SA-MP 0.3z RC5

Quote:
Originally Posted by Owenlishious
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And maybe a way to load custom png/jpeg images as textdraws.
I'm not sure but I think it was said this won't be added because it could be used to show pr0n pictures.
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Quote:
Originally Posted by Gryphus One
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I'm not sure but I think it was said this won't be added because it could be used to show pr0n pictures.
Stupid case.
http://bankfotek.pl/image/1667769

Anyway, we should get more files to SAMP folder in GTA San Andreas main folder, which will allow us to edit more files, such as: ped.ifp and some of the data files. So, basically after that we will be able to edit more files, where it will depend on USER to download them or not.

I am not suggesting, I am just replying to the other post.

Quote:
Originally Posted by Kalcor
SA-MP 0.3z is mainly a security update that we hope to push to release quickly. There are a few new features and there should be time to address some existing 0.3 bugs during the RC.
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Originally Posted by sabretur
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What's the difference?
One function to get many skills instead of one function for each skill.
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Whats new with Rivershell v2?
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server side toggling between lead aim and synced bullets would be nice
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Quote:
Originally Posted by AqEeN
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server side toggling between lead aim and synced bullets would be nice
This was added some time ago.

Quote:
- Added legacy mode for shot firing (shotcompmode 2 server.cfg setting) which uses only the camera for aiming and allows joypad auto-aiming
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I think the version 0.3z going to be abandoned, I see many complaints, problems, bugs, errors in functions and I think Kalcor has no desire to finish it. On the one hand is better, as 0.3z going to be full of bugs with respect to deaths/bullets and cheaters will kill all players at once.
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Quote:
Originally Posted by IvanAyuso
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I think the version 0.3z going to be abandoned, I see many complaints, problems, bugs, errors in functions and I think Kalcor has no desire to finish it. On the one hand is better, as 0.3z going to be full of bugs with respect to deaths/bullets and cheaters will kill all players at once.
"don't complain about free things" - Abraham linclon
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Quote:

lagcompmode 2 ; lag compensation enabled, position only.

Can anyone tell me what does it mean by position only ?
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Good job !
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Quote:
Originally Posted by Kalcor
[...]- When lag compensation is disabled, legacy shot mode will now function exactly as it did in previous SA-MP versions (no calls to OnPlayerWeaponShot etc).
Get ready for players to complain, that don't understand why it has been disabled. I know, they will not.

By the way, RC5 is neat, really like the GetServer FPS function (tickrate). And finally we can return 0 to unoccupied vehicles, thanks for that!
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Another annoying bug is that if you click a link like samp://localhost:7777 and you have the samp client open, you will get an error if you click 'add to favorites'.
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Great work Kalcor. Sa-mp 0.3z RC5.
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then it opens:

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Nice job once again, looking forward to the official release!
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Aw, RC4 was a good update, and now, RC5 is a very good update!
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Could you please add the new parameters in server.cfg file as well? Would be nice, thanks.
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Nice update!
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The server.cfg option 'shotcompmode' was replaced with 'lagcompmode' ...


There is still the old name, and shows different value than set in server.cfg
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I dont understudy one thing which option of lagcompmode don't work the autoaim?
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Quote:
Originally Posted by [J]
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Can anyone tell me what does it mean by position only ?
Anyone ?
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Quote:
Originally Posted by Kalcor
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- server.cfg option 'lagcompmode'
The server.cfg option 'shotcompmode' was replaced with 'lagcompmode' as it will be used for other lag compensation settings in future SA-MP versions.

Код:
lagcompmode 0 ; lag compensation is disabled
lagcompmode 1 ; (default) lag compensation is enabled
lagcompmode 2 ; lag compensation enabled, position only.
- The server browser will now show a 'lagcomp' setting in the rules window.
- When lag compensation is disabled, legacy shot mode will now function exactly as it did in previous SA-MP versions (no calls to OnPlayerWeaponShot etc).
OH GOD! Thank YOU!!! :*
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