Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(Holding(KEY_FIRE) || newkeys == KEY_FIRE)
{
new Float:fx, Float:fy, Float:fz;
GetDynamicObjectPos(FireObject, fx, fy, fz);
GetDynamicObjectPos(FireObject1, fx, fy, fz);
GetDynamicObjectPos(FireObject2, fx, fy, fz);
new string[256];
if(GetPlayerWeapon(playerid) == 42 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 407)
{
if(IsPlayerInRangeOfPoint(playerid, 40.0, fx, fy, fz))
{
FireHealth -= 1;
format(string, sizeof(string), "%d/250%", FireHealth);
Update3DTextLabelText(FireText, COLOR_GREEN, string);
if(FireHealth <= 0)
{
DestroyDynamicObject(FireObject);
DestroyDynamicObject(FireObject1);
DestroyDynamicObject(FireObject2);
DestroyDynamicObject(SmokeObject);
DestroyDynamicObject(SmokeObject1);
DestroyDynamicObject(SmokeObject2);
Delete3DTextLabel(FireText);
FireHealth = 0;
FireTimer = SetTimer("StartRandomFire", 900000, false);
format(string, sizeof(string), "{2641FE}Dispatch: {FFFFFF} The fire that was started has been successfully put out. Continue with normal duties.");
foreach(Player, i)
{
if(IsACop(i) || IsAGov(i) || IsALSEMS(i) || IsASWAT(i) || IsAHSF(i) || IsASATF(i))
{
SendClientMessage(i, COLOR_DEPTRADIO, string);
}
}
return 1;
}
}
}
}
if(PRESSED(KEY_ANALOG_LEFT))
{
new string[128];
if(!IsACop(playerid) && !IsAFBI(playerid) && !IsAHSF(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You are not an FCSD Oficer/FBI/HSF.");
format(string, sizeof(string), "[%s %s:o< %s Pull over your vehicle at the right road side]", RPFN(playerid), RPN(playerid), RPFNEx(playerid));
SendNearbyMessage(playerid, 40, string, COLOR_YELLOW, COLOR_YELLOW, COLOR_YELLOW, COLOR_YELLOW, COLOR_YELLOW);
format(string, sizeof(string), "[%s %s:o< %s If you will ignore this, We will arrest you]", RPFN(playerid), RPN(playerid), RPFNEx(playerid));
SendNearbyMessage(playerid, 40, string, COLOR_YELLOW, COLOR_YELLOW, COLOR_YELLOW, COLOR_YELLOW, COLOR_YELLOW);
}
if(PRESSED(KEY_FIRE))
{
if(HazPizza[playerid] == 1)
{
if(IsPlayerAttachedObjectSlotUsed(playerid, 0)) RemovePlayerAttachedObject(playerid, 0);
ClearAnimations(playerid);
SendClientMessage(playerid, COLOR_GREY,"Info : You have throw your Pizza.");
HazPizza[playerid] = 0;
}
}
if(PollOn && PollVoted[playerid] == 0)
{
if(newkeys == KEY_YES)
{
PollY++;
PollVoted[playerid] = 1;
SendClientMessage(playerid, COLOR_GREY, "You Have Voted Yes.");
}
if(newkeys == KEY_NO)
{
PollN++;
PollVoted[playerid] = 1;
SendClientMessage(playerid, COLOR_GREY, "You Have Voted No.");
}
}
/* if(!IsPlayerInAnyVehicle(playerid) && newkeys & KEY_SECONDARY_ATTACK)
{
new Float:pos[3];
GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
if(pos[1] < -1301.4 && pos[1] > -1303.2417 && pos[0] < 1786.2131 && pos[0] > 1784.1555) // He is using the elevator button
ShowElevatorDialog(playerid);
else // Is he in a floor button?
{
if(pos[1] > -1301.4 && pos[1] < -1299.1447 && pos[0] < 1785.6147 && pos[0] > 1781.9902)
{
// He is most likely using it, check floor:
new i=20;
while(pos[2] < GetDoorsZCoordForFloor(i) + 3.5 && i > 0)
i --;
if(i == 0 && pos[2] < GetDoorsZCoordForFloor(0) + 2.0)
i = -1;
if(i <= 19)
{
CallElevator(playerid, i + 1);
GameTextForPlayer(playerid, "~r~Elevator called", 3500, 4);
}
}
}
}*/
if (((newkeys & KEY_WALK && newkeys & KEY_UP) || (newkeys & KEY_WALK && newkeys & KEY_DOWN) || (newkeys & KEY_WALK && newkeys & KEY_LEFT) || (newkeys & KEY_WALK && newkeys & KEY_RIGHT))
|| ((oldkeys & KEY_WALK && newkeys & KEY_UP) || (oldkeys & KEY_WALK && newkeys & KEY_DOWN) || (oldkeys & KEY_WALK && newkeys & KEY_LEFT) || (oldkeys & KEY_WALK && newkeys & KEY_RIGHT))
|| ((newkeys & KEY_WALK && oldkeys & KEY_UP) || (newkeys & KEY_WALK && oldkeys & KEY_DOWN) || (newkeys & KEY_WALK && oldkeys & KEY_LEFT) || (newkeys & KEY_WALK && oldkeys & KEY_RIGHT))
&& GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) {
walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
}
if(newkeys & KEY_FIRE)
{
if(SpeedHack[playerid] == 1)
{
SetVehicleForwardVelocity(GetPlayerVehicleID(playerid), 0.7, 0.0);
return 1;
}
}
if(newkeys == KEY_ACTION)
{
if(!IsPlayerInAnyVehicle(playerid)) return 0;
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return 0;
new veh = GetPlayerVehicleID(playerid);
if(IsAVel(veh)) return 0;
if(WaitForBuf[playerid])
{
SendClientMessage(playerid,0xFF0000FF,"* You can change radiostation after 5 seconds.");
