12.01.2014, 05:56
I made a NPC loading filterscript fo'my server in which i test my makings but when i do /loadnpcs it niether shows the Message or the NPC loaded but the filterscript gets loaded it in Server.exe and when i type /loadnpcs in server it dosent shows anything not the Unknown Command also....Help!
I use the NPC Generator NPC Maker
Help me i want to know why it dosent work and when i change if defined filterscript to define filterscript alot of error comes
Код:
// NPC Loader Of Drifter/Tony Peterson RGRP //
// Own Made For Server Testing //
#include <a_samp>
#include <a_npc>
#if defined FILTERSCRIPT
}
#define COLOR_GREEN 0x33AA33AA
{
public OnFilterScriptInit()
}
print("\n--------------------------------------");
print(" NPC Loader 2014-Tony Peterson/Drifter");
print("--------------------------------------\n");
return 1;
public OnNPCDisconnect(Kicked,Banned[])
{
printf("Disconnected from the server. %s", Reason: (Kicked,Banned) );
}
( ConnectNPC(Fbi_Guard_1[],Fbi_Guard_1[]);
( ConnectNPC(Hospital_Guard_1[],Hospital_Guard_1[]);
}
public OnPlayerCommandText(playerid, cmdtext[])
{
new cmd[256];
new idx;
cmd = strtok(cmdtext, idx);
if (strcmp(cmd, "/loadnpcs", true) == 0)
{
( ConnectNPC(Fbi_Guard_1[],Fbi_Guard_1[]);
( ConnectNPC(Hospital_Guard_1[],Hospital_Guard_1[]);
}
SSCANF_Join(0,Fbi_Guard_1,Fbi_Guard_1)
SSCANF_Join(1,Hospital_Guard_1,Hospital_Guard_1)
{
SendClientMessageToAll(0x33AA33AA,NPC's Are Loaded!)
SendClientMessage(playerid,0x33AA33AA,You have loaded the NPC's!)
SendClientMessage(playerid,COLOR_GREEN,NPC Loaded)
}
public OnPlayerSpawn()
{
if(IsPlayerNPC(playerid))
}
SetPlayerSkin(playerid,286);
GivePlayerWeapon(playerid,38**,99999);
return 1;
{
public OnFilterScriptExit()
}
SSCANF_Leave(0)
SSCANF_Leave(1)
return 1;
}
#else
#endif
Help me i want to know why it dosent work and when i change if defined filterscript to define filterscript alot of error comes

