17.01.2014, 10:18
pawn Код:
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid) {
if(pTazer[playerid] == 1 && GetPlayerState(playerid) == PLAYER_STATE_ONFOOT && weaponid == 23 && amount > 10)
{
if(TazerTimeout[playerid] > 0) return true;
if(PlayerCuffed[damagedid] == 0 && GetPlayerState(damagedid) == PLAYER_STATE_ONFOOT && (GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(damagedid))) {
new
Float:X,
Float:Y,
Float:Z,
string[128];
GetPlayerPos(playerid, X, Y, Z);
if(!IsPlayerInRangeOfPoint(damagedid, 18.5, X, Y, Z))
return SendClientMessage(playerid, COLOR_GRAD2, "Your tazer can't reach that far!");
if(AdminDuty[damagedid] == 1 && GetPVarInt(damagedid, "AdminUndercover") == 0)
return SendClientMessage(playerid, COLOR_GRAD2, "Admins can't be tazed!");
if(GetPVarInt(damagedid, "Injured") == 1)
return SendClientMessage(playerid, COLOR_GREY, "You can't taze injured people.");
if(GetPlayerWeapon(damagedid) != 0 && !IsACop(damagedid)) {
format(string, sizeof(string), "{AA3333}AdmWarning:{FFFF00} %s (ID %d) has possibly just rush tazed %s (ID %d).", GetPlayerNameEx(playerid), playerid, GetPlayerNameEx(damagedid), damagedid);
ABroadCast(COLOR_YELLOW, string, 1);
}
format(string, sizeof(string), "* %s fires their tazer at %s, stunning them.", GetPlayerNameEx(playerid), GetPlayerNameEx(damagedid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(damagedid, "~r~Tazed", 3500, 3);
TogglePlayerControllable(damagedid, 0);
ApplyAnimation(damagedid,"CRACK","crckdeth2",4.1,0,1,1,1,1,1);
GetPlayerPos(damagedid, X, Y, Z);
PlayerPlaySound(damagedid, 1085, X, Y, Z);
PlayerPlaySound(playerid, 1085, X, Y, Z);
PlayerCuffed[damagedid] = 1;
SetPVarInt(damagedid, "PlayerCuffed", 1);
PlayerCuffedTime[damagedid] = 16;
SetPVarInt(damagedid, "IsFrozen", 1);
TazerTimeout[playerid] = 4;
SetTimerEx("TazerTimer",1000,false,"d",playerid);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~r~Tazer reloading... ~w~5", 1500,3);
return true;
}
}
if(pBeanBag[playerid] == 1 && GetPlayerState(playerid) == PLAYER_STATE_ONFOOT && weaponid == 25 && amount > 10)
{
new Float:currenthp;
GetPlayerHealth(damagedid, currenthp);
if((currenthp + amount) >= 100.0) SetPlayerHealth(damagedid, 100.0); else SetPlayerHealth(damagedid, (currenthp + amount));
if(BeanBagTimeout[playerid] > 0) return true;
if(PlayerCuffed[damagedid] == 0 && GetPlayerState(damagedid) == PLAYER_STATE_ONFOOT && (GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(damagedid))) {
new
Float:X,
Float:Y,
Float:Z,
string[128];
GetPlayerPos(playerid, X, Y, Z);
if(!IsPlayerInRangeOfPoint(damagedid, 18.5, X, Y, Z))
return SendClientMessage(playerid, COLOR_GRAD2, "Your bean bag shotgun can't reach that far!");
if(AdminDuty[damagedid] == 1 && GetPVarInt(damagedid, "AdminUndercover") == 0)
return SendClientMessage(playerid, COLOR_GRAD2, "Admins can't be bean bagged!");
if(GetPVarInt(damagedid, "Injured") == 1)
return SendClientMessage(playerid, COLOR_GREY, "You can't bean bag injured people.");
if(GetPlayerWeapon(damagedid) != 0 && !IsACop(damagedid)) {
format(string, sizeof(string), "{AA3333}AdmWarning:{FFFF00} %s (ID %d) has possibly just rush bean bagged %s (ID %d).", GetPlayerNameEx(playerid), playerid, GetPlayerNameEx(damagedid), damagedid);
ABroadCast(COLOR_YELLOW, string, 1);
}
// Cuffed bitch.
TogglePlayerControllable(damagedid, 0);
PlayerCuffed[damagedid] = 1;
SetPVarInt(damagedid, "PlayerCuffed", 1);
PlayerCuffedTime[damagedid] = 16;
}
return true;
}
} //Here is line 52635
PHP код:
C:\Users\TEST\Downloads\LYL11 (3).pwn(52635) : warning 209: function "OnPlayerGiveDamage" should return a value
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Warning.