Spec help
#1

Well, how can you create that you see the last commands from the guy/girl that you are spectating, and its a little bit bugged, somtimes it dissapeards how can you fix that,

Quote:

dcmd_lspec(playerid,params[])
{
if(AccInfo[playerid][Level] >= 2 || IsPlayerAdmin(playerid))
{
if(AccInfo[playerid][pGps] != -1)
return SendClientMessage(playerid, red, "ERROR: First Disable the Gps System! (/gps off)");

if(!strlen(params) || !IsNumeric(params)) return
SendClientMessage(playerid, LIGHTBLUE2, "Usage: /lspec [PlayerID]") &&
SendClientMessage(playerid, orange, "Function: Will spec a specified Player");

new specplayerid = ReturnUser(params);
if(AccInfo[specplayerid][Level] == ServerInfo[MaxAdminLevel] && AccInfo[playerid][Level] != ServerInfo[MaxAdminLevel])
return SendClientMessage(playerid,red,"ERROR: You cannot use this command on this admin");

if(IsPlayerConnected(specplayerid) && specplayerid != INVALID_PLAYER_ID)
{
if(specplayerid == playerid)
return SendClientMessage(playerid, red, "ERROR: You cannot spectate Yourself");

if(GetPlayerState(specplayerid) == PLAYER_STATE_SPECTATING && AccInfo[specplayerid][SpecID] != INVALID_PLAYER_ID)
return SendClientMessage(playerid, red, "ERROR: Player spectating someone else");

if(GetPlayerState(specplayerid) != 1 && GetPlayerState(specplayerid) != 2 && GetPlayerState(specplayerid) != 3)
return SendClientMessage(playerid, red, "ERROR: Player not Spawned");

if((AccInfo[specplayerid][Level] != ServerInfo[MaxAdminLevel]) || (AccInfo[specplayerid][Level] == ServerInfo[MaxAdminLevel] && AccInfo[playerid][Level] == ServerInfo[MaxAdminLevel]))
{
GetPlayerPos(playerid,Pos[playerid][0],Pos[playerid][1],Pos[playerid][2]);
GetPlayerFacingAngle(playerid,Pos[playerid][3]);
SendCommandToAdmins(playerid,"LSpec");
SendClientMessage(playerid,blue,"|- Spectating On -|");
return StartSpectate(playerid, specplayerid);
}
else return SendClientMessage(playerid,red,"ERROR: You cannot spectate the highest level admin");
}
else return ErrorMessages(playerid, 2);
}
else return ErrorMessages(playerid, 7);
}

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