05.01.2014, 09:25
Hi all i need a dcmd_wcheck command like when i use /wcheck <playerid> it sends me back the weapon names and ammos the targetid had. Please help
dcmd_gethealth(const playerid, const params[]) { //if(CheckIfPlayerIsAnAdminHere) //{ new Float:fHealth, iTargetID, szString[16+MAX_PLAYER_NAME+1], szPlayername[MAX_PLAYER_NAME+1]; if(sscanf(params, "u", iTargetID)) return SendClientMessage(playerid, -1, "Syntax: /gethealth [playerid]"); GetPlayerHealth(iTargetID, fHealth); GetPlayerName(iTargetID, szPlayername, sizeof(szPlayername)); format(szString, sizeof(szString), "%s has %.0f health!", szPlayername, fHealth); SendClientMessage(playerid, -1, szString); return 1; //} //else return SendClientMessage(playerid, -1, "You are not authorised to use this command!"); }
dcmd_wcheck(playerid,params[])
{
new ID;
if(IsPlayerCommandLevel(playerid,"morning"))
{
if(sscanf(params, "u", ID))
{
SendClientMessage(playerid,red,"USAGE: /wcheck (ID)");
return 1;
}
new WeapAmmo[2], name[24], string[128];
GetPlayerName(ID, name, sizeof(name));
format(string, sizeof(string), "%s's Weapons:", name);
for(new w = 0; w < 13; w++)
{
GetPlayerWeaponData(ID, w, WeapAmmo[0], WeapAmmo[1]);
GetWeaponName(WeapAmmo[0], name, sizeof(name));
format(string, sizeof(string), "%s %s(%d),", string, name, WeapAmmo[1]);
}
string[strlen(string)-1] = 0;
SendClientMessage(playerid, red, string);
}
else return SendLevelErrorMessage(playerid,"morning");
return 1;
}
please someone post /getarmour cmd and also if someone can improve the above code.
|
dcmd_getarmor(const playerid, const params[]) { //if(CheckIfPlayerIsAnAdminHere) //{ new Float:fArmour, iTargetID, szString[16+MAX_PLAYER_NAME+1], szPlayername[MAX_PLAYER_NAME+1]; if(sscanf(params, "u", iTargetID)) return SendClientMessage(playerid, -1, "Syntax: /getarmor [playerid]"); GetPlayerArmour(iTargetID, fArmour); GetPlayerName(iTargetID, szPlayername, sizeof(szPlayername)); format(szString, sizeof(szString), "%s has %.0f armor!", szPlayername, fHealth); SendClientMessage(playerid, -1, szString); return 1; //} //else return SendClientMessage(playerid, -1, "You are not authorised to use this command!"); }
This should work, all you really have to do is change /gethealth to /getarmour and all the health related variables/text to armour.
Код:
dcmd_getarmor(const playerid, const params[]) { //if(CheckIfPlayerIsAnAdminHere) //{ new Float:fArmour, iTargetID, szString[16+MAX_PLAYER_NAME+1], szPlayername[MAX_PLAYER_NAME+1]; if(sscanf(params, "u", iTargetID)) return SendClientMessage(playerid, -1, "Syntax: /getarmor [playerid]"); GetPlayerArmour(iTargetID, fArmour); GetPlayerName(iTargetID, szPlayername, sizeof(szPlayername)); format(szString, sizeof(szString), "%s has %.0f armor!", szPlayername, fHealth); SendClientMessage(playerid, -1, szString); return 1; //} //else return SendClientMessage(playerid, -1, "You are not authorised to use this command!"); } |
