[Map] Hill House [Simple but nice]
#1

Screenshots







Code

Код:
CreateDynamicObject(19379, -482.13, -2095.39, 88.10,   0.00, 90.00, 291.56);
CreateDynamicObject(19379, -491.09, -2098.93, 88.10,   0.00, 90.00, 291.56);
CreateDynamicObject(19379, -490.49, -2087.43, 88.10,   0.00, 90.00, 291.56);
CreateDynamicObject(19358, -486.26, -2085.27, 89.81,   0.00, 0.00, 21.56);
CreateDynamicObject(19378, -492.39, -2082.63, 82.94,   0.00, 0.00, 291.56);
CreateDynamicObject(19404, -487.43, -2082.32, 89.81,   0.00, 0.00, 21.56);
CreateDynamicObject(19431, -484.45, -2089.85, 89.81,   0.00, 0.00, 21.56);
CreateDynamicObject(19378, -484.03, -2090.58, 82.93,   0.00, 0.00, 291.56);
CreateDynamicObject(19378, -492.99, -2094.12, 82.93,   0.00, 0.00, 291.56);
CreateDynamicObject(19378, -480.24, -2100.20, 82.94,   0.00, 0.00, 291.56);
CreateDynamicObject(19378, -489.20, -2103.74, 82.94,   0.00, 0.00, 291.56);
CreateDynamicObject(19378, -495.05, -2088.77, 82.94,   0.00, 0.00, 21.56);
CreateDynamicObject(19378, -491.53, -2097.70, 82.93,   0.00, 0.00, 21.56);
CreateDynamicObject(19378, -486.24, -2085.30, 82.94,   0.00, 0.00, 21.56);
CreateDynamicObject(19378, -482.70, -2094.25, 82.93,   0.00, 0.00, 21.56);
CreateDynamicObject(19378, -477.89, -2093.24, 82.94,   0.00, 0.00, 21.56);
CreateDynamicObject(19378, -477.56, -2094.05, 82.94,   0.00, 0.00, 21.56);
CreateDynamicObject(19378, -495.66, -2100.27, 82.94,   0.00, 0.00, 21.56);
CreateDynamicObject(19378, -495.35, -2101.06, 82.94,   0.00, 0.00, 21.56);
CreateDynamicObject(3361, -497.59, -2089.81, 86.11,   0.00, 0.00, 201.66);
CreateDynamicObject(19404, -485.09, -2088.24, 89.81,   0.00, 0.00, 21.56);
CreateDynamicObject(19404, -496.21, -2085.79, 89.81,   0.00, 0.00, 21.56);
CreateDynamicObject(19358, -496.76, -2097.39, 89.81,   0.00, 0.00, 21.56);
CreateDynamicObject(19404, -493.91, -2091.61, 89.81,   0.00, 0.00, 21.56);
CreateDynamicObject(19431, -493.21, -2093.38, 89.81,   0.00, 0.00, 21.56);
CreateDynamicObject(3850, -489.68, -2081.56, 88.71,   0.00, 0.00, 291.56);
CreateDynamicObject(3850, -495.09, -2083.70, 88.71,   0.00, 0.00, 291.56);
CreateDynamicObject(19431, -492.01, -2082.48, 89.81,   0.00, 0.00, 291.56);
CreateDynamicObject(19431, -492.74, -2082.77, 89.81,   0.00, 0.00, 291.56);
CreateDynamicObject(19404, -494.34, -2094.68, 89.81,   0.00, 0.00, 291.56);
CreateDynamicObject(19431, -496.32, -2095.46, 89.81,   0.00, 0.00, 291.56);
CreateDynamicObject(19431, -496.70, -2095.61, 89.81,   0.00, 0.00, 291.56);
CreateDynamicObject(19404, -482.73, -2090.08, 89.81,   0.00, 0.00, 291.56);
CreateDynamicObject(19431, -480.99, -2089.39, 89.81,   0.00, 0.00, 291.56);
CreateDynamicObject(19431, -480.32, -2089.13, 89.81,   0.00, 0.00, 291.56);
CreateDynamicObject(19388, -495.03, -2088.77, 89.81,   0.00, 0.00, 21.56);
CreateDynamicObject(19358, -495.59, -2100.36, 89.81,   0.00, 0.00, 21.56);
CreateDynamicObject(19358, -494.42, -2103.31, 89.81,   0.00, 0.00, 21.56);
CreateDynamicObject(19431, -493.83, -2104.80, 89.81,   0.00, 0.00, 21.56);
CreateDynamicObject(14455, -495.35, -2100.62, 89.72,   0.00, 0.00, 291.62);
CreateDynamicObject(14455, -496.93, -2096.59, 89.72,   0.00, 0.00, 291.62);
CreateDynamicObject(19358, -492.12, -2104.89, 89.81,   0.00, 0.00, 291.56);
CreateDynamicObject(3851, -484.71, -2101.95, 89.54,   0.00, 0.00, 291.56);
CreateDynamicObject(19358, -477.27, -2099.02, 89.81,   0.00, 0.00, 291.56);
CreateDynamicObject(19431, -489.91, -2104.02, 89.81,   0.00, 0.00, 291.56);
CreateDynamicObject(19431, -479.48, -2099.89, 89.81,   0.00, 0.00, 291.56);
CreateDynamicObject(19358, -479.09, -2090.30, 89.81,   0.00, 0.00, 21.56);
CreateDynamicObject(19404, -477.94, -2093.21, 89.81,   0.00, 0.00, 21.56);
CreateDynamicObject(19358, -476.77, -2096.15, 89.81,   0.00, 0.00, 21.56);
CreateDynamicObject(19358, -476.43, -2097.02, 89.81,   0.00, 0.00, 21.56);
CreateDynamicObject(2297, -492.98, -2083.10, 88.16,   0.00, 0.00, 336.64);
CreateDynamicObject(1649, -493.83, -2091.78, 89.71,   0.00, 0.00, 291.35);
CreateDynamicObject(19431, -493.18, -2093.45, 89.81,   0.00, 0.00, 21.56);
CreateDynamicObject(1649, -493.83, -2091.78, 89.71,   0.00, 0.00, 111.30);
CreateDynamicObject(1649, -487.17, -2082.96, 89.71,   0.00, 0.00, 111.30);
CreateDynamicObject(1649, -487.17, -2082.96, 89.71,   0.00, 0.00, 291.49);
CreateDynamicObject(1649, -485.14, -2088.16, 89.71,   0.00, 0.00, 291.49);
CreateDynamicObject(1649, -485.14, -2088.16, 89.71,   0.00, 0.00, 111.68);
CreateDynamicObject(1649, -477.73, -2093.78, 89.71,   0.00, 0.00, 111.68);
CreateDynamicObject(1649, -477.73, -2093.78, 89.71,   0.00, 0.00, 291.64);
CreateDynamicObject(1649, -494.99, -2094.94, 89.71,   0.00, 0.00, 21.58);
CreateDynamicObject(1649, -494.99, -2094.94, 89.71,   0.00, 0.00, 201.68);
CreateDynamicObject(1649, -481.70, -2089.68, 89.71,   0.00, 0.00, 201.58);
CreateDynamicObject(1649, -481.70, -2089.68, 89.71,   0.00, 0.00, 21.87);
CreateDynamicObject(1649, -496.13, -2085.98, 89.30,   0.00, 90.00, 291.55);
CreateDynamicObject(1649, -496.13, -2085.98, 89.30,   0.00, 90.00, 111.55);
CreateDynamicObject(11665, -478.82, -2097.14, 88.88,   0.00, 0.00, -28.01);
CreateDynamicObject(19431, -484.02, -2101.67, 89.81,   0.00, 0.00, 291.56);
CreateDynamicObject(19431, -485.41, -2102.22, 89.81,   0.00, 0.00, 291.56);
CreateDynamicObject(2299, -485.49, -2098.43, 88.10,   0.00, 0.00, 201.49);
CreateDynamicObject(2256, -484.70, -2101.83, 90.24,   0.00, 0.00, 201.51);
CreateDynamicObject(19358, -477.36, -2097.94, 89.81,   0.00, 0.00, 332.06);
CreateDynamicObject(19358, -480.20, -2090.35, 89.81,   0.00, 0.00, 62.48);
CreateDynamicObject(2165, -480.93, -2090.59, 88.14,   0.00, 0.00, 332.23);
CreateDynamicObject(1714, -480.56, -2091.96, 88.15,   0.00, 0.00, -163.44);
CreateDynamicObject(2254, -491.18, -2104.40, 90.28,   0.00, 0.00, 201.46);
CreateDynamicObject(2255, -477.88, -2097.70, 90.05,   0.00, 0.00, 242.10);
CreateDynamicObject(2257, -480.28, -2090.43, 90.08,   0.00, 0.00, 332.41);
CreateDynamicObject(2258, -486.39, -2085.20, 90.21,   0.00, 0.00, 291.48);
CreateDynamicObject(1827, -490.59, -2087.43, 88.08,   0.00, 0.00, 0.00);
CreateDynamicObject(1702, -488.83, -2088.96, 88.09,   0.00, 0.00, 201.53);
CreateDynamicObject(1705, -488.92, -2086.13, 88.09,   0.00, 0.00, 291.54);
CreateDynamicObject(1702, -492.08, -2089.01, 88.09,   0.00, 0.00, 111.55);
CreateDynamicObject(1491, -495.32, -2088.04, 88.06,   0.00, 0.00, 291.48);
CreateDynamicObject(19377, -490.49, -2087.43, 91.49,   0.00, 90.00, 291.56);
CreateDynamicObject(19377, -482.14, -2095.40, 91.49,   0.00, 90.00, 291.56);
CreateDynamicObject(19377, -491.09, -2098.94, 91.49,   0.00, 90.00, 291.56);
CreateDynamicObject(19377, -490.47, -2087.42, 91.50,   0.00, 90.00, 291.56);
CreateDynamicObject(19377, -482.15, -2095.39, 91.50,   0.00, 90.00, 291.56);
Credits
JernejL - For SA-MP Map Editor
Me - For the map




