Prioritizing objects in
#1

Hey, I was wondering if it's possible to do, as in samp there is a limit of visible objects (1000).

So I was wondering if there is some streamer in which I could prioritize few buildings, so they can always be visible, from any distance, like big buildings, and make all the rest visible when u get close to them. I haven't found such an option in any streamer yet, so as for now anything from afar fades out.

I tried to use SetDynamicObjectEx, but it doesn't solve me problem, as I have my objects in quite small area, there is almost 2000 of them, so they all can't be visible at once, due to samp limits.

Hope to year from you soon, thanks.
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#2

Well I'm not gonna do this, coz I have no clue about scripting, but it's good to know that at least it is possible. But still, there is no such a ready-to-use script with these sort of advanced options, right? Thanks for the reply, I appreciate that.
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