16.01.2014, 12:56
As title says..My server crashes when someone types /getpizza (It has "Range Of Point") ...
Here is the CMD:
Here is the CMD:
Код:
CMD:getpizza(playerid, params[]) { if(PlayerInfo[playerid][pJob] != 21 && PlayerInfo[playerid][pJob2] != 21) { SendClientMessageEx(playerid,COLOR_GREY," You are not a Pizza Boy!"); } else if(!IsAPizzaCar(GetPlayerVehicleID(playerid))) { SendClientMessageEx(playerid,COLOR_GREY," You need to be driving a pizzaboy found at the side of the Pizza Stack!"); } else if(GetPlayerSkin(playerid) != 155) { SendClientMessageEx(playerid,COLOR_GREY," You need to be in the Pizza Stack uniform!"); } else if(GetPVarType(playerid, "Pizza")) { SendClientMessageEx(playerid, COLOR_GREY, " You are already delivering pizzas!"); } else if(!IsPlayerInRangeOfPoint(playerid, 3.0, -1713.961425, 1348.545166, 7.180452)) { SendClientMessageEx(playerid,COLOR_GREY," You are not at the Pizza Stack pickup!"); } else { new rand = random(MAX_HOUSES - 1); while(!(HouseInfo[rand][hOwned] && HouseInfo[rand][hExteriorZ] <= 100 && HouseInfo[rand][hExteriorX] > -2802.389648 && HouseInfo[rand][hExteriorX] < -1400.710327 && HouseInfo[rand][hExteriorY] < 2800 && HouseInfo[rand][hExteriorY] > -216.298019)) { if(++rand >= MAX_HOUSES) { rand = 0; } } new iDist = floatround(GetPlayerDistanceFromPoint(playerid, HouseInfo[rand][hExteriorX], HouseInfo[rand][hExteriorY], HouseInfo[rand][hExteriorZ])), szMessage[86]; SetPVarInt(playerid, "tpPizzaTimer", iDist / 80); SetPVarInt(playerid, "pizzaTotal", iDist / 10); SetPVarInt(playerid, "pizzaTimer", iDist / 10); SetPVarInt(playerid, "Pizza", rand); SetTimerEx("OtherTimerEx", 1000, false, "ii", playerid, TYPE_TPPIZZARUNTIMER); SetTimerEx("OtherTimerEx", 1000, false, "ii", playerid, TYPE_PIZZATIMER); format(szMessage, sizeof(szMessage), "You have picked up a pizza for %s. You have %d seconds to deliver it!", HouseInfo[rand][hOwner], iDist / 10); SendClientMessageEx(playerid, COLOR_WHITE, szMessage); SetPlayerCheckpoint(playerid, HouseInfo[rand][hExteriorX], HouseInfo[rand][hExteriorY], HouseInfo[rand][hExteriorZ], 5); } return 1; }