Help with gang zone system.
#1

Hi mates again! this time i downloaded a gang zone script from here
https://sampforum.blast.hk/showthread.php?tid=261411

Full fs:
pawn Код:
/*-------------------------
Made by MavericK (http://www.italianfighters.com)

Don't remove credits.

Test it on the official server italianfighters.com:7777
--------------------------*/



#include <a_samp>
#include <dini>
#include <dcallbacks>

#define MAX_GANG    400
#define MAX_ZONE    400
#define GREY        0x4F5152D4
#define CFG         "MGang/CFG.ini"
#define GANG_FILE   "MGang/Gang/%d.ini"
#define ZONE_FILE   "MGang/Zone/%d.ini"
#define NAME_FILE   "MUsers/%s.ini"
#define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
forward JoinGang(playerid, gangid);
forward GangRadar(playerid);
forward LeaveGang(playerid, gangid);
forward ConquistaGZ(areaid, gangid);
forward Message2Gang(gangid, text[]);
forward Message2All(ita[], eng[]);
new RandomColors[400] = {
0x4F5152D4,0xFF8C13FF,0xC715FFFF,0x20B2AAFF,0xDC143CFF,0x6495EDFF,0xf0e68cFF,0xEE82EEFF,0xFF1493FF,
0xFFD720FF,0x8b4513FF,0x4949A0FF,0x148b8bFF,0x14ff7fFF,0x556b2fFF,0x0FD9FAFF,0x10DC29FF,0xF4A460FF,
0x534081FF,0x0495CDFF,0xEF6CE8FF,0xBD34DAFF,0x247C1BFF,0x0C8E5DFF,0x635B03FF,0xCB7ED3FF,0x65ADEBFF,
0x5C1ACCFF,0xF2F853FF,0x11F891FF,0x7B39AAFF,0x53EB10FF,0x54137DFF,0x275222FF,0xF09F5BFF,0x3D0A4FFF,
0x22F767FF,0xD63034FF,0x9A6980FF,0xDFB935FF,0x3793FAFF,0x90239DFF,0xE9AB2FFF,0xAF2FF3FF,0x057F94FF,
0xB98519FF,0x388EEAFF,0x028151FF,0xA55043FF,0x0DE018FF,0x93AB1CFF,0x95BAF0FF,0x369976FF,0x18F71FFF,
0x4B8987FF,0x491B9EFF,0x829DC7FF,0xBCE635FF,0xCEA6DFFF,0x20D4ADFF,0x2D74FDFF,0x3C1C0DFF,0x12D6D4FF,
0x48C000FF,0x2A51E2FF,0xE3AC12FF,0xFC42A8FF,0x2FC827FF,0x1A30BFFF,0xB740C2FF,0x42ACF5FF,0x2FD9DEFF,
0xFAFB71FF,0x05D1CDFF,0xC471BDFF,0x94436EFF,0xC1F7ECFF,0xCE79EEFF,0xBD1EF2FF,0x93B7E4FF,0x3214AAFF,
0x184D3BFF,0xAE4B99FF,0x7E49D7FF,0x4C436EFF,0xFA24CCFF,0xCE76BEFF,0xA04E0AFF,0x9F945CFF,0xDCDE3DFF,
0x10C9C5FF,0x70524DFF,0x0BE472FF,0x8A2CD7FF,0x6152C2FF,0xCF72A9FF,0xE59338FF,0xEEDC2DFF,0xD8C762FF,
0xD8C762FF,0xFF8C13FF,0xC715FFFF,0x20B2AAFF,0xDC143CFF,0x6495EDFF,0xf0e68cFF,0x778899FF,0xFF1493FF,
0xF4A460FF,0xEE82EEFF,0xFFD720FF,0x8b4513FF,0x4949A0FF,0x148b8bFF,0x14ff7fFF,0x556b2fFF,0x0FD9FAFF,
0x10DC29FF,0x534081FF,0x0495CDFF,0xEF6CE8FF,0xBD34DAFF,0x247C1BFF,0x0C8E5DFF,0x635B03FF,0xCB7ED3FF,
0x65ADEBFF,0x5C1ACCFF,0xF2F853FF,0x11F891FF,0x7B39AAFF,0x53EB10FF,0x54137DFF,0x275222FF,0xF09F5BFF,
0x3D0A4FFF,0x22F767FF,0xD63034FF,0x9A6980FF,0xDFB935FF,0x3793FAFF,0x90239DFF,0xE9AB2FFF,0xAF2FF3FF,
0x057F94FF,0xB98519FF,0x388EEAFF,0x028151FF,0xA55043FF,0x0DE018FF,0x93AB1CFF,0x95BAF0FF,0x369976FF,
0x18F71FFF,0x4B8987FF,0x491B9EFF,0x829DC7FF,0xBCE635FF,0xCEA6DFFF,0x20D4ADFF,0x2D74FDFF,0x3C1C0DFF,
0x12D6D4FF,0x48C000FF,0x2A51E2FF,0xE3AC12FF,0xFC42A8FF,0x2FC827FF,0x1A30BFFF,0xB740C2FF,0x42ACF5FF,
0x2FD9DEFF,0xFAFB71FF,0x05D1CDFF,0xC471BDFF,0x94436EFF,0xC1F7ECFF,0xCE79EEFF,0xBD1EF2FF,0x93B7E4FF,
0x3214AAFF,0x184D3BFF,0xAE4B99FF,0x7E49D7FF,0x4C436EFF,0xFA24CCFF,0xCE76BEFF,0xA04E0AFF,0x9F945CFF,
0xDCDE3DFF,0x10C9C5FF,0x70524DFF,0x0BE472FF,0x8A2CD7FF,0x6152C2FF,0xCF72A9FF,0xE59338FF,0xEEDC2DFF,
0xD8C762FF,0xD8C762FF,0x4F5152D4,0xFF8C13FF,0xC715FFFF,0x20B2AAFF,0xDC143CFF,0x6495EDFF,0xf0e68cFF,0xEE82EEFF,0xFF1493FF,
0xFFD720FF,0x8b4513FF,0x4949A0FF,0x148b8bFF,0x14ff7fFF,0x556b2fFF,0x0FD9FAFF,0x10DC29FF,0xF4A460FF,
0x534081FF,0x0495CDFF,0xEF6CE8FF,0xBD34DAFF,0x247C1BFF,0x0C8E5DFF,0x635B03FF,0xCB7ED3FF,0x65ADEBFF,
0x5C1ACCFF,0xF2F853FF,0x11F891FF,0x7B39AAFF,0x53EB10FF,0x54137DFF,0x275222FF,0xF09F5BFF,0x3D0A4FFF,
0x22F767FF,0xD63034FF,0x9A6980FF,0xDFB935FF,0x3793FAFF,0x90239DFF,0xE9AB2FFF,0xAF2FF3FF,0x057F94FF,
0xB98519FF,0x388EEAFF,0x028151FF,0xA55043FF,0x0DE018FF,0x93AB1CFF,0x95BAF0FF,0x369976FF,0x18F71FFF,
0x4B8987FF,0x491B9EFF,0x829DC7FF,0xBCE635FF,0xCEA6DFFF,0x20D4ADFF,0x2D74FDFF,0x3C1C0DFF,0x12D6D4FF,
0x48C000FF,0x2A51E2FF,0xE3AC12FF,0xFC42A8FF,0x2FC827FF,0x1A30BFFF,0xB740C2FF,0x42ACF5FF,0x2FD9DEFF,
0xFAFB71FF,0x05D1CDFF,0xC471BDFF,0x94436EFF,0xC1F7ECFF,0xCE79EEFF,0xBD1EF2FF,0x93B7E4FF,0x3214AAFF,
0x184D3BFF,0xAE4B99FF,0x7E49D7FF,0x4C436EFF,0xFA24CCFF,0xCE76BEFF,0xA04E0AFF,0x9F945CFF,0xDCDE3DFF,
0x10C9C5FF,0x70524DFF,0x0BE472FF,0x8A2CD7FF,0x6152C2FF,0xCF72A9FF,0xE59338FF,0xEEDC2DFF,0xD8C762FF,
0xD8C762FF,0xFF8C13FF,0xC715FFFF,0x20B2AAFF,0xDC143CFF,0x6495EDFF,0xf0e68cFF,0x778899FF,0xFF1493FF,
0xF4A460FF,0xEE82EEFF,0xFFD720FF,0x8b4513FF,0x4949A0FF,0x148b8bFF,0x14ff7fFF,0x556b2fFF,0x0FD9FAFF,
0x10DC29FF,0x534081FF,0x0495CDFF,0xEF6CE8FF,0xBD34DAFF,0x247C1BFF,0x0C8E5DFF,0x635B03FF,0xCB7ED3FF,
0x65ADEBFF,0x5C1ACCFF,0xF2F853FF,0x11F891FF,0x7B39AAFF,0x53EB10FF,0x54137DFF,0x275222FF,0xF09F5BFF,
0x3D0A4FFF,0x22F767FF,0xD63034FF,0x9A6980FF,0xDFB935FF,0x3793FAFF,0x90239DFF,0xE9AB2FFF,0xAF2FF3FF,
0x057F94FF,0xB98519FF,0x388EEAFF,0x028151FF,0xA55043FF,0x0DE018FF,0x93AB1CFF,0x95BAF0FF,0x369976FF,
0x18F71FFF,0x4B8987FF,0x491B9EFF,0x829DC7FF,0xBCE635FF,0xCEA6DFFF,0x20D4ADFF,0x2D74FDFF,0x3C1C0DFF,
0x12D6D4FF,0x48C000FF,0x2A51E2FF,0xE3AC12FF,0xFC42A8FF,0x2FC827FF,0x1A30BFFF,0xB740C2FF,0x42ACF5FF,
0x2FD9DEFF,0xFAFB71FF,0x05D1CDFF,0xC471BDFF,0x94436EFF,0xC1F7ECFF,0xCE79EEFF,0xBD1EF2FF,0x93B7E4FF,
0x3214AAFF,0x184D3BFF,0xAE4B99FF,0x7E49D7FF,0x4C436EFF,0xFA24CCFF,0xCE76BEFF,0xA04E0AFF,0x9F945CFF,
0xDCDE3DFF,0x10C9C5FF,0x70524DFF,0x0BE472FF,0x8A2CD7FF,0x6152C2FF,0xCF72A9FF,0xE59338FF,0xEEDC2DFF,
0xD8C762FF,0xD8C762FF
};
//BLU IF 0x0000FF85
new GANG_NUMBER; //Numero di gang massimo
new ZONE_NUMBER; //Numero di zone massimo
new Float:x1, Float:y1, Float:z1; //Coordinata primo estremo /createzone
new Float:x2, Float:y2, Float:z2; //Coordinata secondo estremo /createzone
new creating = 0; //Determina se un и stato preso il primo estremo della zona
new zoneid = 0; //Determina l'id della nuova zona creata
new PlayerGang[MAX_PLAYERS]; //Gang del giocatore
new gradar[MAX_PLAYERS]; //Gang radar switch
new gradartimer[MAX_PLAYERS]; //Gang radar timer
new invited[MAX_PLAYERS]; //Il giocatore и stato invitato
new ITA[MAX_PLAYERS]; //Linguaggio del giocatore
new GangTimer[MAX_GANG][MAX_ZONE]; //Timer di conquista della zona
new Invaders[MAX_GANG][MAX_ZONE]; // Invasori di una zona