return 0;
}
VehRadio[veh]++;
if(VehRadio[veh] == NumOfRadio+1) VehRadio[veh] = 0;
PlayVehicleRadioForPlayer(playerid,VehRadio[veh]);
for(new s = 1; s < 8; s++)
{
if(PassengerInCar[veh][s] != INVALID_PLAYER_ID && !WaitForBuf[PassengerInCar[veh][s]]) PlayVehicleRadioForPlayer(PassengerInCar[veh][s],VehRadio[veh]);
}
}
if(newkeys == 132)
{
if(!IsPlayerInAnyVehicle(playerid)) return 0;
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return 0;
new veh = GetPlayerVehicleID(playerid);
if(IsAVel(veh)) return 0;
if(WaitForBuf[playerid])
{
SendClientMessage(playerid,0xFF0000FF,"* You can change radiostation after 5 seconds.");
return 0;
}
VehRadio[veh]--;
if(VehRadio[veh] == -1) VehRadio[veh] = NumOfRadio;
PlayVehicleRadioForPlayer(playerid,VehRadio[veh]);
for(new s = 1; s < 8; s++)
{
if(PassengerInCar[veh][s] != INVALID_PLAYER_ID && !WaitForBuf[PassengerInCar[veh][s]]) PlayVehicleRadioForPlayer(PassengerInCar[veh][s],VehRadio[veh]);
}
}
if(gPlayerUsingLoopingAnim[playerid])
{
if(IsKeyJustDown(KEY_SPRINT,newkeys,oldkeys))
{
StopLoopingAnim(playerid);
TextDrawHideForPlayer(playerid,txtAnimHelper);
animation[playerid] = 0;
ClearAnimations(playerid);
return 1;
}
}
if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_DRINK_SPRUNK || GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_DRINK_WINE || GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_DRINK_BEER)
{
if(newkeys == KEY_FIRE)
{
if(!NoSprunk[playerid])
{
new Float:H;
GetPlayerHealth(playerid, H);
SetPlayerHealth(playerid, H+5);
GetPlayerHealth(playerid, H);
if(H > 100) SetPlayerHealth(playerid, 100);
NoSprunk[playerid] = 1;
SetTimerEx("SprunkTimer", 1800, false, "d", playerid);
}
}
}
// Exit "F"
/* if(newkeys & KEY_FIRE)
{
new done, string[128];
for(new idx=0; idx<MAX_DOORS; idx++) // Dynamic Doors
{
if(!done && IsPlayerInRangeOfPoint(playerid, 2, DoorInfo[idx][dIX], DoorInfo[idx][dIY], DoorInfo[idx][dIZ]) && GetPlayerVirtualWorld(playerid) == DoorInfo[idx][dIVW] && GetPlayerInterior(playerid) == DoorInfo[idx][dIInt])
{
if(BankRobber[playerid] && BankBlock && GetPlayerInterior(playerid) == 83 && GetPlayerVirtualWorld(playerid) == 8473)
{
new Rob = BankRobber[playerid]-1;
DisablePlayerCheckpoint(playerid);
BankRobbersCount --;
format(BankRobbers[Rob], MAX_PLAYER_NAME, "");
DeliverMoney[playerid] = 0;
//
foreach(Player, i)
{
if(BankRobber[i] || PlayerInfo[i][pFac] == 1)
{
if(Rob == 0) TextDrawHideForPlayer(i, Textdraw1);
else if(Rob == 1) TextDrawHideForPlayer(i, Textdraw2);
else if(Rob == 2) TextDrawHideForPlayer(i, Textdraw3);
else if(Rob == 3) TextDrawHideForPlayer(i, Textdraw4);
else if(Rob == 4) TextDrawHideForPlayer(i, Textdraw5);
}
}
format(string, sizeof(string), "** %s has went out of the bank before loading money and has failed the robbery. **", RPN(playerid));
SendRobberyMessage(COLOR_LIGHTRED, string);
SendCopMessage(COLOR_LIGHTRED, string);
BankRobber[playerid] = 0;
if(BankRobbersCount == 0)
{
TextDrawHideForAll(Area5);
TextDrawHideForAll(Textdraw1);
TextDrawHideForAll(Textdraw2);
TextDrawHideForAll(Textdraw3);
TextDrawHideForAll(Textdraw4);
TextDrawHideForAll(Textdraw5);
BankRobbery = 0;
RobberyStarted = 0;
format(string, sizeof(string), "** The bank robbery has ended, $%d were stolen and $%d were saved. **", TotalStolen*50000, (TotalRobbers*50000-(TotalStolen*50000)));
SendClientMessageToAll(COLOR_YELLOW, string);
TotalRobbers = 0;
new copsonline;
foreach(Player, i)
{
if(IsACop(i)) copsonline++;
}
foreach(Player, i)
{
if(IsACop(i))
{
new Saved = (TotalRobbers*500000-(TotalStolen*500000));
GiveZaiatMoney(i, Saved/copsonline);
format(string, sizeof(string), "** You have received your cut from the saved money. ($%d)", Saved/copsonline);
SendClientMessage(i, COLOR_LIME, string);
}
}
}
return 1;
}
if(DoorInfo[idx][dCExt])
{
GameTextForPlayer(playerid, "~w~Loading Objects", 3500, 3);
TogglePlayerControllable(playerid, 0);
SetTimerEx("EnterExitTimer", 5000, false, "i", playerid);
PlayerInfo[playerid][pSpawnFreeze] = 1;
}
PlayerInfo[playerid][pSpawnFreeze] = 0;
SetPlayerInterior(playerid, DoorInfo[idx][dOInt]);
SetPlayerVirtualWorld(playerid, DoorInfo[idx][dOVW]);
SetPlayerFacingAngle(playerid, DoorInfo[idx][dOA]);
SetCameraBehindPlayer(playerid);
SetPlayerPos(playerid, DoorInfo[idx][dOX], DoorInfo[idx][dOY], DoorInfo[idx][dOZ]);
