,"~W~Welcome to~N~~R~Mount Chilliad~W~!",1000,0); } if(listitem == 12) // Back { ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Teleport Categories", "Los Santos\nSan Fierro\nLas Venturas\nOther", "Select", "Cancel"); } } return 1; } return 0; }