enum GANG_MAIN {
    GANG_ID, //ID Della gang
    GANG_NAME[20], //Nome della gang
    GANG_COLOR, //Colore della gang
    GANG_NZONE, //Numero di gang zone conquistate
    GANG_MEMBERS //Numero membri della gang
}

enum ZONE_MAIN {
    ZONE_ID, //ID Della zona
    ZONE_GZID, //ID della gangzone
    ZONE_GANGID, //Gang che possiede la zona
    ZONE_COLOR, //Colore della zona
    Float:ZONE_X1, //Coordinate della zona
    Float:ZONE_Y1,
    Float:ZONE_X2,
    Float:ZONE_Y2
}

new GangInfo[MAX_GANG][GANG_MAIN];
new ZoneInfo[MAX_ZONE][ZONE_MAIN];

public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print(" Gang Wars MavericK 1337 System LOADED");
    print("--------------------------------------\n");

    SetTimer("TIMER_DCallbacks",1000,true); //TIMER ZONACHECK
    ShowPlayerMarkers(1);
   
    //---- Creazione del CFG (Se non presente)
    if(!dini_Exists(CFG))
    {
        dini_Create(CFG);
        dini_IntSet(CFG,"GANG_NUMBER",0);
        dini_IntSet(CFG,"ZONE_NUMBER",0);
    }
   
    //---- Rilevamento CFG
    GANG_NUMBER = dini_Int(CFG,"GANG_NUMBER");
    ZONE_NUMBER = dini_Int(CFG,"ZONE_NUMBER");
    //---- Rilevamento Gang
    for(new i = 0; i <= GANG_NUMBER; i++)
    {
        new file[100];
        format(file, sizeof(file), GANG_FILE, i);
        if(dini_Exists(file)) {
            GangInfo[i][GANG_ID] = i;
            strcat(GangInfo[i][GANG_NAME], dini_Get(file, "GANG_NAME"),strlen(dini_Get(file, "GANG_NAME"))+1);
            GangInfo[i][GANG_MEMBERS] = dini_Int(file, "GANG_MEMBERS");
            GangInfo[i][GANG_COLOR] = RandomColors[i];
            for(new l; l < ZONE_NUMBER; l++)
            {
                format(file, sizeof(file), ZONE_FILE, l);
                if(dini_Exists(file) && GangInfo[i][GANG_ID] == dini_Int(file,"ZONE_GANGID")) GangInfo[i][GANG_NZONE]++;
            }
        }
    }
   
    //---- Rilevamento GangZone e settaggio AreaCheck
   
    for(new i = 0; i <= ZONE_NUMBER; i++)
    {
        new file[100];
        format(file, sizeof(file), ZONE_FILE, i);
        if(dini_Exists(file))
        {
            ZoneInfo[i][ZONE_GANGID] = dini_Int(file,"ZONE_GANGID");
            ZoneInfo[i][ZONE_ID] = i;
            ZoneInfo[i][ZONE_COLOR] = RandomColors[ZoneInfo[i][ZONE_GANGID]];
            ZoneInfo[i][ZONE_X1] = dini_Float(file,"ZONE_X1");
            ZoneInfo[i][ZONE_Y1] = dini_Float(file,"ZONE_Y1");
            ZoneInfo[i][ZONE_X2] = dini_Float(file,"ZONE_X2");
            ZoneInfo[i][ZONE_Y2] = dini_Float(file,"ZONE_Y2");
           
