Spawn problem... Give REP+ who help
#1

Hi...
I have problem I'm using GTARP and editing and just I add some timers for date/time and it's all ok and I compile but when i Login it won't spawn
I put SpawnPlayer and TogglePlayerSpectating ... and wont spawn OMG
Then i delete that timers that i added and that date/time and it wont spawn... then i use OnPlayerLogin of random GTARP from internet and it to wont spawn...
So what problem? If is not problem i OnPlayerLogin where is it ?

PS: Sorry for my bad english... but pls help ! Thank you and all merry christmas to all !
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#2

Any help :S
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#3

Have you toggled the TogglePlayerSpectating anywhere?
Код:
TogglePlayerSpectating(playerid, false);
I do this either after they have logged in with the successful password or after they have registered. By the way, I'm not a staff member or anything but please don't bump your thread 21 minutes after you posted it. Patience is the key.
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#4

TogglePlayerSpectating(playerid, false); is not in my gamemode at all i added this just to public onplayerlogin and try but don't work... then i delete it because it's don't work and it's not fixing the problem -.-
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#5

Show us your onplayerlogin or the dialog of it on "OnDialogResponse"
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#6

Quote:

public OnPlayerLogin(playerid,password[])
{
TogglePlayerSpectating(playerid, false); // this is what you tell me to put !!!
TextDrawHideForPlayer(playerid, Textdrawreg0);
TextDrawHideForPlayer(playerid, Textdrawreg1);
TextDrawHideForPlayer(playerid, Textdrawreg2);
TextDrawHideForPlayer(playerid, Textdrawreg3);
TextDrawHideForPlayer(playerid, Textdrawreg4);
TextDrawHideForPlayer(playerid, Textdrawreg5);
TextDrawHideForPlayer(playerid, Textdrawreg6);
TextDrawHideForPlayer(playerid, Textdrawreg7);
TextDrawHideForPlayer(playerid, Textdrawreg;
TextDrawHideForPlayer(playerid, Textdrawreg9);
TextDrawHideForPlayer(playerid, Textdrawreg10);
TextDrawHideForPlayer(playerid, Textdrawreg11);
TextDrawHideForPlayer(playerid, Textdrawreg12);
TextDrawHideForPlayer(playerid, Textdrawreg13);
TextDrawHideForPlayer(playerid, Textdrawreg14);
new tmp2[256];
new string2[64];
new playername2[MAX_PLAYER_NAME];
new playernamesplit[3][MAX_PLAYER_NAME];
GetPlayerName(playerid, playername2, sizeof(playername2));
split(playername2, playernamesplit, '_');
format(string2, sizeof(string2), "users/%s.ini", playername2);
new File: UserFile = fopen(string2, io_read);
if ( UserFile )
{
new PassData[256];
new keytmp[256], valtmp[256];
fread( UserFile , PassData , sizeof( PassData ) );
keytmp = ini_GetKey( PassData );
if( strcmp( keytmp , "Key" , true ) == 0 )
{
valtmp = ini_GetValue( PassData );
strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255);
}
if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )
{
new key[ 256 ] , val[ 256 ];
new Data[ 256 ];
while ( fread( UserFile , Data , sizeof( Data ) ) )
{
key = ini_GetKey( Data );
if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }
if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }
if( strcmp( key , "Helper" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHelper] = strval( val ); }
if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDonateRank] = strval( val ); }
if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); }
if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); }
if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); }
if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); }
if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAge] = strval( val ); }
if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strval( val ); }
if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); }
if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); }
if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }
if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }
if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); }
if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); }
if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }
if( strcmp( key , "ADMuted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pADMuted] = strval( val ); }
if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }
if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); }
if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); }
if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); }
if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); }
if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); }
if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); }
if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); }
if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); }
if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); }
if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }
if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); }
if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); }
if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); }
if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); }
if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); }
if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); }
if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); }
if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); }
if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); }
if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); }
if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); }
if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); }
if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); }
if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); }
if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); }
if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); }
if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); }
if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); }
if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); }
if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); }
if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); }
if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); }
if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); }
if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); }
if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); }
if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); }
if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); }
if( strcmp( key , "Car" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey] = strval( val ); }
if( strcmp( key , "Car2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey2] = strval( val ); }
if( strcmp( key , "Car3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey3] = strval( val ); }
if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); }
