16.01.2014, 16:13
Alright, so i saw this.
How do you use it with the "BULLET_HIT_TYPE_OBJECT"?
(I thought of making a small test script which makes objects fall( IF SHOT ) ;d)
pawn Код:
#define BULLET_HIT_TYPE_OBJECT 3
forward OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ);
(I thought of making a small test script which makes objects fall( IF SHOT ) ;d)