Server does not save data
#1

I do all the work profile, go out to the server and back again, and I need to register again, does nothing to scriptfiles

Who has time to look to send him a script on pm

btw.

i have
#define PATH "/SERVER/Users/%s.ini"

and have in scriptfiles
\SERVER\Users
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#2

We're not psychics, we need to see the code in order to help you.
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#3

Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{

    switch( dialogid )
    {
        case DIALOG_REGISTER:
        {
            if (!response) return Kick(playerid);
            if(response)
            {
                new name[MAX_PLAYER_NAME+1];
                GetPlayerName(playerid, name, sizeof(name));
                if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""COL_CYAN"REGISTER",""COL_WHITE"Dobrodosli na "COL_CYAN"Gilmore RPG"COL_WHITE"\nVase Ime i Prezime "COL_CYAN"%s \n"COL_WHITE"Vas profil "COL_RED"nije "COL_WHITE"registriran\nUnesite zeljenu lozinku da se registrirate\n\nLozinka: "COL_RED"Min 4/Max 14 znakova\n\n","Register","Napusti",name);
                new INI:File = INI_Open(UserPath(playerid));
                INI_SetTag(File,"data");
                INI_WriteInt(File,"Password",udb_hash(inputtext));
                INI_WriteInt(File,"Cash",0);
                INI_WriteInt(File,"Admin",0);
                INI_WriteInt(File,"VIP",0);
                INI_WriteInt(File,"Age",0);
                INI_WriteInt(File,"Sex",2);
                INI_WriteInt(File,"Skin",0);
                INI_WriteInt(File,"Location",0);
                INI_WriteInt(File,"Kills",0);
                INI_WriteInt(File,"Deaths",0);
                INI_WriteInt(File, "Muted",0);
                INI_WriteInt(File, "MuteTime",0);
                INI_WriteInt(File, "Locked",0);
                GivePlayerCash(playerid, 100);
                PlayerInfo[playerid][pAdmin] = 0;
                PlayerInfo[playerid][pVIP] = 0;
                INI_Close(File);

                ShowPlayerDialog(playerid, DIALOG_AGE, DIALOG_STYLE_INPUT,""COL_CYAN"REGISTER","Koliko imate godina?","Dalje","");
			}
        }
        case DIALOG_AGE:
        {
			if(!response) return Kick(playerid);
            if(response)
            {
                new age, message[64];

