[Map] HQ. My very first.
#1

Hello, people. I'm new to the forums and all, I just wanted to show out my mapping, as this was my first work ever. I'd just like some feedback.

Features
  • Top-head parking spaces.
  • Sofas for the member chats.
  • A court for the exercises.
  • Meeting corner at the top of the roof.
  • Adequately defended block.





Credits
  • iBitch - Mapper.
  • Pimp RP - The first to implement this.


Код:
RemoveBuildingForPlayer(playerid, 17904, 2769.2422, -1624.2266, 19.3203, 0.25);
CreateObject(1712, 2790.73022, -1620.84363, 9.91960,   0.00000, 0.00000, -10.00000);
CreateObject(1712, 2775.36646, -1603.31580, 9.91770,   0.00000, 0.00000, -35.00000);
CreateObject(1712, 2772.64502, -1604.35449, 9.91770,   0.00000, 0.00000, 45.00000);
CreateObject(8572, 2772.88306, -1631.51843, 21.63980,   0.00000, 0.00000, 90.00000);
CreateObject(3940, 2764.07178, -1631.70923, 18.35920,   0.00000, 0.00000, 90.00000);
CreateObject(8572, 2791.54956, -1638.92212, 22.83980,   0.00000, 0.00000, 265.76001);
CreateObject(984, 2787.99146, -1627.50745, 21.00140,   0.00000, 0.00000, 90.00000);
CreateObject(984, 2775.22095, -1627.50745, 21.00140,   0.00000, 0.00000, 90.00000);
CreateObject(984, 2762.44043, -1627.50745, 21.00140,   0.00000, 0.00000, 90.00000);
CreateObject(984, 2786.31885, -1645.93176, 21.00140,   0.00000, 0.00000, 90.00000);
CreateObject(984, 2773.49170, -1645.93176, 21.00140,   0.00000, 0.00000, 90.00000);
CreateObject(4100, 2770.08008, -1600.38745, 12.28940,   0.00000, 0.00000, -39.02000);
CreateObject(4100, 2770.07520, -1600.38904, 15.11830,   0.00000, 0.00000, -39.02000);
CreateObject(4100, 2783.79663, -1600.18799, 12.28940,   0.00000, 0.00000, -39.02000);
CreateObject(4100, 2783.79663, -1600.18799, 15.16940,   0.00000, 0.00000, -39.02000);
CreateObject(971, 2794.77563, -1600.06799, 9.91680,   0.00000, 0.00000, 0.68000);
CreateObject(4100, 2797.54321, -1600.02820, 15.16940,   0.00000, 0.00000, -39.34000);
CreateObject(5837, 2800.55566, -1602.10742, 11.72000,   0.00000, 0.00000, 68.00000);
CreateObject(2605, 2801.88159, -1601.11340, 10.48740,   0.00000, 0.00000, -111.38000);
CreateObject(1811, 2801.07568, -1599.74585, 10.86680,   0.00000, 0.00000, 91.00000);
CreateObject(1485, 2801.64697, -1601.02869, 10.88947,   0.00000, 0.00000, 0.00000);
CreateObject(1485, 2801.66724, -1601.17151, 10.88950,   0.00000, 0.00000, 33.00000);
CreateObject(1510, 2802.13306, -1601.05676, 10.90390,   0.00000, 0.00000, 0.00000);
CreateObject(1455, 2801.94360, -1601.22498, 10.90970,   0.00000, 0.00000, 0.00000);
CreateObject(2967, 2801.58643, -1601.37427, 10.88950,   0.00000, 0.00000, 198.00000);
CreateObject(2321, 2774.40332, -1604.82483, 9.91770,   0.00000, 0.00000, -38.00000);
CreateObject(2220, 2775.43286, -1605.34216, 10.47900,   -26.28000, 25.00000, -142.00000);
CreateObject(2663, 2774.50537, -1604.62451, 10.65180,   0.00000, 0.00000, 0.00000);
CreateObject(2663, 2774.53516, -1604.96387, 10.65180,   0.00000, 0.00000, 643.00000);
CreateObject(2814, 2774.87988, -1605.46423, 10.41170,   0.00000, 0.00000, 90.00000);
CreateObject(3065, 2794.41333, -1625.63147, 10.02000,   0.00000, 33.00000, 69.00000);
CreateObject(2886, 2799.38354, -1601.26526, 11.92790,   0.00000, 0.00000, 69.00000);
CreateObject(1582, 2776.59351, -1605.77478, 9.92000,   0.00000, 0.00000, 0.00000);
CreateObject(1582, 2776.41528, -1605.85742, 10.22000,   45.00000, 0.00000, 80.00000);
CreateObject(946, 2794.15479, -1625.36304, 12.09290,   0.00000, 0.00000, 79.00000);
CreateObject(3065, 2794.72998, -1623.02869, 10.02000,   -215.00000, 33.00000, -193.00000);
CreateObject(1710, 2765.52222, -1630.44299, 9.91270,   0.00000, 0.00000, -98.00000);
CreateObject(1710, 2772.36401, -1625.13696, 9.91230,   0.00000, 0.00000, -222.00000);
CreateObject(2637, 2772.92065, -1623.39014, 10.32060,   0.00000, 0.00000, 127.00000);
CreateObject(2637, 2771.71802, -1621.79724, 10.32060,   0.00000, 0.00000, 127.00000);