if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); }
if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); }
if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); }
if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); }
if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); }
if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); }
if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); }
if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); }
if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); }
if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); }
if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); }
if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); }
if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); }
if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); }
if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); }
if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); }
if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); }
if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); }
if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); }
if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); }
if( strcmp( key , "Watch" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWatch] = strval( val ); }
if( strcmp( key , "Crashed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrashed] = strval( val ); }
if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); }
if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); }
if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); }
if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); }
if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); }
if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); }
if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); }
if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); }
if( strcmp( key , "Mission" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMissionNr] = strval( val ); }
if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }
if( strcmp( key , "VirWorld" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVirWorld] = strval( val ); }
if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); }
if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }
if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }
if( strcmp( key , "FishTool" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishTool] = strval( val ); }
if( strcmp( key , "Note1" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote1], val, 0, strlen(val)-1, 255); }
if( strcmp( key , "Note1s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote1s] = strval( val ); }
if( strcmp( key , "Note2" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote2], val, 0, strlen(val)-1, 255); }
if( strcmp( key , "Note2s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote2s] = strval( val ); }
if( strcmp( key , "Note3" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote3], val, 0, strlen(val)-1, 255); }
if( strcmp( key , "Note3s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote3s] = strval( val ); }
if( strcmp( key , "Note4" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote4], val, 0, strlen(val)-1, 255); }
if( strcmp( key , "Note4s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote4s] = strval( val ); }
if( strcmp( key , "Note5" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote5], val, 0, strlen(val)-1, 255); }
if( strcmp( key , "Note5s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote5s] = strval( val ); }
if( strcmp( key , "InvWeapon" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon] = strval( val ); }
if( strcmp( key , "InvAmmo" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvAmmo] = strval( val ); }
if( strcmp( key , "Lighter" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLighter] = strval( val ); }
if( strcmp( key , "Cigarettes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCigarettes] = strval( val ); }
if( strcmp( key , "Locked" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocked] = strval( val ); }
}//end while
fclose(UserFile);//close the file after everything has been read in the while
}
else
{
new loginstring[128];
new loginname[64];
GetPlayerName(playerid,loginname,sizeof(loginname) );
format(loginstring,sizeof(loginstring),"POGRESNA SIFRA\nMolimo vas ukucajte tacnu sifru:",loginname);
ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT ,"Login",loginstring,"Login","Exit");
fclose(UserFile);
gPlayerLogTries[playerid] += 1;
if(gPlayerLogTries[playerid] == 4) { Ban(playerid); }
return 1;
}
//PlayerInfo[playerid][pAdjustable] = 0;
JBC_ResetPlayerMoney(playerid);
//ConsumingMoney[playerid] = 1;
JBC_GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);
CurrentMoney[playerid] = PlayerInfo[playerid][pCash];
if(PlayerInfo[playerid][pReg] == 0)
{
PlayerInfo[playerid][pLevel] = 1;
PlayerInfo[playerid][pSHealth] = 0.0;
PlayerInfo[playerid][pHealth] = 50.0;
PlayerInfo[playerid][pPos_x] = 1612.3240;
PlayerInfo[playerid][pPos_y] = -2330.1670;
PlayerInfo[playerid][pPos_z] = 13.5469;
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
PlayerInfo[playerid][pTeam] = 3;
PlayerInfo[playerid][pModel] = 135;
new randphone = 100000 + random(899999);//minimum 1000 max 9999 //giving one at the start
PlayerInfo[playerid][pPnumber] = randphone;
PlayerInfo[playerid][pPhousekey] = 255;
PlayerInfo[playerid][pPcarkey] = 999;
PlayerInfo[playerid][pPcarkey2] = 999;
PlayerInfo[playerid][pPcarkey3] = 999;
PlayerInfo[playerid][pPbiskey] = 255;
PlayerInfo[playerid][pAccount] = 0;
PlayerInfo[playerid][pReg] = 1;
JBC_GivePlayerMoney(playerid, 500);
}
if(PlayerInfo[playerid][pLocked] == 1) // Auto-kick
{
SendClientMessage(playerid, COLOR_LIGHTRED, "Vas account je zakljucan(banovan), trazi unban na forumu.");
Kick(playerid);
}
if(PlayerInfo[playerid][pLevel] == -999) //autoban
{
Ban(playerid);
}
else if(PlayerInfo[playerid][pCK] > 0)
{
Kick(playerid);
}
/*TextDrawHideForPlayer(playerid,lbt);
TextDrawHideForPlayer(playerid,lbb);*/
SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1);
ClearChatbox(playerid, ;
SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------");
format(string2, sizeof(string2), "Dobrodosli na GTI GAMING RPG, %s.",playernamesplit[0]);
SendClientMessage(playerid, COLOR_YELLOW,string2);
SendClientMessage(playerid, COLOR_WHITE, "Vlasnik: Fikus");
SendClientMessage(playerid, COLOR_WHITE, "Direktor: Cosi");
SendClientMessage(playerid, COLOR_WHITE, "Sajt: www.gti-gaming.com");
format(string2, sizeof(string2), "Admin Level: %d",PlayerInfo[playerid][pAdmin]);
SendClientMessage(playerid, COLOR_WHITE,string2);
if (PlayerInfo[playerid][pDonateRank] > 0)
{
SendClientMessage(playerid, COLOR_WHITE,"Hvala na donaciji tebra ! <3");
}
SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------");
SendClientMessage(playerid, COLOR_WHITE, " ");
printf("%s has logged in.",playername2);
// Reset the FirstSpawn variable
SetTimerEx("UnsetFirstSpawn", 5000, false, "i", playerid);