            /*if(ZoneInfo[i][ZONE_X1] < -667.4763 || ZoneInfo[i][ZONE_X2] > 2922.8083 || ZoneInfo[i][ZONE_Y1] < 400.0233 || ZoneInfo[i][ZONE_Y2] > 2905.2715)
            {
                AddAreaCheck(1, 2, 1, 2);
                continue;
            }UNCOMMENT THIS TO USE ONLY LAS VENTURAS ZONE*/

           
            ZoneInfo[i][ZONE_GZID] = GangZoneCreate(ZoneInfo[i][ZONE_X1], ZoneInfo[i][ZONE_Y1], ZoneInfo[i][ZONE_X2], ZoneInfo[i][ZONE_Y2]);
            GangZoneShowForAll(ZoneInfo[i][ZONE_GZID], ZoneInfo[i][ZONE_COLOR]);
            AddAreaCheck(ZoneInfo[i][ZONE_X1], ZoneInfo[i][ZONE_X2], ZoneInfo[i][ZONE_Y1], ZoneInfo[i][ZONE_Y2]);
           
            Invaders[i][i] = 0;
        } else if(!dini_Exists(file) && i != 0) AddAreaCheck(1, 2, 1, 2);
    }
    //---- Setta il PGANG (Gang Del Giocatore)
    for(new i; i < MAX_PLAYERS; i++)
    {
        if(IsPlayerConnected(i))
        {
            new file[100];
            new fileg[100];
            new name[MAX_PLAYER_NAME];
            gradar[i] = 0; // RESET GANG RADAR
           
            GetPlayerName(i, name, sizeof(name));
            format(file, sizeof(file), NAME_FILE, name);
            if(!dini_Exists(file))
            {
                dini_Create(file);
                dini_IntSet(file, "PGANG", 0);
                dini_IntSet(file, "Lang", 0);
            }

            PlayerGang[i] = dini_Int(file, "PGANG");
            format(fileg, sizeof(fileg), GANG_FILE, PlayerGang[i]);
            if(!dini_Exists(fileg))
            {
                dini_IntSet(file, "PGANG", 0);
                PlayerGang[i] = 0;
            }
        }
    }
   
    return 1;
}

public OnFilterScriptExit()
{
    //---- Distrugge tutte le GangZone
    for(new i = 0; i <= ZONE_NUMBER; i++)
    {
        GangZoneDestroy(ZoneInfo[i][ZONE_GZID]);
    }
    return 1;
}

public OnPlayerConnect(playerid)
{

    //---- Setta il PGANG (Gang Del Giocatore)
    new file[100];
    new fileg[100];
    new name[MAX_PLAYER_NAME];
    gradar[playerid] = 0;
    GetPlayerName(playerid, name, sizeof(name));
    format(file, sizeof(file), NAME_FILE, name);
    if(!dini_Exists(file))
    {
        dini_Create(file);
        dini_IntSet(file, "PGANG", 0);
        dini_IntSet(file, "Lang", 0);
    }

    PlayerGang[playerid] = dini_Int(file, "PGANG");
   
    //---- Mostra GangZone quando un player si connette
    for(new i = 0; i <= ZONE_NUMBER; i++)
    {
        format(file, sizeof(file), ZONE_FILE, i);
        if(dini_Exists(file))
        {
            GangZoneShowForPlayer(playerid, ZoneInfo[i][ZONE_GZID], ZoneInfo[i][ZONE_COLOR]);
        }
    }
    format(fileg, sizeof(fileg), GANG_FILE, PlayerGang[playerid]);
    if(!dini_Exists(fileg))
    {
        dini_IntSet(file, "PGANG", 0);
        PlayerGang[playerid] = 0;
    }
    for(new i; i < MAX_PLAYERS; i++)
    {
        if(!IsPlayerConnected(i)) continue;
        if(PlayerGang[playerid] != PlayerGang[i] && gradar[i] == 1) SetPlayerMarkerForPlayer(i, playerid, (GetPlayerColor(playerid) & 0xFFFFFF00));
    }

    return 1;
}

public OnPlayerSpawn(playerid)
{
    //---- Settaggio colore player = Colore della gang
    if(PlayerGang[playerid] != 0) SetPlayerColor(playerid, GangInfo[PlayerGang[playerid]][GANG_COLOR]);
    //---- Setta il PGANG (Gang Del Giocatore)
    new file[100];
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, sizeof(name));
    format(file, sizeof(file), NAME_FILE, name);
    if(dini_Int(file, "Lang") == 1) ITA[playerid] = true;
    else ITA[playerid] = false;
    for(new i; i < MAX_PLAYERS; i++)
    {
        if(!IsPlayerConnected(i)) continue;
        if(PlayerGang[playerid] != PlayerGang[i] && gradar[i] == 1) SetPlayerMarkerForPlayer(i, playerid, (GetPlayerColor(playerid) & 0xFFFFFF00));
    }
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    //---- Creazione Zona
    if (strcmp("/createzone", cmdtext, true, 10) == 0)
    {
        if (!IsPlayerAdmin(playerid)) return 0;
        new file[100];
        if(creating == 0) ZONE_NUMBER++;
        if(zoneid == 0)
        {
            for(new i = 0; i < ZONE_NUMBER; i++)
            {
                format(file, sizeof(file), ZONE_FILE, i);
                if(!dini_Exists(file) && i != 0) zoneid = i;
            }
        }
       

        format(file, sizeof(file), ZONE_FILE, zoneid);

        if(creating == 0)
        {
            dini_IntSet(CFG,"ZONE_NUMBER",ZONE_NUMBER);
            dini_Create(file);
            dini_IntSet(file, "ZONE_GANGID", 0);
            ZoneInfo[zoneid][ZONE_ID] = zoneid;
            ZoneInfo[zoneid][ZONE_GANGID] = 0;
            ZoneInfo[zoneid][ZONE_COLOR] = GREY;
            GetPlayerPos(playerid, x1, y1, z1);
            SendClientMessage(playerid, RandomColors[random(200)], "Rerun the cmd in the opposite corner of the zone");
            creating = 1;
        }
        else
        {
            GetPlayerPos(playerid, x2, y2, z2);
            if(x1 < x2)
            {
                dini_FloatSet(file, "ZONE_X1", x1);
                dini_FloatSet(file, "ZONE_X2", x2);
            }
            else
            {
                dini_FloatSet(file, "ZONE_X1", x2);
                dini_FloatSet(file, "ZONE_X2", x1);
            }
            if(y1 < y2)
            {
                dini_FloatSet(file, "ZONE_Y1", y1);
                dini_FloatSet(file, "ZONE_Y2", y2);
            }
            else
            {
                dini_FloatSet(file, "ZONE_Y1", y2);
                dini_FloatSet(file, "ZONE_Y2", y1);
            }
            ZoneInfo[zoneid][ZONE_X1] = dini_Float(file, "X1");
            ZoneInfo[zoneid][ZONE_Y1] = dini_Float(file, "Y1");
            ZoneInfo[zoneid][ZONE_X2] = dini_Float(file, "X2");
            ZoneInfo[zoneid][ZONE_Y2] = dini_Float(file, "Y2");
            ZoneInfo[zoneid][ZONE_GZID] = GangZoneCreate(x1, y1, x2, y2);
            GangZoneShowForAll(ZoneInfo[zoneid][ZONE_GZID], GREY);
            AddAreaCheck(ZoneInfo[zoneid][ZONE_X1], ZoneInfo[zoneid][ZONE_X2], ZoneInfo[zoneid][ZONE_Y1], ZoneInfo[zoneid][ZONE_Y2]);
            creating = 0;
            new string[128];
            format(string, sizeof(string), "GangZone Creata. ID: %d", zoneid);
            SendClientMessage(playerid, RandomColors[random(200)], string);
            zoneid = 0;
        }
           
