[Map] Road Island
#1

Road Island

Autor: StAnger
Tempo gasto: quase 2 horas
Nъmero de objetos: 79
Nъmero de veнculos: 2


Imagens do mapa



Код:
// Road Island
CreateDynamicObject(5143,-1605.0000000,1491.3000500,25.0000000,0.0000000,0.0000000,46.0000000);
CreateDynamicObject(6300,-1629.5999800,1460.5000000,11.5000000,0.0000000,0.0000000,226.0000000);
CreateDynamicObject(1337,-1601.6494100,1446.5664100,19.8906300,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(9244,157.8999900,133.3000000,462.0000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(10305,1717.0999800,-3153.8999000,-13.1000000,0.0000000,0.0000000,94.0000000);
CreateDynamicObject(17026,1822.0000000,-3145.5000000,-3.9000000,0.0000000,0.0000000,330.0000000);
CreateDynamicObject(17026,1818.5999800,-3176.8000500,-3.9000000,0.0000000,0.0000000,267.9960000);
CreateDynamicObject(951,1819.5000000,-3132.6001000,14.0000000,0.0000000,0.0000000,188.0000000);
CreateDynamicObject(3361,1813.5000000,-3139.0000000,8.9000000,0.0000000,0.0000000,228.0000000);
CreateDynamicObject(11496,1806.9000200,-3128.3999000,4.6000000,0.0000000,0.0000000,94.0000000);
CreateDynamicObject(11496,1791.4000200,-3129.5000000,4.6000000,0.0000000,0.0000000,94.0000000);
CreateDynamicObject(11496,1776.0000000,-3130.6001000,4.6000000,0.0000000,0.0000000,93.9990000);
CreateDynamicObject(11496,1747.0999800,-3132.6999500,4.6000000,0.0000000,0.0000000,93.9990000);
CreateDynamicObject(11496,1731.4000200,-3133.8000500,4.6000000,0.0000000,0.0000000,93.9990000);
CreateDynamicObject(11496,1715.5000000,-3133.6999500,4.6000000,0.0000000,0.0000000,93.9990000);
CreateDynamicObject(11496,1715.0000000,-3126.8000500,4.6000000,0.0000000,0.0000000,93.9990000);
CreateDynamicObject(11496,1765.1999500,-3124.6001000,4.6000000,0.0000000,0.0000000,93.9990000);
CreateDynamicObject(11496,1764.6999500,-3117.6001000,4.6000000,0.0000000,0.0000000,93.9990000);
CreateDynamicObject(11496,1714.5000000,-3119.8000500,4.6000000,0.0000000,0.0000000,93.9990000);
CreateDynamicObject(11496,1662.6999500,-3137.8000500,4.6000000,0.0000000,0.0000000,93.9990000);
CreateDynamicObject(11496,1627.8000500,-3140.1001000,4.6000000,0.0000000,0.0000000,93.9990000);
CreateDynamicObject(11496,1614.0999800,-3141.0000000,4.6000000,0.0000000,0.0000000,93.9990000);
CreateDynamicObject(18368,1835.3000500,-3152.0000000,6.0000000,0.0000000,0.0000000,12.0000000);
CreateDynamicObject(3117,1826.1999500,-3133.1001000,10.4000000,0.0000000,0.0000000,352.0000000);
CreateDynamicObject(3117,1827.5999800,-3134.8000500,10.4000000,0.0000000,0.0000000,351.9960000);
CreateDynamicObject(3117,1824.5999800,-3134.3999000,10.4000000,0.0000000,0.0000000,351.9960000);
CreateDynamicObject(6295,1692.4000200,-3090.8999000,30.4000000,0.0000000,0.0000000,184.0000000);
CreateDynamicObject(9243,1620.0000000,-3166.6001000,11.6000000,0.0000000,0.0000000,184.0000000);
CreateDynamicObject(4555,1707.9000200,-3202.1999500,17.2000000,0.0000000,0.0000000,92.0000000);
CreateDynamicObject(17026,1607.8000500,-3218.3999000,-2.3000000,0.0000000,0.0000000,149.9960000);
CreateDynamicObject(17026,1627.5000000,-3218.1999500,-2.3000000,0.0000000,0.0000000,233.9910000);
CreateDynamicObject(18449,1697.8000500,-3255.6999500,6.4000000,0.0000000,0.0000000,92.0000000);
CreateDynamicObject(14622,1672.3000500,-3206.3000500,3.1000000,0.0000000,0.0000000,2.0000000);
CreateDynamicObject(14622,1719.3000500,-3205.1001000,3.1000000,0.0000000,0.0000000,2.0000000);
CreateDynamicObject(11470,1718.1999500,-3210.3999000,11.5000000,0.0000000,0.0000000,92.0000000);
CreateDynamicObject(6863,1750.6999500,-3241.1999500,-9.2000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(17026,1751.6999500,-3567.1001000,-1.7000000,0.0000000,0.0000000,327.9950000);
CreateDynamicObject(18449,1700.5999800,-3335.1999500,6.4000000,0.0000000,0.0000000,92.0000000);
CreateDynamicObject(18449,1703.4000200,-3414.6999500,6.4000000,0.0000000,0.0000000,92.0000000);
CreateDynamicObject(1281,1664.3000500,-3210.6999500,7.5000000,0.0000000,0.0000000,2.0000000);
CreateDynamicObject(1281,1674.5000000,-3210.5000000,7.5000000,0.0000000,0.0000000,2.0000000);
