Vehicle health Errors
#1

Hey, Just installed a vehicle health that must works on my script and I'll give here the full code of the Public OnVehicleSpawn and the specific code that including inside:

Everything :
Код:
public OnVehicleSpawn(vehicleid)
{
	VehicleStatus{vehicleid} = 0;
	new Float:X, Float:Y, Float:Z;
	GetObjectPos(Carrier[0], X, Y, Z);
	if(vehicleid == NGVehicles[0]) SetVehiclePos(vehicleid, (X-40.586371), (Y-5.692918), 11.5239);
	else if(vehicleid == NGVehicles[1]) SetVehiclePos(vehicleid, (X-50.758971), (Y-5.817918), 11.5200);
	else if(vehicleid == NGVehicles[2]) SetVehiclePos(vehicleid, (X-60.754871), (Y-5.590818), 11.5239);
	else if(vehicleid == NGVehicles[3]) SetVehiclePos(vehicleid, (X-89.337771), (Y-8.558118) ,-0.6940);
	else if(vehicleid == NGVehicles[4]) SetVehiclePos(vehicleid, (X-88.546371), (Y-3.55761), -0.7851);
	else if(vehicleid == NGVehicles[5]) SetVehiclePos(vehicleid, (X-83.861371), (Y+9.010282),0.2197);
	else if(vehicleid == NGVehicles[6]) SetVehiclePos(vehicleid, (X-83.788371), (Y+3.149882), -0.2992);
	else if(vehicleid == NGVehicles[7]) SetVehiclePos(vehicleid, (X-66.975571), (Y+2.436018), 2.8996);
	else if(vehicleid == NGVehicles[8]) SetVehiclePos(vehicleid, (X-66.928571), (Y+8.720218), 2.9000);
	else if(vehicleid == NGVehicles[9]) SetVehiclePos(vehicleid, (X-37.527971), (Y-5.000518), 19.5374);
	else if(vehicleid == NGVehicles[10]) SetVehiclePos(vehicleid, (X-49.288871), (Y-4.466818), 19.5374);
	else if(vehicleid == NGVehicles[11]) SetVehiclePos(vehicleid, (X-61.408771), (Y-4.106418), 19.5374);
	else if(vehicleid == NGVehicles[12]) SetVehiclePos(vehicleid, (X+50.462929), (Y-7.469218), 19.5374);
	else if(vehicleid == NGVehicles[13]) SetVehiclePos(vehicleid, (X+62.036429), (Y-7.419918), 19.5374);
	else if(vehicleid == NGVehicles[14]) SetVehiclePos(vehicleid, (X+73.444929), (Y-7.391618), 19.5374);
	else if(vehicleid == NGVehicles[15]) SetVehiclePos(vehicleid, (X+84.864529), (Y-7.157718), 19.5374);
	else if(vehicleid == NGVehicles[16]) SetVehiclePos(vehicleid, (X-75.592971), (Y-7.861318), 20.4642);
	else if(vehicleid == NGVehicles[17]) SetVehiclePos(vehicleid, (X+95.951729), (Y-7.315918), 19.3947);
	else if(vehicleid == NGVehicles[18]) SetVehiclePos(vehicleid, (X+62.937929), (Y+7.680682), 12.5242);
	else if(vehicleid == NGVehicles[19]) SetVehiclePos(vehicleid, (X+62.937929), (Y-2.632818), 12.5242);
	else if(vehicleid == NGVehicles[20]) SetVehiclePos(vehicleid, (X+18.567629), (Y-6.059118), 11.3398);
	else if(vehicleid == NGVehicles[21]) SetVehiclePos(vehicleid, (X+18.567629), (Y-8.597918), 11.3398);
	else if(vehicleid == NGVehicles[22]) SetVehiclePos(vehicleid, (X+18.567629), (Y-11.244118), 11.3398);