done = 1;
}
}
if(IsPlayerInRangeOfPoint(playerid, 2, 243.9951,304.9418,999.1484) || IsPlayerInRangeOfPoint(playerid, 2, 2259.6702,-1135.8542,1050.6328) || IsPlayerInRangeOfPoint(playerid, 2, 2308.8254,-1212.8070,1049.0234) || IsPlayerInRangeOfPoint(playerid, 2, 260.7436,1237.5563,1084.2578)
|| IsPlayerInRangeOfPoint(playerid, 2, -42.5742,1405.6521,1084.4297) || IsPlayerInRangeOfPoint(playerid, 2, 2468.6787,-1698.2617,1013.5078) || IsPlayerInRangeOfPoint(playerid, 2, 2365.2183,-1135.4014,1050.8750) || IsPlayerInRangeOfPoint(playerid, 2, 2270.1270,-1210.4855,1047.5625)
|| IsPlayerInRangeOfPoint(playerid, 2, 2324.4424,-1149.2057,1050.7101) || IsPlayerInRangeOfPoint(playerid, 2, 83.0863,1322.3020,1083.8662)) // Houses
{
new idx;
idx = GetPlayerVirtualWorld(playerid)-500;
if(!done && idx < MAX_HOUSES && HouseInfo[idx][hLevel])
{
format(string, sizeof(string), "* %s pushes the door and exits the house.", RPN(playerid));
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
SetPlayerPos(playerid, HouseInfo[idx][hX], HouseInfo[idx][hY], HouseInfo[idx][hZ]);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
done = 1;
}
}
if(IsPlayerInRangeOfPoint(playerid, 2, -27.3025,-57.6649,1003.5469) || IsPlayerInRangeOfPoint(playerid, 2, 207.0638,-139.9965,1003.5078) || IsPlayerInRangeOfPoint(playerid, 2, 285.8044,-85.9956,1001.5229) || IsPlayerInRangeOfPoint(playerid, 2, 493.4252,-24.3061,1000.6797) || IsPlayerInRangeOfPoint(playerid, 2, 834.1631,7.4883,1004.1797) || IsPlayerInRangeOfPoint(playerid, 2, 372.3830,-133.2579,1001.4922)) // 24/7 || Clothes Shop || Ammunation || Club || Advertisement Agency || FastFood
{
new idx;
idx = GetPlayerVirtualWorld(playerid)-100;
if(!done && idx < MAX_BIZ && BizInfo[idx][bType])
{
format(string, sizeof(string), "* %s pushes the door and exits the shop.", RPN(playerid));
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
SetPlayerPos(playerid, BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ]);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
}
done = 1;
}
return 1;
}*/
// Exit "F"
if(newkeys & KEY_CROUCH)
{
if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
if(IsALSEMS(playerid) && IsPlayerInRangeOfPoint(playerid, 15, 1811.59, -1795.36, 13.87)) // LSEMS Barrier
{
if(!LSEMSBarrierStatus)
{
LSEMSBarrierStatus = 1;
MoveObject(fdgate1,1811.59, -1782.96, 13.87,5);
MoveObject(fdgate2,1811.59, -1808.19, 13.87,5);
}
else
{
LSEMSBarrierStatus = 0;
MoveObject(fdgate1,1811.59, -1791.36, 13.87, 2.5);
MoveObject(fdgate2,1811.59, -1799.77, 13.87, 2.5);
}
return 1;
}
if(IsACop(playerid) && IsPlayerInRangeOfPoint(playerid, 6, 1544.7363,-1627.0232,13.3672)) // FCSD Barrier
{
if(!FCSDBarrierStatus)
{
FCSDBarrierStatus = 1;
MoveDynamicObject(FCSDBarrier, 1544.6943359375, -1630.73046875, 13.27956199646+0.0001, 0.0002, 0, 0, 90);
}
else
{
FCSDBarrierStatus = 0;
MoveDynamicObject(FCSDBarrier, 1544.6943359375, -1630.73046875, 13.27956199646-0.0001, 0.0003, 0, 90, 90);
}
return 1;
}
else if(IsACop(playerid) && IsPlayerInRangeOfPoint(playerid, 7, 1588.4501,-1638.5692,13.3672)) // FCSD Gate
{
if(!FCSDGateStatus)
{
FCSDGateStatus = 1;
MoveDynamicObject(FCSDGate, 1588.6501464844, -1638.0750732422, 6.2343215942383, 3);
}
else
{
FCSDGateStatus = 0;
MoveDynamicObject(FCSDGate, 1588.6428222656, -1638.02734375, 15.240161895752, 3);
}
return 1;
}
else if(IsAReporter(playerid) && IsPlayerInRangeOfPoint(playerid, 6, 778.0338,-1385.0182,13.7254)) // NA Gate 1
{
if(!SAGateStatus1)
{
SAGateStatus1 = 1;
MoveDynamicObject(SAGate1, 770.497985, -1384.939453, 14.392275, 3);
}
else
{
SAGateStatus1 = 0;
MoveDynamicObject(SAGate1, 777.457580, -1384.939453, 14.392275, 3);
}
}
else if(IsAReporter(playerid) && IsPlayerInRangeOfPoint(playerid, 6, 777.5819,-1330.1381,13.5500)) // NA Gate 2
{
if(!SAGateStatus2)
{
SAGateStatus2 = 1;
MoveDynamicObject(SAGate2, 783.026306, -1330.353393, 14.167037, 3);
}
else
{
SAGateStatus2 = 0;
MoveDynamicObject(SAGate2, 778.548583, -1330.212890, 14.167037, 3);
}
}
return 1;
}
if(newkeys & KEY_SUBMISSION) // New Engine HotKey
{
new engine, lights, alarm, doors, bonnet, boot, objective, vehicleid, string[128];
if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessage(playerid, COLOR_GREY, "You are not driving a vehicle.");
if(vehicleid == 509 || vehicleid == 481 || vehicleid == 510) return SendClientMessage(playerid, COLOR_GREY, "Bicycles have no engine.");