CreateDynamicObject(1281,1684.3000500,-3210.1001000,7.5000000,0.0000000,0.0000000,2.0000000);
CreateDynamicObject(16061,1696.0000000,-3402.5000000,6.1000000,0.0000000,0.0000000,2.0000000);
CreateDynamicObject(16061,1705.3000500,-3272.6999500,6.0000000,0.0000000,0.0000000,2.0000000);
CreateDynamicObject(621,1754.3000500,-3077.8000500,6.0000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(621,1760.6999500,-3077.6001000,5.2000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(683,1817.5999800,-3175.6001000,14.7000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(683,1825.0999800,-3160.6001000,14.7000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(683,1820.9000200,-3145.1999500,14.7000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(683,1804.1999500,-3183.0000000,14.7000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(738,1654.5999800,-3215.6001000,6.9000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(934,1774.0999800,-3187.8000500,30.4000000,0.0000000,0.0000000,272.0000000);
CreateDynamicObject(934,1757.8000500,-3188.3999000,30.4000000,0.0000000,0.0000000,272.0000000);
CreateDynamicObject(1689,1765.8000500,-3187.8999000,29.9000000,0.0000000,0.0000000,2.0000000);
CreateDynamicObject(3257,1737.6999500,-3200.6999500,22.2000000,0.0000000,0.0000000,92.0000000);
CreateDynamicObject(1689,1715.0000000,-3189.6999500,29.9000000,0.0000000,0.0000000,2.0000000);
CreateDynamicObject(3631,1646.6999500,-3119.5000000,7.3000000,0.0000000,0.0000000,4.0000000);
CreateDynamicObject(3631,1635.0000000,-3120.3999000,7.3000000,0.0000000,0.0000000,3.9990000);
CreateDynamicObject(18449,1706.1999500,-3494.6001000,6.4000000,0.0000000,0.0000000,92.0000000);
CreateDynamicObject(3985,1706.1999500,-3563.8999000,5.9000000,0.0000000,0.0000000,182.0000000);
CreateDynamicObject(3934,1706.3000500,-3555.8999000,6.9000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(17026,1795.5996100,-3194.8994100,-3.9000000,0.0000000,0.0000000,267.9950000);
CreateDynamicObject(17026,1745.0999800,-3539.3999000,-3.7000000,0.0000000,0.0000000,33.9910000);
CreateDynamicObject(17026,1658.5999800,-3581.1001000,-1.7000000,0.0000000,0.0000000,147.9910000);
CreateDynamicObject(17026,1660.5999800,-3545.6999500,-1.7000000,0.0000000,0.0000000,101.9860000);
CreateDynamicObject(17026,1691.5000000,-3599.8000500,-1.7000000,0.0000000,0.0000000,235.9860000);
CreateDynamicObject(17026,1735.0000000,-3596.3999000,-1.7000000,0.0000000,0.0000000,235.9810000);
CreateDynamicObject(683,1685.9000200,-3572.8000500,5.9000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(683,1729.6999500,-3570.5000000,5.9000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(17026,1670.4000200,-3532.5000000,-1.7000000,0.0000000,0.0000000,55.9810000);
CreateDynamicObject(17026,1735.5000000,-3527.0000000,-3.7000000,0.0000000,0.0000000,69.9910000);
CreateDynamicObject(16061,1698.1999500,-3471.6999500,6.1000000,0.0000000,0.0000000,2.0000000);
CreateDynamicObject(16061,1693.5999800,-3337.3000500,6.1000000,0.0000000,0.0000000,2.0000000);
CreateDynamicObject(16061,1691.4000200,-3271.8999000,6.0000000,0.0000000,0.0000000,2.0000000);
CreateDynamicObject(16061,1707.0999800,-3332.1999500,6.0000000,0.0000000,0.0000000,2.0000000);
CreateDynamicObject(16061,1709.4000200,-3397.5000000,6.0000000,0.0000000,0.0000000,2.0000000);
CreateDynamicObject(16061,1711.8000500,-3463.5000000,6.0000000,0.0000000,0.0000000,2.0000000);
CreateDynamicObject(16061,1713.1999500,-3507.5000000,6.0000000,0.0000000,0.0000000,2.0000000);
CreateDynamicObject(16061,1699.6999500,-3509.1001000,6.0000000,0.0000000,0.0000000,2.0000000);
AddStaticVehicleEx(493,1745.9000200,-3097.8000500,1.6000000,4.0000000,37,37,-1);
AddStaticVehicleEx(487,1706.3000500,-3555.8999000,9.5000000+5,92.0000000,96,26,-1);
Код:
// Teleporte
if (strcmp("/roadisland", cmdtext, true) == 0)
{
    SetPlayerPos(playerid, 1706.3445,-3578.1565,7.8612);
    SetPlayerFacingAngle(playerid, 359.6444);
    SetCameraBehindPlayer(playerid);
    GameTextForPlayer(playerid, "~r~~h~road island", 0, 0);
    return 1;
}
Download: https://mega.co.nz/#!WQcXzBCC!Q63hRx...7h_rnRtp6CeIZc
Reply
#2