        return 1;
    }
    dcmd(gang, 4, cmdtext);
    dcmd(deletezone, 10, cmdtext);
    dcmd(g, 1, cmdtext);
    return 0;
}

dcmd_gang(playerid,params[]) {
    new tmp[256], tmp2[256], Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index);
    if(!strlen(tmp)) return SendClientMessage(playerid, RandomColors[random(200)], "USE: /gang [create/invite/join/leave/stats/list/radar]");
   
    //---- Creazione Gang
    if(strcmp(tmp, "create", true) == 0)
    {
        if(!strlen(tmp2)) return SendClientMessage(playerid, RandomColors[random(200)], "USE: /gang create [GangName]");
        if(strlen(tmp2) < 3 || strlen(tmp2) > 15) {
            if(ITA[playerid]) return SendClientMessage(playerid, RandomColors[random(200)], "Il nome della gang deve essere compreso tra 3 e 15 caratteri");
            else return SendClientMessage(playerid, RandomColors[random(200)], "Gang name must be between 3 and 15 characters");
        }
       
        if(PlayerGang[playerid] != 0)
        {
            if(ITA[playerid]) return SendClientMessage(playerid, RandomColors[random(200)], "Devi lasciare la tua attuale gang prima di crearne una. /gang leave");
            else return SendClientMessage(playerid, RandomColors[random(200)], "You must leave your gang before make a new one. /gang leave");
        }
        //CANCELLAZIONE GANG INATTIVE
        if(GANG_NUMBER >= MAX_GANG)
        {
            new string[128];
            new file[30];
            new name[MAX_PLAYER_NAME];
            for(new i = 0; i <= GANG_NUMBER; i++)
            {
                format(file, sizeof(file), GANG_FILE, i);
                if(dini_Exists(file) && dini_Int(file,"GANG_MEMBERS") <= 1)
                {
                    dini_Remove(file);
                    format(string, sizeof(string), "Gang Rimossa: ID:%d, Membri: %d, Nome: %s", i, GangInfo[i][GANG_MEMBERS], GangInfo[i][GANG_NAME]);
                    SendClientMessage(playerid, RandomColors[random(200)], string);
                    format(string, sizeof(string), "La gang %s si и sciolta", GangInfo[i][GANG_NAME]);
                    SendClientMessageToAll(RandomColors[random(200)], string);
                    for(new p; p < MAX_PLAYERS; p++)
                    {
                        if(PlayerGang[p] == i && IsPlayerConnected(p))
                        {
                            GetPlayerName(p, name, sizeof(name));
                            format(file, sizeof(file), NAME_FILE, name);
                            dini_IntSet(file, "PGANG", 0);
                            PlayerGang[p] = 0;
                        }
                    }
                }
            }
        }
        new gangid = 0;
        for(new i; i < GANG_NUMBER; i++)
        {
           
            new file[100];
            format(file, sizeof(file), GANG_FILE, i);
            if(dini_Exists(file))
            {
                new gname[15];
                strcat(gname, dini_Get(file, "GANG_NAME"),15);
                if(strfind(tmp2, gname, true) == 0)
                {
                    if(ITA[playerid]) return SendClientMessage(playerid, RandomColors[random(200)], "Esiste giа una gang con lo stesso nome");
                    else return SendClientMessage(playerid, RandomColors[random(200)], "There is already a gang with the same name");
                }
            }
            else if(!dini_Exists(file) && i != 0) gangid = i;
           
        }
       
        if(gangid == 0) {
            GANG_NUMBER++;
            gangid = GANG_NUMBER;
        }
        dini_IntSet(CFG,"GANG_NUMBER",GANG_NUMBER);
       
        new gfile[100];
        format(gfile, sizeof(gfile), GANG_FILE, gangid);
        dini_Create(gfile);
        format(GangInfo[gangid][GANG_NAME], sizeof(tmp2), "%s", tmp2);
        dini_Set(gfile, "GANG_NAME", GangInfo[gangid][GANG_NAME]);
        dini_IntSet(gfile, "GANG_ID", gangid);
        dini_IntSet(gfile,"GANG_MEMBERS",0);
        GangInfo[gangid][GANG_ID] = gangid;
        GangInfo[gangid][GANG_MEMBERS] = 0;
        GangInfo[gangid][GANG_COLOR] = RandomColors[gangid];
       
        new string[128];
        if(ITA[playerid]) format(string, sizeof(string), "Gang Creata. Nome: %s, ID: %d", GangInfo[gangid][GANG_NAME], GangInfo[gangid][GANG_ID]);
        else format(string, sizeof(string), "Gang Created. Name: %s, ID: %d", GangInfo[gangid][GANG_NAME], GangInfo[gangid][GANG_ID]);
        SendClientMessage(playerid, RandomColors[random(200)], string);
        JoinGang(playerid, gangid);
        return 1;
    }
    //---- Invito
    if(strcmp(tmp, "invite", true) == 0)
    {
        if(!strlen(tmp2)) return SendClientMessage(playerid, RandomColors[random(200)], "USE: /gang invite [ID]");
        if(PlayerGang[playerid] == 0)
        {
            if(ITA[playerid]) return SendClientMessage(playerid, RandomColors[random(200)], "Non sei in nessuna gang");
            else return SendClientMessage(playerid, RandomColors[random(200)], "You are not in a gang");
        }
        if(GangInfo[PlayerGang[playerid]][GANG_MEMBERS] > 14)
        {
            if(ITA[playerid]) return SendClientMessage(playerid, RandomColors[random(200)], "и stato raggiunto il numero massimo di membri (15) per questa gang");
            else return SendClientMessage(playerid, RandomColors[random(200)], "Has reached the maximum number of members (15) for this gang");
        }
        new id = strval(tmp2);
        if(!IsPlayerConnected(id)) return SendClientMessage(playerid, RandomColors[random(200)], "Invalid ID");
        new name[MAX_PLAYER_NAME];
        new name1[MAX_PLAYER_NAME];
        GetPlayerName(id, name, sizeof(name));
        GetPlayerName(playerid, name1, sizeof(name1));
        invited[id] = PlayerGang[playerid];
        new string[256];
        if(ITA[id]) format(string, sizeof(string), "Sei stato invitato da %s a entrare a nella gang %s. /gang join", name1, GangInfo[PlayerGang[playerid]][GANG_NAME]);
        else format(string, sizeof(string), "You have been invited from %s join in the gang %s. /gang join", name1, GangInfo[PlayerGang[playerid]][GANG_NAME]);
        SendClientMessage(id, RandomColors[random(200)], string);
        if(ITA[playerid]) format(string, sizeof(string), "Hai invitato %s a entrare a nella tua gang", name);
        else format(string, sizeof(string), "You invited %s to join in your gang", name);
        SendClientMessage(playerid, RandomColors[random(200)], string);
        return 1;
    }
    //---- Join Gang
    if(strcmp(tmp, "join", true) == 0)
    {
        if(PlayerGang[playerid] != 0) return SendClientMessage(playerid, RandomColors[random(200)], "Devi lasciare la tua gang prima.");
        if(invited[playerid] == 0) return SendClientMessage(playerid, RandomColors[random(200)], "Non sei stato invitato in nessuna gang.");
        JoinGang(playerid, invited[playerid]);
        return 1;
    }
    //---- Lasciare Gang
    if(strcmp(tmp, "leave", true) == 0)
    {
        if(PlayerGang[playerid] == 0){
            new file[100];
            new name[MAX_PLAYER_NAME];
            GetPlayerName(playerid, name, sizeof(name));
            format(file, sizeof(file), NAME_FILE, name);
            dini_IntSet(file, "PGANG", 0);
            PlayerGang[playerid] = 0;
            if(PlayerGang[playerid] == 0)
            {
                if(ITA[playerid]) return SendClientMessage(playerid, RandomColors[random(200)], "Non sei in nessuna gang");
                else return SendClientMessage(playerid, RandomColors[random(200)], "You are not in a gang");
            }
        }
        LeaveGang(playerid, PlayerGang[playerid]);
        return 1;
    }
    //---- List
    if(strcmp(tmp, "list", true) == 0)
    {
        new string[256];
        new file[100];
        new string2[256];
        new listcount = 0;
        for(new i = 0; i <= GANG_NUMBER; i++)
        {
            format(file, sizeof(file), GANG_FILE, i);
            if(dini_Exists(file)) {