vehicleid = GetPlayerVehicleID(playerid);
GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
if(!engine)
{
SetVehicleParamsEx(vehicleid, 1, lights, alarm, doors, bonnet, boot, objective);
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pVeh])
{SetVehicleParamsEx(vehicleid, 1, lights, alarm, PlayerInfo[playerid][vLocked], bonnet, boot, objective);}
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pVVeh])
{SetVehicleParamsEx(vehicleid, 1, lights, alarm, PlayerInfo[playerid][vVLocked], bonnet, boot, objective);}
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pBVeh])
{SetVehicleParamsEx(vehicleid, 1, lights, alarm, PlayerInfo[playerid][vBLocked], bonnet, boot, objective);}
format(string, sizeof(string), "* %s rasuceste de chei cu scopul de a porni motorul.", RPN(playerid));
if(PlayerInfo[playerid][pMaskOn] == 1)
{
format(string, sizeof(string), "* Masca porneste motorul vehiculului");
}
else
{
format(string, sizeof(string), "* %s rasuceste de chei cu scopul de a porni motorul", RPN(playerid));
}
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
}
else
{
SetVehicleParamsEx(vehicleid, 0, lights, alarm, doors, bonnet, boot, objective);
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pVeh])
{SetVehicleParamsEx(vehicleid, 0, lights, alarm, PlayerInfo[playerid][vLocked], bonnet, boot, objective);}
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pVVeh])
{SetVehicleParamsEx(vehicleid, 0, lights, alarm, PlayerInfo[playerid][vVLocked], bonnet, boot, objective);}
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pBVeh])
{SetVehicleParamsEx(vehicleid, 0, lights, alarm, PlayerInfo[playerid][vBLocked], bonnet, boot, objective);}
format(string, sizeof(string), "* %s opreste motorul vehiculului", RPN(playerid));
if(PlayerInfo[playerid][pMaskOn] == 1)
{
format(string, sizeof(string), "* Stranger turns the vehicle's engine off.");
}
else
{
format(string, sizeof(string), "* %s rasuceste de chei cu scopul de a opri motorul.", RPN(playerid));
}
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
}
return 1;
}
// Enter "F"
if(newkeys & KEY_SECONDARY_ATTACK)
{
new done;
new string[128];
if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
for(new idx=0; idx<MAX_DOORS; idx++) // Dynamic Doors
{
if(IsPlayerInRangeOfPoint(playerid, 2, DoorInfo[idx][dOX], DoorInfo[idx][dOY], DoorInfo[idx][dOZ]))
{
if(DoorInfo[idx][dIInt] == 83 && DoorInfo[idx][dIVW] == 8473 && BankBlock)
{
SendClientMessage(playerid, COLOR_GREY, "You can't enter the bank as it is being robbed at the moment.");
return 1;
}
if(DoorInfo[idx][dCInt])
{
GameTextForPlayer(playerid, "~w~Loading Objects", 3500, 3);
TogglePlayerControllable(playerid, 0);
SetTimerEx("EnterExitTimer", 5000, false, "i", playerid);
PlayerInfo[playerid][pSpawnFreeze] = 1;
}
PlayerInfo[playerid][pSpawnFreeze] = 0;
SetPlayerInterior(playerid, DoorInfo[idx][dIInt]);
SetPlayerVirtualWorld(playerid, DoorInfo[idx][dIVW]);
SetPlayerFacingAngle(playerid, DoorInfo[idx][dIA]);
SetCameraBehindPlayer(playerid);
SetPlayerPos(playerid, DoorInfo[idx][dIX], DoorInfo[idx][dIY], DoorInfo[idx][dIZ]);
return 1;
}
}
for(new idx=1; idx<MAX_BIZ; idx++)
{
if(IsPlayerInRangeOfPoint(playerid, 2, BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ]))
{
if(!BizInfo[idx][bStatus] && PlayerInfo[playerid][pBiz] != idx && !PlayerInfo[playerid][pVBiz]) return SendClientMessage(playerid, COLOR_GREY, "This business is closed.");
if(BizInfo[idx][bType] == 1) // 24/7 Business
{
format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
if(PlayerInfo[playerid][pMaskOn] == 1)
{
format(string, sizeof(string), "* Stranger pushes the door and enters the shop.");
}
else
{
format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
}
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
SetPlayerPos(playerid, -27.3025,-57.6649,1003.5469);
SetPlayerFacingAngle(playerid, 357.5915);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 6);
SetPlayerVirtualWorld(playerid, idx+100);
format(string, sizeof(string), "** Welcome to %s's 24/7 Market (( /list & /buy )) **", BizInfo[idx][bOwner]);
SendClientMessage(playerid, COLOR_ORANGE, string);
return 1;
}
else if(BizInfo[idx][bType] == 2) // Clothes Shop Business
{
format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
