Server Crash
#1

i have this problem , when a random player is connecting to server get crashed ..

pawn Код:
[18:55:02] [debug] Server crashed while executing rp.amx
[18:55:02] [debug] AMX backtrace:
[18:55:02] [debug] #0 00121ee0 in PlayerUpdateListener (playerid=15) at E:\Multe\Servere SA-MPServere SA-MP\sv\Main Server Files\gamemodes\rp.pwn:28007
[18:55:02] [debug] #1 0004f0d0 in public CrashListener () at E:\Multe\Servere SA-MP\sv\Main Server Files\gamemodes\rp.pwn:6087
[18:55:02] [debug] System backtrace:
[18:55:02] [debug] #0 f6b2035b in _ZN10StackTraceC1EPv () from plugins/crashdetect.so
[18:55:02] [debug] #1 f6b19389 in _ZN11crashdetect20PrintSystemBacktraceEPv () from plugins/crashdetect.so
[18:55:02] [debug] #2 f6b1b8ed in _ZN11crashdetect11OnExceptionEPv () from plugins/crashdetect.so
[18:55:02] [debug] #3 f6b1fe68 in ?? () from plugins/crashdetect.so
[18:55:02] [debug] #4 f773e410 in ?? ()
[18:55:02] [debug] #5 080c9c47 in ?? () from /home/gsp_1327/93.119.26.226-7777/samp03svr
[18:55:02] [debug] #6 080cba55 in ?? () from /home/gsp_1327/93.119.26.226-7777/samp03svr
[18:55:02] [debug] #7 f6b2219f in amx_Exec () from plugins/crashdetect.so
[18:55:02] [debug] #8 f6b1bdab in _ZN11crashdetect9DoAmxExecEPii () from plugins/crashdetect.so
[18:55:02] [debug] #9 f6b1e457 in ?? () from plugins/crashdetect.so
[18:55:02] [debug] #10 080dc115 in ?? () from /home/gsp_1327/93.119.26.226-7777/samp03svr
[18:55:02] [debug] #11 080b5cfb in ?? () from /home/gsp_1327/93.119.26.226-7777/samp03svr
[18:55:02] [debug] #12 080b14d3 in ?? () from /home/gsp_1327/93.119.26.226-7777/samp03svr
[18:55:02] [debug] #13 f745ee46 in __libc_start_main () from /lib/i386-linux-gnu/i686/cmov/libc.so.6
[18:55:02] [debug] #14 0804b521 in ?? () from /home/gsp_1327/93.119.26.226-7777/samp03svr
pawn Код:
else if(key == KEY_SPRINT)
        {

            active_character[playerid] = character_offset[playerid];
            choosing_character[playerid] = false;
//28007     SetPlayerName(playerid,CharacterInfo[playerid][active_character[playerid]][cName]);
            character_chosen[playerid] = true;
            ProcessSpawn(playerid);
            LoadNotes(playerid);
            LoadInventory(playerid);
            LoadRingtone(playerid);
            //format(accent[playerid],16,"%s",CharacterInfo[playerid][active_character[playerid]][cAccent]);
            SetPlayerHealth(playerid,CharacterInfo[playerid][active_character[playerid]][cHealth]);
            SetPlayerArmour(playerid,CharacterInfo[playerid][active_character[playerid]][cArmor]);
            character_offset[playerid] = 0;
        }
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