                age = strval(inputtext);
                if(age < 13 || age > 40)
                {
                     ShowPlayerDialog(playerid, DIALOG_AGE, DIALOG_STYLE_INPUT,""COL_CYAN"REGISTER","Koliko imate godina?","Dalje","");
					 SendClientMessage(playerid, 0xFFFFFFFF, ""COL_RED"GRESKA: "COL_WHITE"Vase godine ne smiju biti manje od 13 i vece od 40.");
                }
                else
                {
                     PlayerInfo[playerid][pAge] = age;
                     format(message, sizeof(message), ""COL_CYAN"SERVER: "COL_WHITE"U redu,imas %d godina.", age);
                     SendClientMessage(playerid, 0xFFFFFFFF, message);
                     ShowPlayerDialog(playerid, DIALOG_SEX, DIALOG_STYLE_LIST,""COL_CYAN"IZABERITE KOJI STE SPOL?","Muski\nZenski","Dalje","");
                }
			}
        }
        case DIALOG_SEX:
        {
            if(response)
            {
				new message[64];
                if(listitem == 0)
                {
					PlayerInfo[playerid][pSex] = 0;
                    format(message, sizeof(message), ""COL_CYAN"SERVER: "COL_WHITE"U redu,musko ste.");
					SendClientMessage(playerid, 0xFFFFFFFF, message);
                    PlayerInfo[playerid][pSkin] = 299;
                    printf("Skin has been set to 20");
					ShowPlayerDialog(playerid, DIALOG_LOCATION, DIALOG_STYLE_LIST,""COL_CYAN"IZABERITE GRAD","Los Santos\nSan Fierro\nLas Venturas","Ok","");
				}
				if(listitem == 1)
				{
					PlayerInfo[playerid][pSex] = 1;
                    format(message, sizeof(message), ""COL_CYAN"SERVER: "COL_WHITE"U redu,zensko ste.");
                    SendClientMessage(playerid, 0xFFFFFFFF, message);
                    PlayerInfo[playerid][pSkin] = 12;
					printf("Skin has been set to 12");
                    ShowPlayerDialog(playerid, DIALOG_LOCATION, DIALOG_STYLE_LIST,""COL_CYAN"IZABERITE GRAD","Los Santos\nSan Fierro\nLas Venturas","Ok","");
				}
			}
        }
        case DIALOG_LOCATION:
        {
			if(!response) return Kick(playerid);
            if(response)
            {
                new message[64];
                if(listitem == 0)
                {
                     PlayerInfo[playerid][pLocation] = 0;
                     format(message, sizeof(message), ""COL_CYAN"SERVER: "COL_WHITE"Izabrali ste Los Santos.");
                     SendClientMessage(playerid, 0xFFFFFFFF, message);
                     SpawnPlayer(playerid);
                }
                if(listitem == 1)
                {
                     PlayerInfo[playerid][pLocation] = 1;
                     format(message, sizeof(message), ""COL_CYAN"SERVER: "COL_WHITE"Izabrali ste San Fierro.");
                     SendClientMessage(playerid, 0xFFFFFFFF, message);
                     SpawnPlayer(playerid);
                }
                if(listitem == 2)
                {
                     PlayerInfo[playerid][pLocation] = 2;
                     format(message, sizeof(message), ""COL_CYAN"SERVER: "COL_WHITE"Izabrali ste Las Venturas.");
                     SendClientMessage(playerid, 0xFFFFFFFF, message);
					 SpawnPlayer(playerid);
				}
                new DialogString[1024];
                format(DialogString, sizeof DialogString, "%s%s%s%s%s%s%s%s", reg1, reg2, reg3, reg4, reg5, reg6, reg7, reg8);
	            ShowPlayerDialog(playerid,1234, DIALOG_STYLE_MSGBOX,"USPJESNO STE SE REGISTRIRALI", DialogString,"Zatvori","");
	            SendClientMessage(playerid, 0xFFFFFFFF, "                             ");
	            SendClientMessage(playerid, 0xFFFFFFFF, "                             ");
	            SendClientMessage(playerid, 0xFFFFFFFF, "                             ");
	            SendClientMessage(playerid, 0xFFFFFFFF, "                             ");
	            SendClientMessage(playerid, 0xFFFFFFFF, "                             ");
	            SendClientMessage(playerid, 0xFFFFFFFF, "                             ");
	            SendClientMessage(playerid, 0xFFFFFFFF, "                             ");
	            SendClientMessage(playerid, 0xFFFFFFFF, "                             ");
	            SendClientMessage(playerid, 0xFFFFFFFF, "                             ");
	            SendClientMessage(playerid, 0xFFFFFFFF, "                             ");
	            SendClientMessage(playerid, 0xFFFFFFFF, "                             ");
	            SendClientMessage(playerid, 0xFFFFFFFF, "                             ");
	            SendClientMessage(playerid, 0xFFFFFFFF, "                             ");
	            SendClientMessage(playerid, 0xFFFFFFFF, "                             ");
	            SendClientMessage(playerid, 0xFFFFFFFF, "                             ");
	            SendClientMessage(playerid, 0xFFFFFFFF, "                             ");
	            SendClientMessage(playerid, 0xFFFFFFFF, ""COL_CYAN"SERVER: "COL_WHITE"Uspjesno ste se registrirali,sada mozete igrati.");
	            SendClientMessage(playerid, 0xFFFFFFFF, "                             ");
	            SendClientMessage(playerid, 0xFFFFFFFF, ""COL_CYAN"SERVER: "COL_WHITE"Da vidite listu komandi kucajte /commands.");
	            SendClientMessage(playerid, 0xFFFFFFFF, ""COL_CYAN"SERVER: "COL_WHITE"Ako vam treba pomoc kucajte /help");
	            SendClientMessage(playerid, 0xFFFFFFFF, ""COL_CYAN"SERVER: "COL_WHITE"Ako ste novi kucajte /new.");
	            SendClientMessage(playerid, 0xFFFFFFFF, "                             ");
	            SendClientMessage(playerid, 0xFFFFFFFF, ""COL_CYAN"SERVER: "COL_WHITE"Nalazite se na SPAWNU,to je glavni park,a desno je BURG gdje je glavno mjesto servera.");
			}
			return 1;
        }
        case DIALOG_LOGIN:
        {
            if ( !response ) return Kick ( playerid );
            if( response )
            {
                if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
                {
                    INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
                    GivePlayerCash(playerid, PlayerInfo[playerid][pCash]);
                    SetSpawnInfo(playerid, 0, PlayerInfo[playerid][pSkin], 0,0,0,0, 0, 0, 0, 0, 0, 0);
                    SpawnPlayer(playerid);
                }
                else
                {
                    Kick(playerid);
                }
                return 1;
            }
        }
    }
    return 1;
}
here is register system
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#4

wait i try
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#5

okay
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