if(PlayerInfo[playerid][pMaskOn] == 1)
{
format(string, sizeof(string), "* Stranger pushes the door and enters the shop.");
}
else
{
format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
}
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
SetPlayerPos(playerid, 207.0638,-139.9965,1003.5078);
SetPlayerFacingAngle(playerid, 356.3849);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 3);
SetPlayerVirtualWorld(playerid, idx+100);
format(string, sizeof(string), "** Welcome to %s's Clothes Shop (( /buyclothes(old) & /buytoys )) **", BizInfo[idx][bOwner]);
SendClientMessage(playerid, COLOR_ORANGE, string);
return 1;
}
else if(BizInfo[idx][bType] == 3) // Ammunation Business
{
format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
if(PlayerInfo[playerid][pMaskOn] == 1)
{
format(string, sizeof(string), "* Stranger pushes the door and enters the shop.");
}
else
{
format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
}
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
SetPlayerPos(playerid, 285.8044,-85.9956,1001.5229);
SetPlayerFacingAngle(playerid, 358.9898);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 4);
SetPlayerVirtualWorld(playerid, idx+100);
format(string, sizeof(string), "** Welcome to %s's Ammunation (( /list & /buy /buyweapon )) **", BizInfo[idx][bOwner]);
SendClientMessage(playerid, COLOR_ORANGE, string);
return 1;
}
else if(BizInfo[idx][bType] == 4) // Club Business
{
format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
if(PlayerInfo[playerid][pMaskOn] == 1)
{
format(string, sizeof(string), "* Stranger pushes the door and enters the shop.");
}
else
{
format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
}
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
SetPlayerPos(playerid, 493.4252,-24.3061,1000.6797);
SetPlayerFacingAngle(playerid, 0.2432);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 17);
SetPlayerVirtualWorld(playerid, idx+100);
format(string, sizeof(string), "** Welcome to %s's Club (( /list & /buy )) **", BizInfo[idx][bOwner]);
SendClientMessage(playerid, COLOR_ORANGE, string);
return 1;
}
else if(BizInfo[idx][bType] == 5) // Advertisement Agency
{
format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
if(PlayerInfo[playerid][pMaskOn] == 1)
{
format(string, sizeof(string), "* Stranger pushes the door and enters the shop.");
}
else
{
format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
}
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
SetPlayerPos(playerid, 834.1631,7.4883,1004.1797);
SetPlayerFacingAngle(playerid, 86.7239);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 3);
SetPlayerVirtualWorld(playerid, idx+100);
format(string, sizeof(string), "** Welcome to %s's Advertisement Agency (( /ad )) **", BizInfo[idx][bOwner]);
SendClientMessage(playerid, COLOR_ORANGE, string);
return 1;
}
else if(BizInfo[idx][bType] == 6) // Fast Food
{
format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
if(PlayerInfo[playerid][pMaskOn] == 1)
{
format(string, sizeof(string), "* Stranger pushes the door and enters the shop.");
}
else
{
format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
}
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
SetPlayerPos(playerid, 372.3830,-133.2579,1001.4922);
SetPlayerFacingAngle(playerid, 0.4216);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 5);
SetPlayerVirtualWorld(playerid, idx+100);
format(string, sizeof(string), "** Welcome to %s's Fast Food (( /list /buy )) **", BizInfo[idx][bOwner]);
SendClientMessage(playerid, COLOR_ORANGE, string);
return 1;
}
else if(BizInfo[idx][bType] == 7) // Casino
{
format(string, sizeof(string), "* %s pushes the door and enters the casino.", RPN(playerid));
if(PlayerInfo[playerid][pMaskOn] == 1)
{
format(string, sizeof(string), "* Stranger pushes the door and enters the casino.");
}
else
{
format(string, sizeof(string), "* %s pushes the door and enters the casino.", RPN(playerid));
}
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
SetPlayerPos(playerid, 2233.8032,1712.2303,1011.7632);
SetPlayerFacingAngle(playerid, 0.4216);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 1);
SetPlayerVirtualWorld(playerid, idx+100);
format(string, sizeof(string), "** Welcome to %s's Casino (( /list /buy )) **", BizInfo[idx][bOwner]);
SendClientMessage(playerid, COLOR_ORANGE, string);