                if(listcount == 10)
                {
                    SendClientMessage(playerid, RandomColors[random(200)], string);
                    format(string, sizeof(string), "");
                    listcount = 0;
                }
                else
                {
                    format(string2, sizeof(string2), "%s,", GangInfo[i][GANG_NAME]);
                    format(string, sizeof(string), "%s %s", string, string2);
                    listcount++;
                }
            }
        }
        return 1;
    }
    //---- Stats
    if(strcmp(tmp, "stats", true) == 0)
    {
        if(PlayerGang[playerid] == 0)
        {
            if(ITA[playerid]) return SendClientMessage(playerid, RandomColors[random(200)], "Non sei in nessuna gang");
            else return SendClientMessage(playerid, RandomColors[random(200)], "You are not in a gang");
        }
        new gangid = PlayerGang[playerid];
        new string[128];
        GangInfo[gangid][GANG_NZONE] = 0;
        for(new i = 0; i <= ZONE_NUMBER; i++)
        {
            new file[100];
            format(file, sizeof(file), ZONE_FILE, i);
            if(dini_Exists(file) && GangInfo[gangid][GANG_ID] == dini_Int(file,"ZONE_GANGID")) GangInfo[gangid][GANG_NZONE]++;

        }

        format(string, sizeof(string), "ID: %d", gangid);
        SendClientMessage(playerid, RandomColors[random(200)], string);
        if(ITA[playerid]) format(string, sizeof(string), "Nome della gang: %s", GangInfo[gangid][GANG_NAME]);
        else format(string, sizeof(string), "Gang Name: %s", GangInfo[gangid][GANG_NAME]);
        SendClientMessage(playerid, RandomColors[random(200)], string);
        if(ITA[playerid]) format(string, sizeof(string), "Numero di membri: %d", GangInfo[gangid][GANG_MEMBERS]);
        else format(string, sizeof(string), "Members: %d", GangInfo[gangid][GANG_MEMBERS]);
        SendClientMessage(playerid, RandomColors[random(200)], string);
        if(ITA[playerid]) format(string, sizeof(string), "Numero di territori conquistati: %d", GangInfo[gangid][GANG_NZONE]);
        else format(string, sizeof(string), "Number of Gang Zone: %d", GangInfo[gangid][GANG_NZONE]);
        SendClientMessage(playerid, RandomColors[random(200)], string);
        return 1;

    }
    //---- Delete Inactive
    if(strcmp(tmp, "di", true) == 0)
    {
        if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, RandomColors[random(200)], "No.");
        new string[128];
        new file[30];
        new name[MAX_PLAYER_NAME];
        for(new i = 0; i <= GANG_NUMBER; i++)
        {
            format(file, sizeof(file), GANG_FILE, i);
            if(dini_Exists(file) && dini_Int(file,"GANG_MEMBERS") <= 1)
            {
                dini_Remove(file);
                format(string, sizeof(string), "Gang Removed: ID:%d, Members: %d, Name: %s", i, GangInfo[i][GANG_MEMBERS], GangInfo[i][GANG_NAME]);
                SendClientMessage(playerid, RandomColors[random(200)], string);
                for(new p; p < MAX_PLAYERS; p++)
                {
                    if(PlayerGang[p] == i && IsPlayerConnected(p))
                    {
                        GetPlayerName(p, name, sizeof(name));
                        format(file, sizeof(file), NAME_FILE, name);
                        dini_IntSet(file, "PGANG", 0);
                        PlayerGang[p] = 0;
                    }
                }
            }
        }
        return 1;
    }
    //---- Gang Radar
    if(strcmp(tmp, "radar", true) == 0)
    {
        if(PlayerGang[playerid] == 0)
        {
            if(ITA[playerid]) return SendClientMessage(playerid, RandomColors[random(200)], "Non sei in nessuna gang");
            else return SendClientMessage(playerid, RandomColors[random(200)], "You are not in a gang");
        }
        if(gradar[playerid] == 0)
        {
            for(new i; i < MAX_PLAYERS; i++)
            {
           
                if(PlayerGang[playerid] != PlayerGang[i] && IsPlayerConnected(i)) SetPlayerMarkerForPlayer(playerid, i, (GetPlayerColor(i) & 0xFFFFFF00));
            }
            gradar[playerid] = 1;
            gradartimer[playerid] = SetTimerEx("GangRadar", 1000, true, "i", playerid);
        }
        else
        {
            for(new i; i < MAX_PLAYERS; i++) SetPlayerMarkerForPlayer(playerid, i, GetPlayerColor(i));
            gradar[playerid] = 0;
            KillTimer(gradartimer[playerid]);
        }
        return 1;
    }
   