devias colocar essas informacoes era aqui no post.
Reply
#3

SOu cego.
Belo mapa.
Reply
#4

Nгo tem screenshot aqui e nem no download, mostrando o mapa todo.
O arquivo estб em .map, poderia colocar o code convertido nй?
Aonde fica esse map? Quais as coordenadas?

Espero respostas pra poder ver seu mapa melhor xD
Reply
#5

Poste Imagens nй --'
Reply
#6

Editado, felizes agora?
Reply
#7

aiai quando vcs vгo aprenderem a combinar objetos ou girar eles de formas diferentes = /
Reply
#8

Quote:
Originally Posted by AlieN_
Посмотреть сообщение
aiai quando vcs vгo aprenderem a combinar objetos ou girar eles de formas diferentes = /
Nгo entendi isso que vocк falou.
Reply
#9

Quote:
Originally Posted by StAnger
Посмотреть сообщение
Nгo entendi isso que vocк falou.
й oq vs fazem...pegar objetos pronto e ir colocando no mapa...por exemplo vc pega uma casa e bota ali,qualquer um faz,agora se tu fizesse a casa construida por algum tipo de blocos ja evoluiria mt...qualquer um faz essas coisas ....bota uma crianзa de 6 anos pra mapear,e tenta fazer como eles...tu vai aprender pakas....a imaginaзгo das crianзas й de 5 6 anos й inimaginavel lol...tu vai aprender mais com eels doq com outras pessoas : C
Reply
#10

Legalzinho... Parabйns.
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