return 1;
}
}
}
for(new idx=1; idx<MAX_HOUSES; idx++) // Dynamic Houses
{
if(IsPlayerInRangeOfPoint(playerid, 2, HouseInfo[idx][hX], HouseInfo[idx][hY], HouseInfo[idx][hZ]))
{
if(!HouseInfo[idx][hStatus] && PlayerInfo[playerid][pHouse] != idx && PlayerInfo[playerid][pVHouse] != idx) return SendClientMessage(playerid, COLOR_GREY, "This house is locked.");
format(string, sizeof(string), "* %s pushes the door and enters the house.", RPN(playerid));
if(PlayerInfo[playerid][pMaskOn] == 1)
{
format(string, sizeof(string), "* Stranger pushes the door and enters the house.");
}
else
{
format(string, sizeof(string), "* %s pushes the door and enters the house.", RPN(playerid));
}
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
SetPlayerVirtualWorld(playerid, idx+500);
if(HouseInfo[idx][hLevel] == 1)
{
SetPlayerPos(playerid, 243.9951,304.9418,999.1484);
SetPlayerFacingAngle(playerid, 267.0980);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 1);
}
else if(HouseInfo[idx][hLevel] == 2)
{
SetPlayerPos(playerid, 2259.6702,-1135.8542,1050.6328);
SetPlayerFacingAngle(playerid, 267.3974);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 10);
}
else if(HouseInfo[idx][hLevel] == 3)
{
SetPlayerPos(playerid, 2308.8254,-1212.8070,1049.0234);
SetPlayerFacingAngle(playerid, 359.8550);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 6);
}
else if(HouseInfo[idx][hLevel] == 4)
{
SetPlayerPos(playerid, 260.7436,1237.5563,1084.2578);
SetPlayerFacingAngle(playerid, 1.6415);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 9);
}
else if(HouseInfo[idx][hLevel] == 5)
{
SetPlayerPos(playerid, -42.5742,1405.6521,1084.4297);
SetPlayerFacingAngle(playerid, 359.1347);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 8);
}
else if(HouseInfo[idx][hLevel] == 6)
{
SetPlayerPos(playerid, 2468.6787,-1698.2617,1013.5078);
SetPlayerFacingAngle(playerid, 89.1791);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 2);
}
else if(HouseInfo[idx][hLevel] == 7)
{
SetPlayerPos(playerid, 2365.2183,-1135.4014,1050.8750);
SetPlayerFacingAngle(playerid, 359.8550);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 8);
}
else if(HouseInfo[idx][hLevel] == 8)
{
SetPlayerPos(playerid, 2270.1270,-1210.4855,1047.5625);
SetPlayerFacingAngle(playerid, 89.4224);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 10);
}
else if(HouseInfo[idx][hLevel] == 9)
{
SetPlayerPos(playerid, 2324.4424,-1149.2057,1050.7101);
SetPlayerFacingAngle(playerid, 0.7248);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 12);
}
else if(HouseInfo[idx][hLevel] == 10)
{
SetPlayerPos(playerid, 83.0863,1322.3020,1083.8662);
SetPlayerFacingAngle(playerid, 359.5183);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 9);
}
else if(HouseInfo[idx][hLevel] == 11)
{
SetPlayerPos(playerid, 1327.1052,-1071.0226,3458.9060);
SetPlayerFacingAngle(playerid, 359.5183);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 0);
GameTextForPlayer(playerid, "~w~Loading Objects", 3500, 3);
TogglePlayerControllable(playerid, 0);
SetTimerEx("EnterExitTimer", 5000, false, "i", playerid);
PlayerInfo[playerid][pSpawnFreeze] = 1;
}
}
}
for(new idx=0; idx<MAX_DOORS; idx++) // Dynamic Doors
{
if(!done && IsPlayerInRangeOfPoint(playerid, 2, DoorInfo[idx][dIX], DoorInfo[idx][dIY], DoorInfo[idx][dIZ]) && GetPlayerVirtualWorld(playerid) == DoorInfo[idx][dIVW] && GetPlayerInterior(playerid) == DoorInfo[idx][dIInt])
{
if(BankRobber[playerid] && BankBlock && GetPlayerInterior(playerid) == 83 && GetPlayerVirtualWorld(playerid) == 8473)
{
new Rob = BankRobber[playerid]-1;
DisablePlayerCheckpoint(playerid);
BankRobbersCount --;
format(BankRobbers[Rob], MAX_PLAYER_NAME, "");
DeliverMoney[playerid] = 0;
//
foreach(Player, i)
{
if(BankRobber[i] || PlayerInfo[i][pFac] == 1)
{
if(Rob == 0) TextDrawHideForPlayer(i, Textdraw1);
else if(Rob == 1) TextDrawHideForPlayer(i, Textdraw2);
else if(Rob == 2) TextDrawHideForPlayer(i, Textdraw3);
else if(Rob == 3) TextDrawHideForPlayer(i, Textdraw4);
else if(Rob == 4) TextDrawHideForPlayer(i, Textdraw5);
}
}
format(string, sizeof(string), "** %s has went out of the bank before loading money and has failed the robbery. **", RPN(playerid));
SendRobberyMessage(COLOR_LIGHTRED, string);
SendCopMessage(COLOR_LIGHTRED, string);
SendFBIMessage(COLOR_LIGHTRED, string);
BankRobber[playerid] = 0;