CreateObject(18285, 2791.93604, -1599.73108, 9.91270,   0.00000, 0.00000, 11.02000);
CreateObject(1711, 2774.84448, -1623.18909, 9.91600,   0.00000, 0.00000, 281.00000);
CreateObject(1811, 2789.31201, -1620.86243, 10.51820,   0.00000, 0.00000, 113.00000);
CreateObject(1811, 2788.39380, -1621.33716, 10.51820,   0.00000, 0.00000, 117.00000);
CreateObject(2814, 2771.19141, -1621.65247, 10.77170,   0.00000, -5.00000, 90.00000);
CreateObject(2663, 2771.88916, -1622.33630, 10.97180,   0.00000, 0.00000, 643.00000);
CreateObject(2663, 2772.10767, -1622.11414, 10.97180,   0.00000, 0.00000, 318.00000);
CreateObject(2663, 2773.51416, -1623.79028, 10.97180,   0.00000, 0.00000, 114.00000);
CreateObject(2219, 2772.46924, -1623.52783, 10.80540,   -26.28000, 25.00000, 0.00000);
CreateObject(1455, 2773.37915, -1623.50293, 10.80170,   0.00000, 0.00000, 0.00000);
CreateObject(1455, 2772.20752, -1623.02148, 10.80170,   0.00000, 0.00000, 24.00000);
CreateObject(1509, 2771.61060, -1622.08936, 10.94480,   0.00000, 0.00000, 0.00000);
CreateObject(2814, 2771.19141, -1621.65247, 10.85170,   0.00000, -5.00000, 33.00000);
CreateObject(984, 2792.97412, -1633.61951, 24.68070,   0.00000, 0.00000, -4.62000);
CreateObject(984, 2798.60522, -1609.89490, 24.68070,   0.00000, 0.00000, -22.00000);
CreateObject(983, 2794.24731, -1624.09229, 24.68070,   0.00000, 0.00000, -13.42000);
CreateObject(0, 2795.47827, -1618.93811, 24.68070,   0.00000, 0.00000, -13.48000);
CreateObject(984, 2803.38672, -1598.04578, 24.68070,   0.00000, 0.00000, -22.00000);
CreateObject(984, 2806.08887, -1591.34424, 24.68070,   0.00000, 0.00000, -22.00000);
CreateObject(984, 2814.25439, -1588.26843, 24.68070,   0.00000, 0.00000, -116.38000);
CreateObject(984, 2821.57520, -1591.88965, 24.68070,   0.00000, 0.00000, -116.38000);
CreateObject(984, 2824.80249, -1600.63904, 24.68070,   0.00000, 0.00000, -22.72000);
CreateObject(984, 2819.87451, -1612.42261, 24.68070,   0.00000, 0.00000, -22.72000);
CreateObject(983, 2817.15649, -1618.89648, 24.68070,   0.00000, 0.00000, -22.72000);
CreateObject(984, 2815.32422, -1628.20239, 24.68070,   0.00000, 0.00000, -5.20000);
CreateObject(984, -1640.95288, 24.68070, 24.68070,   0.00000, 0.00000, -5.20000);
CreateObject(984, 2814.15674, -1640.92786, 24.68070,   0.00000, 0.00000, -5.20000);
CreateObject(983, 2813.78125, -1644.95239, 24.68070,   0.00000, 0.00000, -5.20000);
CreateObject(984, 2807.10059, -1648.13574, 24.68070,   0.00000, 0.00000, -89.90000);
CreateObject(984, 2798.18091, -1648.14917, 24.68070,   0.00000, 0.00000, -89.90000);
CreateObject(983, 2792.05981, -1645.01208, 24.68070,   0.00000, 0.00000, -4.38000);
CreateObject(3084, 2802.80542, -1618.92151, 23.96510,   -90.00000, -91.00000, -104.38000);
CreateObject(1712, 2770.28394, -1634.11694, 22.67190,   0.00000, 0.00000, -185.00000);
CreateObject(1712, 2771.31030, -1631.37634, 22.67190,   0.00000, 0.00000, -90.00000);
Reply
#2

I like it!Good work, keep working.9.4/10 .But next time I suggest to add more objects, because in 6 picture, there are a lot of free space.But still good map, for gang HQ.
Reply
#3

Not bad for a first release, ofcourse there should be added more but it's a good beginning keep it up!
Reply
#4

Quote:
Originally Posted by deluxxlt
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I like it!Good work, keep working.9.4/10 .But next time I suggest to add more objects, because in 6 picture, there are a lot of free space.But still good map, for gang HQ.

I know, right. I just had no imagination on what could be put in the middle, as I did the mapping completely solo, without any suggestions or tips. And thanks for the rating, mate, I appreciate it.
Reply
#5

Cool i like it!
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#6

Quote:
Originally Posted by TonyNames
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Cool i like it!
Tha-ank you.
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