ShowPlayerDialog
#1

....
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#2

Show the code..
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#3

on top of the script put this;

#define DIALOG_TELE 5 (or any other number as long as you dont have another dialog with the same number)
new Abondonado;

then if theres more error ,show those and with more code from the dialog
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#4

By the erros I asume you have not defined a dialog. And also, line 49 is too long, try to shorten it.

Instead of DIALOG_TELE you can use the number 0 or whichever you'd like, or you can define it by putting #define DIALOG_TELE 0 on the top of the script.
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#5

....
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#6

pawn Код:
"Teleportes"," /AA
Look at the space you leave between " and /AA...make it "/AA
Also i dont know if it hurts but try not to use /
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#7

pawn Код:
#define DIALOG_TELE <dialogid> // Put here the dialog ID.
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#8

....
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#9

Split the message with strcat.
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