if(BankRobbersCount == 0)
{
TextDrawHideForAll(Area5);
TextDrawHideForAll(Textdraw1);
TextDrawHideForAll(Textdraw2);
TextDrawHideForAll(Textdraw3);
TextDrawHideForAll(Textdraw4);
TextDrawHideForAll(Textdraw5);
BankRobbery = 0;
RobberyStarted = 0;
format(string, sizeof(string), "** The bank robbery has ended, $%d were stolen and $%d were saved. **", TotalStolen*50000, (TotalRobbers*50000-(TotalStolen*50000)));
SendClientMessageToAll(COLOR_YELLOW, string);
TotalRobbers = 0;
new copsonline;
foreach(Player, i)
{
if(IsACop(i)) copsonline++;
if(IsAHSF(i)) copsonline++;
if(IsAFBI(i)) copsonline++;
}
foreach(Player, i)
{
if(IsACop(i))
{
new Saved = (TotalRobbers*50000-(TotalStolen*50000));
GiveZaiatMoney(i, Saved/copsonline);
format(string, sizeof(string), "** You have received your cut from the saved money. ($%d)", Saved/copsonline);
SendClientMessage(i, COLOR_LIME, string);
}
}
}
return 1;
}
if(DoorInfo[idx][dCExt])
{
GameTextForPlayer(playerid, "~w~Loading Objects", 3500, 3);
TogglePlayerControllable(playerid, 0);
SetTimerEx("EnterExitTimer", 5000, false, "i", playerid);
PlayerInfo[playerid][pSpawnFreeze] = 1;
}
PlayerInfo[playerid][pSpawnFreeze] = 0;
SetPlayerInterior(playerid, DoorInfo[idx][dOInt]);
SetPlayerVirtualWorld(playerid, DoorInfo[idx][dOVW]);
SetPlayerFacingAngle(playerid, DoorInfo[idx][dOA]);
SetCameraBehindPlayer(playerid);
SetPlayerPos(playerid, DoorInfo[idx][dOX], DoorInfo[idx][dOY], DoorInfo[idx][dOZ]);
done = 1;
}
}
if(IsPlayerInRangeOfPoint(playerid, 2, 243.9951,304.9418,999.1484) || IsPlayerInRangeOfPoint(playerid, 2, 2259.6702,-1135.8542,1050.6328) || IsPlayerInRangeOfPoint(playerid, 2, 2308.8254,-1212.8070,1049.0234) || IsPlayerInRangeOfPoint(playerid, 2, 260.7436,1237.5563,1084.2578)
|| IsPlayerInRangeOfPoint(playerid, 2, -42.5742,1405.6521,1084.4297) || IsPlayerInRangeOfPoint(playerid, 2, 2468.6787,-1698.2617,1013.5078) || IsPlayerInRangeOfPoint(playerid, 2, 2365.2183,-1135.4014,1050.8750) || IsPlayerInRangeOfPoint(playerid, 2, 2270.1270,-1210.4855,1047.5625)
|| IsPlayerInRangeOfPoint(playerid, 2, 2324.4424,-1149.2057,1050.7101) || IsPlayerInRangeOfPoint(playerid, 2, 83.0863,1322.3020,1083.8662) || IsPlayerInRangeOfPoint(playerid, 2, 1327.1052,-1071.0226,3458.9060)) // Houses
{
new idx;
idx = GetPlayerVirtualWorld(playerid)-500;
if(!done && idx < MAX_HOUSES && HouseInfo[idx][hLevel])
{
format(string, sizeof(string), "* %s pushes the door and exits the house.", RPN(playerid));
if(PlayerInfo[playerid][pMaskOn] == 1)
{
format(string, sizeof(string), "* Stranger pushes the door and exits the house.");
}
else
{
format(string, sizeof(string), "* %s pushes the door and exits the house.", RPN(playerid));
}
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
SetPlayerPos(playerid, HouseInfo[idx][hX], HouseInfo[idx][hY], HouseInfo[idx][hZ]);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
done = 1;
}
}
if(IsPlayerInRangeOfPoint(playerid, 5, 2233.8032,1712.2303,1011.7632) || IsPlayerInRangeOfPoint(playerid, 2, -27.3025,-57.6649,1003.5469) || IsPlayerInRangeOfPoint(playerid, 2, 207.0638,-139.9965,1003.5078) || IsPlayerInRangeOfPoint(playerid, 2, 285.8044,-85.9956,1001.5229) || IsPlayerInRangeOfPoint(playerid, 2, 493.4252,-24.3061,1000.6797) || IsPlayerInRangeOfPoint(playerid, 2, 834.1631,7.4883,1004.1797) || IsPlayerInRangeOfPoint(playerid, 2, 372.3830,-133.2579,1001.4922))
{
new idx;
idx = GetPlayerVirtualWorld(playerid)-100;
if(!done && idx < MAX_BIZ && BizInfo[idx][bType])
{
if(BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ])
{
idx = GetPlayerVirtualWorld(playerid)-100;
if(!done && idx < MAX_BIZ && BizInfo[idx][bType])
{
if (g_remainingRobTicks[playerid])
{
SendClientMessage(playerid, COLOR_GREY, "You failed the robbery.");
DestroyObject(g_robbizBag[playerid]);
DisablePlayerCheckpoint(playerid);
g_apprehendedCash[playerid] = 0;
g_remainingRobTicks[playerid] = 0;
g_bIsRobbiz[playerid] = false;
SendCopMessage(COLOR_BLUE, "The business robbery has been failed, Back to normal duties");
SendFBIMessage(COLOR_BLUE, "The business robbery has been failed, Back to normal duties");
SendHSFMessage(COLOR_BLUE, "The business robbery has been failed, Back to normal duties");
SendSWATMessage(COLOR_BLUE, "The business robbery has been failed, Back to normal duties");
SendSATFMessage(COLOR_BLUE, "The business robbery has been failed, Back to normal duties");
