30.12.2013, 19:44
Hello
How to avoid rollback after server restarting?
and how to put lockers in that place

Lockers Codes
Thanks.
How to avoid rollback after server restarting?
and how to put lockers in that place

Lockers Codes
Код:
CMD:lsfmdlockers(playerid, params[]) { if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4) { if (IsPlayerInRangeOfPoint(playerid,-1992.9972,-77.0876,1060.9877,358.9500)/*Old Locker: 2106.5076,2808.9678,-15.9556*/ || IsPlayerInRangeOfPoint(playerid,3,413.79, 2536.79, 10.00)) { ShowPlayerDialog(playerid, FDSAMENU, DIALOG_STYLE_LIST, "LSFMD","Duty\nUniform\nEquipment\nCivilian", "Select", "Cancel"); } else { SendClientMessageEx(playerid, COLOR_RED, "You aren't in range of your LSFMD lockers."); } } return 1; }
Код:
// FDSA text label for different virtual worlds CreateDynamic3DTextLabel("/LSFMDLOCKER\nTo open your locker.", COLOR_DBLUE, -1992.9972,-77.0876,1060.9877,358.9500+0.6, 10.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 0, 1, -1); // Hospital CreateDynamic3DTextLabel("/LSFMDLOCKER\nTo open your locker.", COLOR_DBLUE, -1992.9972,-77.0876,1060.9877,358.9500+0.6, 10.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 1, 1, -1); // Hospital CreateDynamic3DTextLabel("/LSFMDLOCKER\nTo open your locker.", COLOR_DBLUE, -1992.9972,-77.0876,1060.9877,358.9500+0.6, 10.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 2, 1, -1); // Hospital CreateDynamic3DTextLabel("/LSFMDLOCKER\nTo open your locker.", COLOR_DBLUE, -1992.9972,-77.0876,1060.9877,358.9500+0.6, 10.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 3, 1, -1); // Hospital CreateDynamic3DTextLabel("/LSFMDLOCKER\nTo open your locker.", COLOR_DBLUE, -1992.9972,-77.0876,1060.9877,358.9500+0.6, 10.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 4, 1, -1); // Hospital CreateDynamic3DTextLabel("/LSFMDLOCKER\nTo open your locker.", COLOR_DBLUE, -1992.9972,-77.0876,1060.9877,358.9500+0.6, 10.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 5, 1, -1); // Hospital CreateDynamic3DTextLabel("/LSFMDLOCKER\nTo open your locker.", COLOR_DBLUE, -1992.9972,-77.0876,1060.9877,358.9500+0.6, 10.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 6, 1, -1); // Hospital CreateDynamic3DTextLabel("/LSFMDLOCKER\nTo open your locker.", COLOR_DBLUE, -1992.9972,-77.0876,1060.9877,358.9500+0.6, 10.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 7, 1, -1); // Hospital CreateDynamic3DTextLabel("/LSFMDLOCKER\nTo open your locker.", COLOR_DBLUE, -1992.9972,-77.0876,1060.9877,358.9500+0.6, 10.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 8, 1, -1); // Hospital CreateDynamic3DTextLabel("/LSFMDLOCKER\nTo open your locker.", COLOR_DBLUE, -1992.9972,-77.0876,1060.9877,358.9500+0.6, 10.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 9, 1, -1); // Hospital CreateDynamic3DTextLabel("/LSFMDLOCKER\nTo open your locker.", COLOR_DBLUE, -1992.9972,-77.0876,1060.9877,358.9500+0.6, 10.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 10, 1, -1); // Hospital