14.12.2013, 07:37
i don't use sscanf , i don't know why show me in log this line -
and this
from setplayername ! check all debugs and code from script
pawn Код:
[10:37:33] [debug] #7 f6aa3156 in ?? () from plugins/sscanf.so
pawn Код:
[10:37:33] [debug] #0 001274b4 in PlayerUpdateListener (playerid=27) at E:\Multe\Servere SA-MP\Modern-RP\Modern-RP Main Server Files\gamemodes\rp.pwn:28060
[10:37:33] [debug] #1 00054628 in public CrashListener () at E:\Multe\Servere SA-MP\Modern-RP\Modern-RP Main Server Files\gamemodes\rp.pwn:6099
pawn Код:
[10:37:33] [debug] Server crashed while executing rp.amx
[10:37:33] [debug] AMX backtrace:
[10:37:33] [debug] #0 001274b4 in PlayerUpdateListener (playerid=27) at E:\Multe\Servere SA-MP\Modern-RP\Modern-RP Main Server Files\gamemodes\rp.pwn:28060
[10:37:33] [debug] #1 00054628 in public CrashListener () at E:\Multe\Servere SA-MP\Modern-RP\Modern-RP Main Server Files\gamemodes\rp.pwn:6099
[10:37:33] [debug] System backtrace:
[10:37:33] [debug] #0 f6b3035b in _ZN10StackTraceC1EPv () from plugins/crashdetect.so
[10:37:33] [debug] #1 f6b29389 in _ZN11crashdetect20PrintSystemBacktraceEPv () from plugins/crashdetect.so
[10:37:33] [debug] #2 f6b2b8ed in _ZN11crashdetect11OnExceptionEPv () from plugins/crashdetect.so
[10:37:33] [debug] #3 f6b2fe68 in ?? () from plugins/crashdetect.so
[10:37:33] [debug] #4 f7751410 in ?? ()
[10:37:33] [debug] #5 080c9c47 in ?? () from /home/gsp_1327/93.119.26.226-7777/samp03svr
[10:37:33] [debug] #6 080cba55 in ?? () from /home/gsp_1327/93.119.26.226-7777/samp03svr
[10:37:33] [debug] #7 f6aa3156 in ?? () from plugins/sscanf.so
pawn Код:
else if(key == KEY_SPRINT)
{
active_character[playerid] = character_offset[playerid];
choosing_character[playerid] = false;
//28060 SetPlayerName(playerid,CharacterInfo[playerid][active_character[playerid]][cName]);
character_chosen[playerid] = true;
ProcessSpawn(playerid);
LoadNotes(playerid);
LoadInventory(playerid);
LoadRingtone(playerid);
//format(accent[playerid],16,"%s",CharacterInfo[playerid][active_character[playerid]][cAccent]);
SetPlayerHealth(playerid,CharacterInfo[playerid][active_character[playerid]][cHealth]);
SetPlayerArmour(playerid,CharacterInfo[playerid][active_character[playerid]][cArmor]);
character_offset[playerid] = 0;
}