    //---- Help
    if(strcmp(tmp, "help", true) == 0)
    {
        if(ITA[playerid])
        {
            SendClientMessage(playerid, RandomColors[random(200)], "Usa: /Gang create per create una gang");
            SendClientMessage(playerid, RandomColors[random(200)], "Usa: /Gang invite per invitare un giocatore nella gang");
            SendClientMessage(playerid, RandomColors[random(200)], "Usa: /Gang join per entrare a far parte della gang dove sei stato invitato");
            SendClientMessage(playerid, RandomColors[random(200)], "Usa: /Gang leave per lasciare la tua attuale gang");
            SendClientMessage(playerid, RandomColors[random(200)], "Usa: /Gang per vedere gli altri comandi utili");
            SendClientMessage(playerid, RandomColors[random(200)], "Usa: /Gang help1 per sapere come conquistare e difendere i territori");
        }
        else
        {
            SendClientMessage(playerid, RandomColors[random(200)], "Use: /Gang create to create gang");
            SendClientMessage(playerid, RandomColors[random(200)], "Use: /Gang invite for invite a player in your gang");
            SendClientMessage(playerid, RandomColors[random(200)], "Use: /Gang join for join a gang if you are invited");
            SendClientMessage(playerid, RandomColors[random(200)], "Use: /Gang leave for leave a gang");
            SendClientMessage(playerid, RandomColors[random(200)], "Use: /Gang for view other commands");
            SendClientMessage(playerid, RandomColors[random(200)], "Use: /Gang help1 for help of difence and attack the territories");
        }

        return 1;
    }
    if(strcmp(tmp, "help1", true) == 0)
    {
        if(ITA[playerid])
        {
            SendClientMessage(playerid, RandomColors[random(200)], "Usa: /G [Messagio] per parlare con i membri della tua gang");
            SendClientMessage(playerid, RandomColors[random(200)], "Per conquistare un territorio almeno 3 membri della tua gang");
            SendClientMessage(playerid, RandomColors[random(200)], "Devono occuparlo per 2 minuti. Quando i 3 membri invadono il territorio");
            SendClientMessage(playerid, RandomColors[random(200)], "Quest'ultimo incomincia a lampeggiare e smetterа quando il territorio sarа conquistato");
            SendClientMessage(playerid, RandomColors[random(200)], "Entrando in un territorio nemico vedrai il nome della gang che lo possiede in basso a destra");
        }
        else
        {
            SendClientMessage(playerid, RandomColors[random(200)], "Use: /G [Text] to talk with your gang");
            SendClientMessage(playerid, RandomColors[random(200)], "To attack a gang zone 3 members of your gang must stay there for 2 minutes");
            SendClientMessage(playerid, RandomColors[random(200)], "When the 3 members invade the gangzone, this one start highlighting and it will stop when the gangzone it will be conquisted");
        }
        return 1;
    }
    else SendClientMessage(playerid, RandomColors[random(200)], "USE: /gang [create/invite/join/leave/stats/list/radar]");
    return 1;
}

//---- Delete Zone

dcmd_deletezone(playerid,params[]) {
    new tmp[256] , Index; tmp = strtok(params,Index);
    new id = strval(tmp);
    if(!strlen(tmp)) return SendClientMessage(playerid, RandomColors[random(200)], "USA: /deletezone [ID]");
    if (!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, RandomColors[random(200)], "Devi essere admin livello 3");
    new file[100];
    format(file, sizeof(file), ZONE_FILE, id);
    GangZoneDestroy(ZoneInfo[id][ZONE_GZID]);
    dini_Remove(file);
    new string[128];
    format(string, sizeof(string), "GangZone removed.", zoneid);
    SendClientMessage(playerid, RandomColors[random(200)], string);
    return 1;
}

//---- Gang Chat

dcmd_g(playerid,params[]) {
    if(PlayerGang[playerid] == 0)
    {
        if(ITA[playerid]) return SendClientMessage(playerid, RandomColors[random(200)], "Non sei in nessuna gang");
        else return SendClientMessage(playerid, RandomColors[random(200)], "You are not in a gang");
    }
    if(!strlen(params)) return SendClientMessage(playerid, RandomColors[random(200)], "USA: /g [Message]");
    new string[128];
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, sizeof(name));
    format(string, sizeof(string), "[GANG] %s: %s", name, params);
    Message2Gang(PlayerGang[playerid], string);
    return 1;
}
//---- Join Gang
public JoinGang(playerid, gangid)
{
    new file[100];
    new name[MAX_PLAYER_NAME];
    new gfile[100];
    format(gfile, sizeof(gfile), GANG_FILE, gangid);
    GetPlayerName(playerid, name, sizeof(name));
    format(file, sizeof(file), NAME_FILE, name);
    dini_IntSet(file, "PGANG", gangid);
    new string[256];
    new stringeng[256];
    PlayerGang[playerid] = gangid;
    GangInfo[gangid][GANG_MEMBERS]++;
    if(ITA[playerid]) format(string, sizeof(string), "Sei entrato a far parte della gang %s, Membri: %d", GangInfo[gangid][GANG_NAME], GangInfo[gangid][GANG_MEMBERS]);
    else format(string, sizeof(string), "You joined the gang %s, Members: %d", GangInfo[gangid][GANG_NAME], GangInfo[gangid][GANG_MEMBERS]);
    SendClientMessage(playerid, RandomColors[random(200)], string);
    format(string, sizeof(string), "%s и entrato a far parte della gang %s", name , GangInfo[gangid][GANG_NAME]);
    format(stringeng, sizeof(stringeng), "%s Has joined the gang %s", name , GangInfo[gangid][GANG_NAME]);
    Message2All(string, stringeng);
    SetPlayerColor(playerid, GangInfo[gangid][GANG_COLOR]);
   
    dini_IntSet(gfile, "GANG_MEMBERS", GangInfo[gangid][GANG_MEMBERS]);
    return 1;
}

//---- Gang Radar Timer
public GangRadar(playerid)
{
    for(new i; i < MAX_PLAYERS; i++)
    {
        if(!IsPlayerConnected(i)) continue;
        if(PlayerGang[playerid] != PlayerGang[i] && gradar[playerid] == 1) SetPlayerMarkerForPlayer(playerid, i, (GetPlayerColor(i) & 0xFFFFFF00));
    }
}
//---- Lasciare Gang
public LeaveGang(playerid, gangid)
{
    new file[100];
    new name[MAX_PLAYER_NAME];
    new gfile[100];
    format(gfile, sizeof(gfile), GANG_FILE, gangid);
    GetPlayerName(playerid, name, sizeof(name));
    format(file, sizeof(file), NAME_FILE, name);
    dini_IntSet(file, "PGANG", 0);
    new string[256];
    new stringeng[256];
    if(ITA[playerid]) format(string, sizeof(string), "Hai lasciato la gang %s", GangInfo[gangid][GANG_NAME]);
    else format(string, sizeof(string), "You left the gang %s", GangInfo[gangid][GANG_NAME]);
    SendClientMessage(playerid, RandomColors[random(200)], string);
    format(string, sizeof(string), "%s ha lasciato la gang %s", name , GangInfo[gangid][GANG_NAME]);
    format(stringeng, sizeof(stringeng), "%s has left gang %s", name , GangInfo[gangid][GANG_NAME]);
    Message2All(string, stringeng);
    PlayerGang[playerid] = 0;
    GangInfo[gangid][GANG_MEMBERS]--;
    SetPlayerColor(playerid, RandomColors[random(200)]);
    if(GangInfo[gangid][GANG_MEMBERS] == 0) {
        format(string, sizeof(string), "La gang %s si и sciolta", GangInfo[gangid][GANG_NAME]);
        format(stringeng, sizeof(stringeng), "The gang %s was abandoned", GangInfo[gangid][GANG_NAME]);
        Message2All(string, stringeng);
        return dini_Remove(gfile);
    }
    dini_IntSet(gfile, "GANG_MEMBERS", GangInfo[gangid][GANG_MEMBERS]);
    return 1;
}

public Message2All(ita[], eng[])
{
    for(new i; i < MAX_PLAYERS; i++)
    {
        if(IsPlayerConnected(i))
        {
            if(ITA[i]) SendClientMessage(i, RandomColors[random(200)], ita);
            else SendClientMessage(i, RandomColors[random(200)], eng);
        }
    }
    return 1;
}