// Unset Crash
SetTimerEx("UnsetCrash", 5000, false, "i", playerid);
if(gTeam[playerid] == 0)
{
gTeam[playerid] = 3;
}
else
{
gTeam[playerid] = PlayerInfo[playerid][pTeam];
}
gPlayerLogged[playerid] = 1;
SpawnPlayer(playerid);
if(PlayerInfo[playerid][pCrashed] == 0)
{
format(tmp2, sizeof(tmp2), "~w~Dobrodosao ~n~~y~ %s", playername2);
}
else
{
format(tmp2, sizeof(tmp2), "~p~Crash...~n~~w~Vracas se gde si bio");
}
DateProp(playerid);
GameTextForPlayer(playerid, tmp2, 5000, 1);
//SendClientMessage(playerid, COLOR_YELLOW, motd);
/*if(PlayerInfo[playerid][pFMember] < 255)
{
format(tmp2, sizeof(tmp2), "Family MOTD: %s.", FamilyInfo[PlayerInfo[playerid][pFMember]][FamilyMOTD]);
SendClientMessage(playerid, COLOR_YELLOW, tmp2);
}*/
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[i][pMaskuse] == 1)
{
ShowPlayerNameTagForPlayer(playerid, i, 0);
}
}
}
}
return 1;
}

and

Quote:

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
new sendername[MAX_PLAYER_NAME];
new string[128];
if(response)
{
if(dialogid == 12346 || dialogid == 12347)
{
if(strlen(inputtext))
{
new tmppass[64];
strmid(tmppass, inputtext, 0, strlen(inputtext), 255);
//Encrypt(tmppass);
OnPlayerLogin(playerid,tmppass);
}
else
{
new loginstring[128];
new loginname[64];
GetPlayerName(playerid,loginname,sizeof(loginname) );
format(loginstring,sizeof(loginstring),"POGRESNA SIFRA\nUkucajte tacnu sifru:",loginname);
ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT ,"Login",loginstring,"Login","Exit");
gPlayerLogTries[playerid] += 1;
if(gPlayerLogTries[playerid] == 5) { Ban(playerid); }
}
}
if(dialogid == 12345)
{
if(strlen(inputtext))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s.ini", sendername);
new File: hFile = fopen(string, io_read);
if (hFile)
{
SendClientMessage(playerid, COLOR_YELLOW, "Taj nick vec je uzeo, uzmi drugo ime.");
fclose(hFile);
return 1;
}
new tmppass[64];
strmid(tmppass, inputtext, 0, strlen(inputtext), 255);
//Encrypt(tmppass);
OnPlayerRegister(playerid,tmppass);
}
else
{
new regstring[128];
new regname[64];
GetPlayerName(playerid,regname,sizeof(regname));
format(regstring,sizeof(regstring),"Dobrodosao, %s\nNe posedujes account.\nTreba da se registrujete",regname);
ShowPlayerDialog(playerid,12345,DIALOG_STYLE_INPUT ,"Register",regstring,"Register","Exit");
}
}
}
else
{
Kick(playerid);
}
return 1;
}

and what problem :S ?
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