}
SetPlayerPos(playerid, BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ]);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
}
done = 1;
return 1;
}
format(string, sizeof(string), "* %s pushes the door and exits the shop.", RPN(playerid));
if(PlayerInfo[playerid][pMaskOn] == 1)
{
format(string, sizeof(string), "* Stranger pushes the door and exits the shop.");
}
else
{
format(string, sizeof(string), "* %s pushes the door and exits the shop.", RPN(playerid));
}
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
SetPlayerPos(playerid, BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ]);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
}
done = 1;
}
// Bank
if(IsPlayerInSphere(playerid, -180.9258, 1132.7721, 19.7422, 5))
{
SetPlayerPos(playerid, 319.6804,1852.7080,1613.3672);
SetPlayerFacingAngle(playerid, 91.7607);
}
else if(IsPlayerInSphere(playerid, 319.6804, 1852.7080, 1613.3672, 5))
{
SetPlayerPos(playerid, -180.9258,1132.7721,19.7422);
SetPlayerFacingAngle(playerid, 94.2908);
}
// Police
if(IsPlayerInSphere(playerid, 627.7947,-571.4331,17.5366, 5))
{
SetPlayerPos(playerid, 254.2448,1459.5632,-8.3811);
SetPlayerFacingAngle(playerid, 181.3984);
}
else if(IsPlayerInSphere(playerid, 254.2448, 1459.5632, -8.3811, 5))
{
SetPlayerPos(playerid, 627.7947,-571.4331,17.5366);
SetPlayerFacingAngle(playerid, 20.6802);
}
// NEWS
if(IsPlayerInSphere(playerid, 1373.4237, 405.2043, 18.6375))
{
SetPlayerPos(playerid, 356.41919, 1768.12280, 2017.28259);
SetPlayerFacingAngle(playerid, 0.0);
}
else if(IsPlayerInSphere(playerid, 356.41919, 1768.12280, 2017.28259, 5))
{
SetPlayerPos(playerid, 1373.4237, 405.2043, 18.6375);
SetPlayerFacingAngle(playerid, 0.0);
}
// DMV
if(IsPlayerInSphere(playerid, -144.9055, 1079.3195, 20.4922, 5))
{
SetPlayerPos(playerid, 186.8596,1740.3788,4.7413);
SetPlayerFacingAngle(playerid, 273.0641);
}
else if(IsPlayerInSphere(playerid, 186.8596, 1740.3788, 4.7413, 5))
{
SetPlayerPos(playerid, -144.9055,1079.3195,20.4922);
SetPlayerFacingAngle(playerid, 4.5817);
}
// FBI
if(IsPlayerInSphere(playerid, -550.0488, 2593.4856, 53.6378, 5))
{
SetPlayerPos(playerid, -520.6399, 2595.2864, 20.1165);
SetPlayerFacingAngle(playerid, 0.0641);
}
else if(IsPlayerInSphere(playerid, -520.6399, 2595.2864, 20.1165, 5))
{
SetPlayerPos(playerid, -550.0488, 2593.4856, 53.6378);
SetPlayerFacingAngle(playerid, 0.5817);
}
// Hospital
if(IsPlayerInSphere(playerid, 1240.9757, 326.3124, 19.4375, 5))
{
SetPlayerPos(playerid, 1245.8932,324.6824,-11.7422);
SetPlayerFacingAngle(playerid, 156.4026);
}
else if((playerid, 1245.8932,324.6824,-11.7422, 5))
{
SetPlayerPos(playerid, 1240.9757, 326.3124, 19.4375);
SetPlayerFacingAngle(playerid, 6.9412);
}
return 1;
}
// Enter "F"
if((newkeys & KEY_FIRE) && (oldkeys & KEY_CROUCH) && !((oldkeys & KEY_FIRE) || (newkeys & KEY_HANDBRAKE)) || (oldkeys & KEY_FIRE) && (newkeys & KEY_CROUCH) && !((newkeys & KEY_FIRE) || (newkeys & KEY_HANDBRAKE)) ) {
switch(GetPlayerWeapon(playerid)) {
case 23..25, 27, 29..34, 41: {
if(Ammo[playerid][GetPlayerWeapon(playerid)] > GetPlayerAmmo(playerid)) {
OnPlayerCBug(playerid);
}
return 1;
}
}
}
if(CheckCrouch[playerid] == 1) {
switch(WeaponID[playerid]) {
case 23..25, 27, 29..34, 41: {
if((newkeys & KEY_CROUCH) && !((newkeys & KEY_FIRE) || (newkeys & KEY_HANDBRAKE)) && GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK ) {
if(Ammo[playerid][GetPlayerWeapon(playerid)] > GetPlayerAmmo(playerid)) {
OnPlayerCBug(playerid);
}
}
}
}
}
//if(newkeys & KEY_CROUCH || (oldkeys & KEY_CROUCH)) return 1;
else if(((newkeys & KEY_FIRE) && (newkeys & KEY_HANDBRAKE) && !((newkeys & KEY_SPRINT) || (newkeys & KEY_JUMP))) ||
(newkeys & KEY_FIRE) && !((newkeys & KEY_SPRINT) || (newkeys & KEY_JUMP)) ||
(NotMoving[playerid] && (newkeys & KEY_FIRE) && (newkeys & KEY_HANDBRAKE)) ||
(NotMoving[playerid] && (newkeys & KEY_FIRE)) ||
(newkeys & KEY_FIRE) && (oldkeys & KEY_CROUCH) && !((oldkeys & KEY_FIRE) || (newkeys & KEY_HANDBRAKE)) ||
(oldkeys & KEY_FIRE) && (newkeys & KEY_CROUCH) && !((newkeys & KEY_FIRE) || (newkeys & KEY_HANDBRAKE)) ) {
SetTimerEx("CrouchCheck", 3000, 0, "d", playerid);
CheckCrouch[playerid] = 1;
WeaponID[playerid] = GetPlayerWeapon(playerid);
Ammo[playerid][GetPlayerWeapon(playerid)] = GetPlayerAmmo(playerid);
return 1;
}
return 1;
}