stock WeaponIDCheck(weaponid) { new szReason[16]; switch(weaponid) { case 0: format(szReason, sizeof(szReason), "Fists"); case 1: format(szReason, sizeof(szReason), "Brass Knuckles"); case 2: format(szReason, sizeof(szReason), "Golf Club"); case 3: format(szReason, sizeof(szReason), "Night Stick"); case 4: format(szReason, sizeof(szReason), "Knife"); case 5: format(szReason, sizeof(szReason), "Baseball Bat"); case 6: format(szReason, sizeof(szReason), "Shovel"); case 7: format(szReason, sizeof(szReason), "Pool Cue"); case 8: format(szReason, sizeof(szReason), "Katana"); case 9: format(szReason, sizeof(szReason), "Chainsaw"); case 10: format(szReason, sizeof(szReason), "Dildo"); case 11: format(szReason, sizeof(szReason), "Dildo"); case 12: format(szReason, sizeof(szReason), "Vibrator"); case 13: format(szReason, sizeof(szReason), "Vibrator"); case 14: format(szReason, sizeof(szReason), "Flowers"); case 15: format(szReason, sizeof(szReason), "Cane"); case 16: format(szReason, sizeof(szReason), "Grenade"); case 17: format(szReason, sizeof(szReason), "Tear Gas"); case 18: format(szReason, sizeof(szReason), "Molotov Cocktail"); case 22: format(szReason, sizeof(szReason), "9mm Pistol"); case 23: format(szReason, sizeof(szReason), "Silenced 9mm"); case 24: format(szReason, sizeof(szReason), "Desert Eagle"); case 25: format(szReason, sizeof(szReason), "Shotgun"); case 26: format(szReason, sizeof(szReason), "Sawn-off Shotgun"); case 27: format(szReason, sizeof(szReason), "Spas-12"); case 28: format(szReason, sizeof(szReason), "Uzi"); case 29: format(szReason, sizeof(szReason), "MP5"); case 30: format(szReason, sizeof(szReason), "AK-47"); case 31: format(szReason, sizeof(szReason), "M4"); case 32: format(szReason, sizeof(szReason), "Tec-9"); case 33: format(szReason, sizeof(szReason), "County Rifle"); case 34: format(szReason, sizeof(szReason), "Sniper Rifle"); case 35: format(szReason, sizeof(szReason), "RPG"); case 36: format(szReason, sizeof(szReason), "Heat-Seaking Rocket"); case 37: format(szReason, sizeof(szReason), "Flamethrower"); case 38: format(szReason, sizeof(szReason), "Minigun"); case 39: format(szReason, sizeof(szReason), "C4"); case 40: format(szReason, sizeof(szReason), "Detonator"); case 41: format(szReason, sizeof(szReason), "Spraycan"); case 42: format(szReason, sizeof(szReason), "Fire Extinguisher"); case 43: format(szReason, sizeof(szReason), "Camera"); case 44: format(szReason, sizeof(szReason), "Night Vision Goggles"); case 45: format(szReason, sizeof(szReason), "Thermal Goggles"); case 46: format(szReason, sizeof(szReason), "Parachute"); default: format(szReason, sizeof(szReason), "Unknown"); } return szReason; }
dcmd_wcheck(playerid,params[]) { new iTargetID; if(IsPlayerCommandLevel(playerid,"morning")) { if(sscanf(params, "u", iTargetID)) return SendClientMessage(playerid,red,"USAGE: /wcheck (ID)"); new iAmmo[2], szPlayername[MAX_PLAYER_NAME+1], szString[128]; GetPlayerName(iTargetID, szPlayername, sizeof(szPlayername)); format(szString, sizeof(szString), "%s's Weapons:", szPlayername); SendClientMessage(playerid, red, szString); for(new i = 0; i < 13; i++) { GetPlayerWeaponData(iTargetID, i, iAmmo[0], iAmmo[1]); GetWeaponName(iAmmo[0], szPlayername, sizeof(szPlayername)); if(iAmmo[0] != 0) { format(szString, sizeof(szString), "%s (%d)", WeaponIDCheck(iAmmo[0]), iAmmo[0]); //Prints the weapon name and weapon id SendClientMessage(playerid, 0xBFC0C2FF, szString); } } SendClientMessage(playerid, red, "__________"); //line underneath the weapons to show the end of it. Also looks neater in my opinion. return 1; } else return SendLevelErrorMessage(playerid,"morning"); return 1; }