[Map] Las Vegas/Venturas Prison!
#1

Las Vegas/Venturas Prison

Hello guys, I wanted to try something new and map something in Las Vegas. I decided it would be a Prison due to the criminal activities expected in LV in regular prisons!
Here are a couple of screenshot of what it looks like:















And the coodeeeeeee :
Code:
	//--------------Paste this code------v----------v----------Under OnPlayerConnect(playerid)
	RemoveBuildingForPlayer(playerid, 759, 1723.8125, 2081.2109, 10.2422, 0.25);
	RemoveBuildingForPlayer(playerid, 759, 1723.3125, 2075.1094, 10.2422, 0.25);
	RemoveBuildingForPlayer(playerid, 651, 1721.9688, 2072.1172, 10.0234, 0.25);
	RemoveBuildingForPlayer(playerid, 651, 1723.1094, 2086.2266, 10.0234, 0.25);
	RemoveBuildingForPlayer(playerid, 759, 1732.1328, 2073.1641, 10.2422, 0.25);
	RemoveBuildingForPlayer(playerid, 759, 1735.7344, 2069.0625, 10.2422, 0.25);
	RemoveBuildingForPlayer(playerid, 651, 1734.0078, 2072.1875, 10.0234, 0.25);
	RemoveBuildingForPlayer(playerid, 651, 1737.0391, 2066.9609, 10.0234, 0.25);
	//--------------Paste this code------v--------v------------Under OnGameModeInit(playerid)
	CreateObject(987, 917.36591, 2430.15820, 9.77225,   0.00000, 0.00000, 270.66974);
	CreateObject(987, 917.18060, 2442.02344, 9.77225,   0.00000, 0.00000, 270.66974);
	CreateObject(987, 917.44464, 2418.13452, 9.77225,   0.00000, 0.00000, 270.66974);
	CreateObject(987, 917.51489, 2415.13184, 9.77225,   0.00000, 0.00000, 270.66974);
	CreateObject(987, 917.51489, 2415.13184, 9.77225,   0.00000, 0.00000, 270.66974);
	CreateObject(987, 917.46722, 2403.32983, 9.77225,   0.00000, 0.00000, 359.15213);
	CreateObject(987, 929.42328, 2403.15430, 9.77225,   0.00000, 0.00000, 359.15213);
	CreateObject(987, 941.37671, 2402.98169, 9.77225,   0.00000, 0.00000, 359.15213);
	CreateObject(987, 953.32269, 2402.88110, 9.77225,   0.00000, 0.00000, 359.15213);
	CreateObject(987, 965.27081, 2402.76294, 9.77225,   0.00000, 0.00000, 359.15213);
	CreateObject(987, 977.21710, 2402.66284, 9.77225,   0.00000, 0.00000, 359.15213);
	CreateObject(987, 986.21368, 2402.64917, 9.77225,   0.00000, 0.00000, 359.15213);
	CreateObject(987, 997.69043, 2402.50464, 9.67225,   0.00000, 0.00000, 88.88631);
	CreateObject(987, 997.99609, 2414.46606, 9.67225,   0.00000, 0.00000, 88.88631);
	CreateObject(987, 998.15424, 2426.43335, 9.67225,   0.00000, 0.00000, 88.88631);
	CreateObject(987, 998.39551, 2438.39990, 9.67225,   0.00000, 0.00000, 90.88244);
	CreateObject(987, 1000.38464, 2463.58984, 9.67225,   0.00000, 0.00000, 359.67511);
	CreateObject(987, 1012.62567, 2463.32715, 10.22232,   0.00000, 0.00000, 90.24132);
	CreateObject(987, 1012.63239, 2475.32471, 10.22232,   0.00000, 0.00000, 90.24132);
	CreateObject(987, 1012.53082, 2487.28027, 10.22232,   0.00000, 0.00000, 90.24132);
	CreateObject(987, 1012.47260, 2499.20435, 10.22232,   0.00000, 0.00000, 90.24132);
	CreateObject(987, 1012.66168, 2510.98926, 10.22232,   0.00000, 0.00000, 177.05342);
	CreateObject(987, 1000.67407, 2511.69238, 10.22232,   0.00000, 0.00000, 177.05342);
	CreateObject(987, 988.76752, 2512.31592, 10.22232,   0.00000, 0.00000, 177.05342);
	CreateObject(987, 976.82050, 2512.91992, 10.22232,   0.00000, 0.00000, 177.05342);
	CreateObject(987, 964.85339, 2513.52563, 10.22232,   0.00000, 0.00000, 177.05342);
	CreateObject(987, 952.88916, 2514.17334, 10.22232,   0.00000, 0.00000, 177.05342);
	CreateObject(987, 940.98639, 2514.79541, 10.22232,   0.00000, 0.00000, 177.05342);
	CreateObject(987, 929.05121, 2515.46143, 10.22232,   0.00000, 0.00000, 177.05342);