	new v;
	stationidv[vehicleid] = 0;
	//VehicleFuel[vehicleid] = 100.0;
	foreach(Player, i)
	{
		v = GetPlayerVehicle(i, vehicleid);
		if (v != -1)
		{
			if(PlayerVehicleInfo[i][v][pvId] == vehicleid && GetVehicleModel(vehicleid) != PlayerVehicleInfo[i][v][pvModelId])
			{
				DestroyVehicle(vehicleid);
				PlayerVehicleInfo[i][v][pvId] = CreateVehicle(PlayerVehicleInfo[i][v][pvModelId], PlayerVehicleInfo[i][v][pvPosX], PlayerVehicleInfo[i][v][pvPosY], PlayerVehicleInfo[i][v][pvPosZ], PlayerVehicleInfo[i][v][pvPosAngle],PlayerVehicleInfo[i][v][pvColor1], PlayerVehicleInfo[i][v][pvColor2], -1);
				if(PlayerVehicleInfo[i][v][pvLocked] == 1) LockPlayerVehicle(i, PlayerVehicleInfo[i][v][pvId], PlayerVehicleInfo[i][v][pvLock]);
				ChangeVehiclePaintjob(PlayerVehicleInfo[i][v][pvId], PlayerVehicleInfo[i][v][pvPaintJob]);
				ChangeVehicleColor(PlayerVehicleInfo[i][v][pvId], PlayerVehicleInfo[i][v][pvColor1], PlayerVehicleInfo[i][v][pvColor2]);
				for(new m = 0; m < MAX_MODS; m++)
				{
					if (PlayerVehicleInfo[i][v][pvMods][m] >= 1000 && PlayerVehicleInfo[i][v][pvMods][m] <= 1193)
					{
						if (InvalidModCheck(GetVehicleModel(vehicleid), PlayerVehicleInfo[i][v][pvMods][m]))
						{
							AddVehicleComponent(PlayerVehicleInfo[i][v][pvId], PlayerVehicleInfo[i][v][pvMods][m]);
						}
						else
						{
							printf("Removing invalid mod %d from %d of %s", PlayerVehicleInfo[i][v][pvMods][m], GetVehicleModel(vehicleid), GetPlayerNameEx(i));
							PlayerVehicleInfo[i][v][pvMods][m] = 0;
						}
					}
				}
			}
			else
			{
				ChangeVehiclePaintjob(vehicleid, PlayerVehicleInfo[i][v][pvPaintJob]);
				ChangeVehicleColor(vehicleid, PlayerVehicleInfo[i][v][pvColor1], PlayerVehicleInfo[i][v][pvColor2]);
				for(new m = 0; m < MAX_MODS; m++)
				{
					if (PlayerVehicleInfo[i][v][pvMods][m] >= 1000 && PlayerVehicleInfo[i][v][pvMods][m] <= 1193)
					{
						if (InvalidModCheck(GetVehicleModel(vehicleid), PlayerVehicleInfo[i][v][pvMods][m]))
						{
							AddVehicleComponent(PlayerVehicleInfo[i][v][pvId], PlayerVehicleInfo[i][v][pvMods][m]);
						}
						else
						{
							printf("Removing invalid mod %d from %d of %s", PlayerVehicleInfo[i][v][pvMods][m], GetVehicleModel(vehicleid), GetPlayerNameEx(i));
							PlayerVehicleInfo[i][v][pvMods][m] = 0;
						}
					}
				}
				if(PlayerVehicleInfo[i][v][pvLocked] == 1) LockPlayerVehicle(i, PlayerVehicleInfo[i][v][pvId], PlayerVehicleInfo[i][v][pvLock]);
			}
			new string[128];
			format(string,sizeof(string),"Your %s has been sent to the location at which you last parked it.",GetVehicleName(vehicleid));
			SendClientMessageEx(i, COLOR_GRAD1, string);
		}
	}

