[Map] City Hall Map-Good For RP Servers
#1

hey..
i stopped mapping from along time and now i'm back
i created a city hall map,its cool.
pictures:













codes:
Код:
RemoveBuildingForPlayer(playerid, 4024, 1479.8672, -1790.3984, 56.0234, 0.25);
RemoveBuildingForPlayer(playerid, 4044, 1481.1875, -1785.0703, 22.3828, 0.25);
RemoveBuildingForPlayer(playerid, 1527, 1448.2344, -1755.8984, 14.5234, 0.25);
RemoveBuildingForPlayer(playerid, 713, 1405.2344, -1821.1172, 13.1016, 0.25);
RemoveBuildingForPlayer(playerid, 1231, 1432.3047, -1832.9141, 15.2891, 0.25);
RemoveBuildingForPlayer(playerid, 1231, 1480.0313, -1832.9141, 15.2891, 0.25);
RemoveBuildingForPlayer(playerid, 4002, 1479.8672, -1790.3984, 56.0234, 0.25);
RemoveBuildingForPlayer(playerid, 3980, 1481.1875, -1785.0703, 22.3828, 0.25);
RemoveBuildingForPlayer(playerid, 4003, 1481.0781, -1747.0313, 33.5234, 0.25);
RemoveBuildingForPlayer(playerid, 1231, 1529.2891, -1832.9141, 15.2891, 0.25);
RemoveBuildingForPlayer(playerid, 700, 1554.8203, -1816.1563, 13.4766, 0.25);
CreateObject(9901, 1479.78552, -1802.79956, 37.76500,   0.00000, 0.00000, 270.00000);
CreateObject(9900, 1500.42566, -1742.96912, -110.00000,   0.00000, 0.00000, 90.00000);
CreateObject(9900, 1458.26123, -1742.99194, -110.00000,   0.00000, 0.00000, 90.00000);
CreateObject(10023, 1480.33948, -1761.26501, 21.16426,   0.00000, 0.00000, 0.00000);
CreateObject(3851, 1496.29980, -1753.47253, 21.99326,   0.00000, 0.00000, 90.00000);
CreateObject(3851, 1496.29980, -1753.47253, 18.01687,   0.00000, 0.00000, 90.00000);
CreateObject(3851, 1496.29980, -1753.47253, 14.18813,   0.00000, 0.00000, 90.00000);
CreateObject(3851, 1511.03613, 0.00000, 17.77580,   0.00000, 0.00000, 90.00000);
CreateObject(3851, 1511.26538, -1753.37329, 14.18813,   0.00000, 0.00000, 90.00000);
CreateObject(3851, 1511.26538, -1753.37329, 18.09130,   0.00000, 0.00000, 90.00000);
CreateObject(3851, 1511.26538, -1753.37329, 21.99203,   0.00000, 0.00000, 90.00000);
CreateObject(3851, 1518.15283, -1767.25562, 14.40125,   0.00000, 0.00000, 0.00000);
CreateObject(3851, 1518.15283, -1767.25562, 18.35222,   0.00000, 0.00000, 0.00000);
CreateObject(3851, 1518.15283, -1767.25562, 22.29151,   0.00000, 0.00000, 0.00000);
CreateObject(3525, 1486.87488, -1751.03540, 23.75209,   -88.02003, -5.16000, 0.00000);
CreateObject(3525, 1474.05957, -1751.15540, 23.75209,   -88.02000, -2.76000, 0.00000);
CreateObject(1364, 1507.40466, -1768.48145, 13.59904,   0.00000, 0.00000, 180.00000);
CreateObject(1364, 1464.29053, -1768.49414, 13.59904,   0.00000, 0.00000, 180.00000);
CreateObject(3851, 1463.39722, -1753.13074, 14.18813,   0.00000, 0.00000, 90.00000);
CreateObject(3851, 1463.39783, -1753.15076, 18.14742,   0.00000, 0.00000, 90.00000);
CreateObject(3851, 1463.39722, -1753.13074, 22.10410,   0.00000, 0.00000, 90.00000);