	CreateObject(987, 917.10297, 2516.11670, 10.22232,   0.00000, 0.00000, 177.05342);
	CreateObject(987, 914.18335, 2516.33545, 10.22232,   0.00000, 0.00000, 177.05342);
	CreateObject(987, 902.30597, 2517.11548, 10.22232,   0.00000, 0.00000, 269.95407);
	CreateObject(987, 902.21216, 2505.09204, 10.22232,   0.00000, 0.00000, 270.33493);
	CreateObject(987, 902.10687, 2493.03223, 10.22232,   0.00000, 0.00000, 270.01538);
	CreateObject(987, 902.04382, 2481.09131, 10.22232,   0.00000, 0.00000, 269.06210);
	CreateObject(987, 901.71143, 2469.15381, 10.22232,   0.00000, 0.00000, 269.76843);
	CreateObject(987, 901.50488, 2457.21167, 10.22232,   0.00000, 0.00000, 267.99033);
	CreateObject(987, 901.31635, 2454.29663, 10.22232,   0.00000, 0.00000, 268.48819);
	CreateObject(4079, 974.86877, 2486.30127, 22.87980,   0.00000, 0.00000, 311.93417);
	CreateObject(986, 938.21362, 2486.18042, 9.57301,   0.00000, 0.00000, 267.85529);
	CreateObject(987, 928.93994, 2465.96118, 8.56077,   0.00000, 0.00000, 0.00000);
	CreateObject(987, 940.92017, 2466.01001, 8.56077,   0.00000, 0.00000, 0.00000);
	CreateObject(987, 917.02161, 2465.90723, 8.56077,   0.00000, 0.00000, 0.00000);
	CreateObject(987, 905.16119, 2465.81128, 8.56077,   0.00000, 0.00000, 0.00000);
	CreateObject(987, 902.11053, 2465.85449, 8.56077,   0.00000, 0.00000, 0.00000);
	CreateObject(3035, 909.79565, 2515.35669, 10.61553,   0.00000, 0.00000, 0.00000);
	CreateObject(3035, 904.05121, 2515.62036, 10.61553,   0.00000, 0.00000, 0.00000);
	CreateObject(3035, 906.84991, 2515.40210, 10.61553,   0.00000, 0.00000, 0.00000);
	CreateObject(3035, 905.09711, 2467.81934, 10.53918,   0.00000, 0.00000, 359.27151);
	CreateObject(947, 949.88745, 2512.75879, 12.09434,   0.00000, 0.00000, 177.97366);
	CreateObject(947, 947.92767, 2496.51489, 12.09434,   0.00000, 0.00000, 354.10864);
	CreateObject(3065, 948.98895, 2512.34595, 9.91044,   0.00000, 0.00000, 0.00000);
	CreateObject(3065, 948.99432, 2505.15430, 9.91044,   0.00000, 0.00000, 0.00000);
	CreateObject(3065, 950.29486, 2506.36230, 9.91044,   0.00000, 0.00000, 0.00000);
	CreateObject(3065, 950.52594, 2500.40479, 9.91044,   0.00000, 0.00000, 0.00000);
	CreateObject(3065, 945.21313, 2501.00146, 9.91044,   0.00000, 0.00000, 0.00000);
	CreateObject(2627, 903.07538, 2494.87915, 9.89733,   0.00000, 0.00000, 91.35018);
	CreateObject(2627, 903.09009, 2488.32397, 9.89733,   0.00000, 0.00000, 91.35018);
	CreateObject(2627, 903.12018, 2491.67456, 9.89733,   0.00000, 0.00000, 91.35018);
	CreateObject(2628, 913.68866, 2482.73022, 9.80948,   0.00000, 0.00000, 208.48970);
	CreateObject(2628, 904.38843, 2482.46460, 9.80948,   0.00000, 0.00000, 133.94348);
	CreateObject(2628, 908.70013, 2481.83691, 9.80948,   0.00000, 0.00000, 177.51303);
	CreateObject(2628, 916.85455, 2498.50708, 9.80926,   0.00000, 0.00000, 0.00000);
	CreateObject(2628, 907.18945, 2498.41772, 9.80926,   0.00000, 0.00000, 0.00000);
	CreateObject(2628, 911.36603, 2498.67090, 9.80926,   0.00000, 0.00000, 0.00000);
	CreateObject(3279, 933.31232, 2487.51099, 9.80697,   0.00000, 0.00000, 0.00000);
	CreateObject(2630, 910.45313, 2491.28271, 9.81544,   0.00000, 0.00000, 270.21494);
	CreateObject(2630, 910.41718, 2487.85767, 9.81544,   0.00000, 0.00000, 270.21494);
	CreateObject(2630, 910.31207, 2494.46069, 9.81544,   0.00000, 0.00000, 270.21494);
	CreateObject(2630, 914.89941, 2492.60474, 9.81544,   0.00000, 0.00000, 270.21494);
	CreateObject(2630, 915.10388, 2489.15283, 9.81544,   0.00000, 0.00000, 270.21494);