Enjoy
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#2

Located On i mean give me the cords wanna to check
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#3

Quote:
Originally Posted by Raza2013
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Located On i mean give me the cords wanna to check


This is location on map.
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#4

Nice work
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#5

Quote:
Originally Posted by J4mmyHD
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Nice work
Thanks J4mmyHD
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#6

Very good..
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#7

Quote:
Originally Posted by FoxGaming
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Very good..
Thanks Fox
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#8

Simple and great
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#9

Awesome House LeGGGeNNdA ^^.
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#10

Quote:
Originally Posted by Alphlax
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Simple and great
Thanks


Quote:
Originally Posted by Symphony
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Awesome House LeGGGeNNdA ^^.
Thanks
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#11

I really like the view from outside. For inside i would prefer more rooms.
Nice mapping tho'!
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#12

Quote:
Originally Posted by kasis223
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I really like the view from outside. For inside i would prefer more rooms.
Nice mapping tho'!
You can modify it, but please put my credits. Thanks anyway.
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#13

Good job
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#14

Quote:
Originally Posted by ghost556
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Good job
Thanks
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#15

awesome work
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#16

Quote:
Originally Posted by Luca_Williams
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awesome work
Thanks but wasn't necessary to bump this :/
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#17

Like it but it's an empty interior, fill it up a bit.
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