//---- AREACHECK
OnPlayerEnterArea(playerid,areaid) {
    new string[128];
    new gangid = PlayerGang[playerid];
    if(gangid != ZoneInfo[areaid][ZONE_GANGID] && gangid != 0 && GetPlayerVirtualWorld(playerid) == 0) Invaders[gangid][areaid]++; //Aggiunta di un invasore
    if(Invaders[gangid][areaid] == 3)
    {
        //---- Se gli invasori sono sufficienti (3) Parte il timer per far conquistare la gangzone agli invasori
        for(new i; i < MAX_PLAYERS; i++)
        {
            if(IsPlayerConnected(i) && PlayerGang[i] == gangid)
            {
                if(ITA[playerid]) SendClientMessage(i, RandomColors[random(200)], "State conquistando la zona");
                else SendClientMessage(i, RandomColors[random(200)], "You are conquisting the gang zone");
            }
        }
        GangZoneFlashForAll(ZoneInfo[areaid][ZONE_GZID],GangInfo[gangid][GANG_COLOR]);
        if(ZoneInfo[areaid][ZONE_GANGID] != 0) GangTimer[gangid][areaid] = SetTimerEx("ConquistaGZ", 60000*2, false, "ii", areaid, gangid);
        else GangTimer[gangid][areaid] = SetTimerEx("ConquistaGZ", 30000, false, "ii", areaid, gangid);
        for(new i; i < MAX_PLAYERS; i++)
        {
            if(IsPlayerConnected(i) && PlayerGang[i] == ZoneInfo[areaid][ZONE_GANGID] && PlayerGang[playerid] != ZoneInfo[areaid][ZONE_GANGID] && PlayerGang[i] != 0)
            {
                if(ITA[playerid])
                {
                    SendClientMessage(i, RandomColors[random(200)], "Una vostra zona и sotto attacco");
                    SendClientMessage(i, RandomColors[random(200)], "Una vostra zona и sotto attacco");
                    SendClientMessage(i, RandomColors[random(200)], "Una vostra zona и sotto attacco");
                } else
                {
                    SendClientMessage(i, RandomColors[random(200)], "A GangZone of yours is under attack");
                    SendClientMessage(i, RandomColors[random(200)], "A GangZone of yours is under attack");
                    SendClientMessage(i, RandomColors[random(200)], "A GangZone of yours is under attack");
                }
                format(string, sizeof(string), "X: %f, Y: %f, Area ID: %d", ZoneInfo[areaid][ZONE_X1], ZoneInfo[areaid][ZONE_Y1], areaid);
                if(IsPlayerAdmin(i)) SendClientMessage(i, RandomColors[random(200)], string);
            }
        }
    }
    //---- Nome della gangzone
    if(ZoneInfo[areaid][ZONE_GANGID] != 0)
    {
       
        format(string, sizeof(string), "%s", GangInfo[ZoneInfo[areaid][ZONE_GANGID]][GANG_NAME]);
        GameTextForPlayer(playerid, string, 1000, 1);
    }
}

OnPlayerLeaveArea(playerid,areaid) {
    new gangid = PlayerGang[playerid];
    if(Invaders[gangid][areaid] == 3)
    {
        KillTimer(GangTimer[gangid][areaid]); //---- Kill del timer per conquistare la gangzone
        GangZoneStopFlashForAll(ZoneInfo[areaid][ZONE_GZID]);
    }
    if(gangid != ZoneInfo[areaid][ZONE_GANGID] && gangid != 0 && GetPlayerVirtualWorld(playerid) == 0) Invaders[gangid][areaid]--; //---- Togliere un invasor
   
}

//---- Conquista di una gangzone

public ConquistaGZ(areaid, gangid)
{
    GangZoneStopFlashForAll(ZoneInfo[areaid][ZONE_GZID]);
    ZoneInfo[areaid][ZONE_GANGID] = gangid;
    new file[100];
    format(file, sizeof(file), ZONE_FILE, areaid);
    dini_IntSet(file, "ZONE_GANGID", ZoneInfo[areaid][ZONE_GANGID]);
    ZoneInfo[areaid][ZONE_COLOR] = GangInfo[gangid][GANG_COLOR];

 //---- Rilevamento GangZone
    for(new i; i < MAX_PLAYERS; i++)
    {
        if(IsPlayerConnected(i) && PlayerGang[i] == gangid)
        {
            if(ITA[i]) SendClientMessage(i, RandomColors[random(200)], "Zona conquistata");
            else SendClientMessage(i, RandomColors[random(200)], "Zona conquisted");
        }
    }
    for(new i = 0; i <= ZONE_NUMBER; i++)
    {
        GangZoneDestroy(ZoneInfo[i][ZONE_GZID]);
        format(file, sizeof(file), ZONE_FILE, i);
        if(dini_Exists(file))
        {
            ZoneInfo[i][ZONE_GANGID] = dini_Int(file,"ZONE_GANGID");
            ZoneInfo[i][ZONE_ID] = i;
            ZoneInfo[i][ZONE_COLOR] = RandomColors[ZoneInfo[i][ZONE_GANGID]];
            ZoneInfo[i][ZONE_X1] = dini_Float(file,"ZONE_X1");
            ZoneInfo[i][ZONE_Y1] = dini_Float(file,"ZONE_Y1");
            ZoneInfo[i][ZONE_X2] = dini_Float(file,"ZONE_X2");
            ZoneInfo[i][ZONE_Y2] = dini_Float(file,"ZONE_Y2");
            ZoneInfo[i][ZONE_GZID] = GangZoneCreate(ZoneInfo[i][ZONE_X1], ZoneInfo[i][ZONE_Y1], ZoneInfo[i][ZONE_X2], ZoneInfo[i][ZONE_Y2]);
            GangZoneShowForAll(ZoneInfo[i][ZONE_GZID], ZoneInfo[i][ZONE_COLOR]);
        }
    }
    return 1;
}

public Message2Gang(gangid, text[])
{
    for(new i; i < MAX_PLAYERS; i++)
    {
        if(PlayerGang[i] == gangid && IsPlayerConnected(i)) SendClientMessage(i, GangInfo[gangid][GANG_COLOR], text);
    }
    return 1;
}