CreateObject(3851, 1448.59241, -1753.14502, 14.18813,   0.00000, 0.00000, 90.00000);
CreateObject(3851, 1448.59241, -1753.14502, 18.10146,   0.00000, 0.00000, 90.00000);
CreateObject(3851, 1448.59241, -1753.14502, 22.02070,   0.00000, 0.00000, 90.00000);
CreateObject(3851, 1442.80017, -1768.94128, 14.18810,   0.00000, 0.00000, 0.00000);
CreateObject(3851, 1442.80017, -1768.94128, 18.10604,   0.00000, 0.00000, 0.00000);
CreateObject(3851, 1442.80017, -1768.94128, 29.36014,   0.00000, 0.00000, 0.00000);
CreateObject(3851, 1442.80017, -1768.94128, 22.06396,   0.00000, 0.00000, 0.00000);
CreateObject(1364, 1495.84619, -1768.53503, 13.59904,   0.00000, 0.00000, 180.00000);
CreateObject(1364, 1452.61011, -1768.51367, 13.59904,   0.00000, 0.00000, 180.00000);
CreateObject(3441, 1481.94617, -1769.45581, 18.46350,   0.00000, 180.00000, 0.00000);
CreateObject(3441, 1477.88135, -1769.49561, 14.56079,   0.00000, 0.00000, 0.00000);
CreateObject(3441, 1477.88135, -1769.49561, 18.50030,   0.00000, 180.00000, 0.00000);
CreateObject(3441, 1481.90454, -1769.43762, 14.55867,   0.00000, 0.00000, 0.00000);
CreateObject(8660, 1480.26111, -1819.13367, 13.50039,   0.00000, 0.00000, 0.00000);
CreateObject(751, 1493.61792, -1819.11487, 12.85185,   0.00000, 0.00000, 0.00000);
CreateObject(751, 1467.31604, -1819.24023, 12.85185,   0.00000, 0.00000, 0.00000);
CreateObject(1231, 1471.77966, -1818.99780, 15.28906,   356.85840, 0.00000, -1.57080);
CreateObject(1231, 1489.02856, -1819.18213, 15.28906,   356.85840, 0.00000, -1.57080);
CreateObject(6965, 1480.40820, -1819.24219, 12.41160,   0.00000, 0.00000, 0.00000);
CreateObject(6965, 1478.13000, -1819.39856, 12.41160,   -2.16000, -17.27999, 0.00000);
CreateObject(6965, 1482.78699, -1819.37952, 12.41160,   2.16000, 17.28000, 0.00000);
CreateObject(8492, 1480.45349, -1821.31970, 14.34497,   0.00000, 0.00000, -392.64023);
CreateObject(1231, 1469.87427, -1835.33228, 15.28906,   356.85840, 0.00000, -1.57080);
CreateObject(1231, 1490.27100, -1835.34277, 15.28906,   356.85840, 0.00000, -1.57080);
CreateObject(7504, 1559.29309, -1788.40308, 14.21290,   0.00000, 0.00000, 90.00000);
CreateObject(7504, 1399.51892, -1789.37280, 14.21290,   0.00000, 0.00000, 270.00000);
CreateObject(700, 1554.82031, -1816.15625, 2.00319,   356.85840, 0.00000, 3.14159);
CreateObject(7665, 1468.48584, -1801.26514, 13.36510,   0.00000, 0.00000, 90.00000);
CreateObject(7665, 1487.16772, -1806.25085, 13.36510,   0.00000, 0.00000, 0.00000);
CreateObject(14394, 1473.59729, -1831.65784, 12.03804,   0.00000, 0.00000, 90.00000);
CreateObject(14394, 1481.57092, -1831.65100, 12.03804,   0.00000, 0.00000, 90.00000);
CreateObject(14394, 1489.56775, -1831.66040, 12.03804,   0.00000, 0.00000, 90.00000);
CreateObject(1231, 1480.03540, -1835.35583, 15.28906,   356.85840, 0.00000, -1.57080);
