samp scripting too hard
#1

Hello well I just came from running my own minecraft server anway my question is why do you have to know how to script to have a nice server whereas in minecraft all you need to do it download some plugins u like for example factions then put in in the plugins folder, restart the server then everything can be setup in game using commands.
Is there no such thing like craftbukkit but for samp?
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#2

Because Minecraft is a boring 8-bit game that is generally the same thing on each server (IIRC). SA:MP gives you the ability to make a server yourself, from start to finish, using GTA:SA.

I'm pretty sure you're just asking a dumb question. If you think it's too hard, then don't do it! You don't HAVE to run a SA:MP server ya' know...
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#3

no what im asking is, is there a thing like craftbukkit but for samp? which basically allows for quick easy plugin installation and allows things to work like factions, shops etc, but you can setup everything in game using command instead of having to learn how to scrip
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#4

The closest thing we have would be some filterscripts. Things like an "admin system" and a "group system", although usually filterscripts are pointless because the majority of them need extensive modification because their authors have no idea what the words "professional" and "efficient" mean.
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#5

Its not like that but here you can set-up your own server by downloading a GM from here and download some of filterscripts and add it to your folder thats it.This is what people usually do these days.
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#6

There is nothing like that in SA:MP. In my opinion you CAN'T start a good server without scripting! If you want start server that will be popular and unique then you need to learn how to script. A lot of people think that you just need to download a scripted GM, startup your server and have 100 players. That's not how it works...
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#7

You can download a basic gamemode however, as stated above you can't keep it running without scripters.
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#8

Quote:
Originally Posted by ozm8ey
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no what im asking is, is there a thing like craftbukkit but for samp? which basically allows for quick easy plugin installation and allows things to work like factions, shops etc, but you can setup everything in game using command instead of having to learn how to scrip
Because as RealCopy228 said, minecraft is generally the same game on every server. SA-MP and other community made multiplayer mods like JC-MP offer you scripting API which allows you to create your own faction/shop scripts etc. Don't act as a scripter and open a server if you have no idea of basic programming.
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#9

What do you think where all the MC plugins come from? They just fall from the sky?
Nope, some guys write them, and this also isnt that easy (though it also isnt that hard).

Same about samp. There are thousands of ready scripts (that someone scripted before) that you can download and put on your server. This way you might get a nice server, but barely any players, because these "download and go" servers are nothing special and people are rather bored by them. Same for minecraft by the way, downloading tons of plugins might add some nice features, but still the server would suck because its absolutely nothing special.

To create a very special server theres no way but scripting/coding stuff yourself, for both minecraft and samp.
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#10

Quote:
Originally Posted by Mauzen
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What do you think where all the MC plugins come from? They just fall from the sky?
Nope, some guys write them, and this also isnt that easy (though it also isnt that hard).
Exactly my thought. In this case Minecraft is KINDA like SA-MP. Only here these "plugins you simply download to make an own Minecraft server" are the gamemodes, filterscripts and plugins that are all around the forums. If you want to make an SA-MP server entirely your own, you'd have to code everything yourself - just like you'd have to in Minecraft.

/thread
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#11

Actually 70% SAMP servers also live on plugins, just like in MC, just here they are called filterscripts, which also make all servers the same and boring, actually thanks god that samp use pawn, at least kicks away a couple of "I am server owner, owner!! 1337 owner! server owner!"
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#12

Don't do it... we need just good servers not another shitty one xD
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#13

hey guys thanks for your replies and I know this probably sounds like a dumb question but how long on average would it take to learn just basic scripting I just want to make like a racing script with racing clubs
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#14

SA-MP kind of has multiple "Craft-Bukkits". For instance, the main "Bukkit" is your gamemode (GM) - Your server is entirely built on and focused on the gamemode or as your Minecrafters call Bukkit. And then, you have Filterscripts or Bukkit Addons. Filterscripts build up your server further - For instance admin system (If the gamemode doesn't have an admin system scripted), or other unique things like Fireworks. And in the end, plugins - Server the same thing as Bukkit plugins.

Scripting will be hard for those unfamiliar with the syntax, or those who are complete amateur when it comes to scripting. If you are new to all of this, then it will take a while(Well if you focus on it entirely, and always practice you can learn the basics in a short time).
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#15

I have seen minecraft editions in SA-MP but I have never seen SA-MP editions in Minecraft. :P

Example:
[ame]www.youtube.com/watch?v=37zscEIK_0s[/ame]
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#16

There is no craftbukkit for SA-MP but there are easy gamemodes, if you really want to have a DECENT and EXCLUSIVE server you will have to learn PAWN which isn't that hard. I managed to learn the basics (Commands, vehicle creating, maps, texts and registration system) in a week.
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#17

Quote:
Originally Posted by [WA]iRonan
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There is no craftbukkit for SA-MP but there are easy gamemodes, if you really want to have a DECENT and EXCLUSIVE server you will have to learn PAWN which isn't that hard. I managed to learn the basics (Commands, vehicle creating, maps, texts and registration system) in a week.
Yeah me too, it was crazy how easy it was once you got the hang of it. xD
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#18

I recommend starting off with a simple gamemode, (You can downlaod these pre-made)
and looking at the code to see how it works. PAWN is really easy to understand.
Look for a good and well commented basic code on the gamemodes section.

If i may say so myself, I would recommend using my base DM gamemode (EDM). It is simple, teaches you the meaning of everyone line of code, etc.

If you think that suits you, here is the link:

https://sampforum.blast.hk/showthread.php?tid=481502

Good luck!
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#19

The "CraftBukkit" of SA-MP is the abstract machine (samp-server.exe) that loads and processes the loaded plugins and filterscripts.

Learning a completely new programming language is a difficult task for everyone. The best idea would be to learn from the wiki, and some tutorials around the forum, as that's what helped me learn PAWN.
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#20

Quote:
Originally Posted by ozm8ey
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Hello well I just came from running my own minecraft server anway my question is why do you have to know how to script to have a nice server whereas in minecraft all you need to do it download some plugins u like for example factions then put in in the plugins folder, restart the server then everything can be setup in game using commands.
Is there no such thing like craftbukkit but for samp?
They're completely different types of games when it comes to running a server.

Minecraft is an actual game. You run a server to play the actual game. The game's concept allows multiple people to play what is essentially the same as the single player game.

GTA is an actual game. SA-MP is a mod for GTA which intentionally removes the single player campaign, and essentially all other single player activities, so that you have the entire world to build on. If you run a server, you are the one to build on this. Generally, this means creating gamemodes to allow your players to do certain things (racing, roleplaying, deathmatching, etc.) - because on a SA-MP server, the only things they can do are what you've created for them to do.

A SA-MP server by itself does not (really) create a playable game - this is in contrast to Minecraft, where you have the original game and all of its features in a multiplayer setting.

I also really discourage you from just downloading filterscripts as a few people suggest. You can't cobble together 10 filterscripts and say you have a server. You also won't have a popular server just running a downloaded gamemode, either.
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