stock sscanf(string[], format[], {Float,_}:...)
{
    #if defined isnull
        if (isnull(string))
    #else
        if (string[0] == 0 || (string[0] == 1 && string[1] == 0))
    #endif
        {
            return format[0];
        }
    #pragma tabsize 4
    new
        formatPos = 0,
        stringPos = 0,
        paramPos = 2,
        paramCount = numargs(),
        delim = ' ';
    while (string[stringPos] && string[stringPos] <= ' ')
    {
        stringPos++;
    }
    while (paramPos < paramCount && string[stringPos])
    {
        switch (format[formatPos++])
        {
            case '\0':
            {
                return 0;
            }
            case 'i', 'd':
            {
                new
                    neg = 1,
                    num = 0,
                    ch = string[stringPos];
                if (ch == '-')
                {
                    neg = -1;
                    ch = string[++stringPos];
                }
                do
                {
                    stringPos++;
                    if ('0' <= ch <= '9')
                    {
                        num = (num * 10) + (ch - '0');
                    }
                    else
                    {
                        return -1;
                    }
                }
                while ((ch = string[stringPos]) > ' ' && ch != delim);
                setarg(paramPos, 0, num * neg);
            }
            case 'h', 'x':
            {
                new
                    num = 0,
                    ch = string[stringPos];
                do
                {
                    stringPos++;
                    switch (ch)
                    {
                        case 'x', 'X':
                        {
                            num = 0;
                            continue;
                        }
                        case '0' .. '9':
                        {
                            num = (num << 4) | (ch - '0');
                        }
                        case 'a' .. 'f':
                        {
                            num = (num << 4) | (ch - ('a' - 10));
                        }
                        case 'A' .. 'F':
                        {
                            num = (num << 4) | (ch - ('A' - 10));
                        }
                        default:
                        {
                            return -1;
                        }
                    }
                }
                while ((ch = string[stringPos]) > ' ' && ch != delim);
                setarg(paramPos, 0, num);
            }
            case 'c':
            {
                setarg(paramPos, 0, string[stringPos++]);
            }
            case 'f':
            {

                new changestr[16], changepos = 0, strpos = stringPos;
                while(changepos < 16 && string[strpos] && string[strpos] != delim)
                {
                    changestr[changepos++] = string[strpos++];
                    }
                changestr[changepos] = '\0';
                setarg(paramPos,0,_:floatstr(changestr));
            }
            case 'p':
            {
                delim = format[formatPos++];
                continue;
            }
            case '\'':
            {
                new
                    end = formatPos - 1,
                    ch;
                while ((ch = format[++end]) && ch != '\'') {}
                if (!ch)
                {
                    return -1;
                }
                format[end] = '\0';
                if ((ch = strfind(string, format[formatPos], false, stringPos)) == -1)
                {
                    if (format[end + 1])
                    {
                        return -1;
                    }
                    return 0;
                }
                format[end] = '\'';
                stringPos = ch + (end - formatPos);
                formatPos = end + 1;
            }
            case 'u':
            {
                new
                    end = stringPos - 1,
                    id = 0,
                    bool:num = true,
                    ch;
                while ((ch = string[++end]) && ch != delim)
                {
                    if (num)
                    {
                        if ('0' <= ch <= '9')
                        {
                            id = (id * 10) + (ch - '0');
                        }
                        else
                        {
                            num = false;
                        }
                    }
                }
                if (num && IsPlayerConnected(id))
                {
                    setarg(paramPos, 0, id);
                }
                else
                {
                    #if !defined foreach
                        #define foreach(%1,%2) for (new %2 = 0; %2 < MAX_PLAYERS; %2++) if (IsPlayerConnected(%2))
                        #define __SSCANF_FOREACH__
                    #endif
                    string[end] = '\0';
                    num = false;
                    new
                        name[MAX_PLAYER_NAME];
                    id = end - stringPos;
                    foreach (Player, playerid)
                    {
                        GetPlayerName(playerid, name, sizeof (name));
                        if (!strcmp(name, string[stringPos], true, id))
                        {
                            setarg(paramPos, 0, playerid);
                            num = true;
                            break;
                        }
                    }
                    if (!num)
                    {
                        setarg(paramPos, 0, INVALID_PLAYER_ID);
                    }
                    string[end] = ch;
                    #if defined __SSCANF_FOREACH__
                        #undef foreach
                        #undef __SSCANF_FOREACH__
                    #endif
                }
                stringPos = end;
            }
            case 's', 'z':
            {
                new
                    i = 0,
                    ch;
                if (format[formatPos])
                {
                    while ((ch = string[stringPos++]) && ch != delim)
                    {
                        setarg(paramPos, i++, ch);
                    }
                    if (!i)
                    {
                        return -1;
                    }
                }
                else
                {
                    while ((ch = string[stringPos++]))
                    {
                        setarg(paramPos, i++, ch);
                    }
                }
                stringPos--;
                setarg(paramPos, i, '\0');
            }
            default:
            {
                continue;
            }
        }
        while (string[stringPos] && string[stringPos] != delim && string[stringPos] > ' ')
        {
            stringPos++;
        }
        while (string[stringPos] && (string[stringPos] == delim || string[stringPos] <= ' '))
        {
            stringPos++;
        }
        paramPos++;
    }
    do
    {
        if ((delim = format[formatPos++]) > ' ')
        {
            if (delim == '\'')
            {
                while ((delim = format[formatPos++]) && delim != '\'') {}
            }
            else if (delim != 'z')
            {
                return delim;
            }
        }
    }
    while (delim > ' ');
    return 0;
}
Just /gang list and gang radar:

pawn Код:
if(strcmp(tmp, "list", true) == 0)
    {
        new string[256];
        new file[100];
        new string2[256];
        new listcount = 0;
        for(new i = 0; i <= GANG_NUMBER; i++)
        {
            format(file, sizeof(file), GANG_FILE, i);
            if(dini_Exists(file)) {

                if(listcount == 10)
                {
                    SendClientMessage(playerid, RandomColors[random(200)], string);
                    format(string, sizeof(string), "");
                    listcount = 0;
                }
                else
                {
                    format(string2, sizeof(string2), "%s,", GangInfo[i][GANG_NAME]);
                    format(string, sizeof(string), "%s %s", string, string2);
                    listcount++;
                }
            }
        }
        return 1;
    }
    //---- Gang Radar
    if(strcmp(tmp, "radar", true) == 0)
    {
        if(PlayerGang[playerid] == 0)
        {
            if(ITA[playerid]) return SendClientMessage(playerid, RandomColors[random(200)], "Non sei in nessuna gang");
            else return SendClientMessage(playerid, RandomColors[random(200)], "You are not in a gang");
        }
        if(gradar[playerid] == 0)
        {
            for(new i; i < MAX_PLAYERS; i++)
            {
           
                if(PlayerGang[playerid] != PlayerGang[i] && IsPlayerConnected(i)) SetPlayerMarkerForPlayer(playerid, i, (GetPlayerColor(i) & 0xFFFFFF00));
            }
            gradar[playerid] = 1;
            gradartimer[playerid] = SetTimerEx("GangRadar", 1000, true, "i", playerid);
        }
        else
        {
            for(new i; i < MAX_PLAYERS; i++) SetPlayerMarkerForPlayer(playerid, i, GetPlayerColor(i));
            gradar[playerid] = 0;
            KillTimer(gradartimer[playerid]);
        }
        return 1;
    }
Both /gang radar and /gang list are not working for me any help?
Reply
#2

Anyone? why the list ot the radar command not working? help!
Reply
#3

Change

Код:
    if(strcmp(tmp, "radar", true) == 0)
to

Код:
    if(strcmp(tmp, "/radar", true) == 0)
And same with the other command, just needed a /
Reply
#4

But the command seems to be /gang radar and /gang list? havent you seen the command /gang in the whole fs i posted?
Reply
#5

pawn Код:
if(strcmp(tmp, "radar", true) == 0)
into
pawn Код:
if(strcmp(params, "radar", true) == 0)
Reply
#6

Nop! still not working.
Reply
#7

Anyone?
Reply
#8

help please!
Reply
#9

what does it display?
Reply
#10

It displays nothing!!
Reply


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