	CreateObject(2915, 906.58026, 2485.47632, 9.81451,   0.00000, 0.00000, 0.00000);
	CreateObject(2915, 903.75055, 2490.29932, 9.81466,   0.00000, 0.00000, 0.00000);
	CreateObject(2915, 909.28137, 2499.09595, 9.81589,   0.00000, 0.00000, 0.00000);
	CreateObject(2915, 914.37335, 2499.14111, 9.81642,   0.00000, 0.00000, 0.00000);
	CreateObject(2915, 913.21100, 2491.07886, 9.81613,   0.00000, 0.00000, 273.72699);
	CreateObject(947, 926.82269, 2469.51074, 12.01482,   0.00000, 0.00000, 271.06924);
	CreateObject(947, 942.59711, 2470.51489, 12.01482,   0.00000, 0.00000, 87.57877);
	CreateObject(3065, 925.11615, 2467.89380, 9.81111,   0.00000, 0.00000, 0.00000);
	CreateObject(3065, 936.71985, 2469.60205, 9.81111,   0.00000, 0.00000, 0.00000);
	CreateObject(3065, 932.31793, 2469.26978, 9.81111,   0.00000, 0.00000, 0.00000);
	CreateObject(3065, 933.72491, 2473.23535, 9.81111,   0.00000, 0.00000, 0.00000);
	CreateObject(3065, 941.15967, 2471.43091, 9.81111,   0.00000, 0.00000, 0.00000);
	CreateObject(947, 929.20190, 2513.65601, 12.18277,   0.00000, 0.00000, 177.38654);
	CreateObject(947, 917.30774, 2514.54980, 12.18277,   0.00000, 0.00000, 177.38654);
	CreateObject(947, 922.78546, 2514.13794, 12.18277,   0.00000, 0.00000, 177.38654);
	CreateObject(3065, 922.55438, 2509.47607, 9.81063,   0.00000, 0.00000, 0.00000);
	CreateObject(3065, 930.13690, 2509.27856, 9.81063,   0.00000, 0.00000, 0.00000);
	CreateObject(3065, 928.97559, 2510.75098, 9.81063,   0.00000, 0.00000, 0.00000);
	CreateObject(3065, 922.53815, 2513.30664, 9.81063,   0.00000, 0.00000, 0.00000);
	CreateObject(3065, 924.09869, 2510.60522, 9.81063,   0.00000, 0.00000, 0.00000);
	CreateObject(3065, 918.67267, 2515.21899, 9.81063,   0.00000, 0.00000, 0.00000);
	CreateObject(3065, 922.55438, 2509.47607, 9.81063,   0.00000, 0.00000, 0.00000);
	CreateObject(3065, 916.13068, 2510.75415, 9.81063,   0.00000, 0.00000, 0.00000);
	CreateObject(10183, 944.98914, 2425.31567, 10.31005,   0.00000, 0.00000, 44.06594);
	CreateObject(10183, 939.66199, 2408.32080, 10.31005,   0.00000, 0.00000, 223.90431);
	CreateObject(987, 972.45172, 2427.12158, 9.85730,   0.00000, 0.00000, 269.06717);
	CreateObject(987, 971.92804, 2415.20166, 9.85730,   0.00000, 0.00000, 269.06717);
	CreateObject(987, 972.46576, 2430.07813, 9.85730,   0.00000, 0.00000, 269.06717);
	CreateObject(987, 936.16742, 2430.07666, 9.80907,   0.00000, 0.00000, 179.60912);
	CreateObject(987, 972.46216, 2429.88745, 9.80907,   0.00000, 0.00000, 179.60912);
	CreateObject(987, 960.58893, 2429.99390, 9.80907,   0.00000, 0.00000, 179.60912);
	CreateObject(987, 948.58722, 2430.10156, 9.80907,   0.00000, 0.00000, 179.60912);
	CreateObject(987, 939.11169, 2430.18652, 9.80907,   0.00000, 0.00000, 179.60912);
	CreateObject(10183, 993.66302, 2423.60962, 9.89433,   0.00000, 0.00000, 315.10651);
	CreateObject(984, 1754.16663, 2063.15332, 10.63203,   0.00000, 0.00000, 270.74777);
	CreateObject(983, 1760.44885, 2081.82642, 10.31575,   0.00000, 0.00000, 2.66128);
	CreateObject(983, 1754.00427, 2081.10938, 10.31575,   0.00000, 0.00000, 2.66128);
Hope everyone likes it, Feel free to comment your feedback, Im interested to here what you think
Reply
#2

Nice map,good job!
Reply
#3

Thanks man, appreciated.
Reply
#4

Nice Bro.!! Keep it up
Reply
#5

Thanks alot man, Anyone else have any positive/negative feedback?
Reply
#6

Very nice.. and you should do interior mapping.. it give you more skills then doing exterior. +REP
Reply
#7

nice maps!! also that building and a good place
Reply
#8

nice map
Reply


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