CreateObject(7664, 1529.70349, -1772.07825, 14.12711,   0.00000, 0.00000, -89.99998);
CreateObject(7664, 1428.92151, -1772.07312, 14.12710,   0.00000, 0.00000, -359.69998);
CreateObject(8041, 1432.07751, -1834.11963, 18.24824,   0.00000, 0.00000, -90.00000);
CreateObject(1231, 1520.36108, -1833.86548, 15.28906,   356.85840, 0.00000, -1.57080);
CreateObject(1231, 1537.83594, -1833.94446, 15.28906,   356.85840, 0.00000, -1.57080);
CreateObject(3471, 1474.06946, -1750.42188, 31.42194,   0.00000, 0.00000, 90.00000);
CreateObject(3471, 1486.48853, -1750.56482, 31.38184,   0.00000, 0.00000, 91.25996);
CreateObject(10183, 1530.55066, -1817.95874, 12.56810,   0.00000, 0.00000, 45.00000);
CreateObject(1231, 1440.70056, -1833.73206, 15.28906,   356.85840, 0.00000, -1.57080);
CreateObject(8041, 1529.03381, -1834.35327, 18.24824,   0.00000, 0.00000, -90.00000);
CreateObject(1231, 1432.03442, -1833.91516, 15.28906,   356.85840, 0.00000, -1.57080);
CreateObject(1231, 1423.40222, -1833.61328, 15.28906,   356.85840, 0.00000, -1.57080);
CreateObject(10183, 1430.71704, -1817.88391, 12.56810,   0.00000, 0.00000, 45.00000);
CreateObject(970, 1498.29578, -1742.41199, 13.09841,   0.00000, 0.00000, 0.00000);
CreateObject(970, 1466.44434, -1742.28552, 13.09841,   0.00000, 0.00000, 0.00000);
CreateObject(970, 1470.57605, -1742.28125, 13.09841,   0.00000, 0.00000, 0.00000);
CreateObject(970, 1474.07690, -1743.72668, 13.09840,   0.00000, 0.00000, -45.00000);
CreateObject(970, 1475.55273, -1747.19275, 13.09840,   0.00000, 0.00000, 90.00000);
CreateObject(970, 1462.34680, -1742.29993, 13.09841,   0.00000, 0.00000, 0.00000);
CreateObject(970, 1494.17419, -1742.42065, 13.09841,   0.00000, 0.00000, 0.00000);
CreateObject(970, 1490.08386, -1742.40979, 13.09841,   0.00000, 0.00000, 0.00000);
CreateObject(970, 1486.56836, -1743.86121, 13.09840,   0.00000, 0.00000, 45.00000);
CreateObject(970, 1485.13000, -1747.37659, 13.09840,   0.00000, 0.00000, 90.00000);
CreateObject(8623, 1493.67407, -1746.49109, 13.32282,   0.00000, 0.00000, 0.00000);
CreateObject(8623, 1467.04834, -1746.16089, 13.32282,   0.00000, 0.00000, 0.00000);
CreateObject(3532, 1466.91052, -1746.15186, 13.15420,   0.00000, 0.00000, -90.00000);
CreateObject(3532, 1493.43115, -1746.29199, 13.15420,   0.00000, 0.00000, -90.00000);
Also i'm looking to map in a server,pm me
Reply
#2

Good job, keep it up
Reply
#3

anyone
Reply
#4

NiceEeEeEeEeEeEeEeEeEeEeEe map bruh keep it up
Reply
#5

Very Good!
Reply
#6

thanks
+rep me if you like it
Reply
#7

Nice
please Donot ask for +rep, people don't rep anyone after seeing those " +rep me if you like it " messages.
Reply
#8

Great mapping would bring more roleplay into roleplay servers.
Reply


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