	if(LockStatus[vehicleid])
	{
		foreach(Player, i)
		{
			if(PlayerInfo[i][pLockCar] == vehicleid)
			{
				PlayerInfo[i][pLockCar] = INVALID_VEHICLE_ID;
			}
		}
	}
        if(GetVehicleModel(vehicleid[i]) == 470) // Vehicle Health
	    {
            SetVehicleHealth(vehicleid[i], 2500);
        }
	}
}

	if(VehicleBomb[vehicleid] == 1)
	{
		foreach(Player, i)
		{
			if(PlayerInfo[i][pMember] == 8 || PlayerInfo[i][pLeader] == 8)
			{
				if(PlacedVehicleBomb[i] == vehicleid)
				{
					VehicleBomb[vehicleid] = 0;
					PlacedVehicleBomb[i] = INVALID_VEHICLE_ID;
					PickUpC4(i);
					PlayerInfo[i][pC4Used] = 0;
					PlayerInfo[i][pC4Get] = 1;
				}
			}
		}
	}
	if(VehicleBomb[vehicleid] == 1)
	{
		foreach(Player, i)
		{
			if(VehicleBomb[vehicleid] != PlacedVehicleBomb[i])
			{
				VehicleBomb[vehicleid] = 0;
			}
		}
	}
	arr_Engine{vehicleid} = 0;
	TruckContents[vehicleid] = 0;
	/*new v;
	foreach(Player, i)
	{
	v = GetPlayerVehicle(i, vehicleid);
	if(v != -1)
	{
	SendClientMessageEx(i, COLOR_GRAD1, " Your vehicle has been spawned.");
	new paintjob = PlayerVehicleInfo[i][v][pvPaintJob];
	new color1 = PlayerVehicleInfo[i][v][pvColor1];
	new color2 = PlayerVehicleInfo[i][v][pvColor2];
	ChangeVehiclePaintjob(vehicleid, paintjob);
	ChangeVehicleColor(vehicleid, color1, color2);
	for(new m = 0; m < MAX_MODS; m++)
	{
	if (PlayerVehicleInfo[i][v][pvMods][m] >= 1000)
	{
	AddVehicleComponent(vehicleid, PlayerVehicleInfo[i][v][pvMods][m]);
	}
	}
	}
	}*/
	// To be fixed
	/*if(GetVehicleModel(vehicleid) == 596 || GetVehicleModel(vehicleid) == 597 || GetVehicleModel(vehicleid) == 598) SetVehicleHealth(vehicleid,1500.0);

	if(GetVehicleModel(vehicleid) == 407 || GetVehicleModel(vehicleid) == 470) SetVehicleHealth(vehicleid,2000.0);

	if(GetVehicleModel(vehicleid) == 428 || GetVehicleModel(vehicleid) == 433 || (vehicleid) == 482) SetVehicleHealth(vehicleid,3000.0);

	if(GetVehicleModel(vehicleid) == 601 || GetVehicleModel(vehicleid) == 528) SetVehicleHealth(vehicleid,4000.0);

	if(GetVehicleModel(vehicleid) == 432) SetVehicleHealth(vehicleid,5000.0);*/
}
Specific Code :
Код:
        if(GetVehicleModel(vehicleid[i]) == 470) // Vehicle Health
	    {
            SetVehicleHealth(vehicleid[i], 2500);
        }
Errors :
Код:
d:\Users\User\Desktop\SCript\gamemodes\IC-RP.pwn(112246) : error 028: invalid subscript (not an array or too many subscripts): "vehicleid"
d:\Users\User\Desktop\SCript\gamemodes\IC-RP.pwn(112246) : error 017: undefined symbol "i"
d:\Users\User\Desktop\SCript\gamemodes\IC-RP.pwn(112246) : error 029: invalid expression, assumed zero
d:\Users\User\Desktop\SCript\gamemodes\IC-RP.pwn(112246) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


4 Errors.
Help me please
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