pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
new Float:HP;
GetPlayerHealth(playerid, HP);
if(weaponid == 24) SetPlayerHealth(playerid, HP-50);//DesertEagle
if(weaponid == 22) SetPlayerHealth(playerid, HP-50);//Colt45
if(weaponid == 32) SetPlayerHealth(playerid, HP-10);//Tec9
if(weaponid == 28) SetPlayerHealth(playerid, HP-10);//Uzi
if(weaponid == 23) SetPlayerHealth(playerid, HP-50);//SilencedColt
if(weaponid == 31) SetPlayerHealth(playerid, HP-35);//M4
if(weaponid == 30) SetPlayerHealth(playerid, HP-40);//AK
if(weaponid == 29) SetPlayerHealth(playerid, HP-18);//MP5
if(weaponid == 34) SetPlayerHealth(playerid, HP-300);//SniperRifle
if(weaponid == 33) SetPlayerHealth(playerid, HP-35);//CuntGun
if(weaponid == 25) SetPlayerHealth(playerid, HP-100);//PumpShotgun
if(weaponid == 27) SetPlayerHealth(playerid, HP-70);//Spaz12
return 1;
}
Source :
https://sampforum.blast.hk/showthread.php?tid=330005